Fix issues with out of bounds form indexes
parent
355fbac9c3
commit
0917049fea
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@ -284,7 +284,7 @@ export class SelectStarterPhase extends BattlePhase {
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const loadPokemonAssets: Promise<void>[] = [];
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for (let starter of starters) {
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const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
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const starterFormIndex = Math.min(starterProps.formIndex, starter.species.forms.length - 1);
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const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
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const starterGender = starter.species.malePercent !== null
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? !starterProps.female ? Gender.MALE : Gender.FEMALE
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: Gender.GENDERLESS;
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@ -352,7 +352,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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getName(formIndex?: integer): string {
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if (formIndex !== undefined && this.forms.length) {
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const form = this.forms[Math.min(formIndex, this.forms.length - 1)];
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const form = this.forms[formIndex];
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switch (form.formKey) {
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case SpeciesFormKey.MEGA:
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case SpeciesFormKey.ETERNAMAX:
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@ -7,7 +7,7 @@ import { PokeballType } from "../data/pokeball";
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import { getPokemonSpecies } from "../data/pokemon-species";
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import { Species } from "../data/enums/species";
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import { Status } from "../data/status-effect";
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import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
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import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
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export default class PokemonData {
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public id: integer;
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@ -48,7 +48,7 @@ export default class PokemonData {
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this.id = source.id;
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this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
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this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
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this.formIndex = source.formIndex;
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this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
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this.abilityIndex = source.abilityIndex;
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this.shiny = source.shiny;
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this.pokeball = source.pokeball;
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