diff --git a/src/battle-phases.ts b/src/battle-phases.ts index 5cf4d3bcd..f9b60cd43 100644 --- a/src/battle-phases.ts +++ b/src/battle-phases.ts @@ -1,7 +1,7 @@ import BattleScene from "./battle-scene"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult } from "./pokemon"; import * as Utils from './utils'; -import { allMoves, applyMoveAttrs, ChargeAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr } from "./move"; +import { allMoves, applyMoveAttrs, ChargeAttr, ConditionalFailMoveAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr } from "./move"; import { Mode } from './ui/ui'; import { Command } from "./ui/command-ui-handler"; import { Stat } from "./pokemon-stat"; @@ -440,12 +440,31 @@ export class CommandPhase extends BattlePhase { const playerSpeed = playerPokemon.getBattleStat(Stat.SPD); const enemySpeed = enemyPokemon.getBattleStat(Stat.SPD); - const isDelayed = () => playerSpeed < enemySpeed || (playerSpeed === enemySpeed && Utils.randInt(2) === 1); + let isDelayed = (command: Command, playerMove: PokemonMove, enemyMove: PokemonMove) => { + switch (command) { + case Command.FIGHT: + const playerMovePriority = playerMove.getMove().priority; + const enemyMovePriority = enemyMove.getMove().priority; + if (playerMovePriority !== enemyMovePriority) + return playerMovePriority < enemyMovePriority; + break; + case Command.BALL: + case Command.POKEMON: + return false; + case Command.RUN: + return true; + } + + return playerSpeed < enemySpeed || (playerSpeed === enemySpeed && Utils.randInt(2) === 1); + }; + + let playerMove: PokemonMove; switch (command) { case Command.FIGHT: if (playerPokemon.trySelectMove(cursor)) { - const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerPokemon.moveset[cursor]); + playerMove = playerPokemon.moveset[cursor]; + const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove); this.scene.pushPhase(playerPhase); success = true; } @@ -469,7 +488,7 @@ export class CommandPhase extends BattlePhase { if (success) { const enemyMove = enemyPokemon.getNextMove(); const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove); - if (isDelayed()) + if (isDelayed(command, playerMove, enemyMove)) this.scene.unshiftPhase(enemyPhase); else this.scene.pushPhase(enemyPhase); @@ -479,7 +498,7 @@ export class CommandPhase extends BattlePhase { statusEffectPhases.push(new PostTurnStatusEffectPhase(this.scene, true)); if (enemyPokemon.status && enemyPokemon.status.isPostTurn()) { const enemyStatusEffectPhase = new PostTurnStatusEffectPhase(this.scene, false); - if (isDelayed()) + if (isDelayed(command, playerMove, enemyMove)) statusEffectPhases.unshift(enemyStatusEffectPhase); else statusEffectPhases.push(enemyStatusEffectPhase); @@ -506,8 +525,14 @@ export class TurnEndPhase extends BattlePhase { } start() { - this.scene.getPlayerPokemon().lapseTags(BattleTagLapseType.TURN_END); - this.scene.getEnemyPokemon().lapseTags(BattleTagLapseType.TURN_END); + const playerPokemon = this.scene.getPlayerPokemon(); + const enemyPokemon = this.scene.getEnemyPokemon(); + + playerPokemon.lapseTags(BattleTagLapseType.TURN_END); + enemyPokemon.lapseTags(BattleTagLapseType.TURN_END); + + playerPokemon.battleSummonData.turnCount++; + enemyPokemon.battleSummonData.turnCount++; this.end(); } @@ -591,9 +616,17 @@ export abstract class MovePhase extends BattlePhase { return; } this.scene.unshiftPhase(new MessagePhase(this.scene, getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500)); - this.scene.unshiftPhase(this.getEffectPhase()); if (this.pokemon.summonData.moveQueue.length && !this.pokemon.summonData.moveQueue.shift().ignorePP) this.move.ppUsed++; + + const failed = new Utils.BooleanHolder(false); + applyMoveAttrs(ConditionalFailMoveAttr, this.scene, this.pokemon, + this.pokemon.isPlayer() ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon(), this.move.getMove(), failed); + if (failed.value) + this.scene.unshiftPhase(new MessagePhase(this.scene, 'But it failed!')); + else + this.scene.unshiftPhase(this.getEffectPhase()); + this.end(); }; diff --git a/src/battle-tag.ts b/src/battle-tag.ts index c68238b81..baf782241 100644 --- a/src/battle-tag.ts +++ b/src/battle-tag.ts @@ -7,6 +7,7 @@ import * as Utils from "./utils"; export enum BattleTagType { NONE, + FLINCHED, CONFUSED, FRENZY, FLYING, @@ -39,7 +40,22 @@ export class BattleTag { onOverlap(pokemon: Pokemon): void { } lapse(pokemon: Pokemon): boolean { - return !!--this.turnCount; + return --this.turnCount > 0; + } +} + +export class FlinchedTag extends BattleTag { + constructor() { + super(BattleTagType.FLINCHED, BattleTagLapseType.MOVE, 1); + } + + lapse(pokemon: Pokemon): boolean { + super.lapse(pokemon); + + (pokemon.scene.getCurrentPhase() as MovePhase).cancel(); + pokemon.scene.unshiftPhase(new MessagePhase(pokemon.scene, getPokemonMessage(pokemon, ' flinched!'))); + + return true; } } @@ -118,6 +134,9 @@ export class HideSpriteTag extends BattleTag { export function getBattleTag(tagType: BattleTagType, turnCount: integer): BattleTag { switch (tagType) { + case BattleTagType.FLINCHED: + return new FlinchedTag(); + break; case BattleTagType.CONFUSED: return new ConfusedTag(tagType, turnCount); case BattleTagType.FLYING: diff --git a/src/move.ts b/src/move.ts index cf3a40a7f..7d989237c 100644 --- a/src/move.ts +++ b/src/move.ts @@ -26,10 +26,11 @@ export default class Move { public tm: integer; public effect: string; public chance: integer; + public priority: integer; public generation: integer; public attrs: MoveAttr[]; - constructor(id: Moves, name: string, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, tm: integer, effect: string, chance: integer, generation: integer, ...attrs: MoveAttr[]) { + constructor(id: Moves, name: string, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, tm: integer, effect: string, chance: integer, priority: integer, generation: integer, ...attrs: MoveAttr[]) { this.id = id; this.name = name.toUpperCase(); this.type = type; @@ -40,6 +41,7 @@ export default class Move { this.tm = tm; this.effect = effect; this.chance = chance; + this.priority = priority; this.generation = generation; this.attrs = attrs; } @@ -50,14 +52,14 @@ export default class Move { } export class AttackMove extends Move { - constructor(id: Moves, name: string, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, tm: integer, effect: string, chance: integer, generation: integer, ...attrs: MoveAttr[]) { - super(id, name, type, category, power, accuracy, pp, tm, effect, chance, generation, ...attrs); + constructor(id: Moves, name: string, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, tm: integer, effect: string, chance: integer, priority: integer, generation: integer, ...attrs: MoveAttr[]) { + super(id, name, type, category, power, accuracy, pp, tm, effect, chance, priority, generation, ...attrs); } } export class StatusMove extends Move { - constructor(id: Moves, name: string, type: Type, accuracy: integer, pp: integer, tm: integer, effect: string, chance: integer, generation: integer, ...attrs: MoveAttr[]) { - super(id, name, type, MoveCategory.STATUS, -1, accuracy, pp, tm, effect, chance, generation, ...attrs); + constructor(id: Moves, name: string, type: Type, accuracy: integer, pp: integer, tm: integer, effect: string, chance: integer, priority: integer, generation: integer, ...attrs: MoveAttr[]) { + super(id, name, type, MoveCategory.STATUS, -1, accuracy, pp, tm, effect, chance, priority, generation, ...attrs); } } @@ -623,7 +625,7 @@ export enum Moves { FUSION_BOLT }; -type MoveAttrFunc = (scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => void; +type MoveAttrFunc = (scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => boolean; export abstract class MoveAttr { apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise { @@ -661,6 +663,22 @@ export class HighCritAttr extends MoveAttr { } } +export class FixedDamageAttr extends MoveAttr { + private damage: integer; + + constructor(damage: integer) { + super(); + + this.damage = damage; + } + + apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + (args[0] as Utils.IntegerHolder).value = this.damage; + + return true; + } +} + enum MultiHitType { _2, _2_TO_5, @@ -756,7 +774,7 @@ export class ChargeAttr extends OverrideMoveEffectAttr { new MoveChargeAnim(this.chargeAnim, move.id, user, target).play(scene, () => { scene.unshiftPhase(new MessagePhase(scene, getPokemonMessage(user, ` ${this.chargeText}`))); if (this.tagType) - user.addTag(this.tagType); + user.addTag(this.tagType, 1); if (this.chargeEffect) applyMoveAttrs(MoveEffectAttr, scene, user, target, move); user.summonData.moveHistory.push({ move: move.id, result: MoveResult.OTHER }); @@ -794,13 +812,21 @@ export class StatChangeAttr extends MoveEffectAttr { } } -class FlinchAttr extends MoveHitEffectAttr { +export class ConditionalFailMoveAttr extends MoveAttr { + private successFunc: MoveAttrFunc; + + constructor(successFunc: MoveAttrFunc) { + super(); + + this.successFunc = successFunc; + } + apply(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - if (Utils.randInt(100) < move.chance) { - target.turnData.flinched = true; + if (!(args[0] as Utils.BooleanHolder).value && !this.successFunc(scene, user, target, move)) { + (args[0] as Utils.BooleanHolder).value = true; return true; } - + return false; } } @@ -837,12 +863,10 @@ export class FrenzyAttr extends MoveEffectAttr { if (!user.getTag(BattleTagType.FRENZY)) { const turnCount = Utils.randInt(2) + 1; new Array(turnCount).fill(null).map(() => user.summonData.moveQueue.push({ move: move.id, ignorePP: true })); - user.addTag(BattleTagType.FRENZY); - console.log('add frenzy'); + user.addTag(BattleTagType.FRENZY, 1); } else { applyMoveAttrs(AddTagAttr, scene, user, target, move, args); user.lapseTag(BattleTagType.FRENZY); - console.log('remove frenzy'); } return true; } @@ -881,7 +905,13 @@ export class AddTagAttr extends MoveEffectAttr { } } -export class ConfuseAttr extends AddTagAttr { +class FlinchAttr extends AddTagAttr { + constructor() { + super(BattleTagType.FLINCHED, 1, false); + } +} + +class ConfuseAttr extends AddTagAttr { constructor(selfTarget?: boolean) { super(BattleTagType.CONFUSED, Utils.randInt(4, 1), selfTarget); } @@ -899,8 +929,6 @@ export class HitsTagAttr extends MoveAttr { } } -type AttrPredicate = (moveAttr: MoveAttr) => boolean; - export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, scene: BattleScene, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise { return new Promise(resolve => { const attrPromises: Promise[] = []; @@ -930,605 +958,612 @@ class RandomMoveAttr extends OverrideMoveEffectAttr { } export const allMoves = [ - new AttackMove(Moves.POUND, "Pound", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1), - new AttackMove(Moves.KARATE_CHOP, "Karate Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 50, 100, 25, -1, "High critical hit ratio.", -1, 1, new HighCritAttr()), - new AttackMove(Moves.DOUBLE_SLAP, "Double Slap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()), - new AttackMove(Moves.COMET_PUNCH, "Comet Punch", Type.NORMAL, MoveCategory.PHYSICAL, 18, 85, 15, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()), - new AttackMove(Moves.MEGA_PUNCH, "Mega Punch", Type.NORMAL, MoveCategory.PHYSICAL, 80, 85, 20, -1, "", -1, 1), - new AttackMove(Moves.PAY_DAY, "Pay Day", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 20, -1, "Money is earned after the battle.", -1, 1), - new AttackMove(Moves.FIRE_PUNCH, "Fire Punch", Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 15, 67, "May burn opponent.", 10, 1, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.ICE_PUNCH, "Ice Punch", Type.ICE, MoveCategory.PHYSICAL, 75, 100, 15, 69, "May freeze opponent.", 10, 1, new StatusEffectAttr(StatusEffect.FREEZE)), - new AttackMove(Moves.THUNDER_PUNCH, "Thunder Punch", Type.ELECTRIC, MoveCategory.PHYSICAL, 75, 100, 15, 68, "May paralyze opponent.", 10, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.SCRATCH, "Scratch", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1), - new AttackMove(Moves.VISE_GRIP, "Vise Grip", Type.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, -1, "", -1, 1), - new AttackMove(Moves.GUILLOTINE, "Guillotine", Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, new OneHitKOAttr()), - new AttackMove(Moves.RAZOR_WIND, "Razor Wind", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "Charges on first turn, attacks on second. High critical hit ratio.", -1, 1, + new AttackMove(Moves.POUND, "Pound", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1, 0), + new AttackMove(Moves.KARATE_CHOP, "Karate Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 50, 100, 25, -1, "High critical hit ratio.", -1, 1, 0, new HighCritAttr()), + new AttackMove(Moves.DOUBLE_SLAP, "Double Slap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 1, 0, new MultiHitAttr()), + new AttackMove(Moves.COMET_PUNCH, "Comet Punch", Type.NORMAL, MoveCategory.PHYSICAL, 18, 85, 15, -1, "Hits 2-5 times in one turn.", -1, 1, 0, new MultiHitAttr()), + new AttackMove(Moves.MEGA_PUNCH, "Mega Punch", Type.NORMAL, MoveCategory.PHYSICAL, 80, 85, 20, -1, "", -1, 1, 0), + new AttackMove(Moves.PAY_DAY, "Pay Day", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 20, -1, "Money is earned after the battle.", -1, 1, 0), + new AttackMove(Moves.FIRE_PUNCH, "Fire Punch", Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 15, 67, "May burn opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.ICE_PUNCH, "Ice Punch", Type.ICE, MoveCategory.PHYSICAL, 75, 100, 15, 69, "May freeze opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.FREEZE)), + new AttackMove(Moves.THUNDER_PUNCH, "Thunder Punch", Type.ELECTRIC, MoveCategory.PHYSICAL, 75, 100, 15, 68, "May paralyze opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.SCRATCH, "Scratch", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1, 0), + new AttackMove(Moves.VISE_GRIP, "Vise Grip", Type.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, -1, "", -1, 1, 0), + new AttackMove(Moves.GUILLOTINE, "Guillotine", Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, 0, new OneHitKOAttr()), + new AttackMove(Moves.RAZOR_WIND, "Razor Wind", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "Charges on first turn, attacks on second. High critical hit ratio.", -1, 1, 0, new ChargeAttr(ChargeAnim.RAZOR_WIND_CHARGING, 'whipped\nup a whirlwind!'), new HighCritAttr()), - new StatusMove(Moves.SWORDS_DANCE, "Swords Dance", Type.NORMAL, -1, 20, 88, "Sharply raises user's Attack.", -1, 1, new StatChangeAttr(BattleStat.ATK, 2, true)), - new AttackMove(Moves.CUT, "Cut", Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, "", -1, 1), - new AttackMove(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using Fly/Bounce/Sky Drop with double power.", -1, 1, + new StatusMove(Moves.SWORDS_DANCE, "Swords Dance", Type.NORMAL, -1, 20, 88, "Sharply raises user's Attack.", -1, 1, 0, new StatChangeAttr(BattleStat.ATK, 2, true)), + new AttackMove(Moves.CUT, "Cut", Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, "", -1, 1, 0), + new AttackMove(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using Fly/Bounce/Sky Drop with double power.", -1, 1, 0, new HitsTagAttr(BattleTagType.FLYING, true)), - new AttackMove(Moves.WING_ATTACK, "Wing Attack", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, "", -1, 1), - new StatusMove(Moves.WHIRLWIND, "Whirlwind", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 1), // TODO - new AttackMove(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 1, + new AttackMove(Moves.WING_ATTACK, "Wing Attack", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, "", -1, 1, 0), + new StatusMove(Moves.WHIRLWIND, "Whirlwind", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 1, -6), // TODO + new AttackMove(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 1, 0, new ChargeAttr(ChargeAnim.FLY_CHARGING, 'flew\nup high!', BattleTagType.FLYING)), - new AttackMove(Moves.BIND, "Bind", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1), // TODO - new AttackMove(Moves.SLAM, "Slam", Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, "", -1, 1), - new AttackMove(Moves.VINE_WHIP, "Vine Whip", Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, "", -1, 1), - new AttackMove(Moves.STOMP, "Stomp", Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, -1, "May cause flinching.", 30, 1, new FlinchAttr()), - new AttackMove(Moves.DOUBLE_KICK, "Double Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, "Hits twice in one turn.", -1, 1, new MultiHitAttr(MultiHitType._2)), - new AttackMove(Moves.MEGA_KICK, "Mega Kick", Type.NORMAL, MoveCategory.PHYSICAL, 120, 75, 5, -1, "", -1, 1), - new AttackMove(Moves.JUMP_KICK, "Jump Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, "If it misses, the user loses half their HP.", -1, 1), - new AttackMove(Moves.ROLLING_KICK, "Rolling Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, -1, "May cause flinching.", 30, 1, new FlinchAttr()), - new StatusMove(Moves.SAND_ATTACK, "Sand Attack", Type.GROUND, 100, 15, -1, "Lowers opponent's Accuracy.", -1, 1, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.HEADBUTT, "Headbutt", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 15, -1, "May cause flinching.", 30, 1, new FlinchAttr()), - new AttackMove(Moves.HORN_ATTACK, "Horn Attack", Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, "", -1, 1), - new AttackMove(Moves.FURY_ATTACK, "Fury Attack", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()), - new AttackMove(Moves.HORN_DRILL, "Horn Drill", Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, new OneHitKOAttr()), - new AttackMove(Moves.TACKLE, "Tackle", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1), - new AttackMove(Moves.BODY_SLAM, "Body Slam", Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 66, "May paralyze opponent.", 30, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.WRAP, "Wrap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1), - new AttackMove(Moves.TAKE_DOWN, "Take Down", Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, 1, "User receives recoil damage.", -1, 1), - new AttackMove(Moves.THRASH, "Thrash", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, "User attacks for 2-3 turns but then becomes confused.", -1, 1, + new AttackMove(Moves.BIND, "Bind", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1, 0), // TODO + new AttackMove(Moves.SLAM, "Slam", Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, "", -1, 1, 0), + new AttackMove(Moves.VINE_WHIP, "Vine Whip", Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, "", -1, 1, 0), + new AttackMove(Moves.STOMP, "Stomp", Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, -1, "May cause flinching.", 30, 1, 0, new FlinchAttr()), + new AttackMove(Moves.DOUBLE_KICK, "Double Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, "Hits twice in one turn.", -1, 1, 0, new MultiHitAttr(MultiHitType._2)), + new AttackMove(Moves.MEGA_KICK, "Mega Kick", Type.NORMAL, MoveCategory.PHYSICAL, 120, 75, 5, -1, "", -1, 1, 0), + new AttackMove(Moves.JUMP_KICK, "Jump Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, "If it misses, the user loses half their HP.", -1, 1, 0), + new AttackMove(Moves.ROLLING_KICK, "Rolling Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, -1, "May cause flinching.", 30, 1, 0, new FlinchAttr()), + new StatusMove(Moves.SAND_ATTACK, "Sand Attack", Type.GROUND, 100, 15, -1, "Lowers opponent's Accuracy.", -1, 1, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.HEADBUTT, "Headbutt", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 15, -1, "May cause flinching.", 30, 1, 0, new FlinchAttr()), + new AttackMove(Moves.HORN_ATTACK, "Horn Attack", Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, "", -1, 1, 0), + new AttackMove(Moves.FURY_ATTACK, "Fury Attack", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Hits 2-5 times in one turn.", -1, 1, 0, new MultiHitAttr()), + new AttackMove(Moves.HORN_DRILL, "Horn Drill", Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, 0, new OneHitKOAttr()), + new AttackMove(Moves.TACKLE, "Tackle", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, "", -1, 1, 0), + new AttackMove(Moves.BODY_SLAM, "Body Slam", Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 66, "May paralyze opponent.", 30, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.WRAP, "Wrap", Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1, 0), + new AttackMove(Moves.TAKE_DOWN, "Take Down", Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, 1, "User receives recoil damage.", -1, 1, 0), + new AttackMove(Moves.THRASH, "Thrash", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, "User attacks for 2-3 turns but then becomes confused.", -1, 1, 0, new FrenzyAttr(), frenzyMissFunc, new ConfuseAttr(true)), // TODO: Update to still confuse if last hit misses - new AttackMove(Moves.DOUBLE_EDGE, "Double-Edge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 1), - new StatusMove(Moves.TAIL_WHIP, "Tail Whip", Type.NORMAL, 100, 30, -1, "Lowers opponent's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.POISON_STING, "Poison Sting", Type.POISON, MoveCategory.PHYSICAL, 15, 100, 35, -1, "May poison the opponent.", 30, 1, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.TWINEEDLE, "Twineedle", Type.BUG, MoveCategory.PHYSICAL, 25, 100, 20, -1, "Hits twice in one turn. May poison opponent.", 20, 1, new MultiHitAttr(MultiHitType._2), new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.PIN_MISSILE, "Pin Missile", Type.BUG, MoveCategory.PHYSICAL, 25, 95, 20, -1, "Hits 2-5 times in one turn.", -1, 1,new MultiHitAttr()), - new StatusMove(Moves.LEER, "Leer", Type.NORMAL, 100, 30, -1, "Lowers opponent's Defense.", 100, 1, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.BITE, "Bite", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May cause flinching.", 30, 1, new FlinchAttr()), - new StatusMove(Moves.GROWL, "Growl", Type.NORMAL, 100, 40, -1, "Lowers opponent's Attack.", -1, 1, new StatChangeAttr(BattleStat.ATK, -1)), - new StatusMove(Moves.ROAR, "Roar", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 1), - new StatusMove(Moves.SING, "Sing", Type.NORMAL, 55, 15, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)), - new StatusMove(Moves.SUPERSONIC, "Supersonic", Type.NORMAL, 55, 20, -1, "Confuses opponent.", -1, 1, new ConfuseAttr()), - new AttackMove(Moves.SONIC_BOOM, "Sonic Boom", Type.NORMAL, MoveCategory.SPECIAL, -1, 