Implement Prankster ability
parent
31d0d9b84e
commit
11bd7fdbca
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@ -19,7 +19,7 @@ import { } from "./data/move";
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import { initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode, GameModes, gameModes } from './game-mode';
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import FieldSpritePipeline from './pipelines/field-sprite';
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@ -1595,8 +1595,9 @@ export default class BattleScene extends Phaser.Scene {
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}
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pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
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const priority = priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority;
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const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < priority);
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const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority);
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applyAbAttrs(IncrementMovePriorityAbAttr, movePhase.pokemon, null, movePhase.move.getMove(), movePriority);
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const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value);
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if (lowerPriorityPhase)
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this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
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else
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@ -914,6 +914,24 @@ export class BlockOneHitKOAbAttr extends AbAttr {
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}
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}
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export class IncrementMovePriorityAbAttr extends AbAttr {
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private moveIncrementFunc: (move: Move) => boolean;
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constructor(moveIncrementFunc: (move: Move) => boolean) {
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super(true);
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this.moveIncrementFunc = moveIncrementFunc;
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}
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (!this.moveIncrementFunc(args[0] as Move))
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return false;
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(args[0] as Utils.IntegerHolder).value++;
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return true;
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}
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}
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export class IgnoreContactAbAttr extends AbAttr { }
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export class PreWeatherEffectAbAttr extends AbAttr {
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@ -2192,7 +2210,8 @@ export function initAbilities() {
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new Ability(Abilities.SAP_SIPPER, "Sap Sipper", "Boosts the Attack stat if hit by a Grass-type move instead of taking damage.", 5)
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.attr(TypeImmunityStatChangeAbAttr, Type.GRASS, BattleStat.ATK, 1)
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.ignorable(),
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new Ability(Abilities.PRANKSTER, "Prankster (N)", "Gives priority to a status move.", 5),
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new Ability(Abilities.PRANKSTER, "Prankster", "Gives priority to a status move.", 5)
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.attr(IncrementMovePriorityAbAttr, (move: Move) => move.category === MoveCategory.STATUS),
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new Ability(Abilities.SAND_FORCE, "Sand Force", "Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.", 5)
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.attr(MoveTypePowerBoostAbAttr, Type.ROCK, 1.3)
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.attr(MoveTypePowerBoostAbAttr, Type.GROUND, 1.3)
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@ -540,8 +540,7 @@ export async function printMoves() {
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} else if (matchingLine)
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flavorText = allMoves[move.id].effect;
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const moveTarget = targetMap[move.target.name];
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const moveTm = move.id < allMoves.length ? allMoves[move.id].tm : -1;
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moveStr += `\n new ${move.damage_class.name !== 'status' ? 'Attack' : (moveTarget === MoveTarget.USER ? 'Self' : '') + 'Status'}Move(Moves.${moveEnumName}, "${moveName}", Type.${move.type.name.toUpperCase()}${move.damage_class.name !== 'status' ? `, MoveCategory.${move.damage_class.name.toUpperCase()}` : ''}${move.damage_class.name !== 'status' ? `, ${move.power || -1}` : ''}, ${move.accuracy || -1}, ${move.pp}, ${moveTm}, "${flavorText?.replace(/\n/g, '\\n').replace(/ /g, ' ').replace(/’/g, '\'') || ''}", ${move.effect_chance || -1}, ${move.priority}, ${generationMap[move.generation.name]})`;
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moveStr += `\n new ${move.damage_class.name !== 'status' ? 'Attack' : (moveTarget === MoveTarget.USER ? 'Self' : '') + 'Status'}Move(Moves.${moveEnumName}, "${moveName}", Type.${move.type.name.toUpperCase()}${move.damage_class.name !== 'status' ? `, MoveCategory.${move.damage_class.name.toUpperCase()}` : ''}${move.damage_class.name !== 'status' ? `, ${move.power || -1}` : ''}, ${move.accuracy || -1}, ${move.pp}, "${flavorText?.replace(/\n/g, '\\n').replace(/ /g, ' ').replace(/’/g, '\'') || ''}", ${move.effect_chance || -1}, ${move.priority}, ${generationMap[move.generation.name]})`;
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const expectedTarget = move.damage_class.name !== 'status' || moveTarget !== MoveTarget.USER ? MoveTarget.NEAR_OTHER : MoveTarget.USER;
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if (matchingLine && matchingLine.length > 1) {
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const newLineIndex = matchingLine.indexOf('\n');
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@ -1,5 +1,8 @@
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import Pokemon from "../field/pokemon";
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import Move from "./move";
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import { Type } from "./type";
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import * as Utils from "../utils";
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import { IncrementMovePriorityAbAttr, applyAbAttrs } from "./ability";
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export enum TerrainType {
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NONE,
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@ -44,10 +47,12 @@ export class Terrain {
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return 1;
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}
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isMoveTerrainCancelled(move: Move): boolean {
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isMoveTerrainCancelled(user: Pokemon, move: Move): boolean {
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switch (this.terrainType) {
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case TerrainType.PSYCHIC:
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return move.priority > 0;
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const priority = new Utils.IntegerHolder(move.priority);
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applyAbAttrs(IncrementMovePriorityAbAttr, user, null, move, priority);
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return priority.value > 0;
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}
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return false;
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@ -17,7 +17,7 @@ import { Moves } from "../data/enums/moves";
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import { TimeOfDay } from "../data/enums/time-of-day";
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import { Terrain, TerrainType } from "../data/terrain";
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import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
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import { PartyMemberStrength } from "../data/enums/party-member-strength";
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import Pokemon from "./pokemon";
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const WEATHER_OVERRIDE = WeatherType.NONE;
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@ -313,8 +313,8 @@ export class Arena {
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return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
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}
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isMoveTerrainCancelled(move: Move) {
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return this.terrain && this.terrain.isMoveTerrainCancelled(move);
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isMoveTerrainCancelled(user: Pokemon, move: Move) {
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return this.terrain && this.terrain.isMoveTerrainCancelled(user, move);
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}
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getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs } from "./data/ability";
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import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -1768,11 +1768,17 @@ export class TurnStartPhase extends FieldPhase {
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else if (bCommand.command === Command.FIGHT)
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return -1;
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} else if (aCommand.command === Command.FIGHT) {
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const aPriority = allMoves[aCommand.move.move].priority;
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const bPriority = allMoves[bCommand.move.move].priority;
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const aMove = allMoves[aCommand.move.move];
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const bMove = allMoves[bCommand.move.move];
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if (aPriority !== bPriority)
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return aPriority < bPriority ? 1 : -1;
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const aPriority = new Utils.IntegerHolder(aMove.priority);
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const bPriority = new Utils.IntegerHolder(bMove.priority);
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applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
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applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
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if (aPriority.value !== bPriority.value)
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return aPriority.value < bPriority.value ? 1 : -1;
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}
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const aIndex = order.indexOf(a);
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@ -2070,7 +2076,7 @@ export class MovePhase extends BattlePhase {
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let failedText = null;
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if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
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success = false;
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else if (success && this.scene.arena.isMoveTerrainCancelled(this.move.getMove())) {
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else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.move.getMove())) {
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success = false;
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failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType);
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}
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