From 5992d9eb81c8329b0e9ad02710d00014236cb719 Mon Sep 17 00:00:00 2001 From: Jane620 Date: Thu, 9 May 2024 11:59:49 +0800 Subject: [PATCH 01/14] add simplifed chinese locale (#485) * add chinese locale, but translation is not yet complete. * Add chs and cht locale * translate ability,move,pokeball,pokemon * Add files via upload * Add files via upload * Update i18n.ts * Delete src/locales/zh_cn directory * Add files via upload * Update settings.ts * Delete src/locales/chs directory * Add files via upload * add tutorial * fix conflict issue * remove cht, due to chs is almost done by justhil * remove duplicated setting * spell correction --------- Co-authored-by: ZXZhuang <2993968012@qq.com> Co-authored-by: justhil <138752349+justhil@users.noreply.github.com> Co-authored-by: Jianfeng 2. Wang (NSB) --- src/locales/chs/ability.ts | 1244 ++++++ src/locales/chs/battle.ts | 53 + src/locales/chs/command-ui-handler.ts | 9 + src/locales/chs/config.ts | 28 + src/locales/chs/fight-ui-handler.ts | 6 + src/locales/chs/menu-ui-handler.ts | 23 + src/locales/chs/menu.ts | 46 + src/locales/chs/move.ts | 3811 ++++++++++++++++++ src/locales/chs/pokeball.ts | 10 + src/locales/chs/pokemon-stat.ts | 16 + src/locales/chs/pokemon.ts | 1086 +++++ src/locales/chs/starter-select-ui-handler.ts | 32 + src/locales/chs/tutorial.ts | 42 + src/plugins/i18n.ts | 6 +- src/system/settings.ts | 4 + 15 files changed, 6415 insertions(+), 1 deletion(-) create mode 100644 src/locales/chs/ability.ts create mode 100644 src/locales/chs/battle.ts create mode 100644 src/locales/chs/command-ui-handler.ts create mode 100644 src/locales/chs/config.ts create mode 100644 src/locales/chs/fight-ui-handler.ts create mode 100644 src/locales/chs/menu-ui-handler.ts create mode 100644 src/locales/chs/menu.ts create mode 100644 src/locales/chs/move.ts create mode 100644 src/locales/chs/pokeball.ts create mode 100644 src/locales/chs/pokemon-stat.ts create mode 100644 src/locales/chs/pokemon.ts create mode 100644 src/locales/chs/starter-select-ui-handler.ts create mode 100644 src/locales/chs/tutorial.ts diff --git a/src/locales/chs/ability.ts b/src/locales/chs/ability.ts new file mode 100644 index 000000000..74fee0a36 --- /dev/null +++ b/src/locales/chs/ability.ts @@ -0,0 +1,1244 @@ +import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; + + +export const ability: AbilityTranslationEntries ={ + "stench": { + "name": "恶臭", + "description": "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。" + }, + "drizzle": { + "name": "降雨", + "description": "出场时,会将天气变为下雨。" + }, + "speedBoost": { + "name": "加速", + "description": "每一回合速度会变快。" + }, + "battleArmor": { + "name": "战斗盔甲", + "description": "被坚硬的甲壳守护着,不会被对手的攻击击中要害。" + }, + "sturdy": { + "name": "结实", + "description": "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。" + }, + "damp": { + "name": "湿气", + "description": "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。" + }, + "limber": { + "name": "柔软", + "description": "因为身体柔软,不会变为麻痹状态。" + }, + "sandVeil": { + "name": "沙隐", + "description": "在沙暴的时候,闪避率会提高。" + }, + "static": { + "name": "静电", + "description": "身上带有静电,有时会让接触到的对手麻痹。" + }, + "voltAbsorb": { + "name": "蓄电", + "description": "受到电属性的招式攻击时,不会受到伤害,而是会回复。" + }, + "waterAbsorb": { + "name": "储水", + "description": "受到水属性的招式攻击时,不会受到伤害,而是会回复。" + }, + "oblivious": { + "name": "迟钝", + "description": "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。" + }, + "cloudNine": { + "name": "无关天气", + "description": "任何天气的影响都会消失。" + }, + "compoundEyes": { + "name": "复眼", + "description": "因为拥有复眼,招式的命中率会提高。" + }, + "insomnia": { + "name": "不眠", + "description": "因为有着睡不着的体质,所以不会陷入睡眠状态。" + }, + "colorChange": { + "name": "变色", + "description": "自己的属性会变为从对手处所受招式的属性。" + }, + "immunity": { + "name": "免疫", + "description": "因为体内拥有免疫能力,不会变为中毒状态。" + }, + "flashFire": { + "name": "引火", + "description": "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。" + }, + "shieldDust": { + "name": "鳞粉", + "description": "被鳞粉守护着,不会受到招式的追加效果影响。" + }, + "ownTempo": { + "name": "我行我素", + "description": "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。" + }, + "suctionCups": { + "name": "吸盘", + "description": "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。" + }, + "intimidate": { + "name": "威吓", + "description": "出场时威吓对手,让其退缩,降低对手的攻击。" + }, + "shadowTag": { + "name": "踩影", + "description": "踩住对手的影子使其无法逃走或替换。" + }, + "roughSkin": { + "name": "粗糙皮肤", + "description": "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。" + }, + "wonderGuard": { + "name": "神奇守护", + "description": "不可思议的力量,只有效果绝佳的招式才能击中。" + }, + "levitate": { + "name": "飘浮", + "description": "从地面浮起,从而不会受到地面属性招式的攻击。" + }, + "effectSpore": { + "name": "孢子", + "description": "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。" + }, + "synchronize": { + "name": "同步", + "description": "将自己的中毒、麻痹或灼伤状态传染给对手。" + }, + "clearBody": { + "name": "恒净之躯", + "description": "不会因为对手的招式或特性而被降低能力。" + }, + "naturalCure": { + "name": "自然回复", + "description": "回到同行队伍后,异常状态就会被治愈。" + }, + "lightningRod": { + "name": "避雷针", + "description": "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。" + }, + "sereneGrace": { + "name": "天恩", + "description": "托天恩的福,招式的追加效果容易出现。" + }, + "swiftSwim": { + "name": "悠游自如", + "description": "下雨天气时,速度会提高。" + }, + "chlorophyll": { + "name": "叶绿素", + "description": "晴朗天气时,速度会提高。" + }, + "illuminate": { + "name": "发光", + "description": "通过让周围变亮来保持命中率不会被降低。" + }, + "trace": { + "name": "复制", + "description": "出场时,复制对手的特性,变为与之相同的特性。" + }, + "hugePower": { + "name": "大力士", + "description": "物理攻击的威力会变为2倍。" + }, + "poisonPoint": { + "name": "毒刺", + "description": "有时会让接触到自己的对手变为中毒状态。" + }, + "innerFocus": { + "name": "精神力", + "description": "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。" + }, + "magmaArmor": { + "name": "熔岩铠甲", + "description": "将炽热的熔岩覆盖在身上,不会变为冰冻状态。" + }, + "waterVeil": { + "name": "水幕", + "description": "将水幕裹在身上,不会变为灼伤状态。" + }, + "magnetPull": { + "name": "磁力", + "description": "用磁力吸住钢属性的宝可梦,使其无法逃走。" + }, + "soundproof": { + "name": "隔音", + "description": "通过屏蔽声音,不受到声音招式的影响。" + }, + "rainDish": { + "name": "雨盘", + "description": "下雨天气时,会缓缓回复HP。" + }, + "sandStream": { + "name": "扬沙", + "description": "出场时,会把天气变为沙暴。" + }, + "pressure": { + "name": "压迫感", + "description": "给予对手压迫感,大量减少其使用招式的PP。" + }, + "thickFat": { + "name": "厚脂肪", + "description": "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。" + }, + "earlyBird": { + "name": "早起", + "description": "即使变为睡眠状态,也能以2倍的速度提早醒来。" + }, + "flameBody": { + "name": "火焰之躯", + "description": "有时会让接触到自己的对手变为灼伤状态。" + }, + "runAway": { + "name": "逃跑", + "description": "一定能从野生宝可梦那儿逃走。" + }, + "keenEye": { + "name": "锐利目光", + "description": "多亏了锐利的目光,命中率不会被降低" + }, + "hyperCutter": { + "name": "怪力钳", + "description": "因为拥有以力量自豪的钳子,不会被对手降低攻击。" + }, + "pickup": { + "name": "捡拾", + "description": "有时会捡来对手用过的道具,冒险过程中也会捡到。" + }, + "truant": { + "name": "懒惰", + "description": "如果使出招式,下一回合就会休息。" + }, + "hustle": { + "name": "活力", + "description": "自己的攻击变高,但命中率会降低。" + }, + "cuteCharm": { + "name": "迷人之躯", + "description": "有时会让接触到自己的对手着迷。" + }, + "plus": { + "name": "正电", + "description": "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" + }, + "minus": { + "name": "负电", + "description": "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" + }, + "forecast": { + "name": "阴晴不定", + "description": "受天气的影响,会变为水属性、火属性或冰属性中的某一个。" + }, + "stickyHold": { + "name": "黏着", + "description": "因为道具是粘在黏性身体上的,所以不会被对手夺走。" + }, + "shedSkin": { + "name": "蜕皮", + "description": "通过蜕去身上的皮,有时会治愈异常状态。" + }, + "guts": { + "name": "毅力", + "description": "如果变为异常状态,会拿出毅力,攻击会提高。" + }, + "marvelScale": { + "name": "神奇鳞片", + "description": "如果变为异常状态,神奇鳞片会发生反应,防御会提高。" + }, + "liquidOoze": { + "name": "污泥浆", + "description": "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。" + }, + "overgrow": { + "name": "茂盛", + "description": "HP减少的时候,草属性的招式威力会提高。" + }, + "blaze": { + "name": "猛火", + "description": "HP减少的时候,火属性的招式威力会提高。" + }, + "torrent": { + "name": "激流", + "description": "HP减少的时候,水属性的招式威力会提高。" + }, + "swarm": { + "name": "虫之预感", + "description": "HP减少的时候,虫属性的招式威力会提高。" + }, + "rockHead": { + "name": "坚硬脑袋", + "description": "即使使出会受反作用力伤害的招式,HP也不会减少。" + }, + "drought": { + "name": "日照", + "description": "出场时,会将天气变为晴朗。" + }, + "arenaTrap": { + "name": "沙穴", + "description": "在战斗中让对手无法逃走。" + }, + "vitalSpirit": { + "name": "干劲", + "description": "通过激发出干劲,不会变为睡眠状态。" + }, + "whiteSmoke": { + "name": "白色烟雾", + "description": "被白色烟雾保护着,不会被对手降低能力。" + }, + "purePower": { + "name": "瑜伽之力", + "description": "因瑜伽的力量,物理攻击的威力会变为2倍。" + }, + "shellArmor": { + "name": "硬壳盔甲", + "description": "被坚硬的壳保护着,对手的攻击不会击中要害。" + }, + "airLock": { + "name": "气闸", + "description": "所有天气的影响都会消失。" + }, + "tangledFeet": { + "name": "蹒跚", + "description": "在混乱状态时,闪避率会提高。" + }, + "motorDrive": { + "name": "电气引擎", + "description