90, 20, -1, "Always inflicts 20 HP.", -1, 1), - new StatusMove(Moves.DISABLE, "Disable", Type.NORMAL, 100, 20, -1, "Opponent can't use its last attack for a few turns.", -1, 1), - new AttackMove(Moves.ACID, "Acid", Type.POISON, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Special Defense.", 10, 1, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.EMBER, "Ember", Type.FIRE, MoveCategory.SPECIAL, 40, 100, 25, -1, "May burn opponent.", 10, 1, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.FLAMETHROWER, "Flamethrower", Type.FIRE, MoveCategory.SPECIAL, 90, 100, 15, 125, "May burn opponent.", 10, 1, new StatusEffectAttr(StatusEffect.BURN)), - new StatusMove(Moves.MIST, "Mist", Type.ICE, -1, 30, -1, "User's stats cannot be changed for a period of time.", -1, 1), - new AttackMove(Moves.WATER_GUN, "Water Gun", Type.WATER, MoveCategory.SPECIAL, 40, 100, 25, -1, "", -1, 1), - new AttackMove(Moves.HYDRO_PUMP, "Hydro Pump", Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, 142, "", -1, 1), - new AttackMove(Moves.SURF, "Surf", Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 123, "Hits all adjacent Pokémon.", -1, 1), - new AttackMove(Moves.ICE_BEAM, "Ice Beam", Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 135, "May freeze opponent.", 10, 1, new StatusEffectAttr(StatusEffect.FREEZE)), - new AttackMove(Moves.BLIZZARD, "Blizzard", Type.ICE, MoveCategory.SPECIAL, 110, 70, 5, 143, "May freeze opponent.", 10, 1, new StatusEffectAttr(StatusEffect.FREEZE)), - new AttackMove(Moves.PSYBEAM, "Psybeam", Type.PSYCHIC, MoveCategory.SPECIAL, 65, 100, 20, 16, "May confuse opponent.", 10, 1, new ConfuseAttr()), - new AttackMove(Moves.BUBBLE_BEAM, "Bubble Beam", Type.WATER, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Speed.", 10, 1, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.AURORA_BEAM, "Aurora Beam", Type.ICE, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Attack.", 10, 1, new StatChangeAttr(BattleStat.ATK, -1)), - new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 1), - new AttackMove(Moves.PECK, "Peck", Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, "", -1, 1), - new AttackMove(Moves.DRILL_PECK, "Drill Peck", Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, "", -1, 1), - new AttackMove(Moves.SUBMISSION, "Submission", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, "User receives recoil damage.", -1, 1), - new AttackMove(Moves.LOW_KICK, "Low Kick", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, 12, "The heavier the opponent, the stronger the attack.", -1, 1), - new AttackMove(Moves.COUNTER, "Counter", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "When hit by a Physical Attack, user strikes back with 2x power.", -1, 1), - new AttackMove(Moves.SEISMIC_TOSS, "Seismic Toss", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Inflicts damage equal to user's level.", -1, 1), - new AttackMove(Moves.STRENGTH, "Strength", Type.NORMAL, MoveCategory.PHYSICAL, 80, 100, 15, -1, "", -1, 1), - new AttackMove(Moves.ABSORB, "Absorb", Type.GRASS, MoveCategory.SPECIAL, 20, 100, 25, -1, "User recovers half the HP inflicted on opponent.", -1, 1), - new AttackMove(Moves.MEGA_DRAIN, "Mega Drain", Type.GRASS, MoveCategory.SPECIAL, 40, 100, 15, -1, "User recovers half the HP inflicted on opponent.", -1, 1), - new StatusMove(Moves.LEECH_SEED, "Leech Seed", Type.GRASS, 90, 10, -1, "Drains HP from opponent each turn.", -1, 1), - new StatusMove(Moves.GROWTH, "Growth", Type.NORMAL, -1, 20, -1, "Raises user's Attack and Special Attack.", -1, 1, + new AttackMove(Moves.DOUBLE_EDGE, "Double-Edge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 1, 0), + new StatusMove(Moves.TAIL_WHIP, "Tail Whip", Type.NORMAL, 100, 30, -1, "Lowers opponent's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.POISON_STING, "Poison Sting", Type.POISON, MoveCategory.PHYSICAL, 15, 100, 35, -1, "May poison the opponent.", 30, 1, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.TWINEEDLE, "Twineedle", Type.BUG, MoveCategory.PHYSICAL, 25, 100, 20, -1, "Hits twice in one turn. May poison opponent.", 20, 1, 0, new MultiHitAttr(MultiHitType._2), new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.PIN_MISSILE, "Pin Missile", Type.BUG, MoveCategory.PHYSICAL, 25, 95, 20, -1, "Hits 2-5 times in one turn.", -1, 1, 0,new MultiHitAttr()), + new StatusMove(Moves.LEER, "Leer", Type.NORMAL, 100, 30, -1, "Lowers opponent's Defense.", 100, 1, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.BITE, "Bite", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May cause flinching.", 30, 1, 0, new FlinchAttr()), + new StatusMove(Moves.GROWL, "Growl", Type.NORMAL, 100, 40, -1, "Lowers opponent's Attack.", -1, 1, 0, new StatChangeAttr(BattleStat.ATK, -1)), + new StatusMove(Moves.ROAR, "Roar", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 1, -6), + new StatusMove(Moves.SING, "Sing", Type.NORMAL, 55, 15, -1, "Puts opponent to sleep.", -1, 1, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new StatusMove(Moves.SUPERSONIC, "Supersonic", Type.NORMAL, 55, 20, -1, "Confuses opponent.", -1, 1, 0, new ConfuseAttr()), + new AttackMove(Moves.SONIC_BOOM, "Sonic Boom", Type.NORMAL, MoveCategory.SPECIAL, -1, 90, 20, -1, "Always inflicts 20 HP.", -1, 1, 0, new FixedDamageAttr(20)), + new StatusMove(Moves.DISABLE, "Disable", Type.NORMAL, 100, 20, -1, "Opponent can't use its last attack for a few turns.", -1, 1, 0), + new AttackMove(Moves.ACID, "Acid", Type.POISON, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Special Defense.", 10, 1, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.EMBER, "Ember", Type.FIRE, MoveCategory.SPECIAL, 40, 100, 25, -1, "May burn opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.FLAMETHROWER, "Flamethrower", Type.FIRE, MoveCategory.SPECIAL, 90, 100, 15, 125, "May burn opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.BURN)), + new StatusMove(Moves.MIST, "Mist", Type.ICE, -1, 30, -1, "User's stats cannot be changed for a period of time.", -1, 1, 0), + new AttackMove(Moves.WATER_GUN, "Water Gun", Type.WATER, MoveCategory.SPECIAL, 40, 100, 25, -1, "", -1, 1, 0), + new AttackMove(Moves.HYDRO_PUMP, "Hydro Pump", Type.WATER, MoveCategory.SPECIAL, 110, 80, 5, 142, "", -1, 1, 0), + new AttackMove(Moves.SURF, "Surf", Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 123, "Hits all adjacent Pokémon.", -1, 1, 0), + new AttackMove(Moves.ICE_BEAM, "Ice Beam", Type.ICE, MoveCategory.SPECIAL, 90, 100, 10, 135, "May freeze opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.FREEZE)), + new AttackMove(Moves.BLIZZARD, "Blizzard", Type.ICE, MoveCategory.SPECIAL, 110, 70, 5, 143, "May freeze opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.FREEZE)), + new AttackMove(Moves.PSYBEAM, "Psybeam", Type.PSYCHIC, MoveCategory.SPECIAL, 65, 100, 20, 16, "May confuse opponent.", 10, 1, 0, new ConfuseAttr()), + new AttackMove(Moves.BUBBLE_BEAM, "Bubble Beam", Type.WATER, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Speed.", 10, 1, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.AURORA_BEAM, "Aurora Beam", Type.ICE, MoveCategory.SPECIAL, 65, 100, 20, -1, "May lower opponent's Attack.", 10, 1, 0, new StatChangeAttr(BattleStat.ATK, -1)), + new AttackMove(Moves.HYPER_BEAM, "Hyper Beam", Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, 163, "User must recharge next turn.", -1, 1, 0), + new AttackMove(Moves.PECK, "Peck", Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, "", -1, 1, 0), + new AttackMove(Moves.DRILL_PECK, "Drill Peck", Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, "", -1, 1, 0), + new AttackMove(Moves.SUBMISSION, "Submission", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, "User receives recoil damage.", -1, 1, 0), + new AttackMove(Moves.LOW_KICK, "Low Kick", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, 12, "The heavier the opponent, the stronger the attack.", -1, 1, 0), + new AttackMove(Moves.COUNTER, "Counter", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "When hit by a Physical Attack, user strikes back with 2x power.", -1, 1, -5), + new AttackMove(Moves.SEISMIC_TOSS, "Seismic Toss", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Inflicts damage equal to user's level.", -1, 1, 0), + new AttackMove(Moves.STRENGTH, "Strength", Type.NORMAL, MoveCategory.PHYSICAL, 80, 100, 15, -1, "", -1, 1, 0), + new AttackMove(Moves.ABSORB, "Absorb", Type.GRASS, MoveCategory.SPECIAL, 20, 100, 25, -1, "User recovers half the HP inflicted on opponent.", -1, 1, 0), + new AttackMove(Moves.MEGA_DRAIN, "Mega Drain", Type.GRASS, MoveCategory.SPECIAL, 40, 100, 15, -1, "User recovers half the HP inflicted on opponent.", -1, 1, 0), + new StatusMove(Moves.LEECH_SEED, "Leech Seed", Type.GRASS, 90, 10, -1, "Drains HP from opponent each turn.", -1, 1, 0), + new StatusMove(Moves.GROWTH, "Growth", Type.NORMAL, -1, 20, -1, "Raises user's Attack and Special Attack.", -1, 1, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 1, true)), - new AttackMove(Moves.RAZOR_LEAF, "Razor Leaf", Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, "High critical hit ratio.", -1, 1), - new AttackMove(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 1, + new AttackMove(Moves.RAZOR_LEAF, "Razor Leaf", Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, "High critical hit ratio.", -1, 1, 0), + new AttackMove(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 1, 0, new ChargeAttr(ChargeAnim.SOLAR_BEAM_CHARGING, 'took\nin sunlight!')), - new StatusMove(Moves.POISON_POWDER, "Poison Powder", Type.POISON, 75, 35, -1, "Poisons opponent.", -1, 1, new StatusEffectAttr(StatusEffect.POISON)), - new StatusMove(Moves.STUN_SPORE, "Stun Spore", Type.GRASS, 75, 30, -1, "Paralyzes opponent.", -1, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new StatusMove(Moves.SLEEP_POWDER, "Sleep Powder", Type.GRASS, 75, 15, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)), - new AttackMove(Moves.PETAL_DANCE, "Petal Dance", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, "User attacks for 2-3 turns but then becomes confused.", -1, 1, + new StatusMove(Moves.POISON_POWDER, "Poison Powder", Type.POISON, 75, 35, -1, "Poisons opponent.", -1, 1, 0, new StatusEffectAttr(StatusEffect.POISON)), + new StatusMove(Moves.STUN_SPORE, "Stun Spore", Type.GRASS, 75, 30, -1, "Paralyzes opponent.", -1, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new StatusMove(Moves.SLEEP_POWDER, "Sleep Powder", Type.GRASS, 75, 15, -1, "Puts opponent to sleep.", -1, 1, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new AttackMove(Moves.PETAL_DANCE, "Petal Dance", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, "User attacks for 2-3 turns but then becomes confused.", -1, 1, 0, new FrenzyAttr(), frenzyMissFunc, new ConfuseAttr(true)), // TODO: Update to still confuse if last hit misses - new StatusMove(Moves.STRING_SHOT, "String Shot", Type.BUG, 95, 40, -1, "Sharply lowers opponent's Speed.", -1, 1, new StatChangeAttr(BattleStat.SPD, -2)), - new AttackMove(Moves.DRAGON_RAGE, "Dragon Rage", Type.DRAGON, MoveCategory.SPECIAL, -1, 100, 10, -1, "Always inflicts 40 HP.", -1, 1), - new AttackMove(Moves.FIRE_SPIN, "Fire Spin", Type.FIRE, MoveCategory.SPECIAL, 35, 85, 15, 24, "Traps opponent, damaging them for 4-5 turns.", 100, 1), - new AttackMove(Moves.THUNDER_SHOCK, "Thunder Shock", Type.ELECTRIC, MoveCategory.SPECIAL, 40, 100, 30, -1, "May paralyze opponent.", 10, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.THUNDERBOLT, "Thunderbolt", Type.ELECTRIC, MoveCategory.SPECIAL, 90, 100, 15, 126, "May paralyze opponent.", 10, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, 82, "Paralyzes opponent.", -1, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 166, "May paralyze opponent.", 30, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "", -1, 1), - new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using Dig.", -1, 1, + new StatusMove(Moves.STRING_SHOT, "String Shot", Type.BUG, 95, 40, -1, "Sharply lowers opponent's Speed.", -1, 1, 0, new StatChangeAttr(BattleStat.SPD, -2)), + new AttackMove(Moves.DRAGON_RAGE, "Dragon Rage", Type.DRAGON, MoveCategory.SPECIAL, -1, 100, 10, -1, "Always inflicts 40 HP.", -1, 1, 0, new FixedDamageAttr(40)), + new AttackMove(Moves.FIRE_SPIN, "Fire Spin", Type.FIRE, MoveCategory.SPECIAL, 35, 85, 15, 24, "Traps opponent, damaging them for 4-5 turns.", 100, 1, 0), + new AttackMove(Moves.THUNDER_SHOCK, "Thunder Shock", Type.ELECTRIC, MoveCategory.SPECIAL, 40, 100, 30, -1, "May paralyze opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.THUNDERBOLT, "Thunderbolt", Type.ELECTRIC, MoveCategory.SPECIAL, 90, 100, 15, 126, "May paralyze opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, 82, "Paralyzes opponent.", -1, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, 166, "May paralyze opponent.", 30, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "", -1, 1, 0), + new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using Dig.", -1, 1, 0, new HitsTagAttr(BattleTagType.UNDERGROUND, true)), - new AttackMove(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, new OneHitKOAttr()), - new AttackMove(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 1, + new AttackMove(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 1, 0, new OneHitKOAttr()), + new AttackMove(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 1, 0, new ChargeAttr(ChargeAnim.DIG_CHARGING, 'dug a hole!', BattleTagType.UNDERGROUND)), - new StatusMove(Moves.TOXIC, "Toxic", Type.POISON, 90, 10, -1, "Badly poisons opponent.", -1, 1, new StatusEffectAttr(StatusEffect.TOXIC)), - new AttackMove(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, -1, "May confuse opponent.", 10, 1, new ConfuseAttr()), - new AttackMove(Moves.PSYCHIC, "Psychic", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, 120, "May lower opponent's Special Defense.", 10, 1, new StatChangeAttr(BattleStat.SPDEF, -1)), - new StatusMove(Moves.HYPNOSIS, "Hypnosis", Type.PSYCHIC, 60, 20, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)), - new StatusMove(Moves.MEDITATE, "Meditate", Type.PSYCHIC, -1, 40, -1, "Raises user's Attack.", -1, 1, new StatChangeAttr(BattleStat.ATK, 1, true)), - new StatusMove(Moves.AGILITY, "Agility", Type.PSYCHIC, -1, 30, 4, "Sharply raises user's Speed.", -1, 1, new StatChangeAttr(BattleStat.SPD, 2, true)), - new AttackMove(Moves.QUICK_ATTACK, "Quick Attack", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 1), - new AttackMove(Moves.RAGE, "Rage", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, "Raises user's Attack when hit.", -1, 1), // TODO - new StatusMove(Moves.TELEPORT, "Teleport", Type.PSYCHIC, -1, 20, -1, "Allows user to flee wild battles; also warps player to last PokéCenter.", -1, 1), - new AttackMove(Moves.NIGHT_SHADE, "Night Shade", Type.GHOST, MoveCategory.SPECIAL, -1, 100, 15, 42, "Inflicts damage equal to user's level.", -1, 1), - new StatusMove(Moves.MIMIC, "Mimic", Type.NORMAL, -1, 10, -1, "Copies the opponent's last move.", -1, 1), - new StatusMove(Moves.SCREECH, "Screech", Type.NORMAL, 85, 40, -1, "Sharply lowers opponent's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, -2)), - new StatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "Raises user's Evasiveness.", -1, 1, new StatChangeAttr(BattleStat.EVA, 1, true)), - new StatusMove(Moves.RECOVER, "Recover", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 1), - new StatusMove(Moves.HARDEN, "Harden", Type.NORMAL, -1, 30, -1, "Raises user's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, 1, true)), - new StatusMove(Moves.MINIMIZE, "Minimize", Type.NORMAL, -1, 10, -1, "Sharply raises user's Evasiveness.", -1, 1, new StatChangeAttr(BattleStat.EVA, 1, true)), - new StatusMove(Moves.SMOKESCREEN, "Smokescreen", Type.NORMAL, 100, 20, -1, "Lowers opponent's Accuracy.", -1, 1, new StatChangeAttr(BattleStat.ACC, -1)), - new StatusMove(Moves.CONFUSE_RAY, "Confuse Ray", Type.GHOST, 100, 10, 17, "Confuses opponent.", -1, 1, new ConfuseAttr()), - new StatusMove(Moves.WITHDRAW, "Withdraw", Type.WATER, -1, 40, -1, "Raises user's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, 1, true)), - new StatusMove(Moves.DEFENSE_CURL, "Defense Curl", Type.NORMAL, -1, 40, -1, "Raises user's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, 1, true)), - new StatusMove(Moves.BARRIER, "Barrier", Type.PSYCHIC, -1, 20, -1, "Sharply raises user's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, 2, true)), - new StatusMove(Moves.LIGHT_SCREEN, "Light Screen", Type.PSYCHIC, -1, 30, 75, "Halves damage from Special attacks for 5 turns.", -1, 1), - new StatusMove(Moves.HAZE, "Haze", Type.ICE, -1, 30, -1, "Resets all stat changes.", -1, 1), - new StatusMove(Moves.REFLECT, "Reflect", Type.PSYCHIC, -1, 20, 74, "Halves damage from Physical attacks for 5 turns.", -1, 1), - new StatusMove(Moves.FOCUS_ENERGY, "Focus Energy", Type.NORMAL, -1, 30, -1, "Increases critical hit ratio.", -1, 1), - new AttackMove(Moves.BIDE, "Bide", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 10, -1, "User takes damage for two turns then strikes back double.", -1, 1), - new StatusMove(Moves.METRONOME, "Metronome", Type.NORMAL, -1, 10, 80, "User performs almost any move in the game at random.", -1, 1, new RandomMoveAttr()), - new StatusMove(Moves.MIRROR_MOVE, "Mirror Move", Type.FLYING, -1, 20, -1, "User performs the opponent's last move.", -1, 1), - new AttackMove(Moves.SELF_DESTRUCT, "Self-Destruct", Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, "User faints.", -1, 1), - new AttackMove(Moves.EGG_BOMB, "Egg Bomb", Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, "", -1, 1), - new AttackMove(Moves.LICK, "Lick", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 30, -1, "May paralyze opponent.", 30, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.SMOG, "Smog", Type.POISON, MoveCategory.SPECIAL, 30, 70, 20, -1, "May poison opponent.", 40, 1, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.SLUDGE, "Sludge", Type.POISON, MoveCategory.SPECIAL, 65, 100, 20, -1, "May poison opponent.", 30, 1, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.BONE_CLUB, "Bone Club", Type.GROUND, MoveCategory.PHYSICAL, 65, 85, 20, -1, "May cause flinching.", 10, 1, new FlinchAttr()), - new AttackMove(Moves.FIRE_BLAST, "Fire Blast", Type.FIRE, MoveCategory.SPECIAL, 110, 85, 5, 141, "May burn opponent.", 10, 1, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.WATERFALL, "Waterfall", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 15, 77, "May cause flinching.", 20, 1, new FlinchAttr()), - new AttackMove(Moves.CLAMP, "Clamp", Type.WATER, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1), - new AttackMove(Moves.SWIFT, "Swift", Type.NORMAL, MoveCategory.SPECIAL, 60, 999, 20, 32, "Ignores Accuracy and Evasiveness.", -1, 1), - new AttackMove(Moves.SKULL_BASH, "Skull Bash", Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, "Raises Defense on first turn, attacks on second.", 100, 1, + new StatusMove(Moves.TOXIC, "Toxic", Type.POISON, 90, 10, -1, "Badly poisons opponent.", -1, 1, 0, new StatusEffectAttr(StatusEffect.TOXIC)), + new AttackMove(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, -1, "May confuse opponent.", 10, 1, 0, new ConfuseAttr()), + new AttackMove(Moves.PSYCHIC, "Psychic", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, 120, "May lower opponent's Special Defense.", 10, 1, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new StatusMove(Moves.HYPNOSIS, "Hypnosis", Type.PSYCHIC, 60, 20, -1, "Puts opponent to sleep.", -1, 1, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new StatusMove(Moves.MEDITATE, "Meditate", Type.PSYCHIC, -1, 40, -1, "Raises user's Attack.", -1, 1, 0, new StatChangeAttr(BattleStat.ATK, 1, true)), + new StatusMove(Moves.AGILITY, "Agility", Type.PSYCHIC, -1, 30, 4, "Sharply raises user's Speed.", -1, 1, 0, new StatChangeAttr(BattleStat.SPD, 2, true)), + new AttackMove(Moves.QUICK_ATTACK, "Quick Attack", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 1, 1), + new AttackMove(Moves.RAGE, "Rage", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, "Raises user's Attack when hit.", -1, 1, 0), // TODO + new StatusMove(Moves.TELEPORT, "Teleport", Type.PSYCHIC, -1, 20, -1, "Allows user to flee wild battles; also warps player to last PokéCenter.", -1, 1, 0), + new AttackMove(Moves.NIGHT_SHADE, "Night Shade", Type.GHOST, MoveCategory.SPECIAL, -1, 100, 15, 42, "Inflicts damage equal to user's level.", -1, 1, 0), + new StatusMove(Moves.MIMIC, "Mimic", Type.NORMAL, -1, 10, -1, "Copies the opponent's last move.", -1, 1, 0), + new StatusMove(Moves.SCREECH, "Screech", Type.NORMAL, 85, 40, -1, "Sharply lowers opponent's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, -2)), + new StatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "Raises user's Evasiveness.", -1, 1, 0, new StatChangeAttr(BattleStat.EVA, 1, true)), + new StatusMove(Moves.RECOVER, "Recover", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 1, 0), + new StatusMove(Moves.HARDEN, "Harden", Type.NORMAL, -1, 30, -1, "Raises user's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, 1, true)), + new StatusMove(Moves.MINIMIZE, "Minimize", Type.NORMAL, -1, 10, -1, "Sharply raises user's Evasiveness.", -1, 1, 0, new StatChangeAttr(BattleStat.EVA, 1, true)), + new StatusMove(Moves.SMOKESCREEN, "Smokescreen", Type.NORMAL, 100, 20, -1, "Lowers opponent's Accuracy.", -1, 1, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new StatusMove(Moves.CONFUSE_RAY, "Confuse Ray", Type.GHOST, 100, 10, 17, "Confuses opponent.", -1, 1, 0, new ConfuseAttr()), + new StatusMove(Moves.WITHDRAW, "Withdraw", Type.WATER, -1, 40, -1, "Raises user's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, 1, true)), + new StatusMove(Moves.DEFENSE_CURL, "Defense Curl", Type.NORMAL, -1, 40, -1, "Raises user's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, 1, true)), + new StatusMove(Moves.BARRIER, "Barrier", Type.PSYCHIC, -1, 20, -1, "Sharply raises user's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, 2, true)), + new StatusMove(Moves.LIGHT_SCREEN, "Light Screen", Type.PSYCHIC, -1, 30, 75, "Halves damage from Special attacks for 5 turns.", -1, 1, 0), + new StatusMove(Moves.HAZE, "Haze", Type.ICE, -1, 30, -1, "Resets all stat changes.", -1, 1, 0), + new StatusMove(Moves.REFLECT, "Reflect", Type.PSYCHIC, -1, 20, 74, "Halves damage from Physical attacks for 5 turns.", -1, 1, 0), + new StatusMove(Moves.FOCUS_ENERGY, "Focus