Add sprite shadows and update engine
parent
1b5e757731
commit
0cc87b4ba0
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@ -8,7 +8,7 @@
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"name": "pokemon-rogue-battle",
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"version": "0.0.1",
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"dependencies": {
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"phaser": "^3.55.2",
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"phaser": "^3.60.0",
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"phaser3-rex-plugins": "^1.1.84"
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},
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"devDependencies": {
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@ -1059,9 +1059,9 @@
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}
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},
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"node_modules/eventemitter3": {
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"version": "4.0.7",
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"resolved": "https://registry.npmjs.org/eventemitter3/-/eventemitter3-4.0.7.tgz",
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"integrity": "sha512-8guHBZCwKnFhYdHr2ysuRWErTwhoN2X8XELRlrRwpmfeY2jjuUN4taQMsULKUVo1K4DvZl+0pgfyoysHxvmvEw=="
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"version": "5.0.1",
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"resolved": "https://registry.npmjs.org/eventemitter3/-/eventemitter3-5.0.1.tgz",
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"integrity": "sha512-GWkBvjiSZK87ELrYOSESUYeVIc9mvLLf/nXalMOS5dYrgZq9o5OVkbZAVM06CVxYsCwH9BDZFPlQTlPA1j4ahA=="
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},
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"node_modules/fast-deep-equal": {
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"version": "3.1.3",
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@ -1889,15 +1889,6 @@
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"node": ">= 0.8"
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}
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},
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"node_modules/path": {
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"version": "0.12.7",
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"resolved": "https://registry.npmjs.org/path/-/path-0.12.7.tgz",
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"integrity": "sha512-aXXC6s+1w7otVF9UletFkFcDsJeO7lSZBPUQhtb5O0xJe8LtYhj/GxldoL09bBj9+ZmE2hNoHqQSFMN5fikh4Q==",
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"dependencies": {
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"process": "^0.11.1",
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"util": "^0.10.3"
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}
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},
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"node_modules/path-exists": {
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"version": "4.0.0",
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"resolved": "https://registry.npmjs.org/path-exists/-/path-exists-4.0.0.tgz",
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@ -1938,12 +1929,11 @@
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"dev": true
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},
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"node_modules/phaser": {
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"version": "3.55.2",
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"resolved": "https://registry.npmjs.org/phaser/-/phaser-3.55.2.tgz",
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"integrity": "sha512-amKXsbb2Ht29dGPKvt1edq3yGGYKtq8373GpJYGKPNPnneYY6MtVTOgjHDuZwtmUyK4v86FugkT3hzW/N4tjxQ==",
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"version": "3.60.0",
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"resolved": "https://registry.npmjs.org/phaser/-/phaser-3.60.0.tgz",
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"integrity": "sha512-IKUy35EnoEVcl2EmJ8WOyK4X8OoxHYdlhZLgRGpNrvD1fEagYffhVmwHcapE/tGiLgyrnezmXIo5RrH2NcrTHw==",
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"dependencies": {
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"eventemitter3": "^4.0.7",
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"path": "^0.12.7"
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"eventemitter3": "^5.0.0"
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}
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},
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"node_modules/phaser3-rex-plugins": {
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@ -2003,14 +1993,6 @@
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"node": ">= 0.8.0"
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}
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},
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"node_modules/process": {
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"version": "0.11.10",
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"resolved": "https://registry.npmjs.org/process/-/process-0.11.10.tgz",
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"integrity": "sha512-cdGef/drWFoydD1JsMzuFf8100nZl+GT+yacc2bEced5f9Rjk4z+WtFUTBu9PhOi9j/jfmBPu0mMEY4wIdAF8A==",
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"engines": {
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"node": ">= 0.6.0"
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}
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},
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"node_modules/punycode": {
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"version": "2.3.0",
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"resolved": "https://registry.npmjs.org/punycode/-/punycode-2.3.0.tgz",
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@ -2419,19 +2401,6 @@
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"punycode": "^2.1.0"
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}
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},
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"node_modules/util": {
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"version": "0.10.4",
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"resolved": "https://registry.npmjs.org/util/-/util-0.10.4.tgz",