": "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。" + }, + "rivalry": { + "name": "斗争心", + "description": "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。" + }, + "steadfast": { + "name": "不屈之心", + "description": "每次畏缩时,不屈之心就会燃起,速度也会提高。" + }, + "snowCloak": { + "name": "雪隐", + "description": "下雪天气时,闪避率会提高。" + }, + "gluttony": { + "name": "贪吃鬼", + "description": "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。" + }, + "angerPoint": { + "name": "愤怒穴位", + "description": "要害被击中时,会大发雷霆,攻击力变为最大。" + }, + "unburden": { + "name": "轻装", + "description": "失去所持有的道具时,速度会提高。" + }, + "heatproof": { + "name": "耐热", + "description": "耐热的体质会让火属性的招式伤害减半。" + }, + "simple": { + "name": "单纯", + "description": "能力变化会变为平时的2倍。" + }, + "drySkin": { + "name": "干燥皮肤", + "description": "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。" + }, + "download": { + "name": "下载", + "description": "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。" + }, + "ironFist": { + "name": "铁拳", + "description": "使用拳类招式的威力会提高。" + }, + "poisonHeal": { + "name": "毒疗", + "description": "变为中毒状态时,HP不会减少,反而会增加起来。" + }, + "adaptability": { + "name": "适应力", + "description": "与自身同属性的招式威力会提高。" + }, + "skillLink": { + "name": "连续攻击", + "description": "如果使用连续招式,总是能使出最高次数。" + }, + "hydration": { + "name": "湿润之躯", + "description": "下雨天气时,异常状态会治愈。" + }, + "solarPower": { + "name": "太阳之力", + "description": "晴朗天气时,特攻会提高,而每回合HP会减少。" + }, + "quickFeet": { + "name": "飞毛腿", + "description": "变为异常状态时,速度会提高。" + }, + "normalize": { + "name": "一般皮肤", + "description": "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。" + }, + "sniper": { + "name": "狙击手", + "description": "击中要害时,威力会变得更强。" + }, + "magicGuard": { + "name": "魔法防守", + "description": "不会受到攻击以外的伤害。" + }, + "noGuard": { + "name": "无防守", + "description": "由于无防守战术,双方使出的招式都必定会击中。" + }, + "stall": { + "name": "慢出", + "description": "使出招式的顺序必定会变为最后。" + }, + "technician": { + "name": "技术高手", + "description": "攻击时可以将低威力招式的威力提高。" + }, + "leafGuard": { + "name": "叶子防守", + "description": "晴朗天气时,不会变为异常状态。" + }, + "klutz":{ + "name": "笨拙", + "description": "无法使用持有的道具。" + }, + "moldBreaker": { + "name": "破格", + "description": "可以不受对手特性的干扰,向对手使出招式。" + }, + "superLuck": { + "name": "超幸运", + "description": "因为拥有超幸运,攻击容易击中对手的要害。" + }, + "aftermath": { + "name": "引爆", + "description": "变为濒死时,会对接触到自己的对手造成伤害。" + }, + "anticipation": { + "name": "危险预知", + "description": "可以察觉到对手拥有的危险招式。" + }, + "forewarn": { + "name": "预知梦", + "description": "出场时,只读取1个对手拥有的招式。" + }, + "unaware": { + "name": "纯朴", + "description": "可以无视对手能力的变化,进行攻击。" + }, + "tintedLens": { + "name": "有色眼镜", + "description": "可以将效果不好的招式以通常的威力使出。" + }, + "filter": { + "name": "过滤", + "description": "受到效果绝佳的攻击时,可以减弱其威力。" + }, + "slowStart": { + "name": "慢启动", + "description": "在5回合内,攻击和速度减半。" + }, + "scrappy": { + "name": "胆量", + "description": "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。" + }, + "stormDrain": { + "name": "引水", + "description": "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。" + }, + "iceBody": { + "name": "冰冻之躯", + "description": "下雪天气时,会缓缓回复HP。" + }, + "solidRock": { + "name": "坚硬岩石", + "description": "受到效果绝佳的攻击时,可以减弱其威力。" + }, + "snowWarning": { + "name": "降雪", + "description": "出场时,会将天气变为下雪。" + }, + "honeyGather": { + "name": "采蜜", + "description": "战斗结束时,有时候会捡来甜甜蜜。" + }, + "frisk": { + "name": "察觉", + "description": "出场时,可以察觉对手的持有物。" + }, + "reckless": { + "name": "舍身", + "description": "自己会因反作用力受伤的招式,其威力会提高。" + }, + "multitype": { + "name": "多属性", + "description": "自己的属性会根据持有的石板而改变。" + }, + "flowerGift": { + "name": "花之礼", + "description": "晴朗天气时,自己与同伴的攻击和特防能力会提高。" + }, + "badDreams": { + "name": "梦魇", + "description": "给予睡眠状态的对手伤害。" + }, + "pickpocket": { + "name": "顺手牵羊", + "description": "盗取接触到自己的对手的道具。" + }, + "sheerForce": { + "name": "强行", + "description": "招式的追加效果消失,但因此能以更高的威力使出招式。" + }, + "contrary": { + "name": "唱反调", + "description": "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。" + }, + "unnerve": { + "name": "紧张感", + "description": "让对手紧张,使其无法食用树果。" + }, + "defiant": { + "name": "不服输", + "description": "被对手降低能力时,攻击会大幅提高。" + }, + "defeatist": { + "name": "软弱", + "description": "HP减半时,会变得软弱,攻击和特攻会减半。" + }, + "cursedBody": { + "name": "诅咒之躯", + "description": "受到攻击时,有时会把对手的招式变为定身法状态。" + }, + "healer": { + "name": "治愈之心", + "description": "有时会治愈异常状态的同伴。" + }, + "friendGuard": { + "name": "友情防守", + "description": "可以减少我方的伤害。" + }, + "weakArmor": { + "name": "碎裂铠甲", + "description": "受到物理招式的伤害时,防御会降低,速度会大幅提高。" + }, + "heavyMetal": { + "name": "重金属", + "description": "自身的重量会变为2倍。" + }, + "lightMetal": { + "name": "轻金属", + "description": "自身的重量会减半。" + }, + "multiscale": { + "name": "多重鳞片", + "description": "HP全满时,受到的伤害会变少。" + }, + "toxicBoost": { + "name": "中毒激升", + "description": "变为中毒状态时,物理招式的威力会提高。" + }, + "flareBoost": { + "name": "受热激升", + "description": "变为灼伤状态时,特殊招式的威力会提高。" + }, + "harvest": { + "name": "收获", + "description": "可以多次制作出已被使用掉的树果。" + }, + "telepathy": { + "name": "心灵感应", + "description": "读取我方的攻击,并闪避其招式伤害。" + }, + "moody": { + "name": "心情不定", + "description": "每一回合,能力中的某项会大幅提高,而某项会降低。" + }, + "overcoat": { + "name": "防尘", + "description": "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。" + }, + "poisonTouch": { + "name": "毒手", + "description": "只通过接触就有可能让对手变为中毒状态。" + }, + "regenerator": { + "name": "再生力", + "description": "退回同行队伍后,HP会少量回复。" + }, + "bigPecks": { + "name": "健壮胸肌", + "description": "不会受到防御降低的效果。" + }, + "sandRush": { + "name": "拨沙", + "description": "沙暴天气时,速度会提高。" + }, + "wonderSkin": { + "name": "奇迹皮肤", + "description": "成为不易受到变化招式攻击的身体。" + }, + "analytic": { + "name": "分析", + "description": "如果在最后使出招式,招式的威力会提高。" + }, + "illusion": { + "name": "幻觉", + "description": "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。" + }, + "imposter": { + "name": "变身者", + "description": "变身为当前面对的宝可梦。" + }, + "infiltrator": { + "name": "穿透", + "description": "可以穿透对手的壁障或替身进行攻击。" + }, + "mummy": { + "name": "木乃伊", + "description": "被对手接触到后,会将对手变为木乃伊。" + }, + "moxie": { + "name": "自信过度", + "description": "如果打倒对手,就会充满自信,攻击会提高。" + }, + "justified": { + "name": "正义之心", + "description": "受到恶属性的招式攻击时,因为正义感,攻击会提高。" + }, + "rattled": { + "name": "胆怯", + "description": "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。" + }, + "magicBounce": { + "name": "魔法镜", + "description": "可以不受到由对手使出的变化招式影响,并将其反弹。" + }, + "sapSipper": { + "name": "食草", + "description": "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。" + }, + "prankster": { + "name": "恶作剧之心", + "description": "可以率先使出变化招式。" + }, + "sandForce": { + "name": "沙之力", + "description": "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。" + }, + "ironBarbs": { + "name": "铁刺", + "description": "用铁刺给予接触到自己的对手伤害。" + }, + "zenMode": { + "name": "达摩模式", + "description": "HP变为一半以下时,样子会改变。" + }, + "victoryStar": { + "name": "胜利之星", + "description": "自己和同伴的命中率会提高。" + }, + "turboblaze": { + "name": "涡轮火焰", + "description": "可以不受对手特性的干扰,向对手使出招式。" + }, + "teravolt": { + "name": "兆级电压", + "description": "可以不受对手特性的干扰,向对手使出招式。" + }, + "aromaVeil": { + "name": "芳香幕", + "description": "可以防住向自己和同伴发出的心灵攻击。" + }, + "flowerVeil": { + "name": "花幕", + "description": "我方的草属性宝可梦能力不会降低,也不会变为异常状态。" + }, + "cheekPouch": { + "name": "颊囊", + "description": "无论是哪种树果,食用后,HP都会回复。" + }, + "protean": { + "name": "变幻自如", + "description": "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" + }, + "furCoat": { + "name": "毛皮大衣", + "description": "对手给予的物理招式的伤害会减半。" + }, + "magician": { + "name": "魔术师", + "description": "夺走被自己的招式击中的对手的道具。" + }, + "bulletproof": { + "name": "防弹", + "description": "可以防住对手的球和弹类招式。" + }, + "competitive": { + "name": "好胜", + "description": "如果被对手降低能力,特攻会大幅提高。" + }, + "strongJaw": { + "name": "强壮之颚", + "description": "因为颚部强壮,啃咬类招式的威力会提高。" + }, + "refrigerate": { + "name": "冰冻皮肤", + "description": "一般属性的招式会变为冰属性。威力会少量提高。" + }, + "sweetVeil": { + "name": "甜幕", + "description": "自己和同伴的宝可梦不会变为睡眠状态。" + }, + "stanceChange": { + "name": "战斗切换", + "description": "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。" + }, + "galeWings": { + "name": "疾风之翼", + "description": "HP全满时,飞行属性的招式可以率先使出。" + }, + "megaLauncher": { + "name": "超级发射器", + "description": "波动和波导类招式的威力会提高。" + }, + "grassPelt": { + "name": "草之毛皮", + "description": "在青草场地时,防御会提高。" + }, + "symbiosis": { + "name": "共生", + "description": "同伴使用道具时,会把自己持有的道具传递给同伴。" + }, + "toughClaws": { + "name": "硬爪", + "description": "接触到对手的招式威力会提高。" + }, + "pixilate": { + "name": "妖精皮肤", + "description": "一般属性的招式会变为妖精属性。威力会少量提高。" + }, + "gooey": { + "name": "黏滑", + "description": "对于用攻击接触到自己的对手,会降低其速度。" + }, + "aerilate": { + "name": "飞行皮肤", + "description": "一般属性的招式会变为飞行属性。