Energy", Type.NORMAL, -1, 30, -1, "Increases critical hit ratio.", -1, 1, 0), + new AttackMove(Moves.BIDE, "Bide", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 10, -1, "User takes damage for two turns then strikes back double.", -1, 1, 0), + new StatusMove(Moves.METRONOME, "Metronome", Type.NORMAL, -1, 10, 80, "User performs almost any move in the game at random.", -1, 1, 0, new RandomMoveAttr()), + new StatusMove(Moves.MIRROR_MOVE, "Mirror Move", Type.FLYING, -1, 20, -1, "User performs the opponent's last move.", -1, 1, 0), + new AttackMove(Moves.SELF_DESTRUCT, "Self-Destruct", Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, "User faints.", -1, 1, 0), + new AttackMove(Moves.EGG_BOMB, "Egg Bomb", Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, "", -1, 1, 0), + new AttackMove(Moves.LICK, "Lick", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 30, -1, "May paralyze opponent.", 30, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.SMOG, "Smog", Type.POISON, MoveCategory.SPECIAL, 30, 70, 20, -1, "May poison opponent.", 40, 1, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.SLUDGE, "Sludge", Type.POISON, MoveCategory.SPECIAL, 65, 100, 20, -1, "May poison opponent.", 30, 1, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.BONE_CLUB, "Bone Club", Type.GROUND, MoveCategory.PHYSICAL, 65, 85, 20, -1, "May cause flinching.", 10, 1, 0, new FlinchAttr()), + new AttackMove(Moves.FIRE_BLAST, "Fire Blast", Type.FIRE, MoveCategory.SPECIAL, 110, 85, 5, 141, "May burn opponent.", 10, 1, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.WATERFALL, "Waterfall", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 15, 77, "May cause flinching.", 20, 1, 0, new FlinchAttr()), + new AttackMove(Moves.CLAMP, "Clamp", Type.WATER, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 1, 0), + new AttackMove(Moves.SWIFT, "Swift", Type.NORMAL, MoveCategory.SPECIAL, 60, 999, 20, 32, "Ignores Accuracy and Evasiveness.", -1, 1, 0), + new AttackMove(Moves.SKULL_BASH, "Skull Bash", Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, "Raises Defense on first turn, attacks on second.", 100, 1, 0, new ChargeAttr(ChargeAnim.SKULL_BASH_CHARGING, 'lowered\nits head!', null, true), new StatChangeAttr(BattleStat.DEF, 1, true)), - new AttackMove(Moves.SPIKE_CANNON, "Spike Cannon", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()), - new AttackMove(Moves.CONSTRICT, "Constrict", Type.NORMAL, MoveCategory.PHYSICAL, 10, 100, 35, -1, "May lower opponent's Speed by one stage.", 10, 1, new StatChangeAttr(BattleStat.SPD, -1)), - new StatusMove(Moves.AMNESIA, "Amnesia", Type.PSYCHIC, -1, 20, 128, "Sharply raises user's Special Defense.", -1, 1, new StatChangeAttr(BattleStat.SPDEF, 2, true)), - new StatusMove(Moves.KINESIS, "Kinesis", Type.PSYCHIC, 80, 15, -1, "Lowers opponent's Accuracy.", -1, 1, new StatChangeAttr(BattleStat.ACC, -1)), - new StatusMove(Moves.SOFT_BOILED, "Soft-Boiled", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 1), - new AttackMove(Moves.HIGH_JUMP_KICK, "High Jump Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, "If it misses, the user loses half their HP.", -1, 1, - new MissEffectAttr((scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => user.hp = Math.floor(user.hp / 2))), - new StatusMove(Moves.GLARE, "Glare", Type.NORMAL, 100, 30, -1, "Paralyzes opponent.", -1, 1, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.DREAM_EATER, "Dream Eater", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, "User recovers half the HP inflicted on a sleeping opponent.", -1, 1), - new StatusMove(Moves.POISON_GAS, "Poison Gas", Type.POISON, 90, 40, -1, "Poisons opponent.", -1, 1, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.BARRAGE, "Barrage", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()), - new AttackMove(Moves.LEECH_LIFE, "Leech Life", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 10, 95, "User recovers half the HP inflicted on opponent.", -1, 1), - new StatusMove(Moves.LOVELY_KISS, "Lovely Kiss", Type.NORMAL, 75, 10, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)), - new AttackMove(Moves.SKY_ATTACK, "Sky Attack", Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.", 30, 1, + new AttackMove(Moves.SPIKE_CANNON, "Spike Cannon", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, "Hits 2-5 times in one turn.", -1, 1, 0, new MultiHitAttr()), + new AttackMove(Moves.CONSTRICT, "Constrict", Type.NORMAL, MoveCategory.PHYSICAL, 10, 100, 35, -1, "May lower opponent's Speed by one stage.", 10, 1, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new StatusMove(Moves.AMNESIA, "Amnesia", Type.PSYCHIC, -1, 20, 128, "Sharply raises user's Special Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.SPDEF, 2, true)), + new StatusMove(Moves.KINESIS, "Kinesis", Type.PSYCHIC, 80, 15, -1, "Lowers opponent's Accuracy.", -1, 1, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new StatusMove(Moves.SOFT_BOILED, "Soft-Boiled", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 1, 0), + new AttackMove(Moves.HIGH_JUMP_KICK, "High Jump Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, "If it misses, the user loses half their HP.", -1, 1, 0, + new MissEffectAttr((scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => { + user.hp = Math.floor(user.hp / 2); + return true; + })), + new StatusMove(Moves.GLARE, "Glare", Type.NORMAL, 100, 30, -1, "Paralyzes opponent.", -1, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.DREAM_EATER, "Dream Eater", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, "User recovers half the HP inflicted on a sleeping opponent.", -1, 1, 0), + new StatusMove(Moves.POISON_GAS, "Poison Gas", Type.POISON, 90, 40, -1, "Poisons opponent.", -1, 1, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.BARRAGE, "Barrage", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Hits 2-5 times in one turn.", -1, 1, 0, new MultiHitAttr()), + new AttackMove(Moves.LEECH_LIFE, "Leech Life", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 10, 95, "User recovers half the HP inflicted on opponent.", -1, 1, 0), + new StatusMove(Moves.LOVELY_KISS, "Lovely Kiss", Type.NORMAL, 75, 10, -1, "Puts opponent to sleep.", -1, 1, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new AttackMove(Moves.SKY_ATTACK, "Sky Attack", Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.", 30, 1, 0, new ChargeAttr(ChargeAnim.SKY_ATTACK_CHARGING, 'is glowing!'), new HighCritAttr(), new FlinchAttr()), - new StatusMove(Moves.TRANSFORM, "Transform", Type.NORMAL, -1, 10, -1, "User takes on the form and attacks of the opponent.", -1, 1), - new AttackMove(Moves.BUBBLE, "Bubble", Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Speed.", 10, 1, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.DIZZY_PUNCH, "Dizzy Punch", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "May confuse opponent.", 20, 1, new ConfuseAttr()), - new StatusMove(Moves.SPORE, "Spore", Type.GRASS, 100, 15, -1, "Puts opponent to sleep.", -1, 1, new StatusEffectAttr(StatusEffect.SLEEP)), - new StatusMove(Moves.FLASH, "Flash", Type.NORMAL, 100, 20, -1, "Lowers opponent's Accuracy.", -1, 1, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.PSYWAVE, "Psywave", Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, "Inflicts damage 50-150% of user's level.", -1, 1), - new StatusMove(Moves.SPLASH, "Splash", Type.NORMAL, -1, 40, -1, "Doesn't do ANYTHING.", -1, 1), - new StatusMove(Moves.ACID_ARMOR, "Acid Armor", Type.POISON, -1, 20, -1, "Sharply raises user's Defense.", -1, 1, new StatChangeAttr(BattleStat.DEF, 2, true)), - new AttackMove(Moves.CRABHAMMER, "Crabhammer", Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, "High critical hit ratio.", -1, 1, new HighCritAttr()), - new AttackMove(Moves.EXPLOSION, "Explosion", Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, "User faints.", -1, 1), - new AttackMove(Moves.FURY_SWIPES, "Fury Swipes", Type.NORMAL, MoveCategory.PHYSICAL, 18, 80, 15, -1, "Hits 2-5 times in one turn.", -1, 1, new MultiHitAttr()), - new AttackMove(Moves.BONEMERANG, "Bonemerang", Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, "Hits twice in one turn.", -1, 1, new MultiHitAttr(MultiHitType._2)), - new StatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, 85, "User sleeps for 2 turns, but user is fully healed.", -1, 1), - new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, 86, "May cause flinching.", 30, 1, new FlinchAttr()), - new AttackMove(Moves.HYPER_FANG, "Hyper Fang", Type.NORMAL, MoveCategory.PHYSICAL, 80, 90, 15, -1, "May cause flinching.", 10, 1, new FlinchAttr()), - new StatusMove(Moves.SHARPEN, "Sharpen", Type.NORMAL, -1, 30, -1, "Raises user's Attack.", -1, 1, new StatChangeAttr(BattleStat.ATK, 1, true)), - new StatusMove(Moves.CONVERSION, "Conversion", Type.NORMAL, -1, 30, -1, "Changes user's type to that of its first move.", -1, 1), - new AttackMove(Moves.TRI_ATTACK, "Tri Attack", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "May paralyze, burn or freeze opponent.", 20, 1, new StatusEffectAttr(StatusEffect.PARALYSIS), new StatusEffectAttr(StatusEffect.BURN), new StatusEffectAttr(StatusEffect.FREEZE)), // TODO: Check if independent - new AttackMove(Moves.SUPER_FANG, "Super Fang", Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 10, -1, "Always takes off half of the opponent's HP.", -1, 1), - new AttackMove(Moves.SLASH, "Slash", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio.", -1, 1, new HighCritAttr()), - new StatusMove(Moves.SUBSTITUTE, "Substitute", Type.NORMAL, -1, 10, 103, "Uses HP to creates a decoy that takes hits.", -1, 1), - new AttackMove(Moves.STRUGGLE, "Struggle", Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, -1, -1, "Only usable when all PP are gone. Hurts the user.", -1, 1), - new StatusMove(Moves.SKETCH, "Sketch", Type.NORMAL, -1, 1, -1, "Permanently copies the opponent's last move.", -1, 2), - new AttackMove(Moves.TRIPLE_KICK, "Triple Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, "Hits thrice in one turn at increasing power.", -1, 2, - new MultiHitAttr(MultiHitType._3_INCR), new MissEffectAttr((scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => user.turnData.hitsLeft = 0)), - new AttackMove(Moves.THIEF, "Thief", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "Also steals opponent's held item.", -1, 2), - new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 2), - new StatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 2), - new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "The sleeping opponent loses 25% of its max HP each turn.", -1, 2), - new AttackMove(Moves.FLAME_WHEEL, "Flame Wheel", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May burn opponent.", 10, 2, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.SNORE, "Snore", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 15, -1, "Can only be used if asleep. May cause flinching.", 30, 2, new FlinchAttr()), // TODO - new StatusMove(Moves.CURSE, "Curse", Type.GHOST, -1, 10, -1, "Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.", -1, 2), - new AttackMove(Moves.FLAIL, "Flail", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "The lower the user's HP, the higher the power.", -1, 2), - new StatusMove(Moves.CONVERSION_2, "Conversion 2", Type.NORMAL, -1, 30, -1, "User changes type to become resistant to opponent's last move.", -1, 2), - new AttackMove(Moves.AEROBLAST, "Aeroblast", Type.FLYING, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 2, new HighCritAttr()), - new StatusMove(Moves.COTTON_SPORE, "Cotton Spore", Type.GRASS, 100, 40, -1, "Sharply lowers opponent's Speed.", -1, 2, new StatChangeAttr(BattleStat.SPD, -2)), - new AttackMove(Moves.REVERSAL, "Reversal", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, 134, "The lower the user's HP, the higher the power.", -1, 2), - new StatusMove(Moves.SPITE, "Spite", Type.GHOST, 100, 10, -1, "The opponent's last move loses 2-5 PP.", -1, 2), - new AttackMove(Moves.POWDER_SNOW, "Powder Snow", Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, -1, "May freeze opponent.", 10, 2, new StatusEffectAttr(StatusEffect.FREEZE)), - new StatusMove(Moves.PROTECT, "Protect", Type.NORMAL, -1, 10, 7, "Protects the user, but may fail if used consecutively.", -1, 2), - new AttackMove(Moves.MACH_PUNCH, "Mach Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 2), - new StatusMove(Moves.SCARY_FACE, "Scary Face", Type.NORMAL, 100, 10, 6, "Sharply lowers opponent's Speed.", -1, 2, new StatChangeAttr(BattleStat.SPD, -2)), - new AttackMove(Moves.FEINT_ATTACK, "Feint Attack", Type.DARK, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 2), - new StatusMove(Moves.SWEET_KISS, "Sweet Kiss", Type.FAIRY, 75, 10, -1, "Confuses opponent.", -1, 2, new ConfuseAttr()), - new StatusMove(Moves.BELLY_DRUM, "Belly Drum", Type.NORMAL, -1, 10, -1, "User loses 50% of its max HP, but Attack raises to maximum.", -1, 2), - new AttackMove(Moves.SLUDGE_BOMB, "Sludge Bomb", Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 148, "May poison opponent.", 30, 2, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.MUD_SLAP, "Mud-Slap", Type.GROUND, MoveCategory.SPECIAL, 20, 100, 10, 5, "Lowers opponent's Accuracy.", 100, 2, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.OCTAZOOKA, "Octazooka", Type.WATER, MoveCategory.SPECIAL, 65, 85, 10, -1, "May lower opponent's Accuracy.", 50, 2, new StatChangeAttr(BattleStat.ACC, -1)), - new StatusMove(Moves.SPIKES, "Spikes", Type.GROUND, -1, 20, 90, "Hurts opponents when they switch into battle.", -1, 2), - new AttackMove(Moves.ZAP_CANNON, "Zap Cannon", Type.ELECTRIC, MoveCategory.SPECIAL, 120, 50, 5, -1, "Paralyzes opponent.", 100, 2, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new StatusMove(Moves.FORESIGHT, "Foresight", Type.NORMAL, -1, 40, -1, "Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.", -1, 2), // TODO - new StatusMove(Moves.DESTINY_BOND, "Destiny Bond", Type.GHOST, -1, 5, -1, "If the user faints, the opponent also faints.", -1, 2), - new StatusMove(Moves.PERISH_SONG, "Perish Song", Type.NORMAL, -1, 5, -1, "Any Pokémon in play when this attack is used faints in 3 turns.", -1, 2), - new AttackMove(Moves.ICY_WIND, "Icy Wind", Type.ICE, MoveCategory.SPECIAL, 55, 95, 15, 34, "Lowers opponent's Speed.", 100, 2, new StatChangeAttr(BattleStat.SPD, -1)), - new StatusMove(Moves.DETECT, "Detect", Type.FIGHTING, -1, 5, -1, "Protects the user, but may fail if used consecutively.", -1, 2), - new AttackMove(Moves.BONE_RUSH, "Bone Rush", Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, "Hits 2-5 times in one turn.", -1, 2, new MultiHitAttr()), - new StatusMove(Moves.LOCK_ON, "Lock-On", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 2), - new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 2, + new StatusMove(Moves.TRANSFORM, "Transform", Type.NORMAL, -1, 10, -1, "User takes on the form and attacks of the opponent.", -1, 1, 0), + new AttackMove(Moves.BUBBLE, "Bubble", Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Speed.", 10, 1, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.DIZZY_PUNCH, "Dizzy Punch", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "May confuse opponent.", 20, 1, 0, new ConfuseAttr()), + new StatusMove(Moves.SPORE, "Spore", Type.GRASS, 100, 15, -1, "Puts opponent to sleep.", -1, 1, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new StatusMove(Moves.FLASH, "Flash", Type.NORMAL, 100, 20, -1, "Lowers opponent's Accuracy.", -1, 1, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.PSYWAVE, "Psywave", Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, "Inflicts damage 50-150% of user's level.", -1, 1, 0), + new StatusMove(Moves.SPLASH, "Splash", Type.NORMAL, -1, 40, -1, "Doesn't do ANYTHING.", -1, 1, 0), + new StatusMove(Moves.ACID_ARMOR, "Acid Armor", Type.POISON, -1, 20, -1, "Sharply raises user's Defense.", -1, 1, 0, new StatChangeAttr(BattleStat.DEF, 2, true)), + new AttackMove(Moves.CRABHAMMER, "Crabhammer", Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, "High critical hit ratio.", -1, 1, 0, new HighCritAttr()), + new AttackMove(Moves.EXPLOSION, "Explosion", Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, "User faints.", -1, 1, 0), + new AttackMove(Moves.FURY_SWIPES, "Fury Swipes", Type.NORMAL, MoveCategory.PHYSICAL, 18, 80, 15, -1, "Hits 2-5 times in one turn.", -1, 1, 0, new MultiHitAttr()), + new AttackMove(Moves.BONEMERANG, "Bonemerang", Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, "Hits twice in one turn.", -1, 1, 0, new MultiHitAttr(MultiHitType._2)), + new StatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, 85, "User sleeps for 2 turns, but user is fully healed.", -1, 1, 0), + new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, 86, "May cause flinching.", 30, 1, 0, new FlinchAttr()), + new AttackMove(Moves.HYPER_FANG, "Hyper Fang", Type.NORMAL, MoveCategory.PHYSICAL, 80, 90, 15, -1, "May cause flinching.", 10, 1, 0, new FlinchAttr()), + new StatusMove(Moves.SHARPEN, "Sharpen", Type.NORMAL, -1, 30, -1, "Raises user's Attack.", -1, 1, 0, new StatChangeAttr(BattleStat.ATK, 1, true)), + new StatusMove(Moves.CONVERSION, "Conversion", Type.NORMAL, -1, 30, -1, "Changes user's type to that of its first move.", -1, 1, 0), + new AttackMove(Moves.TRI_ATTACK, "Tri Attack", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "May paralyze, burn or freeze opponent.", 20, 1, 0, new StatusEffectAttr(StatusEffect.PARALYSIS), new StatusEffectAttr(StatusEffect.BURN), new StatusEffectAttr(StatusEffect.FREEZE)), // TODO: Check if independent + new AttackMove(Moves.SUPER_FANG, "Super Fang", Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 10, -1, "Always takes off half of the opponent's HP.", -1, 1, 0), + new AttackMove(Moves.SLASH, "Slash", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio.", -1, 1, 0, new HighCritAttr()), + new StatusMove(Moves.SUBSTITUTE, "Substitute", Type.NORMAL, -1, 10, 103, "Uses HP to creates a decoy that takes hits.", -1, 1, 0), + new AttackMove(Moves.STRUGGLE, "Struggle", Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, -1, -1, "Only usable when all PP are gone. Hurts the user.", -1, 1, 0), + new StatusMove(Moves.SKETCH, "Sketch", Type.NORMAL, -1, 1, -1, "Permanently copies the opponent's last move.", -1, 2, 0), + new AttackMove(Moves.TRIPLE_KICK, "Triple Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, "Hits thrice in one turn at increasing power.", -1, 2, 0, + new MultiHitAttr(MultiHitType._3_INCR), new MissEffectAttr((scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => { + user.turnData.hitsLeft = 0; + return true; + })), + new AttackMove(Moves.THIEF, "Thief", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "Also steals opponent's held item.", -1, 2, 0), + new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 2, 0), + new StatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 2, 0), + new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "The sleeping opponent loses 25% of its max HP each turn.", -1, 2, 0), + new AttackMove(Moves.FLAME_WHEEL, "Flame Wheel", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May burn opponent.", 10, 2, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.SNORE, "Snore", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 15, -1, "Can only be used if asleep. May cause flinching.", 30, 2, 0, new FlinchAttr()), // TODO + new StatusMove(Moves.CURSE, "Curse", Type.GHOST, -1, 10, -1, "Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.", -1, 2, 0), + new AttackMove(Moves.FLAIL, "Flail", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "The lower the user's HP, the higher the power.", -1, 2, 0), + new StatusMove(Moves.CONVERSION_2, "Conversion 2", Type.NORMAL, -1, 30, -1, "User changes type to become resistant to opponent's last move.", -1, 2, 0), + new AttackMove(Moves.AEROBLAST, "Aeroblast", Type.FLYING, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 2, 0, new HighCritAttr()), + new StatusMove(Moves.COTTON_SPORE, "Cotton Spore", Type.GRASS, 100, 40, -1, "Sharply lowers opponent's Speed.", -1, 2, 0, new StatChangeAttr(BattleStat.SPD, -2)), + new AttackMove(Moves.REVERSAL, "Reversal", Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, 134, "The lower the user's HP, the higher the power.", -1, 2, 0), + new StatusMove(Moves.SPITE, "Spite", Type.GHOST, 100, 10, -1, "The opponent's last move loses 2-5 PP.", -1, 2, 0), + new AttackMove(Moves.POWDER_SNOW, "Powder Snow", Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, -1, "May freeze opponent.", 10, 2, 0, new StatusEffectAttr(StatusEffect.FREEZE)), + new StatusMove(Moves.PROTECT, "Protect", Type.NORMAL, -1, 10, 7, "Protects the user, but may fail if used consecutively.", -1, 2, 4), + new AttackMove(Moves.MACH_PUNCH, "Mach Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 2, 1), + new StatusMove(Moves.SCARY_FACE, "Scary Face", Type.NORMAL, 100, 10, 6, "Sharply lowers opponent's Speed.", -1, 2, 0, new StatChangeAttr(BattleStat.SPD, -2)), + new AttackMove(Moves.FEINT_ATTACK, "Feint Attack", Type.DARK, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 2, 0), + new StatusMove(Moves.SWEET_KISS, "Sweet Kiss", Type.FAIRY, 75, 10, -1, "Confuses opponent.", -1, 2, 0, new ConfuseAttr()), + new StatusMove(Moves.BELLY_DRUM, "Belly Drum", Type.NORMAL, -1, 10, -1, "User loses 50% of its max HP, but Attack raises to maximum.", -1, 2, 0), + new AttackMove(Moves.SLUDGE_BOMB, "Sludge Bomb", Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 148, "May poison opponent.", 30, 2, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.MUD_SLAP, "Mud-Slap", Type.GROUND, MoveCategory.SPECIAL, 20, 100, 10, 5, "Lowers opponent's Accuracy.", 100, 2, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.OCTAZOOKA, "Octazooka", Type.WATER, MoveCategory.SPECIAL, 65, 85, 10, -1, "May lower opponent's Accuracy.", 50, 2, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new StatusMove(Moves.SPIKES, "Spikes", Type.GROUND, -1, 20, 90, "Hurts opponents when they switch into battle.", -1, 2, 0), + new AttackMove(Moves.ZAP_CANNON, "Zap Cannon", Type.ELECTRIC, MoveCategory.SPECIAL, 120, 50, 5, -1, "Paralyzes opponent.", 100, 2, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new StatusMove(Moves.FORESIGHT, "Foresight", Type.NORMAL, -1, 40, -1, "Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.", -1, 2, 0), // TODO + new StatusMove(Moves.DESTINY_BOND, "Destiny Bond", Type.GHOST, -1, 5, -1, "If the user faints, the opponent also faints.", -1, 2, 0), + new