Fix shiny Bidoof back sprite showing as epic variant
parent
9f3bef0142
commit
0eabfd56e3
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Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 12 KiB |
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@ -1,5 +1,5 @@
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{
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{
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"0": {
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"2": {
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"634a31": "101e42",
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"634a31": "101e42",
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"c58c42": "617dda",
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"c58c42": "617dda",
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"9c6331": "3e5ca8",
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"9c6331": "3e5ca8",
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@ -96,7 +96,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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ui.revertMode();
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ui.revertMode();
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ui.showText(message, null, () => {
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ui.showText(message, null, () => {
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const config: OptionSelectConfig = {
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const config: OptionSelectConfig = {
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options: new Array(3).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
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options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
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return {
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return {
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label: i18next.t('menuUiHandler:slot', {slotNumber: i+1}),
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label: i18next.t('menuUiHandler:slot', {slotNumber: i+1}),
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handler: () => {
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handler: () => {
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@ -135,7 +135,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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handler: () => {
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handler: () => {
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const dataSlots: integer[] = [];
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const dataSlots: integer[] = [];
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Promise.all(
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Promise.all(
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new Array(3).fill(null).map((_, i) => {
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new Array(5).fill(null).map((_, i) => {
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const slotId = i;
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const slotId = i;
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return this.scene.gameData.getSession(slotId).then(data => {
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return this.scene.gameData.getSession(slotId).then(data => {
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if (data)
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if (data)
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