Implement Grassy Glide
parent
512016faef
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0e1f1f5310
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@ -9,7 +9,7 @@ import { BattlerTag } from "./battler-tags";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { BattlerTagType } from "./enums/battler-tag-type";
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import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { Gender } from "./gender";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { ArenaTagType } from "./enums/arena-tag-type";
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import { Stat } from "./pokemon-stat";
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import { Stat } from "./pokemon-stat";
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@ -490,8 +490,13 @@ export class PostDefendFormChangeAbAttr extends PostDefendAbAttr {
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export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
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const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
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applyMoveAttrs(IncrementMovePriorityAttr,attacker,null,move.getMove(),attackPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
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if(move.getMove().moveTarget===MoveTarget.USER) {
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return false;
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}
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if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
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if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
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cancelled.value = true;
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cancelled.value = true;
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return true;
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return true;
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@ -1147,6 +1147,28 @@ export class StrengthSapHealAttr extends MoveEffectAttr {
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}
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}
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}
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}
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export class IncrementMovePriorityAttr extends MoveAttr {
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private moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean;
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private increaseAmount: integer;
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constructor(moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean, increaseAmount = 1) {
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super();
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this.moveIncrementFunc = moveIncrementFunc;
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this.increaseAmount = increaseAmount;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!this.moveIncrementFunc(user, target, move))
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return false;
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(args[0] as Utils.IntegerHolder).value += this.increaseAmount;
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console.log(move,args[0]);
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return true;
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}
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}
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export class MultiHitAttr extends MoveAttr {
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export class MultiHitAttr extends MoveAttr {
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private multiHitType: MultiHitType;
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private multiHitType: MultiHitType;
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@ -6605,7 +6627,7 @@ export function initMoves() {
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1)
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.condition(failIfDampCondition),
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.condition(failIfDampCondition),
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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.partial(),
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.attr(IncrementMovePriorityAttr,(user,target,move) =>user.scene.arena.getTerrainType()===TerrainType.GRASSY&&user.isGrounded()),
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new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
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new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1),
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1),
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new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8)
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new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8)
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@ -2,7 +2,7 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
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import * as Utils from './utils';
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import * as Utils from './utils';
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import { Moves } from "./data/enums/moves";
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import { Moves } from "./data/enums/moves";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr, IncrementMovePriorityAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { Stat } from "./data/pokemon-stat";
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@ -1988,6 +1988,9 @@ export class TurnStartPhase extends FieldPhase {
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const aPriority = new Utils.IntegerHolder(aMove.priority);
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const aPriority = new Utils.IntegerHolder(aMove.priority);
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const bPriority = new Utils.IntegerHolder(bMove.priority);
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const bPriority = new Utils.IntegerHolder(bMove.priority);
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applyMoveAttrs(IncrementMovePriorityAttr,this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a),null,aMove,aPriority);
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applyMoveAttrs(IncrementMovePriorityAttr,this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b),null,bMove,bPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
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