StatusMove(Moves.PERISH_SONG, "Perish Song", Type.NORMAL, -1, 5, -1, "Any Pokémon in play when this attack is used faints in 3 turns.", -1, 2, 0), + new AttackMove(Moves.ICY_WIND, "Icy Wind", Type.ICE, MoveCategory.SPECIAL, 55, 95, 15, 34, "Lowers opponent's Speed.", 100, 2, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new StatusMove(Moves.DETECT, "Detect", Type.FIGHTING, -1, 5, -1, "Protects the user, but may fail if used consecutively.", -1, 2, 4), + new AttackMove(Moves.BONE_RUSH, "Bone Rush", Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, "Hits 2-5 times in one turn.", -1, 2, 0, new MultiHitAttr()), + new StatusMove(Moves.LOCK_ON, "Lock-On", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 2, 0), + new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 2, 0, new FrenzyAttr(), frenzyMissFunc, new ConfuseAttr(true)), // TODO: Update to still confuse if last hit misses - new StatusMove(Moves.SANDSTORM, "Sandstorm", Type.ROCK, -1, 10, 51, "Creates a sandstorm for 5 turns.", -1, 2), - new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "User recovers half the HP inflicted on opponent.", -1, 2), - new StatusMove(Moves.ENDURE, "Endure", Type.NORMAL, -1, 10, 47, "Always left with at least 1 HP, but may fail if used consecutively.", -1, 2), - new StatusMove(Moves.CHARM, "Charm", Type.FAIRY, 100, 20, 2, "Sharply lowers opponent's Attack.", -1, 2, new StatChangeAttr(BattleStat.ATK, -2)), - new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 2), - new AttackMove(Moves.FALSE_SWIPE, "False Swipe", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, 57, "Always leaves opponent with at least 1 HP.", -1, 2), - new StatusMove(Moves.SWAGGER, "Swagger", Type.NORMAL, 85, 15, -1, "Confuses opponent, but sharply raises its Attack.", -1, 2, new StatChangeAttr(BattleStat.ATK, 2), new ConfuseAttr()), - new StatusMove(Moves.MILK_DRINK, "Milk Drink", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 2), - new AttackMove(Moves.SPARK, "Spark", Type.ELECTRIC, MoveCategory.PHYSICAL, 65, 100, 20, -1, "May paralyze opponent.", 30, 2, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.FURY_CUTTER, "Fury Cutter", Type.BUG, MoveCategory.PHYSICAL, 40, 95, 20, -1, "Power increases each turn.", -1, 2), - new AttackMove(Moves.STEEL_WING, "Steel Wing", Type.STEEL, MoveCategory.PHYSICAL, 70, 90, 25, -1, "May raise user's Defense.", 10, 2, new StatChangeAttr(BattleStat.DEF, 1, true)), - new StatusMove(Moves.MEAN_LOOK, "Mean Look", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 2), - new StatusMove(Moves.ATTRACT, "Attract", Type.NORMAL, 100, 15, -1, "If opponent is the opposite gender, it's less likely to attack.", -1, 2), - new StatusMove(Moves.SLEEP_TALK, "Sleep Talk", Type.NORMAL, -1, 10, 70, "User performs one of its own moves while sleeping.", -1, 2), - new StatusMove(Moves.HEAL_BELL, "Heal Bell", Type.NORMAL, -1, 5, -1, "Heals the user's party's status conditions.", -1, 2), - new AttackMove(Moves.RETURN, "Return", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Power increases with higher Friendship.", -1, 2), - new AttackMove(Moves.PRESENT, "Present", Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 15, -1, "Either deals damage or heals.", -1, 2), - new AttackMove(Moves.FRUSTRATION, "Frustration", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Power decreases with higher Friendship.", -1, 2), - new StatusMove(Moves.SAFEGUARD, "Safeguard", Type.NORMAL, -1, 25, -1, "The user's party is protected from status conditions.", -1, 2), - new StatusMove(Moves.PAIN_SPLIT, "Pain Split", Type.NORMAL, -1, 20, -1, "The user's and opponent's HP becomes the average of both.", -1, 2), - new AttackMove(Moves.SACRED_FIRE, "Sacred Fire", Type.FIRE, MoveCategory.PHYSICAL, 100, 95, 5, -1, "May burn opponent.", 50, 2, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.MAGNITUDE, "Magnitude", Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, -1, "Hits with random power.", -1, 2), - new AttackMove(Moves.DYNAMIC_PUNCH, "Dynamic Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, -1, "Confuses opponent.", 100, 2, new ConfuseAttr()), - new AttackMove(Moves.MEGAHORN, "Megahorn", Type.BUG, MoveCategory.PHYSICAL, 120, 85, 10, -1, "", -1, 2), - new AttackMove(Moves.DRAGON_BREATH, "Dragon Breath", Type.DRAGON, MoveCategory.SPECIAL, 60, 100, 20, -1, "May paralyze opponent.", 30, 2, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new StatusMove(Moves.BATON_PASS, "Baton Pass", Type.NORMAL, -1, 40, 132, "User switches out and gives stat changes to the incoming Pokémon.", -1, 2), - new StatusMove(Moves.ENCORE, "Encore", Type.NORMAL, 100, 5, 122, "Forces opponent to keep using its last move for 3 turns.", -1, 2), - new AttackMove(Moves.PURSUIT, "Pursuit", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, "Double power if the opponent is switching out.", -1, 2), - new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, -1, "Raises user's Speed and removes entry hazards and trap move effects.", 100, 2, new StatChangeAttr(BattleStat.SPD, 1, true)), // TODO - new StatusMove(Moves.SWEET_SCENT, "Sweet Scent", Type.NORMAL, 100, 20, -1, "Lowers opponent's Evasiveness.", -1, 2, new StatChangeAttr(BattleStat.EVA, -1)), - new AttackMove(Moves.IRON_TAIL, "Iron Tail", Type.STEEL, MoveCategory.PHYSICAL, 100, 75, 15, -1, "May lower opponent's Defense.", 30, 2, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.METAL_CLAW, "Metal Claw", Type.STEEL, MoveCategory.PHYSICAL, 50, 95, 35, 31, "May raise user's Attack.", 10, 2, new StatChangeAttr(BattleStat.ATK, 1, true)), - new AttackMove(Moves.VITAL_THROW, "Vital Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 999, 10, -1, "User attacks last, but ignores Accuracy and Evasiveness.", -1, 2), - new StatusMove(Moves.MORNING_SUN, "Morning Sun", Type.NORMAL, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2), - new StatusMove(Moves.SYNTHESIS, "Synthesis", Type.GRASS, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2), - new StatusMove(Moves.MOONLIGHT, "Moonlight", Type.FAIRY, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2), - new AttackMove(Moves.HIDDEN_POWER, "Hidden Power", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, "Type and power depends on user's IVs.", -1, 2), - new AttackMove(Moves.CROSS_CHOP, "Cross Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, "High critical hit ratio.", -1, 2, new HighCritAttr()), - new AttackMove(Moves.TWISTER, "Twister", Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, -1, "May cause flinching. Hits Pokémon using Fly/Bounce with double power.", 20, 2, + new StatusMove(Moves.SANDSTORM, "Sandstorm", Type.ROCK, -1, 10, 51, "Creates a sandstorm for 5 turns.", -1, 2, 0), + new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "User recovers half the HP inflicted on opponent.", -1, 2, 4), + new StatusMove(Moves.ENDURE, "Endure", Type.NORMAL, -1, 10, 47, "Always left with at least 1 HP, but may fail if used consecutively.", -1, 2, 0), + new StatusMove(Moves.CHARM, "Charm", Type.FAIRY, 100, 20, 2, "Sharply lowers opponent's Attack.", -1, 2, 0, new StatChangeAttr(BattleStat.ATK, -2)), + new AttackMove(Moves.ROLLOUT, "Rollout", Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 2, 0), + new AttackMove(Moves.FALSE_SWIPE, "False Swipe", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, 57, "Always leaves opponent with at least 1 HP.", -1, 2, 0), + new StatusMove(Moves.SWAGGER, "Swagger", Type.NORMAL, 85, 15, -1, "Confuses opponent, but sharply raises its Attack.", -1, 2, 0, new StatChangeAttr(BattleStat.ATK, 2), new ConfuseAttr()), + new StatusMove(Moves.MILK_DRINK, "Milk Drink", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 2, 0), + new AttackMove(Moves.SPARK, "Spark", Type.ELECTRIC, MoveCategory.PHYSICAL, 65, 100, 20, -1, "May paralyze opponent.", 30, 2, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.FURY_CUTTER, "Fury Cutter", Type.BUG, MoveCategory.PHYSICAL, 40, 95, 20, -1, "Power increases each turn.", -1, 2, 0), + new AttackMove(Moves.STEEL_WING, "Steel Wing", Type.STEEL, MoveCategory.PHYSICAL, 70, 90, 25, -1, "May raise user's Defense.", 10, 2, 0, new StatChangeAttr(BattleStat.DEF, 1, true)), + new StatusMove(Moves.MEAN_LOOK, "Mean Look", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 2, 0), + new StatusMove(Moves.ATTRACT, "Attract", Type.NORMAL, 100, 15, -1, "If opponent is the opposite gender, it's less likely to attack.", -1, 2, 0), + new StatusMove(Moves.SLEEP_TALK, "Sleep Talk", Type.NORMAL, -1, 10, 70, "User performs one of its own moves while sleeping.", -1, 2, 0), + new StatusMove(Moves.HEAL_BELL, "Heal Bell", Type.NORMAL, -1, 5, -1, "Heals the user's party's status conditions.", -1, 2, 0), + new AttackMove(Moves.RETURN, "Return", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Power increases with higher Friendship.", -1, 2, 0), + new AttackMove(Moves.PRESENT, "Present", Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 15, -1, "Either deals damage or heals.", -1, 2, 0), + new AttackMove(Moves.FRUSTRATION, "Frustration", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Power decreases with higher Friendship.", -1, 2, 0), + new StatusMove(Moves.SAFEGUARD, "Safeguard", Type.NORMAL, -1, 25, -1, "The user's party is protected from status conditions.", -1, 2, 0), + new StatusMove(Moves.PAIN_SPLIT, "Pain Split", Type.NORMAL, -1, 20, -1, "The user's and opponent's HP becomes the average of both.", -1, 2, 0), + new AttackMove(Moves.SACRED_FIRE, "Sacred Fire", Type.FIRE, MoveCategory.PHYSICAL, 100, 95, 5, -1, "May burn opponent.", 50, 2, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.MAGNITUDE, "Magnitude", Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, -1, "Hits with random power.", -1, 2, 0), + new AttackMove(Moves.DYNAMIC_PUNCH, "Dynamic Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, -1, "Confuses opponent.", 100, 2, 0, new ConfuseAttr()), + new AttackMove(Moves.MEGAHORN, "Megahorn", Type.BUG, MoveCategory.PHYSICAL, 120, 85, 10, -1, "", -1, 2, 0), + new AttackMove(Moves.DRAGON_BREATH, "Dragon Breath", Type.DRAGON, MoveCategory.SPECIAL, 60, 100, 20, -1, "May paralyze opponent.", 30, 2, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new StatusMove(Moves.BATON_PASS, "Baton Pass", Type.NORMAL, -1, 40, 132, "User switches out and gives stat changes to the incoming Pokémon.", -1, 2, 0), + new StatusMove(Moves.ENCORE, "Encore", Type.NORMAL, 100, 5, 122, "Forces opponent to keep using its last move for 3 turns.", -1, 2, 0), + new AttackMove(Moves.PURSUIT, "Pursuit", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, "Double power if the opponent is switching out.", -1, 2, 0), + new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, -1, "Raises user's Speed and removes entry hazards and trap move effects.", 100, 2, 0, new StatChangeAttr(BattleStat.SPD, 1, true)), // TODO + new StatusMove(Moves.SWEET_SCENT, "Sweet Scent", Type.NORMAL, 100, 20, -1, "Lowers opponent's Evasiveness.", -1, 2, 0, new StatChangeAttr(BattleStat.EVA, -1)), + new AttackMove(Moves.IRON_TAIL, "Iron Tail", Type.STEEL, MoveCategory.PHYSICAL, 100, 75, 15, -1, "May lower opponent's Defense.", 30, 2, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.METAL_CLAW, "Metal Claw", Type.STEEL, MoveCategory.PHYSICAL, 50, 95, 35, 31, "May raise user's Attack.", 10, 2, 0, new StatChangeAttr(BattleStat.ATK, 1, true)), + new AttackMove(Moves.VITAL_THROW, "Vital Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 999, 10, -1, "User attacks last, but ignores Accuracy and Evasiveness.", -1, 2, -1), + new StatusMove(Moves.MORNING_SUN, "Morning Sun", Type.NORMAL, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2, 0), + new StatusMove(Moves.SYNTHESIS, "Synthesis", Type.GRASS, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2, 0), + new StatusMove(Moves.MOONLIGHT, "Moonlight", Type.FAIRY, -1, 5, -1, "User recovers HP. Amount varies with the weather.", -1, 2, 0), + new AttackMove(Moves.HIDDEN_POWER, "Hidden Power", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, "Type and power depends on user's IVs.", -1, 2, 0), + new AttackMove(Moves.CROSS_CHOP, "Cross Chop", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 80, 5, -1, "High critical hit ratio.", -1, 2, 0, new HighCritAttr()), + new AttackMove(Moves.TWISTER, "Twister", Type.DRAGON, MoveCategory.SPECIAL, 40, 100, 20, -1, "May cause flinching. Hits Pokémon using Fly/Bounce with double power.", 20, 2, 0, new HitsTagAttr(BattleTagType.FLYING, true), new FlinchAttr()), // TODO - new StatusMove(Moves.RAIN_DANCE, "Rain Dance", Type.WATER, -1, 5, 50, "Makes it rain for 5 turns.", -1, 2), - new StatusMove(Moves.SUNNY_DAY, "Sunny Day", Type.FIRE, -1, 5, 49, "Makes it sunny for 5 turns.", -1, 2), - new AttackMove(Moves.CRUNCH, "Crunch", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 108, "May lower opponent's Defense.", 20, 2, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.MIRROR_COAT, "Mirror Coat", Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 20, -1, "When hit by a Special Attack, user strikes back with 2x power.", -1, 2), - new StatusMove(Moves.PSYCH_UP, "Psych Up", Type.NORMAL, -1, 10, -1, "Copies the opponent's stat changes.", -1, 2), - new AttackMove(Moves.EXTREME_SPEED, "Extreme Speed", Type.NORMAL, MoveCategory.PHYSICAL, 80, 100, 5, -1, "User attacks first.", -1, 2), - new AttackMove(Moves.ANCIENT_POWER, "Ancient Power", Type.ROCK, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 2, + new StatusMove(Moves.RAIN_DANCE, "Rain Dance", Type.WATER, -1, 5, 50, "Makes it rain for 5 turns.", -1, 2, 0), + new StatusMove(Moves.SUNNY_DAY, "Sunny Day", Type.FIRE, -1, 5, 49, "Makes it sunny for 5 turns.", -1, 2, 0), + new AttackMove(Moves.CRUNCH, "Crunch", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 108, "May lower opponent's Defense.", 20, 2, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.MIRROR_COAT, "Mirror Coat", Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 20, -1, "When hit by a Special Attack, user strikes back with 2x power.", -1, 2, -5), + new StatusMove(Moves.PSYCH_UP, "Psych Up", Type.NORMAL, -1, 10, -1, "Copies the opponent's stat changes.", -1, 2, 0), + new AttackMove(Moves.EXTREME_SPEED, "Extreme Speed", Type.NORMAL, MoveCategory.PHYSICAL, 80, 100, 5, -1, "User attacks first.", -1, 2, 2), + new AttackMove(Moves.ANCIENT_POWER, "Ancient Power", Type.ROCK, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 2, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)), - new AttackMove(Moves.SHADOW_BALL, "Shadow Ball", Type.GHOST, MoveCategory.SPECIAL, 80, 100, 15, 114, "May lower opponent's Special Defense.", 20, 2, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.FUTURE_SIGHT, "Future Sight", Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, "Damage occurs 2 turns later.", -1, 2), - new AttackMove(Moves.ROCK_SMASH, "Rock Smash", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, -1, "May lower opponent's Defense.", 50, 2, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.WHIRLPOOL, "Whirlpool", Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 2), - new AttackMove(Moves.BEAT_UP, "Beat Up", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, "Each Pokémon in user's party attacks.", -1, 2), - new AttackMove(Moves.FAKE_OUT, "Fake Out", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, -1, "User attacks first, foe flinches. Only usable on first turn.", 100, 3, new FlinchAttr()), // TODO - new AttackMove(Moves.UPROAR, "Uproar", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, "User attacks for 3 turns and prevents sleep.", -1, 3), // TODO - new StatusMove(Moves.STOCKPILE, "Stockpile", Type.NORMAL, -1, 20, -1, "Stores energy for use with Spit Up and Swallow.", -1, 3), - new AttackMove(Moves.SPIT_UP, "Spit Up", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, "Power depends on how many times the user performed Stockpile.", -1, 3), - new StatusMove(Moves.SWALLOW, "Swallow", Type.NORMAL, -1, 10, -1, "The more times the user has performed Stockpile, the more HP is recovered.", -1, 3), - new AttackMove(Moves.HEAT_WAVE, "Heat Wave", Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 118, "May burn opponent.", 10, 3, new StatusEffectAttr(StatusEffect.BURN)), - new StatusMove(Moves.HAIL, "Hail", Type.ICE, -1, 10, -1, "Non-Ice types are damaged for 5 turns.", -1, 3), - new StatusMove(Moves.TORMENT, "Torment", Type.DARK, 100, 15, -1, "Opponent cannot use the same move in a row.", -1, 3), - new StatusMove(Moves.FLATTER, "Flatter", Type.DARK, 100, 15, -1, "Confuses opponent, but raises its Special Attack.", -1, 3, new StatChangeAttr(BattleStat.SPATK, 1), new ConfuseAttr()), - new StatusMove(Moves.WILL_O_WISP, "Will-O-Wisp", Type.FIRE, 85, 15, 107, "Burns opponent.", -1, 3, new StatusEffectAttr(StatusEffect.BURN)), - new StatusMove(Moves.MEMENTO, "Memento", Type.DARK, 100, 10, -1, "User faints, sharply lowers opponent's Attack and Special Attack.", -1, 3, + new AttackMove(Moves.SHADOW_BALL, "Shadow Ball", Type.GHOST, MoveCategory.SPECIAL, 80, 100, 15, 114, "May lower opponent's Special Defense.", 20, 2, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.FUTURE_SIGHT, "Future Sight", Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, "Damage occurs 2 turns later.", -1, 2, 0), + new AttackMove(Moves.ROCK_SMASH, "Rock Smash", Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, -1, "May lower opponent's Defense.", 50, 2, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.WHIRLPOOL, "Whirlpool", Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 2, 0), + new AttackMove(Moves.BEAT_UP, "Beat Up", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, "Each Pokémon in user's party attacks.", -1, 2, 0), + new AttackMove(Moves.FAKE_OUT, "Fake Out", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, -1, "User attacks first, foe flinches. Only usable on first turn.", 100, 3, 3, + new ConditionalFailMoveAttr((scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) => user.battleSummonData.turnCount === 1), new FlinchAttr()), + new AttackMove(Moves.UPROAR, "Uproar", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, "User attacks for 3 turns and prevents sleep.", -1, 3, 0), // TODO + new StatusMove(Moves.STOCKPILE, "Stockpile", Type.NORMAL, -1, 20, -1, "Stores energy for use with Spit Up and Swallow.", -1, 3, 0), + new AttackMove(Moves.SPIT_UP, "Spit Up", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, "Power depends on how many times the user performed Stockpile.", -1, 3, 0), + new StatusMove(Moves.SWALLOW, "Swallow", Type.NORMAL, -1, 10, -1, "The more times the user has performed Stockpile, the more HP is recovered.", -1, 3, 0), + new AttackMove(Moves.HEAT_WAVE, "Heat Wave", Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 118, "May burn opponent.", 10, 3, 0, new StatusEffectAttr(StatusEffect.BURN)), + new StatusMove(Moves.HAIL, "Hail", Type.ICE, -1, 10, -1, "Non-Ice types are damaged for 5 turns.", -1, 3, 0), + new StatusMove(Moves.TORMENT, "Torment", Type.DARK, 100, 15, -1, "Opponent cannot use the same move in a row.", -1, 3, 0), + new StatusMove(Moves.FLATTER, "Flatter", Type.DARK, 100, 15, -1, "Confuses opponent, but raises its Special Attack.", -1, 3, 0, new StatChangeAttr(BattleStat.SPATK, 1), new ConfuseAttr()), + new StatusMove(Moves.WILL_O_WISP, "Will-O-Wisp", Type.FIRE, 85, 15, 107, "Burns opponent.", -1, 3, 0, new StatusEffectAttr(StatusEffect.BURN)), + new StatusMove(Moves.MEMENTO, "Memento", Type.DARK, 100, 10, -1, "User faints, sharply lowers opponent's Attack and Special Attack.", -1, 3, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], -2)), // TODO - new AttackMove(Moves.FACADE, "Facade", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "Power doubles if user is burned, poisoned, or paralyzed.", -1, 3), - new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "If the user is hit before attacking, it flinches instead.", -1, 3), - new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is paralyzed, but cures it.", -1, 3), - new StatusMove(Moves.FOLLOW_ME, "Follow Me", Type.NORMAL, -1, 20, -1, "In Double Battle, the user takes all the attacks.", -1, 3), - new StatusMove(Moves.NATURE_POWER, "Nature Power", Type.NORMAL, -1, 20, -1, "Uses a certain move based on the current terrain.", -1, 3), - new StatusMove(Moves.CHARGE, "Charge", Type.ELECTRIC, -1, 20, -1, "Raises user's Special Defense and next Electric move's power increases.", -1, 3, new StatChangeAttr(BattleStat.SPDEF, 1, true)), // TODO - new StatusMove(Moves.TAUNT, "Taunt", Type.DARK, 100, 20, 87, "Opponent can only use moves that attack.", -1, 3), - new StatusMove(Moves.HELPING_HAND, "Helping Hand", Type.NORMAL, -1, 20, 130, "In Double Battles, boosts the power of the partner's move.", -1, 3), - new StatusMove(Moves.TRICK, "Trick", Type.PSYCHIC, 100, 10, 109, "Swaps held items with the opponent.", -1, 3), - new StatusMove(Moves.ROLE_PLAY, "Role Play", Type.PSYCHIC, -1, 10, -1, "User copies the opponent's Ability.", -1, 3), - new StatusMove(Moves.WISH, "Wish", Type.NORMAL, -1, 10, -1, "The user recovers HP in the following turn.", -1, 3), - new StatusMove(Moves.ASSIST, "Assist", Type.NORMAL, -1, 20, -1, "User performs a move known by its allies at random.", -1, 3), - new StatusMove(Moves.INGRAIN, "Ingrain", Type.GRASS, -1, 20, -1, "User restores HP each turn. User cannot escape/switch.", -1, 3), - new AttackMove(Moves.SUPERPOWER, "Superpower", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Lowers user's Attack and Defense.", 100, 3, + new AttackMove(Moves.FACADE, "Facade", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "Power doubles if user is burned, poisoned, or paralyzed.", -1, 3, 0), + new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "If the user is hit before attacking, it flinches instead.", -1, 3, -3), + new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is paralyzed, but cures it.", -1, 3, 0), + new StatusMove(Moves.FOLLOW_ME, "Follow Me", Type.NORMAL, -1, 20, -1, "In Double Battle, the user takes all the attacks.", -1, 3, 3), + new StatusMove(Moves.NATURE_POWER, "Nature Power", Type.NORMAL, -1, 20, -1, "Uses a certain move based on the current terrain.", -1, 3, 0), + new StatusMove(Moves.CHARGE, "Charge", Type.ELECTRIC, -1, 20, -1, "Raises user's Special Defense and next Electric move's power increases.", -1, 3, 0, new StatChangeAttr(BattleStat.SPDEF, 1, true)), // TODO + new StatusMove(Moves.TAUNT, "Taunt", Type.DARK, 100, 20, 87, "Opponent can only use moves that attack.", -1, 