Implement Prankster ability

pull/20/head
Flashfyre 2024-03-28 16:24:11 -04:00
parent 31d0d9b84e
commit 11bd7fdbca
6 changed files with 47 additions and 17 deletions

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@ -19,7 +19,7 @@ import { } from "./data/move";
import { initMoves } from './data/move'; import { initMoves } from './data/move';
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type'; import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
import AbilityBar from './ui/ability-bar'; import AbilityBar from './ui/ability-bar';
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, applyAbAttrs, initAbilities } from './data/ability'; import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle'; import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
import { GameMode, GameModes, gameModes } from './game-mode'; import { GameMode, GameModes, gameModes } from './game-mode';
import FieldSpritePipeline from './pipelines/field-sprite'; import FieldSpritePipeline from './pipelines/field-sprite';
@ -1595,8 +1595,9 @@ export default class BattleScene extends Phaser.Scene {
} }
pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void { pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
const priority = priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority; const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority);
const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < priority); applyAbAttrs(IncrementMovePriorityAbAttr, movePhase.pokemon, null, movePhase.move.getMove(), movePriority);
const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value);
if (lowerPriorityPhase) if (lowerPriorityPhase)
this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase); this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
else else

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@ -914,6 +914,24 @@ export class BlockOneHitKOAbAttr extends AbAttr {
} }
} }
export class IncrementMovePriorityAbAttr extends AbAttr {
private moveIncrementFunc: (move: Move) => boolean;
constructor(moveIncrementFunc: (move: Move) => boolean) {
super(true);
this.moveIncrementFunc = moveIncrementFunc;
}
apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!this.moveIncrementFunc(args[0] as Move))
return false;
(args[0] as Utils.IntegerHolder).value++;
return true;
}
}
export class IgnoreContactAbAttr extends AbAttr { } export class IgnoreContactAbAttr extends AbAttr { }
export class PreWeatherEffectAbAttr extends AbAttr { export class PreWeatherEffectAbAttr extends AbAttr {
@ -2192,7 +2210,8 @@ export function initAbilities() {
new Ability(Abilities.SAP_SIPPER, "Sap Sipper", "Boosts the Attack stat if hit by a Grass-type move instead of taking damage.", 5) new Ability(Abilities.SAP_SIPPER, "Sap Sipper", "Boosts the Attack stat if hit by a Grass-type move instead of taking damage.", 5)
.attr(TypeImmunityStatChangeAbAttr, Type.GRASS, BattleStat.ATK, 1) .attr(TypeImmunityStatChangeAbAttr, Type.GRASS, BattleStat.ATK, 1)
.ignorable(), .ignorable(),
new Ability(Abilities.PRANKSTER, "Prankster (N)", "Gives priority to a status move.", 5), new Ability(Abilities.PRANKSTER, "Prankster", "Gives priority to a status move.", 5)
.attr(IncrementMovePriorityAbAttr, (move: Move) => move.category === MoveCategory.STATUS),
new Ability(Abilities.SAND_FORCE, "Sand Force", "Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.", 5) new Ability(Abilities.SAND_FORCE, "Sand Force", "Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.", 5)
.attr(MoveTypePowerBoostAbAttr, Type.ROCK, 1.3) .attr(MoveTypePowerBoostAbAttr, Type.ROCK, 1.3)
.attr(MoveTypePowerBoostAbAttr, Type.GROUND, 1.3) .attr(MoveTypePowerBoostAbAttr, Type.GROUND, 1.3)

