Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.
parent
f505c7f5fd
commit
0f87000aa4
|
@ -48,7 +48,7 @@ import { Nature } from './data/nature';
|
|||
import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from './data/pokemon-forms';
|
||||
import { FormChangePhase, QuietFormChangePhase } from './form-change-phase';
|
||||
import { BattleSpec } from './enums/battle-spec';
|
||||
import { getTypeRgb } from './data/type';
|
||||
import { getTypeRgb, getTypeHex } from './data/type';
|
||||
import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler';
|
||||
import CharSprite from './ui/char-sprite';
|
||||
import DamageNumberHandler from './field/damage-number-handler';
|
||||
|
@ -62,6 +62,7 @@ import { Localizable } from './plugins/i18n';
|
|||
import * as Overrides from './overrides';
|
||||
import {InputsController} from "./inputs-controller";
|
||||
import {UiInputs} from "./ui-inputs";
|
||||
import { Type } from 'pokenode-ts';
|
||||
|
||||
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
|
||||
|
||||
|
@ -158,6 +159,7 @@ export default class BattleScene extends SceneBase {
|
|||
private party: PlayerPokemon[];
|
||||
private waveCountText: Phaser.GameObjects.Text;
|
||||
private moneyText: Phaser.GameObjects.Text;
|
||||
private biomeText: Phaser.GameObjects.Text;
|
||||
private scoreText: Phaser.GameObjects.Text;
|
||||
private luckLabelText: Phaser.GameObjects.Text;
|
||||
private luckText: Phaser.GameObjects.Text;
|
||||
|
@ -356,6 +358,10 @@ export default class BattleScene extends SceneBase {
|
|||
this.moneyText.setOrigin(1, 0);
|
||||
this.fieldUI.add(this.moneyText);
|
||||
|
||||
this.biomeText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.BATTLE_INFO);
|
||||
this.biomeText.setOrigin(1, 0);
|
||||
this.fieldUI.add(this.biomeText);
|
||||
|
||||
this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.PARTY, { fontSize: '54px' });
|
||||
this.scoreText.setOrigin(1, 0);
|
||||
this.fieldUI.add(this.scoreText);
|
||||
|
@ -469,6 +475,7 @@ export default class BattleScene extends SceneBase {
|
|||
|
||||
this.updateWaveCountText();
|
||||
this.updateMoneyText();
|
||||
this.updateBiomeText();
|
||||
this.updateScoreText();
|
||||
}
|
||||
|
||||
|
@ -764,6 +771,9 @@ export default class BattleScene extends SceneBase {
|
|||
this.updateMoneyText();
|
||||
this.moneyText.setVisible(false);
|
||||
|
||||
this.updateBiomeText();
|
||||
this.biomeText.setVisible(false);
|
||||
|
||||
this.updateScoreText();
|
||||
this.scoreText.setVisible(false);
|
||||
|
||||
|
@ -950,6 +960,8 @@ export default class BattleScene extends SceneBase {
|
|||
|
||||
this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
|
||||
|
||||
this.updateBiomeText();
|
||||
|
||||
return this.arena;
|
||||
}
|
||||
|
||||
|
@ -1196,6 +1208,26 @@ export default class BattleScene extends SceneBase {
|
|||
this.moneyText.setVisible(true);
|
||||
}
|
||||
|
||||
updateBiomeText(): void {
|
||||
try {
|
||||
const biomeString: string = getBiomeName(this.arena.biomeType)
|
||||
this.biomeText.setText(biomeString);
|
||||
/*
|
||||
*
|
||||
* Set text colour based on biomeType
|
||||
* Looks gross
|
||||
*
|
||||