3, 0), + new StatusMove(Moves.HELPING_HAND, "Helping Hand", Type.NORMAL, -1, 20, 130, "In Double Battles, boosts the power of the partner's move.", -1, 3, 5), + new StatusMove(Moves.TRICK, "Trick", Type.PSYCHIC, 100, 10, 109, "Swaps held items with the opponent.", -1, 3, 0), + new StatusMove(Moves.ROLE_PLAY, "Role Play", Type.PSYCHIC, -1, 10, -1, "User copies the opponent's Ability.", -1, 3, 0), + new StatusMove(Moves.WISH, "Wish", Type.NORMAL, -1, 10, -1, "The user recovers HP in the following turn.", -1, 3, 0), + new StatusMove(Moves.ASSIST, "Assist", Type.NORMAL, -1, 20, -1, "User performs a move known by its allies at random.", -1, 3, 0), + new StatusMove(Moves.INGRAIN, "Ingrain", Type.GRASS, -1, 20, -1, "User restores HP each turn. User cannot escape/switch.", -1, 3, 0), + new AttackMove(Moves.SUPERPOWER, "Superpower", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Lowers user's Attack and Defense.", 100, 3, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF ], -1, true)), - new StatusMove(Moves.MAGIC_COAT, "Magic Coat", Type.PSYCHIC, -1, 15, -1, "Reflects moves that cause status conditions back to the attacker.", -1, 3), - new StatusMove(Moves.RECYCLE, "Recycle", Type.NORMAL, -1, 10, -1, "User's used hold item is restored.", -1, 3), - new AttackMove(Moves.REVENGE, "Revenge", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Power increases if user was hit first.", -1, 3), - new AttackMove(Moves.BRICK_BREAK, "Brick Break", Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 15, 58, "Breaks through Reflect and Light Screen barriers.", -1, 3), - new StatusMove(Moves.YAWN, "Yawn", Type.NORMAL, -1, 10, -1, "Puts opponent to sleep in the next turn.", -1, 3), // TODO - new AttackMove(Moves.KNOCK_OFF, "Knock Off", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 3), - new AttackMove(Moves.ENDEAVOR, "Endeavor", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 3), - new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 3), - new StatusMove(Moves.SKILL_SWAP, "Skill Swap", Type.PSYCHIC, -1, 10, 98, "The user swaps Abilities with the opponent.", -1, 3), - new StatusMove(Moves.IMPRISON, "Imprison", Type.PSYCHIC, -1, 10, 92, "Opponent is unable to use moves that the user also knows.", -1, 3), - new StatusMove(Moves.REFRESH, "Refresh", Type.NORMAL, -1, 20, -1, "Cures paralysis, poison, and burns.", -1, 3), - new StatusMove(Moves.GRUDGE, "Grudge", Type.GHOST, -1, 5, -1, "If the users faints after using this move, the PP for the opponent's last move is depleted.", -1, 3), - new StatusMove(Moves.SNATCH, "Snatch", Type.DARK, -1, 10, -1, "Steals the effects of the opponent's next move.", -1, 3), - new AttackMove(Moves.SECRET_POWER, "Secret Power", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Effects of the attack vary with the location.", 30, 3), - new AttackMove(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 3, + new StatusMove(Moves.MAGIC_COAT, "Magic Coat", Type.PSYCHIC, -1, 15, -1, "Reflects moves that cause status conditions back to the attacker.", -1, 3, 4), + new StatusMove(Moves.RECYCLE, "Recycle", Type.NORMAL, -1, 10, -1, "User's used hold item is restored.", -1, 3, 0), + new AttackMove(Moves.REVENGE, "Revenge", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Power increases if user was hit first.", -1, 3, -4), + new AttackMove(Moves.BRICK_BREAK, "Brick Break", Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 15, 58, "Breaks through Reflect and Light Screen barriers.", -1, 3, 0), + new StatusMove(Moves.YAWN, "Yawn", Type.NORMAL, -1, 10, -1, "Puts opponent to sleep in the next turn.", -1, 3, 0), // TODO + new AttackMove(Moves.KNOCK_OFF, "Knock Off", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 3, 0), + new AttackMove(Moves.ENDEAVOR, "Endeavor", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 3, 0), + new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 3, 0), + new StatusMove(Moves.SKILL_SWAP, "Skill Swap", Type.PSYCHIC, -1, 10, 98, "The user swaps Abilities with the opponent.", -1, 3, 0), + new StatusMove(Moves.IMPRISON, "Imprison", Type.PSYCHIC, -1, 10, 92, "Opponent is unable to use moves that the user also knows.", -1, 3, 0), + new StatusMove(Moves.REFRESH, "Refresh", Type.NORMAL, -1, 20, -1, "Cures paralysis, poison, and burns.", -1, 3, 0), + new StatusMove(Moves.GRUDGE, "Grudge", Type.GHOST, -1, 5, -1, "If the users faints after using this move, the PP for the opponent's last move is depleted.", -1, 3, 0), + new StatusMove(Moves.SNATCH, "Snatch", Type.DARK, -1, 10, -1, "Steals the effects of the opponent's next move.", -1, 3, 4), + new AttackMove(Moves.SECRET_POWER, "Secret Power", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Effects of the attack vary with the location.", 30, 3, 0), + new AttackMove(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 3, 0, new ChargeAttr(ChargeAnim.DIVE_CHARGING, 'hid\nunderwater!')), - new AttackMove(Moves.ARM_THRUST, "Arm Thrust", Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, "Hits 2-5 times in one turn.", -1, 3, new MultiHitAttr()), - new StatusMove(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, -1, 20, -1, "Changes user's type according to the location.", -1, 3), - new StatusMove(Moves.TAIL_GLOW, "Tail Glow", Type.BUG, -1, 20, -1, "Drastically raises user's Special Attack.", -1, 3, new StatChangeAttr(BattleStat.SPATK, 3, true)), - new AttackMove(Moves.LUSTER_PURGE, "Luster Purge", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "May lower opponent's Special Defense.", 50, 3, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.MIST_BALL, "Mist Ball", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "May lower opponent's Special Attack.", 50, 3, new StatChangeAttr(BattleStat.SPATK, -1)), - new StatusMove(Moves.FEATHER_DANCE, "Feather Dance", Type.FLYING, 100, 15, -1, "Sharply lowers opponent's Attack.", -1, 3, new StatChangeAttr(BattleStat.ATK, -2)), - new StatusMove(Moves.TEETER_DANCE, "Teeter Dance", Type.NORMAL, 100, 20, -1, "Confuses all Pokémon.", -1, 3, new ConfuseAttr(true), new ConfuseAttr()), - new AttackMove(Moves.BLAZE_KICK, "Blaze Kick", Type.FIRE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "High critical hit ratio. May burn opponent.", 10, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.BURN)), - new StatusMove(Moves.MUD_SPORT, "Mud Sport", Type.GROUND, -1, 15, -1, "Weakens the power of Electric-type moves.", -1, 3), - new AttackMove(Moves.ICE_BALL, "Ice Ball", Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 3), - new AttackMove(Moves.NEEDLE_ARM, "Needle Arm", Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, -1, "May cause flinching.", 30, 3, new FlinchAttr()), - new StatusMove(Moves.SLACK_OFF, "Slack Off", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 3), - new AttackMove(Moves.HYPER_VOICE, "Hyper Voice", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, 117, "", -1, 3), - new AttackMove(Moves.POISON_FANG, "Poison Fang", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 15, -1, "May badly poison opponent.", 50, 3, new StatusEffectAttr(StatusEffect.TOXIC)), - new AttackMove(Moves.CRUSH_CLAW, "Crush Claw", Type.NORMAL, MoveCategory.PHYSICAL, 75, 95, 10, -1, "May lower opponent's Defense.", 50, 3, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.BLAST_BURN, "Blast Burn", Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, 153, "User must recharge next turn.", -1, 3), - new AttackMove(Moves.HYDRO_CANNON, "Hydro Cannon", Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, 154, "User must recharge next turn.", -1, 3), - new AttackMove(Moves.METEOR_MASH, "Meteor Mash", Type.STEEL, MoveCategory.PHYSICAL, 90, 90, 10, -1, "May raise user's Attack.", 20, 3, new StatChangeAttr(BattleStat.ATK, 1, true)), - new AttackMove(Moves.ASTONISH, "Astonish", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 15, -1, "May cause flinching.", 30, 3, new FlinchAttr()), - new AttackMove(Moves.WEATHER_BALL, "Weather Ball", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, "Move's power and type changes with the weather.", -1, 3), - new StatusMove(Moves.AROMATHERAPY, "Aromatherapy", Type.GRASS, -1, 5, -1, "Cures all status problems in your party.", -1, 3), - new StatusMove(Moves.FAKE_TEARS, "Fake Tears", Type.DARK, 100, 20, 3, "Sharply lowers opponent's Special Defense.", -1, 3, new StatChangeAttr(BattleStat.SPDEF, -2)), - new AttackMove(Moves.AIR_CUTTER, "Air Cutter", Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, 40, "High critical hit ratio.", -1, 3, new HighCritAttr()), - new AttackMove(Moves.OVERHEAT, "Overheat", Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, 157, "Sharply lowers user's Special Attack.", 100, 3, new StatChangeAttr(BattleStat.SPATK, -2, true)), - new StatusMove(Moves.ODOR_SLEUTH, "Odor Sleuth", Type.NORMAL, -1, 40, -1, "Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.", -1, 3), - new AttackMove(Moves.ROCK_TOMB, "Rock Tomb", Type.ROCK, MoveCategory.PHYSICAL, 60, 95, 15, 36, "Lowers opponent's Speed.", 100, 3, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.SILVER_WIND, "Silver Wind", Type.BUG, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all stats of user at once.", 10, 3, + new AttackMove(Moves.ARM_THRUST, "Arm Thrust", Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, "Hits 2-5 times in one turn.", -1, 3, 0, new MultiHitAttr()), + new StatusMove(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, -1, 20, -1, "Changes user's type according to the location.", -1, 3, 0), + new StatusMove(Moves.TAIL_GLOW, "Tail Glow", Type.BUG, -1, 20, -1, "Drastically raises user's Special Attack.", -1, 3, 0, new StatChangeAttr(BattleStat.SPATK, 3, true)), + new AttackMove(Moves.LUSTER_PURGE, "Luster Purge", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "May lower opponent's Special Defense.", 50, 3, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.MIST_BALL, "Mist Ball", Type.PSYCHIC, MoveCategory.SPECIAL, 70, 100, 5, -1, "May lower opponent's Special Attack.", 50, 3, 0, new StatChangeAttr(BattleStat.SPATK, -1)), + new StatusMove(Moves.FEATHER_DANCE, "Feather Dance", Type.FLYING, 100, 15, -1, "Sharply lowers opponent's Attack.", -1, 3, 0, new StatChangeAttr(BattleStat.ATK, -2)), + new StatusMove(Moves.TEETER_DANCE, "Teeter Dance", Type.NORMAL, 100, 20, -1, "Confuses all Pokémon.", -1, 3, 0, new ConfuseAttr(true), new ConfuseAttr()), + new AttackMove(Moves.BLAZE_KICK, "Blaze Kick", Type.FIRE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "High critical hit ratio. May burn opponent.", 10, 3, 0, new HighCritAttr(), new StatusEffectAttr(StatusEffect.BURN)), + new StatusMove(Moves.MUD_SPORT, "Mud Sport", Type.GROUND, -1, 15, -1, "Weakens the power of Electric-type moves.", -1, 3, 0), + new AttackMove(Moves.ICE_BALL, "Ice Ball", Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, "Doubles in power each turn for 5 turns.", -1, 3, 0), + new AttackMove(Moves.NEEDLE_ARM, "Needle Arm", Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, -1, "May cause flinching.", 30, 3, 0, new FlinchAttr()), + new StatusMove(Moves.SLACK_OFF, "Slack Off", Type.NORMAL, -1, 5, -1, "User recovers half its max HP.", -1, 3, 0), + new AttackMove(Moves.HYPER_VOICE, "Hyper Voice", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, 117, "", -1, 3, 0), + new AttackMove(Moves.POISON_FANG, "Poison Fang", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 15, -1, "May badly poison opponent.", 50, 3, 0, new StatusEffectAttr(StatusEffect.TOXIC)), + new AttackMove(Moves.CRUSH_CLAW, "Crush Claw", Type.NORMAL, MoveCategory.PHYSICAL, 75, 95, 10, -1, "May lower opponent's Defense.", 50, 3, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.BLAST_BURN, "Blast Burn", Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, 153, "User must recharge next turn.", -1, 3, 0), + new AttackMove(Moves.HYDRO_CANNON, "Hydro Cannon", Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, 154, "User must recharge next turn.", -1, 3, 0), + new AttackMove(Moves.METEOR_MASH, "Meteor Mash", Type.STEEL, MoveCategory.PHYSICAL, 90, 90, 10, -1, "May raise user's Attack.", 20, 3, 0, new StatChangeAttr(BattleStat.ATK, 1, true)), + new AttackMove(Moves.ASTONISH, "Astonish", Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 15, -1, "May cause flinching.", 30, 3, 0, new FlinchAttr()), + new AttackMove(Moves.WEATHER_BALL, "Weather Ball", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, "Move's power and type changes with the weather.", -1, 3, 0), + new StatusMove(Moves.AROMATHERAPY, "Aromatherapy", Type.GRASS, -1, 5, -1, "Cures all status problems in your party.", -1, 3, 0), + new StatusMove(Moves.FAKE_TEARS, "Fake Tears", Type.DARK, 100, 20, 3, "Sharply lowers opponent's Special Defense.", -1, 3, 0, new StatChangeAttr(BattleStat.SPDEF, -2)), + new AttackMove(Moves.AIR_CUTTER, "Air Cutter", Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, 40, "High critical hit ratio.", -1, 3, 0, new HighCritAttr()), + new AttackMove(Moves.OVERHEAT, "Overheat", Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, 157, "Sharply lowers user's Special Attack.", 100, 3, 0, new StatChangeAttr(BattleStat.SPATK, -2, true)), + new StatusMove(Moves.ODOR_SLEUTH, "Odor Sleuth", Type.NORMAL, -1, 40, -1, "Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.", -1, 3, 0), + new AttackMove(Moves.ROCK_TOMB, "Rock Tomb", Type.ROCK, MoveCategory.PHYSICAL, 60, 95, 15, 36, "Lowers opponent's Speed.", 100, 3, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.SILVER_WIND, "Silver Wind", Type.BUG, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all stats of user at once.", 10, 3, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)), - new StatusMove(Moves.METAL_SOUND, "Metal Sound", Type.STEEL, 85, 40, -1, "Sharply lowers opponent's Special Defense.", -1, 3, new StatChangeAttr(BattleStat.SPDEF, -2)), - new StatusMove(Moves.GRASS_WHISTLE, "Grass Whistle", Type.GRASS, 55, 15, -1, "Puts opponent to sleep.", -1, 3, new StatusEffectAttr(StatusEffect.SLEEP)), - new StatusMove(Moves.TICKLE, "Tickle", Type.NORMAL, 100, 20, -1, "Lowers opponent's Attack and Defense.", -1, 3, + new StatusMove(Moves.METAL_SOUND, "Metal Sound", Type.STEEL, 85, 40, -1, "Sharply lowers opponent's Special Defense.", -1, 3, 0, new StatChangeAttr(BattleStat.SPDEF, -2)), + new StatusMove(Moves.GRASS_WHISTLE, "Grass Whistle", Type.GRASS, 55, 15, -1, "Puts opponent to sleep.", -1, 3, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new StatusMove(Moves.TICKLE, "Tickle", Type.NORMAL, 100, 20, -1, "Lowers opponent's Attack and Defense.", -1, 3, 0, new StatChangeAttr(BattleStat.ATK, -1), new StatChangeAttr(BattleStat.DEF, -1)), - new StatusMove(Moves.COSMIC_POWER, "Cosmic Power", Type.PSYCHIC, -1, 20, -1, "Raises user's Defense and Special Defense.", -1, 3, + new StatusMove(Moves.COSMIC_POWER, "Cosmic Power", Type.PSYCHIC, -1, 20, -1, "Raises user's Defense and Special Defense.", -1, 3, 0, new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], 1, true)), - new AttackMove(Moves.WATER_SPOUT, "Water Spout", Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, "The higher the user's HP, the higher the damage caused.", -1, 3), - new AttackMove(Moves.SIGNAL_BEAM, "Signal Beam", Type.BUG, MoveCategory.SPECIAL, 75, 100, 15, -1, "May confuse opponent.", 10, 3, new ConfuseAttr()), - new AttackMove(Moves.SHADOW_PUNCH, "Shadow Punch", Type.GHOST, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 3), - new AttackMove(Moves.EXTRASENSORY, "Extrasensory", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, -1, "May cause flinching.", 10, 3, new FlinchAttr()), - new AttackMove(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 3, new HitsTagAttr(BattleTagType.FLYING)), - new AttackMove(Moves.SAND_TOMB, "Sand Tomb", Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 3), - new AttackMove(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 3), - new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "May lower opponent's Accuracy.", 30, 3, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.BULLET_SEED, "Bullet Seed", Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, 56, "Hits 2-5 times in one turn.", -1, 3, new MultiHitAttr()), - new AttackMove(Moves.AERIAL_ACE, "Aerial Ace", Type.FLYING, MoveCategory.PHYSICAL, 60, 999, 20, 27, "Ignores Accuracy and Evasiveness.", -1, 3), - new AttackMove(Moves.ICICLE_SPEAR, "Icicle Spear", Type.ICE, MoveCategory.PHYSICAL, 25, 100, 30, -1, "Hits 2-5 times in one turn.", -1, 3, new MultiHitAttr()), - new StatusMove(Moves.IRON_DEFENSE, "Iron Defense", Type.STEEL, -1, 15, 104, "Sharply raises user's Defense.", -1, 3, new StatChangeAttr(BattleStat.DEF, 2, true)), - new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 3), - new StatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "Raises Attack of allies.", -1, 3, new StatChangeAttr(BattleStat.ATK, 1, true)), // TODO - new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "", -1, 3), - new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 3), - new StatusMove(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, -1, 20, 64, "Raises user's Attack and Defense.", -1, 3, + new AttackMove(Moves.WATER_SPOUT, "Water Spout", Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, "The higher the user's HP, the higher the damage caused.", -1, 3, 0), + new AttackMove(Moves.SIGNAL_BEAM, "Signal Beam", Type.BUG, MoveCategory.SPECIAL, 75, 100, 15, -1, "May confuse opponent.", 10, 3, 0, new ConfuseAttr()), + new AttackMove(Moves.SHADOW_PUNCH, "Shadow Punch", Type.GHOST, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 3, 0), + new AttackMove(Moves.EXTRASENSORY, "Extrasensory", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, -1, "May cause flinching.", 10, 3, 0, new FlinchAttr()), + new AttackMove(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 3, 0, new HitsTagAttr(BattleTagType.FLYING)), + new AttackMove(Moves.SAND_TOMB, "Sand Tomb", Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 3, 0), + new AttackMove(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 3, 0), + new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "May lower opponent's Accuracy.", 30, 3, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.BULLET_SEED, "Bullet Seed", Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, 56, "Hits 2-5 times in one turn.", -1, 3, 0, new MultiHitAttr()), + new AttackMove(Moves.AERIAL_ACE, "Aerial Ace", Type.FLYING, MoveCategory.PHYSICAL, 60, 999, 20, 27, "Ignores Accuracy and Evasiveness.", -1, 3, 0), + new AttackMove(Moves.ICICLE_SPEAR, "Icicle Spear", Type.ICE, MoveCategory.PHYSICAL, 25, 100, 30, -1, "Hits 2-5 times in one turn.", -1, 3, 0, new MultiHitAttr()), + new StatusMove(Moves.IRON_DEFENSE, "Iron Defense", Type.STEEL, -1, 15, 104, "Sharply raises user's Defense.", -1, 3, 0, new StatChangeAttr(BattleStat.DEF, 2, true)), + new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 3, 0), + new StatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "Raises Attack of allies.", -1, 3, 0, new StatChangeAttr(BattleStat.ATK, 1, true)), // TODO + new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "", -1, 3, 0), + new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 3, 0), + new StatusMove(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, -1, 20, 64, "Raises user's Attack and Defense.", -1, 3, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF ], 1, true)), - new AttackMove(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 3, + new AttackMove(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 3, 0, new ChargeAttr(ChargeAnim.BOUNCE_CHARGING, 'sprang up!', BattleTagType.FLYING), new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.MUD_SHOT, "Mud Shot", Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 35, "Lowers opponent's Speed.", 100, 3, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 3, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "Opponent's item is stolen by the user.", -1, 3), - new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage. May paralyze opponent.", 10, 3, + new AttackMove(Moves.MUD_SHOT, "Mud Shot", Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 35, "Lowers opponent's Speed.", 100, 3, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 3, 0, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "Opponent's item is stolen by the user.", -1, 3, 0), + new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage. May paralyze opponent.", 10, 3, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), // TODO - new AttackMove(Moves.MAGICAL_LEAF, "Magical Leaf", Type.GRASS, MoveCategory.SPECIAL, 60, 999, 20, 33, "Ignores Accuracy and Evasiveness.", -1, 3), - new StatusMove(Moves.WATER_SPORT, "Water Sport", Type.WATER, -1, 15, -1, "Weakens the power of Fire-type moves.", -1, 3), - new StatusMove(Moves.CALM_MIND, "Calm Mind", Type.PSYCHIC, -1, 20, 129, "Raises user's Special Attack and Special Defense.", -1, 3, + new AttackMove(Moves.MAGICAL_LEAF, "Magical Leaf", Type.GRASS, MoveCategory.SPECIAL, 60, 999, 20, 33, "Ignores Accuracy and Evasiveness.", -1, 3, 0), + new StatusMove(Moves.WATER_SPORT, "Water Sport", Type.WATER, -1, 15, -1, "Weakens the power of Fire-type moves.", -1, 3, 0), + new StatusMove(Moves.CALM_MIND, "Calm Mind", Type.PSYCHIC, -1, 20, 129, "Raises user's Special Attack and Special Defense.", -1, 3, 0, new StatChangeAttr([ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)), - new AttackMove(Moves.LEAF_BLADE, "Leaf Blade", Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 3, new HighCritAttr()), - new StatusMove(Moves.DRAGON_DANCE, "Dragon Dance", Type.DRAGON, -1, 20, 100, "Raises user's Attack and Speed.", -1, 3, + new AttackMove(Moves.LEAF_BLADE, "Leaf Blade", Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 3, 0, new HighCritAttr()), + new StatusMove(Moves.DRAGON_DANCE, "Dragon Dance", Type.DRAGON, -1, 20, 100, "Raises user's Attack and Speed.", -1, 3, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.SPD ], 1, true)), - new AttackMove(Moves.ROCK_BLAST, "Rock Blast", Type.ROCK, MoveCategory.PHYSICAL, 25, 90, 10, 76, "Hits 2-5 times in one turn.", -1, 3, new MultiHitAttr()), - new AttackMove(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 3), - new AttackMove(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "May confuse opponent.", 20, 3, new ConfuseAttr()), - new AttackMove(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Damage occurs 2 turns later.", -1, 3, + new AttackMove(Moves.ROCK_BLAST, "Rock Blast", Type.ROCK, MoveCategory.PHYSICAL, 