威力会少量提高。" + }, + "parentalBond": { + "name": "亲子爱", + "description": "亲子俩可以合计攻击2次。" + }, + "darkAura": { + "name": "暗黑气场", + "description": "全体的恶属性招式变强。" + }, + "fairyAura": { + "name": "妖精气场", + "description": "全体的妖精属性招式变强。" + }, + "auraBreak": { + "name": "气场破坏", + "description": "让气场的效果发生逆转,降低威力。" + }, + "primordialSea": { + "name": "始源之海", + "description": "变为不会受到火属性攻击的天气。" + }, + "desolateLand": { + "name": "终结之地", + "description": "变为不会受到水属性攻击的天气。" + }, + "deltaStream": { + "name": "德尔塔气流", + "description": "变为令飞行属性的弱点消失的天气。" + }, + "stamina": { + "name": "持久力", + "description": "受到攻击时,防御会提高。" + }, + "wimpOut": { + "name": "跃跃欲逃", + "description": "HP变为一半时,会慌慌张张逃走,退回同行队伍中。" + }, + "emergencyExit": { + "name": "危险回避", + "description": "HP变为一半时,为了回避危险,会退回到同行队伍中。" + }, + "waterCompaction": { + "name": "遇水凝固", + "description": "受到水属性的招式攻击时,防御会大幅提高。" + }, + "merciless": { + "name": "不仁不义", + "description": "攻击中毒状态的对手时,必定会击中要害。" + }, + "shieldsDown": { + "name": "界限盾壳", + "description": "HP变为一半时,壳会坏掉,变得有攻击性。" + }, + "stakeout": { + "name": "蹲守", + "description": "可以对替换出场的对手以2倍的伤害进行攻击。" + }, + "waterBubble": { + "name": "水泡", + "description": "降低自己受到的火属性招式的威力,不会灼伤。" + }, + "steelworker": { + "name": "钢能力者", + "description": "钢属性的招式威力会提高。" + }, + "berserk": { + "name": "怒火冲天", + "description": "因对手的攻击HP变为一半时,特攻会提高。" + }, + "slushRush": { + "name": "拨雪", + "description": "下雪天气时,速度会提高。" + }, + "longReach": { + "name": "远隔", + "description": "可以不接触对手就使出所有的招式。" + }, + "liquidVoice": { + "name": "湿润之声", + "description": "所有的声音招式都变为水属性。" + }, + "triage": { + "name": "先行治疗", + "description": "可以率先使出回复招式。" + }, + "galvanize": { + "name": "电气皮肤", + "description": "一般属性的招式会变为电属性。威力会少量提高。" + }, + "surgeSurfer": { + "name": "冲浪之尾", + "description": "电气场地时,速度会变为2倍。" + }, + "schooling": { + "name": "鱼群", + "description": "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。" + }, + "disguise": { + "name": "画皮", + "description": "通过画皮覆盖住身体,可以防住1次攻击。" + }, + "battleBond": { + "name": "牵绊变身", + "description": "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。" + }, + "powerConstruct": { + "name": "群聚变形", + "description": "HP变为一半时,细胞们会赶来支援,变为完全体形态。" + }, + "corrosion": { + "name": "腐蚀", + "description": "可以使钢属性和毒属性的宝可梦也陷入中毒状态。" + }, + "comatose": { + "name": "绝对睡眠", + "description": "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。" + }, + "queenlyMajesty": { + "name": "女王的威严", + "description": "向对手施加威慑力,使其无法对我方使出先制招式。" + }, + "innardsOut": { + "name": "飞出的内在物", + "description": "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。" + }, + "dancer": { + "name": "舞者", + "description": "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。" + }, + "battery": { + "name": "蓄电池", + "description": "会提高我方的特殊招式的威力。" + }, + "fluffy": { + "name": "毛茸茸", + "description": "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。" + }, + "dazzling": { + "name": "鲜艳之躯", + "description": "让对手吓一跳,使其无法对我方使出先制招式。" + }, + "soulHeart": { + "name": "魂心", + "description": "宝可梦每次变为濒死状态时,特攻会提高。" + }, + "tanglingHair": { + "name": "卷发", + "description": "对于用攻击接触到自己的对手,会降低其速度。" + }, + "receiver": { + "name": "接球手", + "description": "继承被打倒的同伴的特性,变为相同的特性。" + }, + "powerOfAlchemy": { + "name": "化学之力", + "description": "继承被打倒的同伴的特性,变为相同的特性。" + }, + "beastBoost": { + "name": "异兽提升", + "description": "打倒对手的时候,自己最高的那项能力会提高。" + }, + "rksSystem": { + "name": "AR系统", + "description": "根据持有的存储碟,自己的属性会改变。" + }, + "electricSurge": { + "name": "电气制造者", + "description": "出场时,会布下电气场地。" + }, + "psychicSurge": { + "name": "精神制造者", + "description": "出场时,会布下精神场地。" + }, + "mistySurge": { + "name": "薄雾制造者", + "description": "出场时,会布下薄雾场地。" + }, + "grassySurge": { + "name": "青草制造者", + "description": "出场时,会布下青草场地。" + }, + "fullMetalBody": { + "name": "金属防护", + "description": "不会因为对手的招式或特性而被降低能力。" + }, + "shadowShield": { + "name": "幻影防守", + "description": "HP全满时,受到的伤害会变少。" + }, + "prismArmor": { + "name": "棱镜装甲", + "description": "受到效果绝佳的攻击时,可以减弱其威力。" + }, + "neuroforce": { + "name": "脑核之力", + "description": "效果绝佳的攻击,威力会变得更强。" + }, + "intrepidSword": { + "name": "不挠之剑", + "description": "首次出场时,攻击会提高。" + }, + "dauntlessShield": { + "name": "不屈之盾", + "description": "首次出场时,防御会提高。" + }, + "libero": { + "name": "自由者", + "description": "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" + }, + "ballFetch": { + "name": "捡球", + "description": "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。" + }, + "cottonDown": { + "name": "棉絮", + "description": "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。" + }, + "propellerTail": { + "name": "螺旋尾鳍", + "description": "能无视具有吸引对手招式效果的特性或招式的影响。" + }, + "mirrorArmor": { + "name": "镜甲", + "description": "只反弹自己受到的能力降低效果。" + }, + "gulpMissile": { + "name": "一口导弹", + "description": "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。" + }, + "stalwart": { + "name": "坚毅", + "description": "能无视具有吸引对手招式效果的特性或招式的影响。" + }, + "steamEngine": { + "name": "蒸汽机", + "description": "受到水属性或火属性的招式攻击时,速度会巨幅提高。" + }, + "punkRock": { + "name": "庞克摇滚", + "description": "声音招式的威力会提高。受到的声音招式伤害会减半。" + }, + "sandSpit": { + "name": "吐沙", + "description": "受到攻击时,会刮起沙暴。" + }, + "iceScales": { + "name": "冰鳞粉", + "description": "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。" + }, + "ripen": { + "name": "熟成", + "description": "使树果成熟,效果变为2倍。" + }, + "iceFace": { + "name": "结冻头", + "description": "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。" + }, + "powerSpot": { + "name": "能量点", + "description": "只要处在相邻位置,招式的威力就会提高。" + }, + "mimicry": { + "name": "拟态", + "description": "宝可梦的属性会根据场地的状态而变化。" + }, + "screenCleaner": { + "name": "除障", + "description": "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。" + }, + "steelySpirit": { + "name": "钢之意志", + "description": "我方的钢属性攻击威力会提高。" + }, + "perishBody": { + "name": "灭亡之躯", + "description": "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。" + }, + "wanderingSpirit": { + "name": "游魂", + "description": "与使用接触类招式攻击自己的宝可梦互换特性。" + }, + "gorillaTactics": { + "name": "一猩一意", + "description": "虽然攻击会提高,但是只能使出一开始所选的招式。" + }, + "neutralizingGas": { + "name": "化学变化气体", + "description": "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。" + }, + "pastelVeil": { + "name": "粉彩护幕", + "description": "自己和同伴都不会陷入中毒的异常状态。" + }, + "hungerSwitch": { + "name": "饱了又饿", + "description": "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。" + }, + "quickDraw": { + "name": "速击", + "description": "有时能比对手先一步行动。" + }, + "unseenFist": { + "name": "无形拳", + "description": "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。" + }, + "curiousMedicine": { + "name": "怪药", + "description": "出场时会从贝壳撒药,将我方的能力变化复原。" + }, + "transistor": { + "name": "电晶体", + "description": "电属性的招式威力会提高。" + }, + "dragonsMaw": { + "name": "龙颚", + "description": "龙属性的招式威力会提高。" + }, + "chillingNeigh": { + "name": "苍白嘶鸣", + "description": "打倒对手时会用冰冷的声音嘶鸣并提高攻击。" + }, + "grimNeigh": { + "name": "漆黑嘶鸣", + "description": "打倒对手时会用恐怖的声音嘶鸣并提高特攻。" + }, + "asOneGlastrier": { + "name": "人马一体", + "description": "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性。" + }, + "asOneSpectrier": { + "name": "人马一体", + "description": "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。" + }, + "lingeringAroma": { + "name": "甩不掉的气味", + "description": "被对手接触到后,甩不掉的气味会沾上对手。" + }, + "seedSower": { + "name": "掉出种子", + "description": "受到攻击时,会将脚下变成青草场地。" + }, + "thermalExchange": { + "name": "热交换", + "description": "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。" + }, + "angerShell": { + "name": "愤怒甲壳", + "description": "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。" + }, + "purifyingSalt": { + "name": "洁净之盐", + "description": "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。" + }, + "wellBakedBody": { + "name": "焦香之躯", + "description": "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。" + }, + "windRider": { + "name": "乘风", + "description": "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。" + }, + "guardDog": { + "name": "看门犬", + "description": "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。" + }, + "rockyPayload": { + "name": "搬岩", + "description": "岩石属性的招式威力会提高。" + }, + "windPower": { + "name": "风力发电", + "description": "受到风的招式攻击时,会变为充电状态。" + }, + "zeroToHero": { + "name": "全能变身", + "description": "回到同行队伍后,会变为全能形态。" + }, + "commander": { + "name": "发号施令", + "description": "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。" + }, + "electromorphosis": { + "name": "电力转换", + "description": "受到伤害时,会变为充电状态。" + }, + "protosynthesis": { + "name": "古代活性", + "description": "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。" + }, + "quarkDrive": { + "name": "夸克充能", + "description": "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。" + }, + "goodAsGold": { + "name": "黄金之躯", + "description": "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。" + }, + "vesselOfRuin": { + "name": "灾祸之鼎", + "description": "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。" + }, + "swordOfRuin": { + "name": "灾祸之剑", + "description": "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。" + }, + "tabletsOfRuin": { + "name": "灾祸之简", + "description": "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。" + }, + "beadsOfRuin": { + "name": "灾祸之玉", + "description": "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。" + }, + "orichalcumPulse": { + "name": "绯红脉动", + "description": "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。" + }, + "hadronEngine": { + "name": "强子引擎", + "description": "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。" + }, + "opportunist": { + "name": "跟风", + "description": "对手的能力提高时,自己也会趁机同样地提高能力。" + }, + "cudChew": { + "name": "反刍", + "description": "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。" + }, + "sharpness": { + "name": "锋锐", + "description": "提高切割对手的招式的威力。" + }, + "supremeOverlord": { + "name": "大将", + "description": "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。" + }, + "costar": { + "name": "同台共演", + "description": "出场时,复制同伴的能力变化。" + }, + "toxicDebris": { + "name": "毒满地", + "description": "受到物理招式的伤害时,会在对手脚下散布毒菱。" + }, + "armorTail": { + "name": "尾甲", + "description": "包裹头部的神秘尾巴使对手无法对我方使出先制招式。" + }, + "earthEater": { + "name": "食土", + "description": "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。" + }, + "myceliumMight": { + "name": "菌丝之力", + "description": "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。" + }, + "hospitality": { + "name": "款待", + "description": "出场时款待同伴,回复其少量HP。" + }, + "mindsEye": { + "name": "心眼", + "description": "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。" + }, + "supersweetSyrup": { + "name": "甘露之蜜", + "description": "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。" + }, + "toxicChain": { + "name": "毒锁链", + "description": "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。"}, + "embodyAspectTeal": { + "name": "面影辉映", + "description": "将回忆映于心中,让碧草面具发出光辉,提高自己的速度。" + }, + "embodyAspectWellspring": { + "name": "面影辉映", + "description": "将回忆映于心中,让水井面具发出光辉,提高自己的特防。" + }, + "embodyAspectHearthflame": { + "name": "面影辉映", + "description": "将回忆映于心中,让火灶面具发出光辉,提高自己的攻击。" + }, + "embodyAspectCornerstone": { + "name": "面影辉映", + "description": "将回忆映于心中,让础石面具发出光辉,提高自己的防御。" + }, + "teraShift": { + "name": "太晶变形", + "description": "出场时,会吸收周围的能量,变为太晶形态。" + }, + "teraShell": { + "name": "太晶甲壳", + "description": "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。" + }, + "teraformZero": { + "name": "归零化境", + "description": "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。" + }, + "poisonPuppeteer": { + "name": "毒傀儡", + "description": "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。" + } +} as const; diff --git a/src/locales/chs/battle.ts b/src/locales/chs/battle.ts new file mode 100644 index 000000000..cfc7e104e --- /dev/null +++ b/src/locales/chs/battle.ts @@ -0,0 +1,53 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const battle: SimpleTranslationEntries = { + "bossAppeared": "{{bossName}} 出现了。", + "trainerAppeared": "{{trainerName}}\n想要和你对战!", + "singleWildAppeared": "一只野生 {{pokemonName}} 出现了。!", + "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了。!", + "playerComeBack": "回来吧, {{pokemonName}}!", + "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!", + "playerGo": "去吧! {{pokemonName}}!", + "trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!", + "switchQuestion": "要更换\n{{pokemonName}}吗?", + "trainerDefeated": `你击败了\n{{trainerName}}!`, + "pokemonCaught": "{{pokemonName}} 被抓住了!", + "pokemon": "宝可梦", + "sendOutPokemon": "上吧! {{pokemonName}}!", + "hitResultCriticalHit": "击中了要害!", + "hitResultSuperEffective": "效果拔群!", + "hitResultNotVeryEffective": "收效甚微…", + "hitResultNoEffect": "对 {{pokemonName}} 没有效果!!", + "hitResultOneHitKO": "一击必杀!", + "attackFailed": "但是失败了!", + "attackHitsCount": `击中 {{count}} 次!`, + "expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!", + "levelUp": "{{pokemonName}} 升级到 Lv. {{level}}!", + "learnMove": "{{pokemonName}} 学会了 {{moveName}}!", + "learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。", + "learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能", + "learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?", + "learnMoveStopTeaching": "不再尝试学习 {{moveName}}?", + "learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。", + "learnMoveForgetQuestion": "要忘记哪个技能?", + "learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。", + "levelCapUp": "等级上限提升到 {{levelCap}}!", + "moveNotImplemented": "{{moveName}} 尚未实装,无法选择。", + "moveNoPP": "这个技能的 PP 用完了", + "moveDisabled": "{{moveName}} 被禁用!", + "noPokeballForce": "一股无形的力量阻止了你使用精灵球。", + "noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!", + "noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!", + "noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先削弱它!", + "noEscapeForce": "一股无形的力量阻止你逃跑。", + "noEscapeTrainer": "你不能从训练家战斗中逃跑!", + "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!", + "runAwaySuccess": "你成功逃脱了!", + "runAwayCannotEscape": '你无法逃脱!', + "escapeVerbSwitch": "切换", + "escapeVerbFlee": "逃跑", + "notDisabled": "{{moveName}} 不再被禁用!", + "skipItemQuestion": "你确定要跳过拾取道具吗?", + "eggHatching": "咦?", + "ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?" +} as const; \ No newline at end of file diff --git a/src/locales/chs/command-ui-handler.ts b/src/locales/chs/command-ui-handler.ts new file mode 100644 index 000000000..50f94864c --- /dev/null +++ b/src/locales/chs/command-ui-handler.ts @@ -0,0 +1,9 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const commandUiHandler: SimpleTranslationEntries = { + "fight": "战斗", + "ball": "精灵球", + "pokemon": "宝可梦", + "run": "逃跑", + "actionMessage": "要让\n{{pokemonName}} 做什么?", +} as const; \ No newline at end of file diff --git a/src/locales/chs/config.ts b/src/locales/chs/config.ts new file mode 100644 index 000000000..6dad05304 --- /dev/null +++ b/src/locales/chs/config.ts @@ -0,0 +1,28 @@ +import { ability } from "./ability"; +import { battle } from "./battle"; +import { commandUiHandler } from "./command-ui-handler"; +import { fightUiHandler } from "./fight-ui-handler"; +import { menu } from "./menu"; +import { menuUiHandler } from "./menu-ui-handler"; +import { move } from "./move"; +import { pokeball } from "./pokeball"; +import { pokemon } from "./pokemon"; +import { pokemonStat } from "./pokemon-stat"; +import { starterSelectUiHandler } from "./starter-select-ui-handler"; +import { tutorial } from "./tutorial"; + + +export const chsConfig = { + ability: ability, + battle: battle, + commandUiHandler: commandUiHandler, + fightUiHandler: fightUiHandler, + menuUiHandler: menuUiHandler, + menu: menu, + move: move, + pokeball: pokeball, + pokemonStat: pokemonStat, + pokemon: pokemon, + starterSelectUiHandler: starterSelectUiHandler, + tutorial: tutorial +} \ No newline at end of file diff --git a/src/locales/chs/fight-ui-handler.ts b/src/locales/chs/fight-ui-handler.ts new file mode 100644 index 000000000..1ce9e0317 --- /dev/null +++ b/src/locales/chs/fight-ui-handler.ts @@ -0,0 +1,6 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const fightUiHandler: SimpleTranslationEntries = { + "pp": "PP", + "power": "POWER", +} as const; \ No newline at end of file diff --git a/src/locales/chs/menu-ui-handler.ts b/src/locales/chs/menu-ui-handler.ts new file mode 100644 index 000000000..ec7ee48de --- /dev/null +++ b/src/locales/chs/menu-ui-handler.ts @@ -0,0 +1,23 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const menuUiHandler: SimpleTranslationEntries = { + "GAME_SETTINGS": '游戏设置', + "ACHIEVEMENTS": "成就", + "STATS": "数据统计", + "VOUCHERS": "兑换券", + "EGG_LIST": "蛋列表", + "EGG_GACHA": "蛋扭蛋", + "MANAGE_DATA": "管理数据", + "COMMUNITY": "社区", + "RETURN_TO_TITLE": "返回标题画面", + "LOG_OUT": "登出", + "slot": "存档位 {{slotNumber}}", + "importSession": "导入存档", + "importSlotSelect": "选择要导入到的存档位。", + "exportSession": "导出存档", + "exportSlotSelect": "选择要导出的存档位。", + "importData": "导入数据", + "exportData": "导出数据", + "cancel": "取消", + "losingProgressionWarning": "你将失去自战斗开始以来的所有进度。是否继续?" +} as const; \ No newline at end of file diff --git a/src/locales/chs/menu.ts b/src/locales/chs/menu.ts new file mode 100644 index 000000000..28c556c91 --- /dev/null +++ b/src/locales/chs/menu.ts @@ -0,0 +1,46 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const menu: SimpleTranslationEntries = { + "cancel": "取消", + "continue": "继续", + "dailyRun": "每日挑战 (Beta)", + "loadGame": "加载游戏", + "newGame": "新游戏", + "selectGameMode": "选择一个游戏模式", + "logInOrCreateAccount": "登录或创建账户以开始游戏。无需邮箱!", + "username": "用户名", + "password": "密码", + "login": "登录", + "register": "注册", + "emptyUsername": "用户名不能为空", + "invalidLoginUsername": "提供的用户名无效", + "invalidRegisterUsername": "用户名只能包含字母、数字或下划线", + "invalidLoginPassword": "提供的密码无效", + "invalidRegisterPassword": "密码必须至少包含 6 个字符", + "usernameAlreadyUsed": "提供的用户名已被使用", + "accountNonExistent": "提供的用户不存在", + "unmatchingPassword": "提供的密码不匹配", + "passwordNotMatchingConfirmPassword": "密码必须与确认密码一致", + "confirmPassword": "确认密码", + "registrationAgeWarning": "注册即表示您确认您已年满 13 岁。", + "backToLogin": "返回登录", + "failedToLoadSaveData": "读取存档数据失败。