Update score logic for bosses
parent
fc86f5c05a
commit
11ab31d533
|
@ -150,6 +150,10 @@ export default class Battle {
|
|||
let partyMemberTurnMultiplier = scene.getEnemyParty().length / 2 + 0.5;
|
||||
if (this.double)
|
||||
partyMemberTurnMultiplier /= 1.5;
|
||||
for (let p of scene.getEnemyParty()) {
|
||||
if (p.isBoss())
|
||||
partyMemberTurnMultiplier *= (p.bossSegments / 1.5) / scene.getEnemyParty().length;
|
||||
}
|
||||
const turnMultiplier = Phaser.Tweens.Builders.GetEaseFunction('Sine.easeIn')(1 - Math.min(this.turn - 2, 10 * partyMemberTurnMultiplier) / (10 * partyMemberTurnMultiplier));
|
||||
const finalBattleScore = Math.ceil(this.battleScore * turnMultiplier);
|
||||
scene.score += finalBattleScore;
|
||||
|
|
Loading…
Reference in New Issue