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@ -540,8 +540,7 @@ export async function printMoves() {
} else if (matchingLine) } else if (matchingLine)
flavorText = allMoves[move.id].effect; flavorText = allMoves[move.id].effect;
const moveTarget = targetMap[move.target.name]; const moveTarget = targetMap[move.target.name];
const moveTm = move.id < allMoves.length ? allMoves[move.id].tm : -1; moveStr += `\n new ${move.damage_class.name !== 'status' ? 'Attack' : (moveTarget === MoveTarget.USER ? 'Self' : '') + 'Status'}Move(Moves.${moveEnumName}, "${moveName}", Type.${move.type.name.toUpperCase()}${move.damage_class.name !== 'status' ? `, MoveCategory.${move.damage_class.name.toUpperCase()}` : ''}${move.damage_class.name !== 'status' ? `, ${move.power || -1}` : ''}, ${move.accuracy || -1}, ${move.pp}, "${flavorText?.replace(/\n/g, '\\n').replace(/ /g, ' ').replace(//g, '\'') || ''}", ${move.effect_chance || -1}, ${move.priority}, ${generationMap[move.generation.name]})`;
moveStr += `\n new ${move.damage_class.name !== 'status' ? 'Attack' : (moveTarget === MoveTarget.USER ? 'Self' : '') + 'Status'}Move(Moves.${moveEnumName}, "${moveName}", Type.${move.type.name.toUpperCase()}${move.damage_class.name !== 'status' ? `, MoveCategory.${move.damage_class.name.toUpperCase()}` : ''}${move.damage_class.name !== 'status' ? `, ${move.power || -1}` : ''}, ${move.accuracy || -1}, ${move.pp}, ${moveTm}, "${flavorText?.replace(/\n/g, '\\n').replace(/ /g, ' ').replace(//g, '\'') || ''}", ${move.effect_chance || -1}, ${move.priority}, ${generationMap[move.generation.name]})`;
const expectedTarget = move.damage_class.name !== 'status' || moveTarget !== MoveTarget.USER ? MoveTarget.NEAR_OTHER : MoveTarget.USER; const expectedTarget = move.damage_class.name !== 'status' || moveTarget !== MoveTarget.USER ? MoveTarget.NEAR_OTHER : MoveTarget.USER;
if (matchingLine && matchingLine.length > 1) { if (matchingLine && matchingLine.length > 1) {
const newLineIndex = matchingLine.indexOf('\n'); const newLineIndex = matchingLine.indexOf('\n');

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@ -1,5 +1,8 @@
import Pokemon from "../field/pokemon";
import Move from "./move"; import Move from "./move";
import { Type } from "./type"; import { Type } from "./type";
import * as Utils from "../utils";
import { IncrementMovePriorityAbAttr, applyAbAttrs } from "./ability";
export enum TerrainType { export enum TerrainType {
NONE, NONE,
@ -44,10 +47,12 @@ export class Terrain {
return 1; return 1;
} }
isMoveTerrainCancelled(move: Move): boolean { isMoveTerrainCancelled(user: Pokemon, move: Move): boolean {
switch (this.terrainType) { switch (this.terrainType) {
case TerrainType.PSYCHIC: case TerrainType.PSYCHIC:
return move.priority > 0; const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(IncrementMovePriorityAbAttr, user, null, move, priority);
return priority.value > 0;
} }
return false; return false;

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@ -17,7 +17,7 @@ import { Moves } from "../data/enums/moves";
import { TimeOfDay } from "../data/enums/time-of-day"; import { TimeOfDay } from "../data/enums/time-of-day";
import { Terrain, TerrainType } from "../data/terrain"; import { Terrain, TerrainType } from "../data/terrain";
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability"; import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
import { PartyMemberStrength } from "../data/enums/party-member-strength"; import Pokemon from "./pokemon";
const WEATHER_OVERRIDE = WeatherType.NONE; const WEATHER_OVERRIDE = WeatherType.NONE;
@ -313,8 +313,8 @@ export class Arena {
return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move); return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
} }
isMoveTerrainCancelled(move: Move) { isMoveTerrainCancelled(user: Pokemon, move: Move) {
return this.terrain && this.terrain.isMoveTerrainCancelled(move); return this.terrain && this.terrain.isMoveTerrainCancelled(user, move);
} }
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number { getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {

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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
import { TempBattleStat } from "./data/temp-battle-stat"; import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag"; import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { ArenaTagType } from "./data/enums/arena-tag-type"; import { ArenaTagType } from "./data/enums/arena-tag-type";
import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs } from "./data/ability"; import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables"; import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena"; import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle"; import { BattleType, BattlerIndex, TurnCommand } from "./battle";
@ -1768,11 +1768,17 @@ export class TurnStartPhase extends FieldPhase {
else if (bCommand.command === Command.FIGHT) else if (bCommand.command === Command.FIGHT)
return -1; return -1;
} else if (aCommand.command === Command.FIGHT) { } else if (aCommand.command === Command.FIGHT) {
const aPriority = allMoves[aCommand.move.move].priority; const aMove = allMoves[aCommand.move.move];
const bPriority = allMoves[bCommand.move.move].priority; const bMove = allMoves[bCommand.move.move];
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
if (aPriority !== bPriority) if (aPriority.value !== bPriority.value)
return aPriority < bPriority ? 1 : -1; return aPriority.value < bPriority.value ? 1 : -1;
} }
const aIndex = order.indexOf(a); const aIndex = order.indexOf(a);
@ -2070,7 +2076,7 @@ export class MovePhase extends BattlePhase {
let failedText = null; let failedText = null;
if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove())) if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
success = false; success = false;
else if (success && this.scene.arena.isMoveTerrainCancelled(this.move.getMove())) { else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.move.getMove())) {
success = false; success = false;
failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType); failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType);
} }