请重新加载页面。如果问题仍然存在,请联系管理员。", + "sessionSuccess": "会话加载成功。", + "failedToLoadSession": "无法加载您的会话数据。它可能已损坏。", + "boyOrGirl": "你是男孩还是女孩?", + "boy": "男孩", + "girl": "女孩", + "dailyRankings": "每日排名", + "weeklyRankings": "每周排名", + "noRankings": "无排名", + "loading": "加载中…", + "playersOnline": "在线玩家", + "empty": "空", + "yes": "是", + "no": "否", +} as const; \ No newline at end of file diff --git a/src/locales/chs/move.ts b/src/locales/chs/move.ts new file mode 100644 index 000000000..52bed6ef1 --- /dev/null +++ b/src/locales/chs/move.ts @@ -0,0 +1,3811 @@ +import { MoveTranslationEntries } from "#app/plugins/i18n"; + +export const move: MoveTranslationEntries = { + "pound": { + name: "拍击", + effect: "使用长长的尾巴或手等拍打对手进行攻击。" + }, + "karateChop": { + name: "空手劈", + effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。" + }, + "doubleSlap": { + name: "连环巴掌", + effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。" + }, + "cometPunch": { + name: "连续拳", + effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。" + }, + "megaPunch": { + name: "百万吨重拳", + effect: "用充满力量的拳头攻击对手。" + }, + "payDay": { + name: "聚宝功", + effect: "向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。" + }, + "firePunch": { + name: "火焰拳", + effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。" + }, + "icePunch": { + name: "冰冻拳", + effect: "用充满寒气的拳头攻击对手。有时会让对手陷入冰冻状态。" + }, + "thunderPunch": { + name: "雷电拳", + effect: "用充满电流的拳头攻击对手。有时会让对手陷入麻痹状态。" + }, + "scratch": { + name: "抓", + effect: "用坚硬且无比锋利的爪子抓对手进行攻击。" + }, + "viseGrip": { + name: "夹住", + effect: "将对手从两侧夹住,给予伤害。" + }, + "guillotine": { + name: "断头钳", + effect: "用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击昏厥。" + }, + "razorWind": { + name: "旋风刀", + effect: "制造风之刃,于第2回合攻击对手。容易击中要害。" + }, + "swordsDance": { + name: "剑舞", + effect: "激烈地跳起战舞提高气势。大幅提高自己的攻击。" + }, + "cut": { + name: "居合斩", + effect: "用镰刀或爪子等切斩对手进行攻击。" + }, + "gust": { + name: "起风", + effect: "用翅膀将刮起的狂风袭向对手进行攻击。" + }, + "wingAttack": { + name: "翅膀攻击", + effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。" + }, + "whirlwind": { + name: "吹飞", + effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "fly": { + name: "飞翔", + effect: "第1回合飞上天空,第2回合攻击对手。" + }, + "bind": { + name: "绑紧", + effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。" + }, + "slam": { + name: "摔打", + effect: "使用长长的尾巴或藤蔓等摔打对手进行攻击。" + }, + "vineWhip": { + name: "藤鞭", + effect: "用如同鞭子般弯曲而细长的藤蔓摔打对手进行攻击。" + }, + "stomp": { + name: "踩踏", + effect: "用大脚踩踏对手进行攻击。有时会使对手畏缩。" + }, + "doubleKick": { + name: "二连踢", + effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。" + }, + "megaKick": { + name: "百万吨重踢", + effect: "使出力大无穷的重踢踢飞对手进行攻击。" + }, + "jumpKick": { + name: "飞踢", + effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。" + }, + "rollingKick": { + name: "回旋踢", + effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。" + }, + "sandAttack": { + name: "泼沙", + effect: "向对手脸上泼沙子,从而降低命中率。" + }, + "headbutt": { + name: "头锤", + effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。" + }, + "hornAttack": { + name: "角撞", + effect: "用尖锐的角攻击对手。" + }, + "furyAttack": { + name: "乱击", + effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。" + }, + "hornDrill": { + name: "角钻", + effect: "用旋转的角刺入对手进行攻击。只要命中就会一击昏厥。" + }, + "tackle": { + name: "撞击", + effect: "用整个身体撞向对手进行攻击。" + }, + "bodySlam": { + name: "泰山压顶", + effect: "用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "wrap": { + name: "紧束", + effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。" + }, + "takeDown": { + name: "猛撞", + effect: "以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。" + }, + "thrash": { + name: "大闹一番", + effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。" + }, + "doubleEdge": { + name: "舍身冲撞", + effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。" + }, + "tailWhip": { + name: "摇尾巴", + effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。" + }, + "poisonSting": { + name: "毒针", + effect: "将有毒的针刺入对手进行攻击。有时会让对手陷入中毒状态。" + }, + "twineedle": { + name: "双针", + effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。" + }, + "pinMissile": { + name: "飞弹针", + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" + }, + "leer": { + name: "瞪眼", + effect: "用犀利的眼神使其害怕,从而降低对手的防御。" + }, + "bite": { + name: "咬住", + effect: "用尖锐的牙咬住对手进行攻击。有时会使对手畏缩。" + }, + "growl": { + name: "叫声", + effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。" + }, + "roar": { + name: "吼叫", + effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "sing": { + name: "唱歌", + effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。" + }, + "supersonic": { + name: "超音波", + effect: "从身体发出特殊的音波,从而使对手混乱。" + }, + "sonicBoom": { + name: "音爆", + effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。" + }, + "disable": { + name: "定身法", + effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。" + }, + "acid": { + name: "溶解液", + effect: "将强酸泼向对手进行攻击。有时会降低对手的特防。" + }, + "ember": { + name: "火花", + effect: "向对手发射小型火焰进行攻击。有时会让对手陷入灼伤状态。" + }, + "flamethrower": { + name: "喷射火焰", + effect: "向对手发射烈焰进行攻击。有时会让对手陷入灼伤状态。" + }, + "mist": { + name: "白雾", + effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。" + }, + "waterGun": { + name: "水枪", + effect: "向对手猛烈地喷射水流进行攻击。" + }, + "hydroPump": { + name: "水炮", + effect: "向对手猛烈地喷射大量水流进行攻击。" + }, + "surf": { + name: "冲浪", + effect: "利用大浪攻击自己周围所有的宝可梦。" + }, + "iceBeam": { + name: "冰冻光束", + effect: "向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。" + }, + "blizzard": { + name: "暴风雪", + effect: "将猛烈的暴风雪刮向对手进行攻击。有时会让对手陷入冰冻状态。" + }, + "psybeam": { + name: "幻象光线", + effect: "向对手发射神奇的光线进行攻击。有时会使对手混乱。" + }, + "bubbleBeam": { + name: "泡沫光线", + effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。" + }, + "auroraBeam": { + name: "极光束", + effect: "向对手发射虹色光束进行攻击。有时会降低对手的攻击。" + }, + "hyperBeam": { + name: "破坏光线", + effect: "向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。" + }, + "peck": { + name: "啄", + effect: "用尖锐的喙或角刺向对手进行攻击。" + }, + "drillPeck": { + name: "啄钻", + effect: "一边旋转,一边将尖喙刺入对手进行攻击。" + }, + "submission": { + name: "地狱翻滚", + effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。" + }, + "lowKick": { + name: "踢倒", + effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。" + }, + "counter": { + name: "双倍奉还", + effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。" + }, + "seismicToss": { + name: "地球上投", + effect: "利用引力将对手甩飞出去。给予对手和自己等级相同的伤害。" + }, + "strength": { + name: "怪力", + effect: "使出浑身力气殴打对手进行攻击。" + }, + "absorb": { + name: "吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + }, + "megaDrain": { + name: "超级吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + }, + "leechSeed": { + name: "寄生种子", + effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。" + }, + "growth": { + name: "生长", + effect: "让身体一下子长大,从而提高攻击和特攻。" + }, + "razorLeaf": { + name: "飞叶快刀", + effect: "飞出叶片,切斩对手进行攻击。容易击中要害。" + }, + "solarBeam": { + name: "日光束", + effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。" + }, + "poisonPowder": { + name: "毒粉", + effect: "撒出毒粉,从而让对手陷入中毒状态。" + }, + "stunSpore": { + name: "麻痹粉", + effect: "撒出麻痹粉,从而让对手陷入麻痹状态。" + }, + "sleepPowder": { + name: "催眠粉", + effect: "撒出催眠粉,从而让对手陷入睡眠状态。" + }, + "petalDance": { + name: "花瓣舞", + effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。" + }, + "stringShot": { + name: "吐丝", + effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。" + }, + "dragonRage": { + name: "龙之怒", + effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。" + }, + "fireSpin": { + name: "火焰旋涡", + effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。" + }, + "thunderShock": { + name: "电击", + effect: "发出电流刺激对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "thunderbolt": { + name: "十万伏特", + effect: "向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。" + }, + "thunderWave": { + name: "电磁波", + effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。" + }, + "thunder": { + name: "打雷", + effect: "向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。" + }, + "rockThrow": { + name: "落石", + effect: "拿起小岩石,投掷对手进行攻击。" + }, + "earthquake": { + name: "地震", + effect: "利用地震的冲击,攻击自己周围所有的宝可梦。" + }, + "fissure": { + name: "地裂", + effect: "让对手掉落于地裂的裂缝中进行攻击。只要命中就会一击昏厥。" + }, + "dig": { + name: "挖洞", + effect: "第1回合钻入地底,第2回合攻击对手。" + }, + "toxic": { + name: "剧毒", + effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。" + }, + "confusion": { + name: "念力", + effect: "向对手发送微弱的念力进行攻击。有时会使对手混乱。" + }, + "psychic": { + name: "精神强念", + effect: "向对手发送强大的念力进行攻击。