Add option to hide exp gains after a battle
parent
34a7d435b9
commit
0948295a98
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@ -120,6 +120,7 @@ export default class BattleScene extends SceneBase {
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public gameSpeed: integer = 1;
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public gameSpeed: integer = 1;
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public damageNumbersMode: integer = 0;
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public damageNumbersMode: integer = 0;
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public showLevelUpStats: boolean = true;
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public showLevelUpStats: boolean = true;
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public showExpGains: boolean = true;
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public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
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public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
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public enableRetries: boolean = false;
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public enableRetries: boolean = false;
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public uiTheme: UiTheme = UiTheme.DEFAULT;
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public uiTheme: UiTheme = UiTheme.DEFAULT;
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@ -3543,12 +3543,17 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
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this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene));
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this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene));
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pokemon.updateInfo();
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pokemon.updateInfo();
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this.scene.partyExpBar.showPokemonExp(pokemon, exp.value).then(() => {
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if (this.scene.showExpGains) {
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if (newLevel > lastLevel)
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this.scene.partyExpBar.showPokemonExp(pokemon, exp.value).then(() => {
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this.end();
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if (newLevel > lastLevel)
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else
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this.end();
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setTimeout(() => this.end(), 500);
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else
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});
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setTimeout(() => this.end(), 500);
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});
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} else {
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this.end();
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}
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}
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}
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}
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}
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@ -16,6 +16,7 @@ export enum Setting {
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Sprite_Set = "SPRITE_SET",
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Sprite_Set = "SPRITE_SET",
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Move_Animations = "MOVE_ANIMATIONS",
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Move_Animations = "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Show_EXP_Gains = "SHOW_EXP_GAINS",
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HP_Bar_Speed = "HP_BAR_SPEED",
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HP_Bar_Speed = "HP_BAR_SPEED",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Player_Gender = "PLAYER_GENDER",
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@ -45,6 +46,7 @@ export const settingOptions: SettingOptions = {
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Show_EXP_Gains]: [ 'Off', 'On' ],
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[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
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[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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@ -66,6 +68,7 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Sprite_Set]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Move_Animations]: 1,
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[Setting.Move_Animations]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Show_EXP_Gains]: 1,
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[Setting.HP_Bar_Speed]: 0,
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[Setting.HP_Bar_Speed]: 0,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Player_Gender]: 0,
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@ -119,6 +122,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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case Setting.Show_Stats_on_Level_Up:
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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break;
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case Setting.Show_EXP_Gains:
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scene.showExpGains = settingOptions[setting][value] === 'On';
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break;
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case Setting.HP_Bar_Speed:
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case Setting.HP_Bar_Speed:
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scene.hpBarSpeed = value;
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scene.hpBarSpeed = value;
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break;
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break;
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