Implement/Fix Thousand arrows (#28)
* implement Thousand Arrows * discard unused code * formatting changes * fixespull/31/head
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517b012736
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09129410af
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@ -1796,6 +1796,21 @@ export class VariableMoveTypeMultiplierAttr extends MoveAttr {
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}
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}
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export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!target.getTag(BattlerTagType.IGNORE_FLYING)) {
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const multiplier = args[0] as Utils.NumberHolder;
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//When a flying type is hit, the first hit is always 1x multiplier. Levitating pokemon are instantly affected by typing
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if (target.isOfType(Type.FLYING))
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multiplier.value = 1;
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target.addTag(BattlerTagType.IGNORE_FLYING, 20, move.id, user.id); //TODO: Grounded effect should not have turn limit
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return true;
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}
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return false;
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}
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}
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export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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@ -4211,7 +4226,7 @@ export function initMoves() {
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new AttackMove(Moves.OBLIVION_WING, "Oblivion Wing", Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, "The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.", -1, 0, 6)
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.attr(HitHealAttr, 0.75),
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new AttackMove(Moves.THOUSAND_ARROWS, "Thousand Arrows", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.", 100, 0, 6)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 5)
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.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.THOUSAND_WAVES, "Thousand Waves", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.", -1, 0, 6)
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