diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 15f5f3c6f..d880e3ff2 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -1298,7 +1298,7 @@ export default class BattleScene extends SceneBase { * or not. It will only return true once, until the key is released and pressed down * again. */ - gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { + gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { if (!button) return false; diff --git a/src/system/game-data.ts b/src/system/game-data.ts index e267608e8..596f2b954 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -184,7 +184,7 @@ const systemShortKeys = { ivs: '$i', moveset: '$m', eggMoves: '$em', - candyCount: '$cc', + candyCount: '$x', passive: '$p', valueReduction: '$vr' };