diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 4c71a5370..c680999fc 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -186,7 +186,7 @@ export default class BattleScene extends SceneBase { private buttonKeys: Phaser.Input.Keyboard.Key[][]; private lastProcessedButtonPressTimes: Map = new Map(); // movementButtonLock ensures only a single movement key is firing repeated inputs - // (i.e. by holding down a button) at a time. + // (i.e. by holding down a button) at a time private movementButtonLock: Button; public rngCounter: integer = 0;