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"integrity": "sha512-0Pm9hTQ3se5ll1XihRic3FDIku70C+iHUdT/W926rSgHV5QgXsYbKZN8MSC3tJtSkhuROzvsQjAaFENRXr+19A==",
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"dependencies": {
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"inherits": "2.0.3"
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}
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},
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"node_modules/util/node_modules/inherits": {
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"version": "2.0.3",
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"resolved": "https://registry.npmjs.org/inherits/-/inherits-2.0.3.tgz",
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"integrity": "sha512-x00IRNXNy63jwGkJmzPigoySHbaqpNuzKbBOmzK+g2OdZpQ9w+sxCN+VSB3ja7IAge2OP2qpfxTjeNcyjmW1uw=="
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},
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"node_modules/vary": {
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"version": "1.1.2",
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"resolved": "https://registry.npmjs.org/vary/-/vary-1.1.2.tgz",
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@ -16,7 +16,7 @@
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"vite-plugin-fs": "^1.0.0-beta.6"
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},
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"dependencies": {
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"phaser": "^3.55.2",
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"phaser": "^3.60.0",
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"phaser3-rex-plugins": "^1.1.84"
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}
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}
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@ -239,7 +239,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadAtlas('battle_stats', 'effects');
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this.loadAtlas('shiny', 'effects');
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this.loadImage('evo_sparkle', 'effects');
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this.load.video('evo_bg', 'images/effects/evo_bg.mp4', null, false, true);
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this.load.video('evo_bg', 'images/effects/evo_bg.mp4', true);
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this.loadAtlas('pb', '');
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this.loadAtlas('items', '');
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@ -284,8 +284,6 @@ export default class BattleScene extends Phaser.Scene {
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this.loadBgm('evolution');
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this.loadBgm('evolution_fanfare');
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//this.load.glsl('sprite', 'shaders/sprite.frag');
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populateAnims();
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}
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@ -304,8 +304,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
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if (Object.keys(tweenProps).length) {
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scene.tweens.add(Object.assign({
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targets: moveAnim.bgSprite,
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duration: this.duration * 3,
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useFrames: true
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duration: Utils.getFrameMs(this.duration * 3)
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}, tweenProps))
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}
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return this.duration * 2;
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@ -331,12 +330,11 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setAlpha(this.opacity / 255);
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scene.field.add(moveAnim.bgSprite);
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scene.field.moveBelow(moveAnim.bgSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.tweens.add({
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targets: moveAnim.bgSprite,
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duration: this.duration * 3,
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useFrames: true
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duration: Utils.getFrameMs(this.duration * 3)
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});
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return this.duration * 2;
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@ -642,8 +640,7 @@ export abstract class BattleAnim {
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const spritePriorities: integer[] = [];
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scene.tweens.addCounter({
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useFrames: true,
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duration: 3,
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duration: Utils.getFrameMs(3),
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repeat: anim.frames.length,
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onRepeat: () => {
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if (!f) {
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@ -666,7 +663,7 @@ export abstract class BattleAnim {
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const spriteSource = isUser ? userSprite : targetSprite;
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let sprite: Phaser.GameObjects.Sprite;
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sprite = scene.add.sprite(0, 0, spriteSource.texture, spriteSource.frame.name);
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ] });
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sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: true });
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spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
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scene.field.add(sprite);
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sprites.push(sprite);
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@ -702,7 +699,7 @@ export abstract class BattleAnim {
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const setSpritePriority = (priority: integer) => {