25, 90, 10, 76, "Hits 2-5 times in one turn.", -1, 3, 0, new MultiHitAttr()), + new AttackMove(Moves.SHOCK_WAVE, "Shock Wave", Type.ELECTRIC, MoveCategory.SPECIAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 3, 0), + new AttackMove(Moves.WATER_PULSE, "Water Pulse", Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, 11, "May confuse opponent.", 20, 3, 0, new ConfuseAttr()), + new AttackMove(Moves.DOOM_DESIRE, "Doom Desire", Type.STEEL, MoveCategory.SPECIAL, 140, 100, 5, -1, "Damage occurs 2 turns later.", -1, 3, 0, new ChargeAttr(ChargeAnim.DOOM_DESIRE_CHARGING, 'chose\nDOOM DESIRE as its destiny!')), - new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "Sharply lowers user's Special Attack.", 100, 3, new StatChangeAttr(BattleStat.SPATK, -2, true)), - new StatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 4), - new StatusMove(Moves.GRAVITY, "Gravity", Type.PSYCHIC, -1, 5, -1, "Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.", -1, 4), - new StatusMove(Moves.MIRACLE_EYE, "Miracle Eye", Type.PSYCHIC, -1, 40, -1, "Resets opponent's Evasiveness, removes Dark's Psychic immunity.", -1, 4), - new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 4), - new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "Lowers user's Speed.", 100, 4, new StatChangeAttr(BattleStat.SPD, -1, true)), - new AttackMove(Moves.GYRO_BALL, "Gyro Ball", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "The slower the user, the stronger the attack.", -1, 4), - new StatusMove(Moves.HEALING_WISH, "Healing Wish", Type.PSYCHIC, -1, 10, -1, "The user faints and the next Pokémon released is fully healed.", -1, 4), - new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "Power doubles if opponent's HP is less than 50%.", -1, 4), - new AttackMove(Moves.NATURAL_GIFT, "Natural Gift", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 4), - new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses Protect or Detect in the same turn.", -1, 4), - new AttackMove(Moves.PLUCK, "Pluck", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 20, -1, "If the opponent is holding a berry, its effect is stolen by user.", -1, 4), - new StatusMove(Moves.TAILWIND, "Tailwind", Type.FLYING, -1, 15, 113, "Doubles Speed for 4 turns.", -1, 4), - new StatusMove(Moves.ACUPRESSURE, "Acupressure", Type.NORMAL, -1, 30, -1, "Sharply raises a random stat.", -1, 4, new StatChangeAttr(BattleStat.RAND, 2, true)), - new AttackMove(Moves.METAL_BURST, "Metal Burst", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, "Deals damage equal to 1.5x opponent's attack.", -1, 4), - new AttackMove(Moves.U_TURN, "U-turn", Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, 60, "User switches out immediately after attacking.", -1, 4), - new AttackMove(Moves.CLOSE_COMBAT, "Close Combat", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, 167, "Lowers user's Defense and Special Defense.", 100, 4, + new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "Sharply lowers user's Special Attack.", 100, 3, 0, new StatChangeAttr(BattleStat.SPATK, -2, true)), + new StatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 4, 0), + new StatusMove(Moves.GRAVITY, "Gravity", Type.PSYCHIC, -1, 5, -1, "Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.", -1, 4, 0), + new StatusMove(Moves.MIRACLE_EYE, "Miracle Eye", Type.PSYCHIC, -1, 40, -1, "Resets opponent's Evasiveness, removes Dark's Psychic immunity.", -1, 4, 0), + new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 4, 0), + new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "Lowers user's Speed.", 100, 4, 0, new StatChangeAttr(BattleStat.SPD, -1, true)), + new AttackMove(Moves.GYRO_BALL, "Gyro Ball", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "The slower the user, the stronger the attack.", -1, 4, 0), + new StatusMove(Moves.HEALING_WISH, "Healing Wish", Type.PSYCHIC, -1, 10, -1, "The user faints and the next Pokémon released is fully healed.", -1, 4, 0), + new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "Power doubles if opponent's HP is less than 50%.", -1, 4, 0), + new AttackMove(Moves.NATURAL_GIFT, "Natural Gift", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 4, 0), + new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses Protect or Detect in the same turn.", -1, 4, 2), + new AttackMove(Moves.PLUCK, "Pluck", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 20, -1, "If the opponent is holding a berry, its effect is stolen by user.", -1, 4, 0), + new StatusMove(Moves.TAILWIND, "Tailwind", Type.FLYING, -1, 15, 113, "Doubles Speed for 4 turns.", -1, 4, 0), + new StatusMove(Moves.ACUPRESSURE, "Acupressure", Type.NORMAL, -1, 30, -1, "Sharply raises a random stat.", -1, 4, 0, new StatChangeAttr(BattleStat.RAND, 2, true)), + new AttackMove(Moves.METAL_BURST, "Metal Burst", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, "Deals damage equal to 1.5x opponent's attack.", -1, 4, 0), + new AttackMove(Moves.U_TURN, "U-turn", Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, 60, "User switches out immediately after attacking.", -1, 4, 0), + new AttackMove(Moves.CLOSE_COMBAT, "Close Combat", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, 167, "Lowers user's Defense and Special Defense.", 100, 4, 0, new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], -1, true)), - new AttackMove(Moves.PAYBACK, "Payback", Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, "Power doubles if the user was attacked first.", -1, 4), - new AttackMove(Moves.ASSURANCE, "Assurance", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Power doubles if opponent already took damage in the same turn.", -1, 4), - new StatusMove(Moves.EMBARGO, "Embargo", Type.DARK, 100, 15, -1, "Opponent cannot use items.", -1, 4), - new AttackMove(Moves.FLING, "Fling", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, 43, "Power depends on held item.", -1, 4), - new StatusMove(Moves.PSYCHO_SHIFT, "Psycho Shift", Type.PSYCHIC, 100, 10, -1, "Transfers user's status condition to the opponent.", -1, 4), - new AttackMove(Moves.TRUMP_CARD, "Trump Card", Type.NORMAL, MoveCategory.SPECIAL, -1, 999, 5, -1, "The lower the PP, the higher the power.", -1, 4), - new StatusMove(Moves.HEAL_BLOCK, "Heal Block", Type.PSYCHIC, 100, 15, -1, "Prevents the opponent from restoring HP for 5 turns.", -1, 4), - new AttackMove(Moves.WRING_OUT, "Wring Out", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, "The higher the opponent's HP, the higher the damage.", -1, 4), - new StatusMove(Moves.POWER_TRICK, "Power Trick", Type.PSYCHIC, -1, 10, -1, "User's own Attack and Defense switch.", -1, 4), - new StatusMove(Moves.GASTRO_ACID, "Gastro Acid", Type.POISON, 100, 10, -1, "Cancels out the effect of the opponent's Ability.", -1, 4), - new StatusMove(Moves.LUCKY_CHANT, "Lucky Chant", Type.NORMAL, -1, 30, -1, "Opponent cannot land critical hits for 5 turns.", -1, 4), - new StatusMove(Moves.ME_FIRST, "Me First", Type.NORMAL, -1, 20, -1, "User copies the opponent's attack with 1.5× power.", -1, 4), - new StatusMove(Moves.COPYCAT, "Copycat", Type.NORMAL, -1, 20, -1, "Copies opponent's last move.", -1, 4), - new StatusMove(Moves.POWER_SWAP, "Power Swap", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 4), - new StatusMove(Moves.GUARD_SWAP, "Guard Swap", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 4), - new AttackMove(Moves.PUNISHMENT, "Punishment", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 4), - new AttackMove(Moves.LAST_RESORT, "Last Resort", Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, "Can only be used after all other moves are used.", -1, 4), - new StatusMove(Moves.WORRY_SEED, "Worry Seed", Type.GRASS, 100, 10, -1, "Changes the opponent's Ability to Insomnia.", -1, 4), - new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, -1, "User attacks first, but only works if opponent is readying an attack.", -1, 4), - new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, 91, "Poisons opponents when they switch into battle.", -1, 4), - new StatusMove(Moves.HEART_SWAP, "Heart Swap", Type.PSYCHIC, -1, 10, -1, "Stat changes are swapped with the opponent.", -1, 4), - new StatusMove(Moves.AQUA_RING, "Aqua Ring", Type.WATER, -1, 20, -1, "Restores a little HP each turn.", -1, 4), - new StatusMove(Moves.MAGNET_RISE, "Magnet Rise", Type.ELECTRIC, -1, 10, -1, "User becomes immune to Ground-type moves for 5 turns.", -1, 4), - new AttackMove(Moves.FLARE_BLITZ, "Flare Blitz", Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 165, "User receives recoil damage. May burn opponent.", 10, 4, new StatusEffectAttr(StatusEffect.BURN)), // TODO - new AttackMove(Moves.FORCE_PALM, "Force Palm", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "May paralyze opponent.", 30, 4, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.AURA_SPHERE, "Aura Sphere", Type.FIGHTING, MoveCategory.SPECIAL, 80, 999, 20, 112, "Ignores Accuracy and Evasiveness.", -1, 4), - new StatusMove(Moves.ROCK_POLISH, "Rock Polish", Type.ROCK, -1, 20, -1, "Sharply raises user's Speed.", -1, 4, new StatChangeAttr(BattleStat.SPD, 2, true)), - new AttackMove(Moves.POISON_JAB, "Poison Jab", Type.POISON, MoveCategory.PHYSICAL, 80, 100, 20, 83, "May poison the opponent.", 30, 4, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.DARK_PULSE, "Dark Pulse", Type.DARK, MoveCategory.SPECIAL, 80, 100, 15, 94, "May cause flinching.", 20, 4, new FlinchAttr()), - new AttackMove(Moves.NIGHT_SLASH, "Night Slash", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 15, -1, "High critical hit ratio.", -1, 4), - new AttackMove(Moves.AQUA_TAIL, "Aqua Tail", Type.WATER, MoveCategory.PHYSICAL, 90, 90, 10, -1, "", -1, 4), - new AttackMove(Moves.SEED_BOMB, "Seed Bomb", Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 15, 71, "", -1, 4), - new AttackMove(Moves.AIR_SLASH, "Air Slash", Type.FLYING, MoveCategory.SPECIAL, 75, 95, 15, 65, "May cause flinching.", 30, 4, new FlinchAttr()), - new AttackMove(Moves.X_SCISSOR, "X-Scissor", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, 105, "", -1, 4), - new AttackMove(Moves.BUG_BUZZ, "Bug Buzz", Type.BUG, MoveCategory.SPECIAL, 90, 100, 10, 162, "May lower opponent's Special Defense.", 10, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.DRAGON_PULSE, "Dragon Pulse", Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, 115, "", -1, 4), - new AttackMove(Moves.DRAGON_RUSH, "Dragon Rush", Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, -1, "May cause flinching.", 20, 4, new FlinchAttr()), - new AttackMove(Moves.POWER_GEM, "Power Gem", Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, 101, "", -1, 4), - new AttackMove(Moves.DRAIN_PUNCH, "Drain Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, 73, "User recovers half the HP inflicted on opponent.", -1, 4), - new AttackMove(Moves.VACUUM_WAVE, "Vacuum Wave", Type.FIGHTING, MoveCategory.SPECIAL, 40, 100, 30, -1, "User attacks first.", -1, 4), - new AttackMove(Moves.FOCUS_BLAST, "Focus Blast", Type.FIGHTING, MoveCategory.SPECIAL, 120, 70, 5, 158, "May lower opponent's Special Defense.", 10, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.ENERGY_BALL, "Energy Ball", Type.GRASS, MoveCategory.SPECIAL, 90, 100, 10, 119, "May lower opponent's Special Defense.", 10, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.BRAVE_BIRD, "Brave Bird", Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, 164, "User receives recoil damage.", -1, 4), - new AttackMove(Moves.EARTH_POWER, "Earth Power", Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 133, "May lower opponent's Special Defense.", 10, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), - new StatusMove(Moves.SWITCHEROO, "Switcheroo", Type.DARK, 100, 10, -1, "Swaps held items with the opponent.", -1, 4), - new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 4), - new StatusMove(Moves.NASTY_PLOT, "Nasty Plot", Type.DARK, -1, 20, 140, "Sharply raises user's Special Attack.", -1, 4, new StatChangeAttr(BattleStat.SPATK, 2, true)), - new AttackMove(Moves.BULLET_PUNCH, "Bullet Punch", Type.STEEL, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 4), - new AttackMove(Moves.AVALANCHE, "Avalanche", Type.ICE, MoveCategory.PHYSICAL, 60, 100, 10, 46, "Power doubles if user took damage first.", -1, 4), - new AttackMove(Moves.ICE_SHARD, "Ice Shard", Type.ICE, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 4), - new AttackMove(Moves.SHADOW_CLAW, "Shadow Claw", Type.GHOST, MoveCategory.PHYSICAL, 70, 100, 15, 61, "High critical hit ratio.", -1, 4), - new AttackMove(Moves.THUNDER_FANG, "Thunder Fang", Type.ELECTRIC, MoveCategory.PHYSICAL, 65, 95, 15, 9, "May cause flinching and/or paralyze opponent.", 10, 4, new FlinchAttr(), new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.ICE_FANG, "Ice Fang", Type.ICE, MoveCategory.PHYSICAL, 65, 95, 15, 10, "May cause flinching and/or freeze opponent.", 10, 4, new FlinchAttr(), new StatusEffectAttr(StatusEffect.FREEZE)), - new AttackMove(Moves.FIRE_FANG, "Fire Fang", Type.FIRE, MoveCategory.PHYSICAL, 65, 95, 15, 8, "May cause flinching and/or burn opponent.", 10, 4, new FlinchAttr(), new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.SHADOW_SNEAK, "Shadow Sneak", Type.GHOST, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 4), - new AttackMove(Moves.MUD_BOMB, "Mud Bomb", Type.GROUND, MoveCategory.SPECIAL, 65, 85, 10, -1, "May lower opponent's Accuracy.", 30, 4, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.PSYCHO_CUT, "Psycho Cut", Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio.", -1, 4), - new AttackMove(Moves.ZEN_HEADBUTT, "Zen Headbutt", Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 90, 15, 59, "May cause flinching.", 20, 4, new FlinchAttr()), - new AttackMove(Moves.MIRROR_SHOT, "Mirror Shot", Type.STEEL, MoveCategory.SPECIAL, 65, 85, 10, -1, "May lower opponent's Accuracy.", 30, 4, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.FLASH_CANNON, "Flash Cannon", Type.STEEL, MoveCategory.SPECIAL, 80, 100, 10, 93, "May lower opponent's Special Defense.", 10, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.ROCK_CLIMB, "Rock Climb", Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, "May confuse opponent.", 20, 4, new ConfuseAttr()), - new StatusMove(Moves.DEFOG, "Defog", Type.FLYING, -1, 15, -1, "Lowers opponent's Evasiveness and clears fog.", -1, 4, new StatChangeAttr(BattleStat.EVA, -1)), // TODO - new StatusMove(Moves.TRICK_ROOM, "Trick Room", Type.PSYCHIC, -1, 5, 161, "Slower Pokémon move first in the turn for 5 turns.", -1, 4), - new AttackMove(Moves.DRACO_METEOR, "Draco Meteor", Type.DRAGON, MoveCategory.SPECIAL, 130, 90, 5, 169, "Sharply lowers user's Special Attack.", 100, 4, new StatChangeAttr(BattleStat.SPATK, -2, true)), - new AttackMove(Moves.DISCHARGE, "Discharge", Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 15, -1, "May paralyze opponent.", 30, 4, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.LAVA_PLUME, "Lava Plume", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 4, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.LEAF_STORM, "Leaf Storm", Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, 159, "Sharply lowers user's Special Attack.", 100, 4, new StatChangeAttr(BattleStat.SPATK, -2, true)), - new AttackMove(Moves.POWER_WHIP, "Power Whip", Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, "", -1, 4), - new AttackMove(Moves.ROCK_WRECKER, "Rock Wrecker", Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 4), - new AttackMove(Moves.CROSS_POISON, "Cross Poison", Type.POISON, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio. May poison opponent.", 10, 4, + new AttackMove(Moves.PAYBACK, "Payback", Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, "Power doubles if the user was attacked first.", -1, 4, 0), + new AttackMove(Moves.ASSURANCE, "Assurance", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Power doubles if opponent already took damage in the same turn.", -1, 4, 0), + new StatusMove(Moves.EMBARGO, "Embargo", Type.DARK, 100, 15, -1, "Opponent cannot use items.", -1, 4, 0), + new AttackMove(Moves.FLING, "Fling", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, 43, "Power depends on held item.", -1, 4, 0), + new StatusMove(Moves.PSYCHO_SHIFT, "Psycho Shift", Type.PSYCHIC, 100, 10, -1, "Transfers user's status condition to the opponent.", -1, 4, 0), + new AttackMove(Moves.TRUMP_CARD, "Trump Card", Type.NORMAL, MoveCategory.SPECIAL, -1, 999, 5, -1, "The lower the PP, the higher the power.", -1, 4, 0), + new StatusMove(Moves.HEAL_BLOCK, "Heal Block", Type.PSYCHIC, 100, 15, -1, "Prevents the opponent from restoring HP for 5 turns.", -1, 4, 0), + new AttackMove(Moves.WRING_OUT, "Wring Out", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 5, -1, "The higher the opponent's HP, the higher the damage.", -1, 4, 0), + new StatusMove(Moves.POWER_TRICK, "Power Trick", Type.PSYCHIC, -1, 10, -1, "User's own Attack and Defense switch.", -1, 4, 0), + new StatusMove(Moves.GASTRO_ACID, "Gastro Acid", Type.POISON, 100, 10, -1, "Cancels out the effect of the opponent's Ability.", -1, 4, 0), + new StatusMove(Moves.LUCKY_CHANT, "Lucky Chant", Type.NORMAL, -1, 30, -1, "Opponent cannot land critical hits for 5 turns.", -1, 4, 0), + new StatusMove(Moves.ME_FIRST, "Me First", Type.NORMAL, -1, 20, -1, "User copies the opponent's attack with 1.5× power.", -1, 4, 0), + new StatusMove(Moves.COPYCAT, "Copycat", Type.NORMAL, -1, 20, -1, "Copies opponent's last move.", -1, 4, 0), + new StatusMove(Moves.POWER_SWAP, "Power Swap", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 4, 0), + new StatusMove(Moves.GUARD_SWAP, "Guard Swap", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 4, 0), + new AttackMove(Moves.PUNISHMENT, "Punishment", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 4, 0), + new AttackMove(Moves.LAST_RESORT, "Last Resort", Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, "Can only be used after all other moves are used.", -1, 4, 0), + new StatusMove(Moves.WORRY_SEED, "Worry Seed", Type.GRASS, 100, 10, -1, "Changes the opponent's Ability to Insomnia.", -1, 4, 0), + new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, -1, "User attacks first, but only works if opponent is readying an attack.", -1, 4, 0), + new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, 91, "Poisons opponents when they switch into battle.", -1, 4, 0), + new StatusMove(Moves.HEART_SWAP, "Heart Swap", Type.PSYCHIC, -1, 10, -1, "Stat changes are swapped with the opponent.", -1, 4, 0), + new StatusMove(Moves.AQUA_RING, "Aqua Ring", Type.WATER, -1, 20, -1, "Restores a little HP each turn.", -1, 4, 0), + new StatusMove(Moves.MAGNET_RISE, "Magnet Rise", Type.ELECTRIC, -1, 10, -1, "User becomes immune to Ground-type moves for 5 turns.", -1, 4, 0), + new AttackMove(Moves.FLARE_BLITZ, "Flare Blitz", Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 165, "User receives recoil damage. May burn opponent.", 10, 4, 0, new StatusEffectAttr(StatusEffect.BURN)), // TODO + new AttackMove(Moves.FORCE_PALM, "Force Palm", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "May paralyze opponent.", 30, 4, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.AURA_SPHERE, "Aura Sphere", Type.FIGHTING, MoveCategory.SPECIAL, 80, 999, 20, 112, "Ignores Accuracy and Evasiveness.", -1, 4, 0), + new StatusMove(Moves.ROCK_POLISH, "Rock Polish", Type.ROCK, -1, 20, -1, "Sharply raises user's Speed.", -1, 4, 0, new StatChangeAttr(BattleStat.SPD, 2, true)), + new AttackMove(Moves.POISON_JAB, "Poison Jab", Type.POISON, MoveCategory.PHYSICAL, 80, 100, 20, 83, "May poison the opponent.", 30, 4, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.DARK_PULSE, "Dark Pulse", Type.DARK, MoveCategory.SPECIAL, 80, 100, 15, 94, "May cause flinching.", 20, 4, 0, new FlinchAttr()), + new AttackMove(Moves.NIGHT_SLASH, "Night Slash", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 15, -1, "High critical hit ratio.", -1, 4, 0), + new AttackMove(Moves.AQUA_TAIL, "Aqua Tail", Type.WATER, MoveCategory.PHYSICAL, 90, 90, 10, -1, "", -1, 4, 0), + new AttackMove(Moves.SEED_BOMB, "Seed Bomb", Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 15, 71, "", -1, 4, 0), + new AttackMove(Moves.AIR_SLASH, "Air Slash", Type.FLYING, MoveCategory.SPECIAL, 75, 95, 15, 65, "May cause flinching.", 30, 4, 0, new FlinchAttr()), + new AttackMove(Moves.X_SCISSOR, "X-Scissor", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, 105, "", -1, 4, 0), + new AttackMove(Moves.BUG_BUZZ, "Bug Buzz", Type.BUG, MoveCategory.SPECIAL, 90, 100, 10, 162, "May lower opponent's Special Defense.", 10, 4, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.DRAGON_PULSE, "Dragon Pulse", Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, 115, "", -1, 4, 0), + new AttackMove(Moves.DRAGON_RUSH, "Dragon Rush", Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, -1, "May cause flinching.", 20, 4, 0, new FlinchAttr()), + new AttackMove(Moves.POWER_GEM, "Power Gem", Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, 101, "", -1, 4, 0), + new AttackMove(Moves.DRAIN_PUNCH, "Drain Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, 73, "User recovers half the HP inflicted on opponent.", -1, 4, 0), + new AttackMove(Moves.VACUUM_WAVE, "Vacuum Wave", Type.FIGHTING, MoveCategory.SPECIAL, 40, 100, 30, -1, "User attacks first.", -1, 4, 0), + new AttackMove(Moves.FOCUS_BLAST, "Focus Blast", Type.FIGHTING, MoveCategory.SPECIAL, 120, 70, 5, 158, "May lower opponent's Special Defense.", 10, 4, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.ENERGY_BALL, "Energy Ball", Type.GRASS, MoveCategory.SPECIAL, 90, 100, 10, 119, "May lower opponent's Special Defense.", 10, 4, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.BRAVE_BIRD, "Brave Bird", Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, 164, "User receives recoil damage.", -1, 4, 0), + new AttackMove(Moves.EARTH_POWER, "Earth Power", Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 133, "May lower opponent's Special Defense.", 10, 4, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new StatusMove(Moves.SWITCHEROO, "Switcheroo", Type.DARK, 100, 10, -1, "Swaps held items with the opponent.", -1, 4, 0), + new AttackMove(Moves.GIGA_IMPACT, "Giga Impact", Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, 152, "User must recharge next turn.", -1, 4, 0), + new StatusMove(Moves.NASTY_PLOT, "Nasty Plot", Type.DARK, -1, 20, 140, "Sharply raises user's Special Attack.", -1, 4, 0, new StatChangeAttr(BattleStat.SPATK, 