Fix shiny Bidoof back sprite showing as epic variant

pull/301/head
Flashfyre 2024-04-25 21:56:44 -04:00
parent 9f3bef0142
commit 0eabfd56e3
3 changed files with 3 additions and 3 deletions

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@ -1,5 +1,5 @@
{ {
"0": { "2": {
"634a31": "101e42", "634a31": "101e42",
"c58c42": "617dda", "c58c42": "617dda",
"9c6331": "3e5ca8", "9c6331": "3e5ca8",

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@ -96,7 +96,7 @@ export default class MenuUiHandler extends MessageUiHandler {
ui.revertMode(); ui.revertMode();
ui.showText(message, null, () => { ui.showText(message, null, () => {
const config: OptionSelectConfig = { const config: OptionSelectConfig = {
options: new Array(3).fill(null).map((_, i) => i).filter(slotFilter).map(i => { options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
return { return {
label: i18next.t('menuUiHandler:slot', {slotNumber: i+1}), label: i18next.t('menuUiHandler:slot', {slotNumber: i+1}),
handler: () => { handler: () => {
@ -135,7 +135,7 @@ export default class MenuUiHandler extends MessageUiHandler {
handler: () => { handler: () => {
const dataSlots: integer[] = []; const dataSlots: integer[] = [];
Promise.all( Promise.all(
new Array(3).fill(null).map((_, i) => { new Array(5).fill(null).map((_, i) => {
const slotId = i; const slotId = i;
return this.scene.gameData.getSession(slotId).then(data => { return this.scene.gameData.getSession(slotId).then(data => {
if (data) if (data)