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switch (priority) {
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case 0:
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scene.field.moveBelow(moveSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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break;
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case 1:
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scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
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@ -711,12 +708,12 @@ export abstract class BattleAnim {
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switch (frame.focus) {
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case AnimFocus.USER:
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if (this.bgSprite)
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scene.field.moveAbove(moveSprite, this.bgSprite);
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scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
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else
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scene.field.moveBelow(moveSprite, this.user);
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user);
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break;
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case AnimFocus.TARGET:
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scene.field.moveBelow(moveSprite, this.target);
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target);
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break;
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default:
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setSpritePriority(1);
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case 3:
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switch (frame.focus) {
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case AnimFocus.USER:
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scene.field.moveAbove(moveSprite, this.user);
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scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user);
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break;
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case AnimFocus.TARGET:
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scene.field.moveAbove(moveSprite, this.target);
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scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target);
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break;
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default:
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setSpritePriority(1);
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@ -804,8 +801,7 @@ export abstract class BattleAnim {
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}
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if (r) {
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scene.tweens.addCounter({
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duration: r,
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useFrames: true,
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duration: Utils.getFrameMs(r),
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onComplete: () => cleanUpAndComplete()
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});
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} else
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@ -565,8 +565,7 @@ export class HideSpriteTag extends BattlerTag {
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onRemove(pokemon: Pokemon): void {
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// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
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pokemon.scene.tweens.addCounter({
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duration: 2,
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useFrames: true,
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duration: Utils.getFrameMs(2),
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onComplete: () => pokemon.setVisible(true)
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});
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}
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@ -2922,9 +2922,10 @@ export function initMoves() {
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new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 0, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, 1, true),
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new SelfStatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "Raises Attack of allies.", -1, 0, 3)
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.attr(StatChangeAttr, BattleStat.ATK, 1, true), // TODO
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.attr(StatChangeAttr, BattleStat.ATK, 1, true)
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.target(MoveTarget.USER_AND_ALLIES), // TODO
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new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "", -1, 0, 3)
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.target(MoveTarget.USER_AND_ALLIES),
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.target(MoveTarget.NEAR_OTHER),
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new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 0, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.RECHARGING, true),
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new SelfStatusMove(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, -1, 20, 64, "Raises user's Attack and Defense.", -1, 0, 3)
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@ -204,8 +204,7 @@ export class EvolutionPhase extends BattlePhase {
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this.scene.tweens.addCounter({
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repeat: 64,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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if (f < 64) {
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if (!(f & 7)) {
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@ -223,8 +222,7 @@ export class EvolutionPhase extends BattlePhase {
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this.scene.tweens.addCounter({
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repeat: 96,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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if (f < 96) {