有时会降低对手的特防。" + }, + "hypnosis": { + name: "催眠术", + effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。" + }, + "meditate": { + name: "瑜伽姿势", + effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。" + }, + "agility": { + name: "高速移动", + effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。" + }, + "quickAttack": { + name: "电光一闪", + effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" + }, + "rage": { + name: "愤怒", + effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。" + }, + "teleport": { + name: "瞬间移动", + effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。" + }, + "nightShade": { + name: "黑夜魔影", + effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。" + }, + "mimic": { + name: "模仿", + effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。" + }, + "screech": { + name: "刺耳声", + effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。" + }, + "doubleTeam": { + name: "影子分身", + effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。" + }, + "recover": { + name: "自我再生", + effect: "让细胞再生,从而回复自己最大HP的一半。" + }, + "harden": { + name: "变硬", + effect: "全身使劲,让身体变硬,从而提高自己的防御。" + }, + "minimize": { + name: "变小", + effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。" + }, + "smokescreen": { + name: "烟幕", + effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。" + }, + "confuseRay": { + name: "奇异之光", + effect: "显示奇怪的光,扰乱对手。使对手混乱。" + }, + "withdraw": { + name: "缩入壳中", + effect: "缩入壳里保护身体,从而提高自己的防御。" + }, + "defenseCurl": { + name: "变圆", + effect: "将身体蜷曲变圆,从而提高自己的防御。" + }, + "barrier": { + name: "屏障", + effect: "制造坚固的壁障,从而大幅提高自己的防御。" + }, + "lightScreen": { + name: "光墙", + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。" + }, + "haze": { + name: "黑雾", + effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。" + }, + "reflect": { + name: "反射壁", + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。" + }, + "focusEnergy": { + name: "聚气", + effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。" + }, + "bide": { + name: "忍耐", + effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。" + }, + "metronome": { + name: "挥指", + effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。" + }, + "mirrorMove": { + name: "鹦鹉学舌", + effect: "模仿对手使用的招式,自己也使用相同招式。" + }, + "selfDestruct": { + name: "自爆", + effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。" + }, + "eggBomb": { + name: "炸蛋", + effect: "向对手用力投掷大大的蛋进行攻击。" + }, + "lick": { + name: "舌舔", + effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "smog": { + name: "浊雾", + effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。" + }, + "sludge": { + name: "污泥攻击", + effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" + }, + "boneClub": { + name: "骨棒", + effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。" + }, + "fireBlast": { + name: "大字爆炎", + effect: "用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。" + }, + "waterfall": { + name: "攀瀑", + effect: "以惊人的气势扑向对手。有时会使对手畏缩。" + }, + "clamp": { + name: "贝壳夹击", + effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。" + }, + "swift": { + name: "高速星星", + effect: "发射星形的光攻击对手。攻击必定会命中。" + }, + "skullBash": { + name: "火箭头锤", + effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。" + }, + "spikeCannon": { + name: "尖刺加农炮", + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" + }, + "constrict": { + name: "缠绕", + effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。" + }, + "amnesia": { + name: "瞬间失忆", + effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。" + }, + "kinesis": { + name: "折弯汤匙", + effect: "折弯汤匙引开注意,从而降低对手的命中率。" + }, + "softBoiled": { + name: "生蛋", + effect: "回复自己最大HP的一半。" + }, + "highJumpKick": { + name: "飞膝踢", + effect: "跳起后用膝盖撞对手进行攻击。如果撞偏则自己会受到伤害。" + }, + "glare": { + name: "大蛇瞪眼", + effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。" + }, + "dreamEater": { + name: "食梦", + effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。" + }, + "poisonGas": { + name: "毒瓦斯", + effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。" + }, + "barrage": { + name: "投球", + effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。" + }, + "leechLife": { + name: "吸血", + effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。" + }, + "lovelyKiss": { + name: "恶魔之吻", + effect: "用恐怖的脸强吻对手。让对手陷入睡眠状态。" + }, + "skyAttack": { + name: "神鸟猛击", + effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。" + }, + "transform": { + name: "变身", + effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。" + }, + "bubble": { + name: "泡沫", + effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。" + }, + "dizzyPunch": { + name: "迷昏拳", + effect: "有节奏地出拳攻击对手。有时会使对手混乱。" + }, + "spore": { + name: "蘑菇孢子", + effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。" + }, + "flash": { + name: "闪光", + effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。" + }, + "psywave": { + name: "精神波", + effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。" + }, + "splash": { + name: "跃起", + effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……" + }, + "acidArmor": { + name: "溶化", + effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。" + }, + "crabhammer": { + name: "蟹钳锤", + effect: "用大钳子敲打对手进行攻击。容易击中要害。" + }, + "explosion": { + name: "大爆炸", + effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。" + }, + "furySwipes": { + name: "乱抓", + effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。" + }, + "bonemerang": { + name: "骨头回力镖", + effect: "用手中的骨头投掷对手,来回连续2次给予伤害。" + }, + "rest": { + name: "睡觉", + effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。" + }, + "rockSlide": { + name: "岩崩", + effect: "将大岩石猛烈地撞向对手进行攻击。有时会使对手畏缩。" + }, + "hyperFang": { + name: "必杀门牙", + effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。" + }, + "sharpen": { + name: "棱角化", + effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。" + }, + "conversion": { + name: "纹理", + effect: "将自己的属性转换成和已学会的招式中第一个招式相同的属性。" + }, + "triAttack": { + name: "三重攻击", + effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。" + }, + "superFang": { + name: "愤怒门牙", + effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。" + }, + "slash": { + name: "劈开", + effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。" + }, + "substitute": { + name: "替身", + effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。" + }, + "struggle": { + name: "挣扎", + effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。" + }, + "sketch": { + name: "写生", + effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。" + }, + "tripleKick": { + name: "三连踢", + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" + }, + "thief": { + name: "小偷", + effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。" + }, + "spiderWeb": { + name: "蛛网", + effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。" + }, + "mindReader": { + name: "心之眼", + effect: "用心感受对手的行动,下次攻击必定会击中对手。" + }, + "nightmare": { + name: "恶梦", + effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。" + }, + "flameWheel": { + name: "火焰轮", + effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "snore": { + name: "打鼾", + effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。" + }, + "curse": { + name: "诅咒", + effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。" + }, + "flail": { + name: "抓狂", + effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。" + }, + "conversion2": { + name: "纹理2", + effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。" + }, + "aeroblast": { + name: "气旋攻击", + effect: "发射空气旋涡进行攻击。容易击中要害。" + }, + "cottonSpore": { + name: "棉孢子", + effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。" + }, + "reversal": { + name: "起死回生", + effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。" + }, + "spite": { + name: "怨恨", + effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。" + }, + "powderSnow": { + name: "细雪", + effect: "将冰冷的细雪吹向对手进行攻击。有时会让对手陷入冰冻状态。" + }, + "protect": { + name: "守住", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" + }, + "machPunch": { + name: "音速拳", + effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。" + }, + "scaryFace": { + name: "鬼面", + effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。" + }, + "feintAttack": { + name: "出奇一击", + effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。" + }, + "sweetKiss": { + name: "天使之吻", + effect: "像天使般可爱地亲吻对手,从而使对手混乱。" + }, + "bellyDrum": { + name: "腹鼓", + effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。" + }, + "sludgeBomb": { + name: "污泥炸弹", + effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" + }, + "mudSlap": { + name: "掷泥", + effect: "向对手的脸等投掷泥块进行攻击。会降低对手的命中率。" + }, + "octazooka": { + name: "章鱼桶炮", + effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。" + }, + "spikes": { + name: "撒菱", + effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。" + }, + "zapCannon": { + name: "电磁炮", + effect: "发射大炮一样的电流进行攻击。