* const biomeValue: Biome = Biome[biomeString.toUpperCase() as keyof typeof Biome];
|
||||
* const biomeType = this.arena.getTypeForBiome(biomeValue);
|
||||
* this.biomeText.setColor(getTypeHex(biomeType));
|
||||
*
|
||||
*/
|
||||
} catch {
|
||||
this.biomeText.setText('');
|
||||
}
|
||||
this.biomeText.setVisible(true);
|
||||
}
|
||||
|
||||
updateScoreText(): void {
|
||||
this.scoreText.setText(`Score: ${this.score.toString()}`);
|
||||
this.scoreText.setVisible(this.gameMode.isDaily);
|
||||
|
@ -1237,8 +1269,9 @@ export default class BattleScene extends SceneBase {
|
|||
const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
|
||||
this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
|
||||
this.moneyText.setY(this.waveCountText.y + 10);
|
||||
this.scoreText.setY(this.moneyText.y + 10);
|
||||
[ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.moneyText).y + 10));
|
||||
this.biomeText.setY(this.moneyText.y + 10);
|
||||
this.scoreText.setY(this.biomeText.y + 10);
|
||||
[ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.biomeText).y + 10));
|
||||
const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;
|
||||
this.partyExpBar.setY(offsetY);
|
||||
this.candyBar.setY(offsetY + 15);
|
||||
|
|
|
@ -544,3 +544,48 @@ export function getTypeRgb(type: Type): [ integer, integer, integer ] {
|
|||
return [ 0, 0, 0 ];
|
||||
}
|
||||
}
|
||||
|
||||
export function getTypeHex(type: Type): string{
|
||||
switch (type) {
|
||||
case Type.NORMAL:
|
||||
return "#A8A878"; // [ 168, 168, 120 ]
|
||||
case Type.FIGHTING:
|
||||
return "#C03028"; // [ 192, 48, 40 ]
|
||||
case Type.FLYING:
|
||||
return "#A890F0"; // [ 168, 144, 240 ]
|
||||
case Type.POISON:
|
||||
return "#A040A0"; // [ 160, 64, 160 ]
|
||||
case Type.GROUND:
|
||||
return "#E0C868"; // [ 224, 192, 104 ]
|
||||
case Type.ROCK:
|
||||
return "#B8A038"; // [ 184, 160, 56 ]
|
||||
case Type.BUG:
|
||||
return "#A8B820"; // [ 168, 184, 32 ]
|
||||
case Type.GHOST:
|
||||
return "#705898"; // [ 112, 88, 152 ]
|
||||
case Type.STEEL:
|
||||
return "#B8B8D0"; // [ 184, 184, 208 ]
|
||||
case Type.FIRE:
|
||||
return "#F08030"; // [ 240, 128, 48 ]
|
||||
case Type.WATER:
|
||||
return "#6890F0"; // [ 104, 144, 240 ]
|
||||
case Type.GRASS:
|
||||
return "#78C850"; // [ 120, 200, 80 ]
|
||||
case Type.ELECTRIC:
|
||||
return "#F8D030"; // [ 248, 208, 48 ]
|
||||
case Type.PSYCHIC:
|
||||
return "#F85888"; // [ 248, 88, 136 ]
|
||||
case Type.ICE:
|
||||
return "#98D8D8"; // [ 152, 216, 216 ]
|
||||
case Type.DRAGON:
|
||||
return "#7038F8"; // [ 112, 56, 248 ]
|
||||
case Type.DARK:
|
||||
return "#705848"; // [ 112, 88, 72 ]
|
||||
case Type.FAIRY:
|
||||
return "#E89AC8"; // [ 232, 136, 200 ]
|
||||
case Type.STELLAR:
|
||||
return "#FFFFFF"; // [ 255, 255, 255 ]
|
||||
default:
|
||||
return "#000000"; // [ 0, 0, 0 ]
|
||||
}
|
||||
}
|
|
@ -196,8 +196,9 @@ export class Arena {
|
|||
return 0;
|
||||
}
|
||||
|
||||
getTypeForBiome() {
|
||||
switch (this.biomeType) {
|
||||
getTypeForBiome(biomeObject?: Biome) {
|
||||
const biome = biomeObject || this.biomeType;
|
||||
switch (biome) {
|
||||
case Biome.TOWN:
|
||||
case Biome.PLAINS:
|
||||
case Biome.METROPOLIS:
|
||||
|
|
Loading…
Reference in New Issue