2, true)), + new AttackMove(Moves.BULLET_PUNCH, "Bullet Punch", Type.STEEL, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 4, 1), + new AttackMove(Moves.AVALANCHE, "Avalanche", Type.ICE, MoveCategory.PHYSICAL, 60, 100, 10, 46, "Power doubles if user took damage first.", -1, 4, -4), + new AttackMove(Moves.ICE_SHARD, "Ice Shard", Type.ICE, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 4, 1), + new AttackMove(Moves.SHADOW_CLAW, "Shadow Claw", Type.GHOST, MoveCategory.PHYSICAL, 70, 100, 15, 61, "High critical hit ratio.", -1, 4, 0), + new AttackMove(Moves.THUNDER_FANG, "Thunder Fang", Type.ELECTRIC, MoveCategory.PHYSICAL, 65, 95, 15, 9, "May cause flinching and/or paralyze opponent.", 10, 4, 0, new FlinchAttr(), new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.ICE_FANG, "Ice Fang", Type.ICE, MoveCategory.PHYSICAL, 65, 95, 15, 10, "May cause flinching and/or freeze opponent.", 10, 4, 0, new FlinchAttr(), new StatusEffectAttr(StatusEffect.FREEZE)), + new AttackMove(Moves.FIRE_FANG, "Fire Fang", Type.FIRE, MoveCategory.PHYSICAL, 65, 95, 15, 8, "May cause flinching and/or burn opponent.", 10, 4, 0, new FlinchAttr(), new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.SHADOW_SNEAK, "Shadow Sneak", Type.GHOST, MoveCategory.PHYSICAL, 40, 100, 30, -1, "User attacks first.", -1, 4, 1), + new AttackMove(Moves.MUD_BOMB, "Mud Bomb", Type.GROUND, MoveCategory.SPECIAL, 65, 85, 10, -1, "May lower opponent's Accuracy.", 30, 4, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.PSYCHO_CUT, "Psycho Cut", Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio.", -1, 4, 0), + new AttackMove(Moves.ZEN_HEADBUTT, "Zen Headbutt", Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 90, 15, 59, "May cause flinching.", 20, 4, 0, new FlinchAttr()), + new AttackMove(Moves.MIRROR_SHOT, "Mirror Shot", Type.STEEL, MoveCategory.SPECIAL, 65, 85, 10, -1, "May lower opponent's Accuracy.", 30, 4, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.FLASH_CANNON, "Flash Cannon", Type.STEEL, MoveCategory.SPECIAL, 80, 100, 10, 93, "May lower opponent's Special Defense.", 10, 4, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.ROCK_CLIMB, "Rock Climb", Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, "May confuse opponent.", 20, 4, 0, new ConfuseAttr()), + new StatusMove(Moves.DEFOG, "Defog", Type.FLYING, -1, 15, -1, "Lowers opponent's Evasiveness and clears fog.", -1, 4, 0, new StatChangeAttr(BattleStat.EVA, -1)), // TODO + new StatusMove(Moves.TRICK_ROOM, "Trick Room", Type.PSYCHIC, -1, 5, 161, "Slower Pokémon move first in the turn for 5 turns.", -1, 4, 0), + new AttackMove(Moves.DRACO_METEOR, "Draco Meteor", Type.DRAGON, MoveCategory.SPECIAL, 130, 90, 5, 169, "Sharply lowers user's Special Attack.", 100, 4, -7, new StatChangeAttr(BattleStat.SPATK, -2, true)), + new AttackMove(Moves.DISCHARGE, "Discharge", Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 15, -1, "May paralyze opponent.", 30, 4, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.LAVA_PLUME, "Lava Plume", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 4, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.LEAF_STORM, "Leaf Storm", Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, 159, "Sharply lowers user's Special Attack.", 100, 4, 0, new StatChangeAttr(BattleStat.SPATK, -2, true)), + new AttackMove(Moves.POWER_WHIP, "Power Whip", Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, "", -1, 4, 0), + new AttackMove(Moves.ROCK_WRECKER, "Rock Wrecker", Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 4, 0), + new AttackMove(Moves.CROSS_POISON, "Cross Poison", Type.POISON, MoveCategory.PHYSICAL, 70, 100, 20, -1, "High critical hit ratio. May poison opponent.", 10, 4, 0, new HighCritAttr(), new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.GUNK_SHOT, "Gunk Shot", Type.POISON, MoveCategory.PHYSICAL, 120, 80, 5, 102, "May poison opponent.", 30, 4, new StatusEffectAttr(StatusEffect.POISON)), - new AttackMove(Moves.IRON_HEAD, "Iron Head", Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 15, 99, "May cause flinching.", 30, 4, new FlinchAttr()), - new AttackMove(Moves.MAGNET_BOMB, "Magnet Bomb", Type.STEEL, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 4), - new AttackMove(Moves.STONE_EDGE, "Stone Edge", Type.ROCK, MoveCategory.PHYSICAL, 100, 80, 5, 150, "High critical hit ratio.", -1, 4, new HighCritAttr()), - new StatusMove(Moves.CAPTIVATE, "Captivate", Type.NORMAL, 100, 20, -1, "Sharply lowers opponent's Special Attack if opposite gender.", -1, 4), // TODO XX - new StatusMove(Moves.STEALTH_ROCK, "Stealth Rock", Type.ROCK, -1, 20, 116, "Damages opponent switching into battle.", -1, 4), - new AttackMove(Moves.GRASS_KNOT, "Grass Knot", Type.GRASS, MoveCategory.SPECIAL, -1, 100, 20, 81, "The heavier the opponent, the stronger the attack.", -1, 4), - new AttackMove(Moves.CHATTER, "Chatter", Type.FLYING, MoveCategory.SPECIAL, 65, 100, 20, -1, "Confuses opponent.", 100, 4, new ConfuseAttr()), - new AttackMove(Moves.JUDGMENT, "Judgment", Type.NORMAL, MoveCategory.SPECIAL, 100, 100, 10, -1, "Type depends on the Arceus Plate being held.", -1, 4), - new AttackMove(Moves.BUG_BITE, "Bug Bite", Type.BUG, MoveCategory.PHYSICAL, 60, 100, 20, -1, "Receives the effect from the opponent's held berry.", -1, 4), - new AttackMove(Moves.CHARGE_BEAM, "Charge Beam", Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 23, "May raise user's Special Attack.", 70, 4, new StatChangeAttr(BattleStat.SPATK, 1, true)), - new AttackMove(Moves.WOOD_HAMMER, "Wood Hammer", Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 4), - new AttackMove(Moves.AQUA_JET, "Aqua Jet", Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, "User attacks first.", -1, 4), - new AttackMove(Moves.ATTACK_ORDER, "Attack Order", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 4), - new StatusMove(Moves.DEFEND_ORDER, "Defend Order", Type.BUG, -1, 10, -1, "Raises user's Defense and Special Defense.", -1, 4, + new AttackMove(Moves.GUNK_SHOT, "Gunk Shot", Type.POISON, MoveCategory.PHYSICAL, 120, 80, 5, 102, "May poison opponent.", 30, 4, 0, new StatusEffectAttr(StatusEffect.POISON)), + new AttackMove(Moves.IRON_HEAD, "Iron Head", Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 15, 99, "May cause flinching.", 30, 4, 0, new FlinchAttr()), + new AttackMove(Moves.MAGNET_BOMB, "Magnet Bomb", Type.STEEL, MoveCategory.PHYSICAL, 60, 999, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 4, 0), + new AttackMove(Moves.STONE_EDGE, "Stone Edge", Type.ROCK, MoveCategory.PHYSICAL, 100, 80, 5, 150, "High critical hit ratio.", -1, 4, 0, new HighCritAttr()), + new StatusMove(Moves.CAPTIVATE, "Captivate", Type.NORMAL, 100, 20, -1, "Sharply lowers opponent's Special Attack if opposite gender.", -1, 4, 0), // TODO XX + new StatusMove(Moves.STEALTH_ROCK, "Stealth Rock", Type.ROCK, -1, 20, 116, "Damages opponent switching into battle.", -1, 4, 0), + new AttackMove(Moves.GRASS_KNOT, "Grass Knot", Type.GRASS, MoveCategory.SPECIAL, -1, 100, 20, 81, "The heavier the opponent, the stronger the attack.", -1, 4, 0), + new AttackMove(Moves.CHATTER, "Chatter", Type.FLYING, MoveCategory.SPECIAL, 65, 100, 20, -1, "Confuses opponent.", 100, 4, 0, new ConfuseAttr()), + new AttackMove(Moves.JUDGMENT, "Judgment", Type.NORMAL, MoveCategory.SPECIAL, 100, 100, 10, -1, "Type depends on the Arceus Plate being held.", -1, 4, 0), + new AttackMove(Moves.BUG_BITE, "Bug Bite", Type.BUG, MoveCategory.PHYSICAL, 60, 100, 20, -1, "Receives the effect from the opponent's held berry.", -1, 4, 0), + new AttackMove(Moves.CHARGE_BEAM, "Charge Beam", Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 23, "May raise user's Special Attack.", 70, 4, 0, new StatChangeAttr(BattleStat.SPATK, 1, true)), + new AttackMove(Moves.WOOD_HAMMER, "Wood Hammer", Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 4, 0), + new AttackMove(Moves.AQUA_JET, "Aqua Jet", Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, "User attacks first.", -1, 4, 1), + new AttackMove(Moves.ATTACK_ORDER, "Attack Order", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, "High critical hit ratio.", -1, 4, 0), + new StatusMove(Moves.DEFEND_ORDER, "Defend Order", Type.BUG, -1, 10, -1, "Raises user's Defense and Special Defense.", -1, 4, 0, new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], 1, true)), - new StatusMove(Moves.HEAL_ORDER, "Heal Order", Type.BUG, -1, 10, -1, "User recovers half its max HP.", -1, 4), - new AttackMove(Moves.HEAD_SMASH, "Head Smash", Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, "User receives recoil damage.", -1, 4), - new AttackMove(Moves.DOUBLE_HIT, "Double Hit", Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, "Hits twice in one turn.", -1, 4, new MultiHitAttr(MultiHitType._2)), - new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 4), - new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 4, new HighCritAttr()), - new StatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 4), - new AttackMove(Moves.CRUSH_GRIP, "Crush Grip", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 4), - new AttackMove(Moves.MAGMA_STORM, "Magma Storm", Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 4), - new StatusMove(Moves.DARK_VOID, "Dark Void", Type.DARK, 50, 10, -1, "Puts all adjacent opponents to sleep.", -1, 4, new StatusEffectAttr(StatusEffect.SLEEP)), - new AttackMove(Moves.SEED_FLARE, "Seed Flare", Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, -1, "May lower opponent's Special Defense.", 40, 4, new StatChangeAttr(BattleStat.SPDEF, -1)), - new AttackMove(Moves.OMINOUS_WIND, "Ominous Wind", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 4, + new StatusMove(Moves.HEAL_ORDER, "Heal Order", Type.BUG, -1, 10, -1, "User recovers half its max HP.", -1, 4, 0), + new AttackMove(Moves.HEAD_SMASH, "Head Smash", Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, "User receives recoil damage.", -1, 4, 0), + new AttackMove(Moves.DOUBLE_HIT, "Double Hit", Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, "Hits twice in one turn.", -1, 4, 0, new MultiHitAttr(MultiHitType._2)), + new AttackMove(Moves.ROAR_OF_TIME, "Roar of Time", Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, "User must recharge next turn.", -1, 4, 0), + new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 4, 0, new HighCritAttr()), + new StatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 4, 0), + new AttackMove(Moves.CRUSH_GRIP, "Crush Grip", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 4, 0), + new AttackMove(Moves.MAGMA_STORM, "Magma Storm", Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 4, 0), + new StatusMove(Moves.DARK_VOID, "Dark Void", Type.DARK, 50, 10, -1, "Puts all adjacent opponents to sleep.", -1, 4, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new AttackMove(Moves.SEED_FLARE, "Seed Flare", Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, -1, "May lower opponent's Special Defense.", 40, 4, 0, new StatChangeAttr(BattleStat.SPDEF, -1)), + new AttackMove(Moves.OMINOUS_WIND, "Ominous Wind", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 4, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)), - new AttackMove(Moves.SHADOW_FORCE, "Shadow Force", Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Disappears on first turn, attacks on second. Can strike through Protect/Detect.", -1, 4, + new AttackMove(Moves.SHADOW_FORCE, "Shadow Force", Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Disappears on first turn, attacks on second. Can strike through Protect/Detect.", -1, 4, 0, new ChargeAttr(ChargeAnim.SHADOW_FORCE_CHARGING, 'vanished\ninstantly!')), - new StatusMove(Moves.HONE_CLAWS, "Hone Claws", Type.DARK, -1, 15, -1, "Raises user's Attack and Accuracy.", -1, 5, + new StatusMove(Moves.HONE_CLAWS, "Hone Claws", Type.DARK, -1, 15, -1, "Raises user's Attack and Accuracy.", -1, 5, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.ACC ], 1, true)), - new StatusMove(Moves.WIDE_GUARD, "Wide Guard", Type.ROCK, -1, 10, -1, "Protects the user's team from multi-target attacks.", -1, 5), - new StatusMove(Moves.GUARD_SPLIT, "Guard Split", Type.PSYCHIC, -1, 10, -1, "Averages Defense and Special Defense with the target.", -1, 5), - new StatusMove(Moves.POWER_SPLIT, "Power Split", Type.PSYCHIC, -1, 10, -1, "Averages Attack and Special Attack with the target.", -1, 5), - new StatusMove(Moves.WONDER_ROOM, "Wonder Room", Type.PSYCHIC, -1, 10, -1, "Swaps every Pokémon's Defense and Special Defense for 5 turns.", -1, 5), - new AttackMove(Moves.PSYSHOCK, "Psyshock", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 5), - new AttackMove(Moves.VENOSHOCK, "Venoshock", Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, 45, "Inflicts double damage if the target is poisoned.", -1, 5), - new StatusMove(Moves.AUTOTOMIZE, "Autotomize", Type.STEEL, -1, 15, -1, "Reduces weight and sharply raises Speed.", -1, 5, new StatChangeAttr(BattleStat.SPD, 2, true)), // TODO - new StatusMove(Moves.RAGE_POWDER, "Rage Powder", Type.BUG, -1, 20, -1, "Forces attacks to hit user, not team-mates.", -1, 5), - new StatusMove(Moves.TELEKINESIS, "Telekinesis", Type.PSYCHIC, -1, 15, -1, "Ignores opponent's Evasiveness for three turns, add Ground immunity.", -1, 5), - new StatusMove(Moves.MAGIC_ROOM, "Magic Room", Type.PSYCHIC, -1, 10, -1, "Suppresses the effects of held items for five turns.", -1, 5), - new AttackMove(Moves.SMACK_DOWN, "Smack Down", Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, -1, "Makes Flying-type Pokémon vulnerable to Ground moves.", 100, 5), // TODO, logic with fly - new AttackMove(Moves.STORM_THROW, "Storm Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Always results in a critical hit.", 100, 5), // TODO - new AttackMove(Moves.FLAME_BURST, "Flame Burst", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 5), - new AttackMove(Moves.SLUDGE_WAVE, "Sludge Wave", Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, -1, "May poison opponent.", 10, 5, new StatusEffectAttr(StatusEffect.POISON)), - new StatusMove(Moves.QUIVER_DANCE, "Quiver Dance", Type.BUG, -1, 20, -1, "Raises user's Special Attack, Special Defense and Speed.", -1, 5, + new StatusMove(Moves.WIDE_GUARD, "Wide Guard", Type.ROCK, -1, 10, -1, "Protects the user's team from multi-target attacks.", -1, 5, 3), + new StatusMove(Moves.GUARD_SPLIT, "Guard Split", Type.PSYCHIC, -1, 10, -1, "Averages Defense and Special Defense with the target.", -1, 5, 0), + new StatusMove(Moves.POWER_SPLIT, "Power Split", Type.PSYCHIC, -1, 10, -1, "Averages Attack and Special Attack with the target.", -1, 5, 0), + new StatusMove(Moves.WONDER_ROOM, "Wonder Room", Type.PSYCHIC, -1, 10, -1, "Swaps every Pokémon's Defense and Special Defense for 5 turns.", -1, 5, -7), + new AttackMove(Moves.PSYSHOCK, "Psyshock", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 5, 0), + new AttackMove(Moves.VENOSHOCK, "Venoshock", Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, 45, "Inflicts double damage if the target is poisoned.", -1, 5, 0), + new StatusMove(Moves.AUTOTOMIZE, "Autotomize", Type.STEEL, -1, 15, -1, "Reduces weight and sharply raises Speed.", -1, 5, 0, new StatChangeAttr(BattleStat.SPD, 2, true)), // TODO + new StatusMove(Moves.RAGE_POWDER, "Rage Powder", Type.BUG, -1, 20, -1, "Forces attacks to hit user, not team-mates.", -1, 5, 3), + new StatusMove(Moves.TELEKINESIS, "Telekinesis", Type.PSYCHIC, -1, 15, -1, "Ignores opponent's Evasiveness for three turns, add Ground immunity.", -1, 5, 0), + new StatusMove(Moves.MAGIC_ROOM, "Magic Room", Type.PSYCHIC, -1, 10, -1, "Suppresses the effects of held items for five turns.", -1, 5, -7), + new AttackMove(Moves.SMACK_DOWN, "Smack Down", Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, -1, "Makes Flying-type Pokémon vulnerable to Ground moves.", 100, 5, 0), // TODO, logic with fly + new AttackMove(Moves.STORM_THROW, "Storm Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Always results in a critical hit.", 100, 5, 0), // TODO + new AttackMove(Moves.FLAME_BURST, "Flame Burst", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 5, 0), + new AttackMove(Moves.SLUDGE_WAVE, "Sludge Wave", Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, -1, "May poison opponent.", 10, 5, 0, new StatusEffectAttr(StatusEffect.POISON)), + new StatusMove(Moves.QUIVER_DANCE, "Quiver Dance", Type.BUG, -1, 20, -1, "Raises user's Special Attack, Special Defense and Speed.", -1, 5, 0, new StatChangeAttr([ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)), - new AttackMove(Moves.HEAVY_SLAM, "Heavy Slam", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, 121, "The heavier the user, the stronger the attack.", -1, 5), - new AttackMove(Moves.SYNCHRONOISE, "Synchronoise", Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, "Hits any Pokémon that shares a type with the user.", -1, 5), - new AttackMove(Moves.ELECTRO_BALL, "Electro Ball", Type.ELECTRIC, MoveCategory.SPECIAL, -1, 100, 10, 72, "The faster the user, the stronger the attack.", -1, 5), - new StatusMove(Moves.SOAK, "Soak", Type.WATER, 100, 20, -1, "Changes the target's type to water.", -1, 5), - new AttackMove(Moves.FLAME_CHARGE, "Flame Charge", Type.FIRE, MoveCategory.PHYSICAL, 50, 100, 20, 38, "Raises user's Speed.", 100, 5, new StatChangeAttr(BattleStat.SPD, 1, true)), - new StatusMove(Moves.COIL, "Coil", Type.POISON, -1, 20, -1, "Raises user's Attack, Defense and Accuracy.", -1, 5, + new AttackMove(Moves.HEAVY_SLAM, "Heavy Slam", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, 121, "The heavier the user, the stronger the attack.", -1, 5, 0), + new AttackMove(Moves.SYNCHRONOISE, "Synchronoise", Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, "Hits any Pokémon that shares a type with the user.", -1, 5, 0), + new AttackMove(Moves.ELECTRO_BALL, "Electro Ball", Type.ELECTRIC, MoveCategory.SPECIAL, -1, 100, 10, 72, "The faster the user, the stronger the attack.", -1, 5, 0), + new StatusMove(Moves.SOAK, "Soak", Type.WATER, 100, 20, -1, "Changes the target's type to water.", -1, 5, 0), + new AttackMove(Moves.FLAME_CHARGE, "Flame Charge", Type.FIRE, MoveCategory.PHYSICAL, 50, 100, 20, 38, "Raises user's Speed.", 100, 5, 0, new StatChangeAttr(BattleStat.SPD, 1, true)), + new StatusMove(Moves.COIL, "Coil", Type.POISON, -1, 20, -1, "Raises user's Attack, Defense and Accuracy.", -1, 5, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.DEF, BattleStat.ACC ], 1, true)), - new AttackMove(Moves.LOW_SWEEP, "Low Sweep", Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 20, 39, "Lowers opponent's Speed.", 100, 5, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.ACID_SPRAY, "Acid Spray", Type.POISON, MoveCategory.SPECIAL, 40, 100, 20, 13, "Sharply lowers opponent's Special Defense.", 100, 5, new StatChangeAttr(BattleStat.SPDEF, -2)), - new AttackMove(Moves.FOUL_PLAY, "Foul Play", Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, 62, "Uses the opponent's Attack stat.", -1, 5), - new StatusMove(Moves.SIMPLE_BEAM, "Simple Beam", Type.NORMAL, 100, 15, -1, "Changes target's ability to Simple.", -1, 5), - new StatusMove(Moves.ENTRAINMENT, "Entrainment", Type.NORMAL, 100, 15, -1, "Makes target's ability same as user's.", -1, 5), - new StatusMove(Moves.AFTER_YOU, "After You", Type.NORMAL, -1, 15, -1, "Gives target priority in the next turn.", -1, 5), - new AttackMove(Moves.ROUND, "Round", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, "Power increases if teammates use it in the same turn.", -1, 5), - new AttackMove(Moves.ECHOED_VOICE, "Echoed Voice", Type.NORMAL, MoveCategory.SPECIAL, 40, 100, 15, -1, "Power increases each turn.", -1, 5), - new AttackMove(Moves.CHIP_AWAY, "Chip Away", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Ignores opponent's stat changes.", -1, 5), - new AttackMove(Moves.CLEAR_SMOG, "Clear Smog", Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, -1, "Removes all of the target's stat changes.", -1, 5), - new AttackMove(Moves.STORED_POWER, "Stored Power", Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, 41, "Power increases when user's stats have been raised.", -1, 5), - new StatusMove(Moves.QUICK_GUARD, "Quick Guard", Type.FIGHTING, -1, 15, -1, "Protects the user's team from high-priority moves.", -1, 5), - new StatusMove(Moves.ALLY_SWITCH, "Ally Switch", Type.PSYCHIC, -1, 15, -1, "User switches with opposite teammate.", -1, 5), - new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 5, new StatusEffectAttr(StatusEffect.BURN)), - new StatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.", -1, 5, + new AttackMove(Moves.LOW_SWEEP, "Low Sweep", Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 20, 39, "Lowers opponent's Speed.", 100, 5, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.ACID_SPRAY, "Acid Spray", Type.POISON, MoveCategory.SPECIAL, 40, 100, 20, 13, "Sharply lowers opponent's Special Defense.", 100, 5, 0, new StatChangeAttr(BattleStat.SPDEF, -2)), + new AttackMove(Moves.FOUL_PLAY, "Foul Play", Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, 62, "Uses the opponent's Attack stat.", -1, 5, 0), + new StatusMove(Moves.SIMPLE_BEAM, "Simple Beam", Type.NORMAL, 100, 15, -1, "Changes target's ability to Simple.", -1, 5, 0), + new StatusMove(Moves.ENTRAINMENT, "Entrainment", Type.NORMAL, 100, 15, -1, "Makes target's ability same as user's.", -1, 5, 0), + new StatusMove(Moves.AFTER_YOU, "After You", Type.NORMAL, -1, 15, -1, "Gives target priority in the next turn.", -1, 5, 0), + new AttackMove(Moves.ROUND, "Round", Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, "Power increases if teammates use it in the same turn.", -1, 5, 0), + new AttackMove(Moves.ECHOED_VOICE, "Echoed Voice", Type.NORMAL, MoveCategory.SPECIAL, 40, 100, 15, -1, "Power increases each turn.", -1, 5, 0), + new AttackMove(Moves.CHIP_AWAY, "Chip Away", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Ignores opponent's stat changes.", -1, 5, 0), + new AttackMove(Moves.CLEAR_SMOG, "Clear Smog", Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, -1, "Removes all of the target's stat changes.", -1, 5, 0), + new AttackMove(Moves.STORED_POWER, "Stored Power", Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, 41, "Power increases when user's stats have been raised.", -1, 5, 0), + new StatusMove(Moves.QUICK_GUARD, "Quick Guard", Type.FIGHTING, -1, 15, -1, "Protects the user's team from high-priority moves.", -1, 5, 3), + new StatusMove(Moves.ALLY_SWITCH, "Ally Switch", Type.PSYCHIC, -1, 15, -1, "User switches with