让对手陷入麻痹状态。" + }, + "foresight": { + name: "识破", + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + }, + "destinyBond": { + name: "同命", + effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。" + }, + "perishSong": { + name: "灭亡之歌", + effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。" + }, + "icyWind": { + name: "冰冻之风", + effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。" + }, + "detect": { + name: "看穿", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" + }, + "boneRush": { + name: "骨棒乱打", + effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。" + }, + "lockOn": { + name: "锁定", + effect: "紧紧瞄准对手,下次攻击必定会打中。" + }, + "outrage": { + name: "逆鳞", + effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。" + }, + "sandstorm": { + name: "沙暴", + effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。" + }, + "gigaDrain": { + name: "终极吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + }, + "endure": { + name: "挺住", + effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。" + }, + "charm": { + name: "撒娇", + effect: "可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。" + }, + "rollout": { + name: "滚动", + effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。" + }, + "falseSwipe": { + name: "点到为止", + effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。" + }, + "swagger": { + name: "虚张声势", + effect: "激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。" + }, + "milkDrink": { + name: "喝牛奶", + effect: "回复自己最大HP的一半。" + }, + "spark": { + name: "电光", + effect: "让电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "furyCutter": { + name: "连斩", + effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。" + }, + "steelWing": { + name: "钢翼", + effect: "用坚硬的翅膀敲打对手进行攻击。有时会提高自己的防御。" + }, + "meanLook": { + name: "黑色目光", + effect: "用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。" + }, + "attract": { + name: "迷人", + effect: "♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。" + }, + "sleepTalk": { + name: "梦话", + effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。" + }, + "healBell": { + name: "治愈铃声", + effect: "让同伴听舒适的铃音,从而治愈我方全员的异常状态。" + }, + "return": { + name: "报恩", + effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。" + }, + "present": { + name: "礼物", + effect: "递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。" + }, + "frustration": { + name: "迁怒", + effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。" + }, + "safeguard": { + name: "神秘守护", + effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。" + }, + "painSplit": { + name: "分担痛楚", + effect: "将自己的HP和对手的HP相加,然后自己和对手友好地平分。" + }, + "sacredFire": { + name: "神圣之火", + effect: "用神秘的火焰烧尽对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "magnitude": { + name: "震级", + effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。" + }, + "dynamicPunch": { + name: "爆裂拳", + effect: "使出浑身力气出拳进行攻击。必定会使对手混乱。" + }, + "megahorn": { + name: "超级角击", + effect: "用坚硬且华丽的角狠狠地刺入对手进行攻击。" + }, + "dragonBreath": { + name: "龙息", + effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "batonPass": { + name: "接棒", + effect: "和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。" + }, + "encore": { + name: "再来一次", + effect: "让对手接受再来一次,连续3次使出最后使用的招式。" + }, + "pursuit": { + name: "追打", + effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。" + }, + "rapidSpin": { + name: "高速旋转", + effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。" + }, + "sweetScent": { + name: "甜甜香气", + effect: "用香气大幅降低对手的闪避率。" + }, + "ironTail": { + name: "铁尾", + effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。" + }, + "metalClaw": { + name: "金属爪", + effect: "用钢铁之爪劈开对手进行攻击。有时会提高自己的攻击。" + }, + "vitalThrow": { + name: "借力摔", + effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。" + }, + "morningSun": { + name: "晨光", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + }, + "synthesis": { + name: "光合作用", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + }, + "moonlight": { + name: "月光", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + }, + "hiddenPower": { + name: "觉醒力量", + effect: "招式的属性会随着使用此招式的宝可梦而改变。" + }, + "crossChop": { + name: "十字劈", + effect: "用两手呈十字劈打对手进行攻击。容易击中要害。" + }, + "twister": { + name: "龙卷风", + effect: "兴起龙卷风,将对手卷入进行攻击。有时会使对手畏缩。" + }, + "rainDance": { + name: "求雨", + effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。" + }, + "sunnyDay": { + name: "大晴天", + effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。" + }, + "crunch": { + name: "咬碎", + effect: "用利牙咬碎对手进行攻击。有时会降低对手的防御。" + }, + "mirrorCoat": { + name: "镜面反射", + effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。" + }, + "psychUp": { + name: "自我暗示", + effect: "向自己施以自我暗示,将能力变化的状态变得和对手一样。" + }, + "extremeSpeed": { + name: "神速", + effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。" + }, + "ancientPower": { + name: "原始之力", + effect: "用原始之力进行攻击。有时会提高自己所有的能力。" + }, + "shadowBall": { + name: "暗影球", + effect: "投掷一团黑影进行攻击。有时会降低对手的特防。" + }, + "futureSight": { + name: "预知未来", + effect: "在使用招式2回合后,向对手发送一团念力进行攻击。" + }, + "rockSmash": { + name: "碎岩", + effect: "用拳头进行攻击。有时会降低对手的防御。" + }, + "whirlpool": { + name: "潮旋", + effect: "将对手困在激烈的水流旋涡中,在4~5回合内进行攻击。" + }, + "beatUp": { + name: "围攻", + effect: "我方全员进行攻击。同行的宝可梦越多,招式的攻击次数越多。" + }, + "fakeOut": { + name: "击掌奇袭", + effect: "进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。" + }, + "uproar": { + name: "吵闹", + effect: "在3回合内大吵大闹攻击对手。在此期间谁都不能入眠。" + }, + "stockpile": { + name: "蓄力", + effect: "积蓄力量,提高自己的防御和特防。最多积蓄3次。" + }, + "spitUp": { + name: "喷出", + effect: "将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。" + }, + "swallow": { + name: "吞下", + effect: "将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。" + }, + "heatWave": { + name: "热风", + effect: "将炎热的气息吹向对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "hail": { + name: "冰雹", + effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。岩石属性的特防还会提高。" + }, + "torment": { + name: "无理取闹", + effect: "向对手无理取闹,令其不能连续2次使出相同招式。" + }, + "flatter": { + name: "吹捧", + effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。" + }, + "willOWisp": { + name: "鬼火", + effect: "放出怪异的火焰,从而让对手陷入灼伤状态。" + }, + "memento": { + name: "临别礼物", + effect: "虽然会使自己陷入昏厥,但是能够大幅降低对手的攻击和特攻。" + }, + "facade": { + name: "硬撑", + effect: "当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。" + }, + "focusPunch": { + name: "真气拳", + effect: "集中精神出拳。在招式使出前若受到攻击则会失败。" + }, + "smellingSalts": { + name: "清醒", + effect: "对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。" + }, + "followMe": { + name: "看我嘛", + effect: "引起对手的注意,将对手的攻击全部转移到自己身上。" + }, + "naturePower": { + name: "自然之力", + effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。" + }, + "charge": { + name: "充电", + effect: "变为充电状态,提高下次使出的电属性的招式威力。自己的特防也会提高。" + }, + "taunt": { + name: "挑衅", + effect: "使对手愤怒。在3回合内让对手只能使出给予伤害的招式。" + }, + "helpingHand": { + name: "帮助", + effect: "帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。" + }, + "trick": { + name: "戏法", + effect: "抓住对手的空隙,交换自己和对手的持有物。" + }, + "rolePlay": { + name: "扮演", + effect: "扮演对手,让自己的特性变得和对手相同。" + }, + "wish": { + name: "祈愿", + effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。" + }, + "assist": { + name: "借助", + effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。" + }, + "ingrain": { + name: "扎根", + effect: "在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。" + }, + "superpower": { + name: "蛮力", + effect: "发挥惊人的力量攻击对手。自己的攻击和防御会降低。" + }, + "magicCoat": { + name: "魔法反射", + effect: "当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。" + }, + "recycle": { + name: "回收利用", + effect: "使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。" + }, + "revenge": { + name: "报复", + effect: "如果受到对手的招式攻击,就能给予对手2倍的伤害。" + }, + "brickBreak": { + name: "劈瓦", + effect: "将手刀猛烈地挥下攻击对手。还可以破坏光墙和反射壁等。" + }, + "yawn": { + name: "哈欠", + effect: "打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。" + }, + "knockOff": { + name: "拍落", + effect: "拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。" + }, + "endeavor": { + name: "蛮干", + effect: "给予伤害,使对手的HP变得和自己的HP一样。" + }, + "eruption": { + name: "喷火", + effect: "爆发怒火攻击对手。自己的HP越少,招式的威力越小。" + }, + "skillSwap": { + name: "特性互换", + effect: "利用超能力互换自己和对手的特性。" + }, + "imprison": { + name: "封印", + effect: "如果对手有和自己相同的招式,那么只有对手无法使用该招式。" + }, + "refresh": { + name: "焕然一新", + effect: "让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。" + }, + "grudge": { + name: "怨念", + effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。" + }, + "snatch": { + name: "抢夺", + effect: "将对手打算使用的回复招式或能力变化招式夺为己用。" + }, + "secretPower": { + name: "秘密之力", + effect: "根据使用场所不同,该招式的追加效果也会有所变化。" + }, + "dive": { + name: "潜水", + effect: "第1回合潜入水中,第2回合浮上来进行攻击。" + }, + "armThrust": { + name: "猛推", + effect: "用张开着的双手猛推对手进行攻击。连续攻击2~5次。" + }, + "camouflage": { + name: "保护色", + effect: "根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。" + }, + "tailGlow": { + name: "萤火", + effect: "凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。" + }, + "lusterPurge": { + name: "洁净光芒", + effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。" + }, + "mistBall": { + name: "薄雾球", + effect: "用围绕着雾状羽毛的球进行攻击。