Implemented Power Split and Guard Split (#699)

* Implemented Power Split and Guard Split

* Update changeStat method to use summonData for Pokemon stats

This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.

Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.

This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.

* Added documentation for Power Split and Guard Split + linting

* removed incorrect files

* Removed incorrect folder

* removed unnecessary import

* Added documentation for getStat and changeSummonStat methods

* New description for getStat()

* Adjusting function descriptions

* adjusted descriptions according to guideline

---------

Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
pull/240/merge
Frederico Santos 2024-05-15 13:41:40 +01:00 committed by GitHub
parent 1f5b2726b5
commit 0b75a5210a
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GPG Key ID: B5690EEEBB952194
3 changed files with 104 additions and 3 deletions

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@ -2005,6 +2005,86 @@ export class HpSplitAttr extends MoveEffectAttr {
}
}
/**
* Attribute used for moves which split the user and the target's offensive raw stats.
* @extends MoveEffectAttr
* @see {@link apply}
*/
export class PowerSplitAttr extends MoveEffectAttr {
/**
* Applying Power Split to the user and the target.
* @param user The pokemon using the move. {@link Pokemon}
* @param target The targeted pokemon of the move. {@link Pokemon}
* @param move The move used. {@link Move}
* @param args N/A
* @returns True if power split is applied successfully.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]) : Promise<boolean> {
return new Promise(resolve => {
if (!super.apply(user, target, move, args))
return resolve(false);
const infoUpdates = [];
const attackValue = Math.floor((target.getStat(Stat.ATK) + user.getStat(Stat.ATK)) / 2);
user.changeSummonStat(Stat.ATK, attackValue);
infoUpdates.push(user.updateInfo());
target.changeSummonStat(Stat.ATK, attackValue);
infoUpdates.push(target.updateInfo());
const specialAttackValue = Math.floor((target.getStat(Stat.SPATK) + user.getStat(Stat.SPATK)) / 2);
user.changeSummonStat(Stat.SPATK, specialAttackValue);
infoUpdates.push(user.updateInfo());
target.changeSummonStat(Stat.SPATK, specialAttackValue);
infoUpdates.push(target.updateInfo());
return Promise.all(infoUpdates).then(() => resolve(true));
});
}
}
/**
* Attribute used for moves which split the user and the target's defensive raw stats.
* @extends MoveEffectAttr
* @see {@link apply}
*/
export class GuardSplitAttr extends MoveEffectAttr {
/**
* Applying Guard Split to the user and the target.
* @param user The pokemon using the move. {@link Pokemon}
* @param target The targeted pokemon of the move. {@link Pokemon}
* @param move The move used. {@link Move}
* @param args N/A
* @returns True if power split is applied successfully.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
if (!super.apply(user, target, move, args))
return resolve(false);
const infoUpdates = [];
const defenseValue = Math.floor((target.getStat(Stat.DEF) + user.getStat(Stat.DEF)) / 2);
user.changeSummonStat(Stat.DEF, defenseValue);
infoUpdates.push(user.updateInfo());
target.changeSummonStat(Stat.DEF, defenseValue);
infoUpdates.push(target.updateInfo());
const specialDefenseValue = Math.floor((target.getStat(Stat.SPDEF) + user.getStat(Stat.SPDEF)) / 2);
user.changeSummonStat(Stat.SPDEF, specialDefenseValue);
infoUpdates.push(user.updateInfo());
target.changeSummonStat(Stat.SPDEF, specialDefenseValue);
infoUpdates.push(target.updateInfo());
return Promise.all(infoUpdates).then(() => resolve(true));
});
}
}
export class VariablePowerAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
//const power = args[0] as Utils.NumberHolder;
@ -5664,9 +5744,9 @@ export function initMoves() {
.target(MoveTarget.USER_SIDE)
.unimplemented(),
new StatusMove(Moves.GUARD_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
.unimplemented(),
.attr(GuardSplitAttr),
new StatusMove(Moves.POWER_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
.unimplemented(),
.attr(PowerSplitAttr),
new StatusMove(Moves.WONDER_ROOM, Type.PSYCHIC, -1, 10, -1, 0, 5)
.ignoresProtect()
.target(MoveTarget.BOTH_SIDES)

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@ -544,8 +544,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
});
}
/**
* Returns the value of the specified stat.
* @param stat Stat to get the value of. {@link Stat}
* @returns The value of the stat. If the pokemon is already summoned, it uses those values, otherwise uses the base stats.
*/
getStat(stat: Stat): integer {
return this.stats[stat];
if (!this.summonData) {
return this.stats[stat];
}
return this.summonData.stats[stat];
}
getBattleStat(stat: Stat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer {
@ -1708,6 +1717,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return healAmount;
}
/**
* Sets a specific stat to a specific value.
* Used for summon data, while the pokemon is out until the next time it is retrieved.
* @param stat Stat to change. {@link Stat}
* @param value Amount to set the stat to.
*/
changeSummonStat(stat: Stat, value: integer) : void {
this.summonData.stats[stat] = value;
}
isBossImmune(): boolean {
return this.isBoss();
}
@ -2166,6 +2185,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!this.battleData)
this.resetBattleData();
this.resetBattleSummonData();
this.summonData.stats = this.stats;
if (this.summonDataPrimer) {
for (let k of Object.keys(this.summonData)) {
if (this.summonDataPrimer[k])

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@ -112,6 +112,7 @@ export default class PokemonData {
this.summonData = new PokemonSummonData();
if (!forHistory && source.summonData) {
this.summonData.battleStats = source.summonData.battleStats;
this.summonData.stats = source.summonData.stats;
this.summonData.moveQueue = source.summonData.moveQueue;
this.summonData.disabledMove = source.summonData.disabledMove;
this.summonData.disabledTurns = source.summonData.disabledTurns;