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if (f < 6) {
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@ -270,8 +268,7 @@ export class EvolutionPhase extends BattlePhase {
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this.scene.tweens.addCounter({
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repeat: 48,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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if (!f) {
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for (let i = 0; i < 16; i++)
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this.scene.tweens.addCounter({
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repeat: 48,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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if (!f) {
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for (let i = 0; i < 8; i++)
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@ -313,8 +309,7 @@ export class EvolutionPhase extends BattlePhase {
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const particleTimer = this.scene.tweens.addCounter({
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repeat: -1,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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updateParticle();
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}
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const particleTimer = this.scene.tweens.addCounter({
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repeat: -1,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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updateParticle();
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}
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const particleTimer = this.scene.tweens.addCounter({
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repeat: -1,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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updateParticle();
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}
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const particleTimer = this.scene.tweens.addCounter({
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repeat: -1,
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duration: 1,
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useFrames: true,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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updateParticle();
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}
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const spriteFragShader = `
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#define SHADER_NAME PHASER_MULTI_FS
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import BattleScene from "../battle-scene";
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import Pokemon from "../pokemon";
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const spriteFragShader = `
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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@ -11,9 +12,16 @@ uniform sampler2D uMainSampler[%count%];
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varying vec2 outTexCoord;
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varying float outTexId;
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varying vec2 outPosition;
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varying float outTintEffect;
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varying vec4 outTint;
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uniform bool hasShadow;
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uniform bool yCenter;
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uniform float vCutoff;
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uniform vec2 relPosition;
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uniform vec2 size;
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uniform float yOffset;
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uniform vec4 tone;
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const vec3 lumaF = vec3(.299, .587, .114);
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@ -47,41 +55,138 @@ void main ()
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/* Apply tone */
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color.rgb += tone.rgb * (color.a / 255.0);
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if (hasShadow) {
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float width = size.x - (yOffset / 2.0);
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float spriteX = ((floor(outPosition.x / 6.0) - relPosition.x) / width) + 0.5;
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float spriteY = ((floor(outPosition.y / 6.0) - relPosition.y) / size.y);
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if (yCenter) {
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spriteY += 0.5;
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} else {
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spriteY += 1.0;
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}
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bool yOverflow = outTexCoord.y >= vCutoff;
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if ((spriteY >= 0.9 && (color.a == 0.0 || yOverflow))) {
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float shadowSpriteY = (spriteY - 0.9) * (1.0 / 0.15);
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if (distance(vec2(spriteX, shadowSpriteY), vec2(0.5, 0.5)) < 0.5) {
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color = vec4(vec3(0.0, 0.0, 0.0), 0.5);
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} else if (yOverflow) {
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discard;
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}
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} else if (yOverflow) {
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discard;
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}
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}
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gl_FragColor = color;
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}
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`;
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export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
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const spriteVertShader = `