opposite teammate.", -1, 5, 0), + new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 5, 1, new StatusEffectAttr(StatusEffect.BURN)), + new StatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.", -1, 5, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 2, true), new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF ], -1, true)), - new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 5), - new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 5), - new AttackMove(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 5, + new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 5, 0), + new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 5, 0), + new AttackMove(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 5, 0, new ChargeAttr(ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattleTagType.FLYING)), // TODO: Add 2nd turn message - new StatusMove(Moves.SHIFT_GEAR, "Shift Gear", Type.STEEL, -1, 10, -1, "Raises user's Attack and sharply raises Speed.", -1, 5, + new StatusMove(Moves.SHIFT_GEAR, "Shift Gear", Type.STEEL, -1, 10, -1, "Raises user's Attack and sharply raises Speed.", -1, 5, 0, new StatChangeAttr(BattleStat.ATK, 1, true), new StatChangeAttr(BattleStat.SPD, 2, true)), - new AttackMove(Moves.CIRCLE_THROW, "Circle Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 5), - new AttackMove(Moves.INCINERATE, "Incinerate", Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, "Destroys the target's held berry.", -1, 5), - new StatusMove(Moves.QUASH, "Quash", Type.DARK, 100, 15, -1, "Makes the target act last this turn.", -1, 5), - new AttackMove(Moves.ACROBATICS, "Acrobatics", Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, 14, "Stronger when the user does not have a held item.", -1, 5), - new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 5), - new AttackMove(Moves.RETALIATE, "Retaliate", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, "Inflicts double damage if a teammate fainted on the last turn.", -1, 5), - new AttackMove(Moves.FINAL_GAMBIT, "Final Gambit", Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, "Inflicts damage equal to the user's remaining HP. User faints.", -1, 5), - new StatusMove(Moves.BESTOW, "Bestow", Type.NORMAL, -1, 15, -1, "Gives the user's held item to the target.", -1, 5), - new AttackMove(Moves.INFERNO, "Inferno", Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, -1, "Burns opponent.", 100, 5, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.WATER_PLEDGE, "Water Pledge", Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, 145, "Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.", -1, 5), - new AttackMove(Moves.FIRE_PLEDGE, "Fire Pledge", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 144, "Added effects appear if combined with Grass Pledge or Water Pledge.", -1, 5), - new AttackMove(Moves.GRASS_PLEDGE, "Grass Pledge", Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, 146, "Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.", -1, 5), - new AttackMove(Moves.VOLT_SWITCH, "Volt Switch", Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, 48, "User must switch out after attacking.", -1, 5), - new AttackMove(Moves.STRUGGLE_BUG, "Struggle Bug", Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 15, "Lowers opponent's Special Attack.", 100, 5, new StatChangeAttr(BattleStat.SPATK, -1)), - new AttackMove(Moves.BULLDOZE, "Bulldoze", Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 28, "Lowers opponent's Speed.", 100, 5, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.FROST_BREATH, "Frost Breath", Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, -1, "Always results in a critical hit.", 100, 5), // TODO - new AttackMove(Moves.DRAGON_TAIL, "Dragon Tail", Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, 44, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 5), - new StatusMove(Moves.WORK_UP, "Work Up", Type.NORMAL, -1, 30, -1, "Raises user's Attack and Special Attack.", -1, 5, + new AttackMove(Moves.CIRCLE_THROW, "Circle Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 5, -6), + new AttackMove(Moves.INCINERATE, "Incinerate", Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, "Destroys the target's held berry.", -1, 5, 0), + new StatusMove(Moves.QUASH, "Quash", Type.DARK, 100, 15, -1, "Makes the target act last this turn.", -1, 5, 0), + new AttackMove(Moves.ACROBATICS, "Acrobatics", Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, 14, "Stronger when the user does not have a held item.", -1, 5, 0), + new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 5, 0), + new AttackMove(Moves.RETALIATE, "Retaliate", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, "Inflicts double damage if a teammate fainted on the last turn.", -1, 5, 0), + new AttackMove(Moves.FINAL_GAMBIT, "Final Gambit", Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, "Inflicts damage equal to the user's remaining HP. User faints.", -1, 5, 0), + new StatusMove(Moves.BESTOW, "Bestow", Type.NORMAL, -1, 15, -1, "Gives the user's held item to the target.", -1, 5, 0), + new AttackMove(Moves.INFERNO, "Inferno", Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, -1, "Burns opponent.", 100, 5, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.WATER_PLEDGE, "Water Pledge", Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, 145, "Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.", -1, 5, 0), + new AttackMove(Moves.FIRE_PLEDGE, "Fire Pledge", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 144, "Added effects appear if combined with Grass Pledge or Water Pledge.", -1, 5, 0), + new AttackMove(Moves.GRASS_PLEDGE, "Grass Pledge", Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, 146, "Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.", -1, 5, 0), + new AttackMove(Moves.VOLT_SWITCH, "Volt Switch", Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, 48, "User must switch out after attacking.", -1, 5, 0), + new AttackMove(Moves.STRUGGLE_BUG, "Struggle Bug", Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 15, "Lowers opponent's Special Attack.", 100, 5, 0, new StatChangeAttr(BattleStat.SPATK, -1)), + new AttackMove(Moves.BULLDOZE, "Bulldoze", Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 28, "Lowers opponent's Speed.", 100, 5, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.FROST_BREATH, "Frost Breath", Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, -1, "Always results in a critical hit.", 100, 5, 0), // TODO + new AttackMove(Moves.DRAGON_TAIL, "Dragon Tail", Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, 44, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, 5, -6), + new StatusMove(Moves.WORK_UP, "Work Up", Type.NORMAL, -1, 30, -1, "Raises user's Attack and Special Attack.", -1, 5, 0, new StatChangeAttr([ BattleStat.ATK, BattleStat.SPATK ], 1, true)), - new AttackMove(Moves.ELECTROWEB, "Electroweb", Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, -1, "Lowers opponent's Speed.", 100, 5, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.WILD_CHARGE, "Wild Charge", Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, 147, "User receives recoil damage.", -1, 5), - new AttackMove(Moves.DRILL_RUN, "Drill Run", Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, 106, "High critical hit ratio.", -1, 5), - new AttackMove(Moves.DUAL_CHOP, "Dual Chop", Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, "Hits twice in one turn.", -1, 5, new MultiHitAttr(MultiHitType._2)), - new AttackMove(Moves.HEART_STAMP, "Heart Stamp", Type.PSYCHIC, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May cause flinching.", 30, 5, new FlinchAttr()), - new AttackMove(Moves.HORN_LEECH, "Horn Leech", Type.GRASS, MoveCategory.PHYSICAL, 75, 100, 10, -1, "User recovers half the HP inflicted on opponent.", -1, 5), - new AttackMove(Moves.SACRED_SWORD, "Sacred Sword", Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 15, -1, "Ignores opponent's stat changes.", -1, 5), - new AttackMove(Moves.RAZOR_SHELL, "Razor Shell", Type.WATER, MoveCategory.PHYSICAL, 75, 95, 10, -1, "May lower opponent's Defense.", 50, 5, new StatChangeAttr(BattleStat.DEF, -1)), - new AttackMove(Moves.HEAT_CRASH, "Heat Crash", Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, "The heavier the user, the stronger the attack.", -1, 5), - new AttackMove(Moves.LEAF_TORNADO, "Leaf Tornado", Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, -1, "May lower opponent's Accuracy.", 50, 5, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.STEAMROLLER, "Steamroller", Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, -1, "May cause flinching.", 30, 5, new FlinchAttr()), - new StatusMove(Moves.COTTON_GUARD, "Cotton Guard", Type.GRASS, -1, 10, -1, "Drastically raises user's Defense.", -1, 5, new StatChangeAttr(BattleStat.DEF, 3, true)), - new AttackMove(Moves.NIGHT_DAZE, "Night Daze", Type.DARK, MoveCategory.SPECIAL, 85, 95, 10, -1, "May lower opponent's Accuracy.", 40, 5, new StatChangeAttr(BattleStat.ACC, -1)), - new AttackMove(Moves.PSYSTRIKE, "Psystrike", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 10, -1, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 5), - new AttackMove(Moves.TAIL_SLAP, "Tail Slap", Type.NORMAL, MoveCategory.PHYSICAL, 25, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 5, new MultiHitAttr()), - new AttackMove(Moves.HURRICANE, "Hurricane", Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 160, "May confuse opponent.", 30, 5, new ConfuseAttr()), - new AttackMove(Moves.HEAD_CHARGE, "Head Charge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 5), - new AttackMove(Moves.GEAR_GRIND, "Gear Grind", Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, "Hits twice in one turn.", -1, 5, new MultiHitAttr(MultiHitType._2)), - new AttackMove(Moves.SEARING_SHOT, "Searing Shot", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "May burn opponent.", 30, 5, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.TECHNO_BLAST, "Techno Blast", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, "Type depends on the Drive being held.", -1, 5), - new AttackMove(Moves.RELIC_SONG, "Relic Song", Type.NORMAL, MoveCategory.SPECIAL, 75, 100, 10, -1, "May put the target to sleep.", 10, 5, new StatusEffectAttr(StatusEffect.SLEEP)), - new AttackMove(Moves.SECRET_SWORD, "Secret Sword", Type.FIGHTING, MoveCategory.SPECIAL, 85, 100, 10, -1, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 5), - new AttackMove(Moves.GLACIATE, "Glaciate", Type.ICE, MoveCategory.SPECIAL, 65, 95, 10, -1, "Lowers opponent's Speed.", 100, 5, new StatChangeAttr(BattleStat.SPD, -1)), - new AttackMove(Moves.BOLT_STRIKE, "Bolt Strike", Type.ELECTRIC, MoveCategory.PHYSICAL, 130, 85, 5, -1, "May paralyze opponent.", 20, 5, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.BLUE_FLARE, "Blue Flare", Type.FIRE, MoveCategory.SPECIAL, 130, 85, 5, -1, "May burn opponent.", 20, 5, new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.FIERY_DANCE, "Fiery Dance", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, "May raise user's Special Attack.", 50, 5, new StatChangeAttr(BattleStat.SPATK, 1, true)), - new AttackMove(Moves.FREEZE_SHOCK, "Freeze Shock", Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May paralyze opponent.", 30, 5, new StatusEffectAttr(StatusEffect.PARALYSIS)), - new AttackMove(Moves.ICE_BURN, "Ice Burn", Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May burn opponent.", 30, 5, + new AttackMove(Moves.ELECTROWEB, "Electroweb", Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, -1, "Lowers opponent's Speed.", 100, 5, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.WILD_CHARGE, "Wild Charge", Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, 147, "User receives recoil damage.", -1, 5, 0), + new AttackMove(Moves.DRILL_RUN, "Drill Run", Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, 106, "High critical hit ratio.", -1, 5, 0), + new AttackMove(Moves.DUAL_CHOP, "Dual Chop", Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, "Hits twice in one turn.", -1, 5, 0, new MultiHitAttr(MultiHitType._2)), + new AttackMove(Moves.HEART_STAMP, "Heart Stamp", Type.PSYCHIC, MoveCategory.PHYSICAL, 60, 100, 25, -1, "May cause flinching.", 30, 5, 0, new FlinchAttr()), + new AttackMove(Moves.HORN_LEECH, "Horn Leech", Type.GRASS, MoveCategory.PHYSICAL, 75, 100, 10, -1, "User recovers half the HP inflicted on opponent.", -1, 5, 0), + new AttackMove(Moves.SACRED_SWORD, "Sacred Sword", Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 15, -1, "Ignores opponent's stat changes.", -1, 5, 0), + new AttackMove(Moves.RAZOR_SHELL, "Razor Shell", Type.WATER, MoveCategory.PHYSICAL, 75, 95, 10, -1, "May lower opponent's Defense.", 50, 5, 0, new StatChangeAttr(BattleStat.DEF, -1)), + new AttackMove(Moves.HEAT_CRASH, "Heat Crash", Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, "The heavier the user, the stronger the attack.", -1, 5, 0), + new AttackMove(Moves.LEAF_TORNADO, "Leaf Tornado", Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, -1, "May lower opponent's Accuracy.", 50, 5, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.STEAMROLLER, "Steamroller", Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, -1, "May cause flinching.", 30, 5, 0, new FlinchAttr()), + new StatusMove(Moves.COTTON_GUARD, "Cotton Guard", Type.GRASS, -1, 10, -1, "Drastically raises user's Defense.", -1, 5, 0, new StatChangeAttr(BattleStat.DEF, 3, true)), + new AttackMove(Moves.NIGHT_DAZE, "Night Daze", Type.DARK, MoveCategory.SPECIAL, 85, 95, 10, -1, "May lower opponent's Accuracy.", 40, 5, 0, new StatChangeAttr(BattleStat.ACC, -1)), + new AttackMove(Moves.PSYSTRIKE, "Psystrike", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 10, -1, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 5, 0), + new AttackMove(Moves.TAIL_SLAP, "Tail Slap", Type.NORMAL, MoveCategory.PHYSICAL, 25, 85, 10, -1, "Hits 2-5 times in one turn.", -1, 5, 0, new MultiHitAttr()), + new AttackMove(Moves.HURRICANE, "Hurricane", Type.FLYING, MoveCategory.SPECIAL, 110, 70, 10, 160, "May confuse opponent.", 30, 5, 0, new ConfuseAttr()), + new AttackMove(Moves.HEAD_CHARGE, "Head Charge", Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, "User receives recoil damage.", -1, 5, 0), + new AttackMove(Moves.GEAR_GRIND, "Gear Grind", Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, "Hits twice in one turn.", -1, 5, 0, new MultiHitAttr(MultiHitType._2)), + new AttackMove(Moves.SEARING_SHOT, "Searing Shot", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "May burn opponent.", 30, 5, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.TECHNO_BLAST, "Techno Blast", Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, "Type depends on the Drive being held.", -1, 5, 0), + new AttackMove(Moves.RELIC_SONG, "Relic Song", Type.NORMAL, MoveCategory.SPECIAL, 75, 100, 10, -1, "May put the target to sleep.", 10, 5, 0, new StatusEffectAttr(StatusEffect.SLEEP)), + new AttackMove(Moves.SECRET_SWORD, "Secret Sword", Type.FIGHTING, MoveCategory.SPECIAL, 85, 100, 10, -1, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 5, 0), + new AttackMove(Moves.GLACIATE, "Glaciate", Type.ICE, MoveCategory.SPECIAL, 65, 95, 10, -1, "Lowers opponent's Speed.", 100, 5, 0, new StatChangeAttr(BattleStat.SPD, -1)), + new AttackMove(Moves.BOLT_STRIKE, "Bolt Strike", Type.ELECTRIC, MoveCategory.PHYSICAL, 130, 85, 5, -1, "May paralyze opponent.", 20, 5, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.BLUE_FLARE, "Blue Flare", Type.FIRE, MoveCategory.SPECIAL, 130, 85, 5, -1, "May burn opponent.", 20, 5, 0, new StatusEffectAttr(StatusEffect.BURN)), + new AttackMove(Moves.FIERY_DANCE, "Fiery Dance", Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, "May raise user's Special Attack.", 50, 5, 0, new StatChangeAttr(BattleStat.SPATK, 1, true)), + new AttackMove(Moves.FREEZE_SHOCK, "Freeze Shock", Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May paralyze opponent.", 30, 5, 0, new StatusEffectAttr(StatusEffect.PARALYSIS)), + new AttackMove(Moves.ICE_BURN, "Ice Burn", Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May burn opponent.", 30, 5, 0, new ChargeAttr(ChargeAnim.ICE_BURN_CHARGING, 'became cloaked\nin freezing air!'), new StatusEffectAttr(StatusEffect.BURN)), - new AttackMove(Moves.SNARL, "Snarl", Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 30, "Lowers opponent's Special Attack.", 100, 5, new StatChangeAttr(BattleStat.SPATK, -1)), - new AttackMove(Moves.ICICLE_CRASH, "Icicle Crash", Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "May cause flinching.", 30, 5, new FlinchAttr()), - new AttackMove(Moves.V_CREATE, "V-create", Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, "Lowers user's Defense, Special Defense and Speed.", 100, 5, - new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF, BattleStat.SPD ], 1, true)), - new AttackMove(Moves.FUSION_FLARE, "Fusion Flare", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "Power increases if Fusion Bolt is used in the same turn.", -1, 5), - new AttackMove(Moves.FUSION_BOLT, "Fusion Bolt", Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 5, -1, "Power increases if Fusion Flare is used in the same turn.", -1, 5) + new AttackMove(Moves.SNARL, "Snarl", Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 30, "Lowers opponent's Special Attack.", 100, 5, 0, new StatChangeAttr(BattleStat.SPATK, -1)), + new AttackMove(Moves.ICICLE_CRASH, "Icicle Crash", Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "May cause flinching.", 30, 5, 0, new FlinchAttr()), + new AttackMove(Moves.V_CREATE, "V-create", Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, "Lowers user's Defense, Special Defense and Speed.", 100, 5, 0, + new StatChangeAttr([ BattleStat.DEF, BattleStat.SPDEF, BattleStat.SPD ], -1, true)), + new AttackMove(Moves.FUSION_FLARE, "Fusion Flare", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "Power increases if Fusion Bolt is used in the same turn.", -1, 5, 0), + new AttackMove(Moves.FUSION_BOLT, "Fusion Bolt", Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 5, -1, "Power increases if Fusion Flare is used in the same turn.", -1, 5, 0) ]; \ No newline at end of file diff --git a/src/pokemon.ts b/src/pokemon.ts index b055eea12..d237c21db 100644 --- a/src/pokemon.ts +++ b/src/pokemon.ts @@ -1,7 +1,7 @@ import Phaser from 'phaser'; import BattleScene from './battle-scene'; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './battle-info'; -import { default as Move, allMoves, MoveCategory, Moves, StatChangeAttr, HighCritAttr, HitsTagAttr, applyMoveAttrs } from './move'; +import { default as Move, allMoves, MoveCategory, Moves, StatChangeAttr, HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr } from './move'; import { pokemonLevelMoves } from './pokemon-level-moves'; import { default as PokemonSpecies, getPokemonSpecies } from './pokemon-species'; import * as Utils from './utils'; @@ -412,7 +412,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } apply(source: Pokemon, battlerMove: PokemonMove): MoveResult { - let result: MoveResult = MoveResult.STATUS; + let result: MoveResult; let success = false; const move = battlerMove.getMove(); const moveCategory = move.category; @@ -422,6 +422,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { case MoveCategory.SPECIAL: const isPhysical = moveCategory === MoveCategory.PHYSICAL; const power = new Utils.NumberHolder(move.power); + const typeMultiplier = getTypeDamageMultiplier(move.type, this.species.type1) * (this.species.type2 > -1 ? getTypeDamageMultiplier(move.type, this.species.type2) : 1); this.scene.applyModifiers(AttackTypeBoosterModifier, source, power); const critChance = new Utils.IntegerHolder(16); applyMoveAttrs(HighCritAttr, this.scene, source, this, move, critChance); @@ -429,7 +430,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK); const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF); const stabMultiplier = source.species.type1 === move.type || (source.species.type2 > -1 && source.species.type2 === move.type) ? 1.5 : 1; - const typeMultiplier = getTypeDamageMultiplier(move.type, this.species.type1) * (this.species.type2 > -1 ? getTypeDamageMultiplier(move.type, this.species.type2) : 1); const criticalMultiplier = isCritical ? 2 : 1; damage = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier; if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) @@ -438,18 +438,26 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (this.getTag(hta.tagType)) damage *= 2; }); + + const fixedDamage = new Utils.IntegerHolder(0); + applyMoveAttrs(FixedDamageAttr, this.scene, source, this, move, fixedDamage); + if (damage && fixedDamage.value) { + damage = fixedDamage.value; + result = MoveResult.EFFECTIVE; + } + console.log('damage', damage, move.name, move.power, sourceAtk, targetDef); - if (typeMultiplier >= 2) - result = MoveResult.SUPER_EFFECTIVE; - else if (typeMultiplier >= 1) - result = MoveResult.EFFECTIVE; - else if (typeMultiplier > 0) - result = MoveResult.NOT_VERY_EFFECTIVE; - else - result = MoveResult.NO_EFFECT; - - + if (!result) { + if (typeMultiplier >= 2) + result = MoveResult.SUPER_EFFECTIVE; + else if (typeMultiplier >= 1) + result = MoveResult.EFFECTIVE; + else if (typeMultiplier > 0) + result = MoveResult.NOT_VERY_EFFECTIVE; + else + result = MoveResult.NO_EFFECT; + } if (damage) { this.hp = Math.max(this.hp - damage, 0); @@ -493,7 +501,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return false; } - const newTag = getBattleTag(tagType, turnCount || 1); + const newTag = getBattleTag(tagType, turnCount || 0); this.summonData.tags.push(newTag); newTag.onAdd(this); } @@ -529,7 +537,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { lapseTags(lapseType: BattleTagLapseType): void { const tags = this.summonData.tags; - tags.filter(t => lapseType === BattleTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this)))).forEach(t => { + tags.filter(t => lapseType === BattleTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this))) || (lapseType === BattleTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => { t.onRemove(this); tags.splice(tags.indexOf(t), 1); }); @@ -910,7 +918,7 @@ export class PokemonSummonData { } export class PokemonBattleSummonData { - public infatuated: boolean; + public turnCount: integer = 1; } export class PokemonTurnData { @@ -928,7 +936,7 @@ export enum AiType { }; export enum MoveResult { - EFFECTIVE, + EFFECTIVE = 1, SUPER_EFFECTIVE, NOT_VERY_EFFECTIVE, NO_EFFECT,