MINOR: beginning work on Stockpile, Spit Up, and Swallow
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c9152cda3f
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08a4a2d7f8
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@ -4508,6 +4508,7 @@ export function initMoves() {
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.soundBased()
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.soundBased()
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.target(MoveTarget.RANDOM_NEAR_ENEMY)
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.target(MoveTarget.RANDOM_NEAR_ENEMY)
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.partial(),
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.partial(),
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// mareksison/redmaverick616 starts working here
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new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
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new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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@ -4515,6 +4516,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
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new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
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.triageMove()
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.triageMove()
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.unimplemented(),
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.unimplemented(),
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// mareksison/redmaverick616 ends working here
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new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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