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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uniform mat4 uProjectionMatrix;
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attribute vec2 inPosition;
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attribute vec2 inTexCoord;
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attribute float inTexId;
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attribute float inTintEffect;
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attribute vec4 inTint;
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varying vec2 outTexCoord;
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varying float outTexId;
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varying vec2 outPosition;
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varying float outTintEffect;
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varying vec4 outTint;
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void main()
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{
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gl_Position = uProjectionMatrix * vec4(inPosition, 1.0, 1.0);
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outTexCoord = inTexCoord;
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outTexId = inTexId;
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outPosition = inPosition;
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outTint = inTint;
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outTintEffect = inTintEffect;
|
||||
}
|
||||
`;
|
||||
|
||||
export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
|
||||
private _tone: number[];
|
||||
|
||||
constructor(game: Phaser.Game) {
|
||||
super({
|
||||
game: game,
|
||||
name: 'sprite',
|
||||
fragShader: spriteFragShader
|
||||
fragShader: spriteFragShader,
|
||||
vertShader: spriteVertShader
|
||||
});
|
||||
|
||||
this._tone = [ 0, 0, 0, 0 ];
|
||||
}
|
||||
|
||||
onPreRender(): void {
|
||||
this.setBoolean('hasShadow', false);
|
||||
this.setBoolean('yCenter', false);
|
||||
this.set2f('relPosition', 0, 0);
|
||||
this.set2f('size', 0, 0);
|
||||
this.set1f('yOffset', 0);
|
||||
this.set4f('tone', this._tone[0], this._tone[1], this._tone[2], this._tone[3]);
|
||||
}
|
||||
|
||||
onBind(gameObject: Phaser.GameObjects.GameObject): void {
|
||||
super.onBind();
|
||||
|
||||
const data = (gameObject as Phaser.GameObjects.Sprite).pipelineData;
|
||||
const tone = data['tone'] as number[];
|
||||
const sprite = (gameObject as Phaser.GameObjects.Sprite);
|
||||
|
||||
const data = sprite.pipelineData;
|
||||
const tone = data['tone'] as number[];
|
||||
const hasShadow = data['hasShadow'] as boolean;
|
||||
|
||||
const position = sprite.parentContainer instanceof Pokemon
|
||||
? [ sprite.parentContainer.x, sprite.parentContainer.y ]
|
||||
: [ sprite.x, sprite.y ];
|
||||
position[0] += -(sprite.width - sprite.frame.width) / 2 + sprite.frame.x;
|
||||
this.setBoolean('hasShadow', hasShadow);
|
||||
this.setBoolean('yCenter', sprite.originY === 0.5);
|
||||
this.set2f('relPosition', position[0], position[1]);
|
||||
this.set2f('size', sprite.frame.width, sprite.height);
|
||||
this.set1f('yOffset', sprite.height - sprite.frame.height);
|
||||
this.set4f('tone', tone[0], tone[1], tone[2], tone[3]);
|
||||
}
|
||||
|
||||
onBatch(gameObject: Phaser.GameObjects.GameObject): void {
|
||||
if (gameObject) {
|
||||
if (gameObject)
|
||||
this.flush();
|
||||
}
|
||||
|
||||
batchQuad(gameObject: Phaser.GameObjects.GameObject, x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number,
|
||||
u0: number, v0: number, u1: number, v1: number, tintTL: number, tintTR: number, tintBL: number, tintBR: number, tintEffect: number | boolean,
|
||||
texture?: WebGLTexture, unit?: number): boolean {
|
||||
const sprite = gameObject as Phaser.GameObjects.Sprite;
|
||||
|
||||
this.set1f('vCutoff', v1);
|
||||
|
||||
const hasShadow = sprite.pipelineData['hasShadow'] as boolean;
|
||||
if (hasShadow) {
|
||||
const baseY = (sprite.parentContainer instanceof Pokemon
|
||||
? sprite.parentContainer.y
|
||||
: sprite.y + sprite.height / 2) * 6;
|
||||
const bottomPadding = Math.ceil(sprite.height * 6 * 0.05);
|
||||
const yDelta = (baseY - y1) / 6;
|
||||
y2 = y1 = baseY + bottomPadding;
|
||||
const pixelHeight = (v1 - v0) / sprite.frame.height;
|
||||
v1 += (yDelta + bottomPadding / 6) * pixelHeight;
|
||||
}
|
||||
|
||||
return super.batchQuad(gameObject, x0, y0, x1, y1, x2, y2, x3, y3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, tintEffect, texture, unit);
|
||||
}
|
||||
|
||||
get tone(): number[] {
|
||||
|
|
|
@ -153,14 +153,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
this.battleInfo.initInfo(this);
|
||||
|
||||
const getSprite = () => {
|
||||
const getSprite = (hasShadow?: boolean) => {
|
||||
const ret = this.scene.add.sprite(0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`);
|
||||
ret.setOrigin(0.5, 1);
|
||||
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ] });
|
||||
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: !!hasShadow });
|
||||
ret.preFX.add
|
||||
return ret;
|
||||
};
|
||||
|
||||
const sprite = getSprite();
|
||||
const sprite = getSprite(true);
|
||||
const tintSprite = getSprite();
|
||||
|
||||
tintSprite.setVisible(false);
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
import BattleScene from "../battle-scene";
|
||||
import AwaitableUiHandler from "./awaitable-ui-handler";
|
||||
import { Mode } from "./ui";
|
||||
import * as Utils from "../utils";
|
||||
|
||||
export default abstract class MessageUiHandler extends AwaitableUiHandler {
|
||||
protected textTimer: Phaser.Time.TimerEvent;
|
||||
|
@ -80,8 +81,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
|
|||
if (charDelay) {
|
||||
this.textTimer.paused = true;
|
||||
this.scene.tweens.addCounter({
|
||||
duration: charDelay,
|
||||
useFrames: true,
|
||||
duration: Utils.getFrameMs(charDelay),
|
||||
onComplete: () => {
|
||||
this.textTimer.paused = false;
|
||||
advance();
|
||||
|
|
|
@ -30,6 +30,10 @@ export function randInt(range: integer, min?: integer): integer {
|
|||
return Math.floor(Math.random() * range) + min;
|
||||
}
|
||||
|
||||
export function getFrameMs(frameCount: integer): integer {
|
||||
return Math.floor((1 / 60) * 1000 * frameCount);
|
||||
}
|
||||
|
||||
export function binToDec(input: string): integer {
|
||||
let place:integer[] = [];
|
||||
let binary:string[] = [];
|
||||
|
|
Loading…
Reference in New Issue