有时会降低对手的特攻。" + }, + "featherDance": { + name: "羽毛舞", + effect: "撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。" + }, + "teeterDance": { + name: "摇晃舞", + effect: "摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。" + }, + "blazeKick": { + name: "火焰踢", + effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。" + }, + "mudSport": { + name: "玩泥巴", + effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。" + }, + "iceBall": { + name: "冰球", + effect: "在5回合内攻击对手。招式每次击中,威力就会提高。" + }, + "needleArm": { + name: "尖刺臂", + effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。" + }, + "slackOff": { + name: "偷懒", + effect: "偷懒休息。回复自己最大HP的一半。" + }, + "hyperVoice": { + name: "巨声", + effect: "给予对手又吵又响的巨大震动进行攻击。" + }, + "poisonFang": { + name: "剧毒牙", + effect: "用有毒的牙齿咬住对手进行攻击。有时会使对手中剧毒。" + }, + "crushClaw": { + name: "撕裂爪", + effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。" + }, + "blastBurn": { + name: "爆炸烈焰", + effect: "用爆炸的火焰烧尽对手进行攻击。下一回合自己将无法动弹。" + }, + "hydroCannon": { + name: "加农水炮", + effect: "向对手喷射水炮进行攻击。下一回合自己将无法动弹。" + }, + "meteorMash": { + name: "彗星拳", + effect: "使出彗星般的拳头攻击对手。有时会提高自己的攻击。" + }, + "astonish": { + name: "惊吓", + effect: "用尖叫声等突然惊吓对手进行攻击。有时会使对手畏缩。" + }, + "weatherBall": { + name: "气象球", + effect: "根据使用时的天气,招式属性和威力会改变。" + }, + "aromatherapy": { + name: "芳香治疗", + effect: "让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。" + }, + "fakeTears": { + name: "假哭", + effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。" + }, + "airCutter": { + name: "空气利刃", + effect: "用锐利的风切斩对手进行攻击。容易击中要害。" + }, + "overheat": { + name: "过热", + effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" + }, + "odorSleuth": { + name: "气味侦测", + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + }, + "rockTomb": { + name: "岩石封锁", + effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。" + }, + "silverWind": { + name: "银色旋风", + effect: "在风中掺入鳞粉攻击对手。有时会提高自己的全部能力。" + }, + "metalSound": { + name: "金属音", + effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。" + }, + "grassWhistle": { + name: "草笛", + effect: "让对手听舒适的笛声,从而陷入睡眠状态。" + }, + "tickle": { + name: "挠痒", + effect: "给对手挠痒,使其发笑,从而降低对手的攻击和防御。" + }, + "cosmicPower": { + name: "宇宙力量", + effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。" + }, + "waterSpout": { + name: "喷水", + effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。" + }, + "signalBeam": { + name: "信号光束", + effect: "发射神奇的光线进行攻击。有时会使对手混乱。" + }, + "shadowPunch": { + name: "暗影拳", + effect: "使出混影之拳。攻击必定会命中。" + }, + "extrasensory": { + name: "神通力", + effect: "发出看不见的神奇力量进行攻击。有时会使对手畏缩。" + }, + "skyUppercut": { + name: "冲天拳", + effect: "用冲向天空般高高的上勾拳顶起对手进行攻击。" + }, + "sandTomb": { + name: "流沙地狱", + effect: "将对手困在铺天盖地的沙暴中,在4~5回合内进行攻击。" + }, + "sheerCold": { + name: "绝对零度", + effect: "给对手一击昏厥。如果是冰属性以外的宝可梦使用,就会难以打中。" + }, + "muddyWater": { + name: "浊流", + effect: "向对手喷射浑浊的水进行攻击。有时会降低对手的命中率。" + }, + "bulletSeed": { + name: "种子机关枪", + effect: "向对手猛烈地发射种子进行攻击。连续攻击2~5次。" + }, + "aerialAce": { + name: "燕返", + effect: "以敏捷的动作戏弄对手后进行切斩。攻击必定会命中。" + }, + "icicleSpear": { + name: "冰锥", + effect: "向对手发射锋利的冰柱进行攻击。连续攻击2~5次。" + }, + "ironDefense": { + name: "铁壁", + effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。" + }, + "block": { + name: "挡路", + effect: "张开双手进行阻挡,封住对手的退路,使其不能逃走。" + }, + "howl": { + name: "长嚎", + effect: "大声吼叫提高气势,从而提高自己和同伴的攻击。" + }, + "dragonClaw": { + name: "龙爪", + effect: "用尖锐的巨爪劈开对手进行攻击。" + }, + "frenzyPlant": { + name: "疯狂植物", + effect: "用大树摔打对手进行攻击。下一回合自己将无法动弹。" + }, + "bulkUp": { + name: "健美", + effect: "使出全身力气绷紧肌肉,从而提高自己的攻击和防御。" + }, + "bounce": { + name: "弹跳", + effect: "弹跳到高高的空中,第2回合攻击对手。有时会让对手陷入麻痹状态。" + }, + "mudShot": { + name: "泥巴射击", + effect: "向对手投掷泥块进行攻击。同时降低对手的速度。" + }, + "poisonTail": { + name: "毒尾", + effect: "用尾巴拍打。有时会让对手陷入中毒状态,也容易击中要害。" + }, + "covet": { + name: "渴望", + effect: "一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。" + }, + "voltTackle": { + name: "伏特攻击", + effect: "让电流覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入麻痹状态。" + }, + "magicalLeaf": { + name: "魔法叶", + effect: "散落可以追踪对手的神奇叶片。攻击必定会命中。" + }, + "waterSport": { + name: "玩水", + effect: "用水湿透周围。在5回合内减弱火属性的招式。" + }, + "calmMind": { + name: "冥想", + effect: "静心凝神,从而提高自己的特攻和特防。" + }, + "leafBlade": { + name: "叶刃", + effect: "像用剑一般操纵叶片切斩对手进行攻击。容易击中要害。" + }, + "dragonDance": { + name: "龙之舞", + effect: "激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。" + }, + "rockBlast": { + name: "岩石爆击", + effect: "向对手发射坚硬的岩石进行攻击。连续攻击2~5次。" + }, + "shockWave": { + name: "电击波", + effect: "向对手快速发出电击。攻击必定会命中。" + }, + "waterPulse": { + name: "水之波动", + effect: "用水的震动攻击对手。有时会使对手混乱。" + }, + "doomDesire": { + name: "破灭之愿", + effect: "使用招式2回合后,会用无数道光束攻击对手。" + }, + "psychoBoost": { + name: "精神突进", + effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" + }, + "roost": { + name: "羽栖", + effect: "降到地面,使身体休息。回复自己最大HP的一半。" + }, + "gravity": { + name: "重力", + effect: "在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。" + }, + "miracleEye": { + name: "奇迹之眼", + effect: "使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + }, + "wakeUpSlap": { + name: "唤醒巴掌", + effect: "给予睡眠状态下的对手较大的伤害。但相反对手会从睡眠中醒过来。" + }, + "hammerArm": { + name: "臂锤", + effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" + }, + "gyroBall": { + name: "陀螺球", + effect: "让身体高速旋转并撞击对手。速度比对手越慢,威力越大。" + }, + "healingWish": { + name: "治愈之愿", + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。" + }, + "brine": { + name: "盐水", + effect: "当对手的HP负伤到一半左右时,招式威力会变成2倍。" + }, + "naturalGift": { + name: "自然之恩", + effect: "从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。" + }, + "feint": { + name: "佯攻", + effect: "能够攻击正在使用守住或看穿等招式的对手。解除其守护效果。" + }, + "pluck": { + name: "啄食", + effect: "用喙进行攻击。当对手携带树果时,可以食用并获得其效果。" + }, + "tailwind": { + name: "顺风", + effect: "刮起猛烈的旋风,在4回合内提高我方全员的速度。" + }, + "acupressure": { + name: "点穴", + effect: "通过点穴让身体舒筋活络。大幅提高某1项能力。" + }, + "metalBurst": { + name: "金属爆炸", + effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" + }, + "uTurn": { + name: "急速折返", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" + }, + "closeCombat": { + name: "近身战", + effect: "放弃守护,向对手的怀里突击。自己的防御和特防会降低。" + }, + "payback": { + name: "以牙还牙", + effect: "蓄力攻击。如果能在对手之后攻击,招式的威力会变成2倍。" + }, + "assurance": { + name: "恶意追击", + effect: "如果此回合内对手已经受到伤害的话,招式威力会变成2倍。" + }, + "embargo": { + name: "查封", + effect: "让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。" + }, + "fling": { + name: "投掷", + effect: "快速投掷携带的道具进行攻击。根据道具不同,威力和效果会改变。" + }, + "psychoShift": { + name: "精神转移", + effect: "利用超能力施以暗示,从而将自己受到的异常状态转移给对手。" + }, + "trumpCard": { + name: "王牌", + effect: "王牌招式的剩余PP越少,招式的威力越大。" + }, + "healBlock": { + name: "回复封锁", + effect: "在5回合内无法通过招式、特性或携带的道具来回复HP。" + }, + "wringOut": { + name: "绞紧", + effect: "用力勒紧对手进行攻击。对手的HP越多,威力越大。" + }, + "powerTrick": { + name: "力量戏法", + effect: "利用超能力交换自己的攻击和防御的力量。" + }, + "gastroAcid": { + name: "胃液", + effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。" + }, + "luckyChant": { + name: "幸运咒语", + effect: "向天许愿,从而在5回合内不会被对手的攻击打中要害。" + }, + "meFirst": { + name: "抢先一步", + effect: "提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。" + }, + "copycat": { + name: "仿效", + effect: "模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。" + }, + "powerSwap": { + name: "力量互换", + effect: "利用超能力互换自己和对手的攻击以及特攻的能力变化。" + }, + "guardSwap": { + name: "防守互换", + effect: "利用超能力互换自己和对手的防御以及特防的能力变化。" + }, + "punishment": { + name: "惩罚", + effect: "根据能力变化,对手提高的力量越大,招式的威力越大。" + }, + "lastResort": { + name: "珍藏", + effect: "当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。" + }, + "worrySeed": { + name: "烦恼种子", + effect: "种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。" + }, + "suckerPunch": { + name: "突袭", + effect: "可以比对手先攻击。对手使出的招式如果不是攻击招式则会失败。" + }, + "toxicSpikes": { + name: "毒菱", + effect: "在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。" + }, + "heartSwap": { + name: "心灵互换", + effect: "利用超能力互换自己和对手之间的能力变化。"}, + "aquaRing": { + name: "水流环", + effect: "在自己身体的周围覆盖用水制造的幕。每回合回复HP。" + }, + "magnetRise": { + name: "电磁飘浮", + effect: "利用电气产生的磁力浮在空中。在5回合内可以飘浮。" + }, + "flareBlitz": { + name: "闪焰冲锋", + effect: "让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。" + }, + "forcePalm": { + name: "发劲", + effect: "向对手的身体发出冲击波进行攻击。有时会让对手陷入麻痹状态。" + }, + "auraSphere": { + name: "波导弹", + effect: "从体内产生出波导之力,然后向对手发出。攻击必定会命中。" + }, + "rockPolish": { + name: "岩石打磨", + effect: "打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。" + }, + "poisonJab": { + name: "毒击", + effect: "用带毒的触手或手臂刺入对手。有时会让对手陷入中毒状态。" + }, + "darkPulse": { + name: "恶之波动", + effect: "从体内发出充满恶意的恐怖气场。有时会使对手畏缩。" + }, + "nightSlash": { + name: "暗袭要害", + effect: "抓住瞬间的空隙切斩对手。容易击中要害。" + }, + "aquaTail": { + name: "水流尾", + effect: "如惊涛骇浪般挥动大尾巴攻击对手。" + }, + "seedBomb": { + name: "种子炸弹", + effect: "将外壳坚硬的大种子,从上方砸下攻击对手。" + }, + "airSlash": { + name: "空气斩", + effect: "用连天空也能劈开的空气斩进行攻击。有时会使对手畏缩。" + }, + "xScissor": { + name: "十字剪", + effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。" + }, + "bugBuzz": { + name: "虫鸣", + effect: "利用振动发出音波进行攻击。有时会降低对手的特防。" + }, + "dragonPulse": { + name: "龙之波动", + effect: "从大大的口中掀起冲击波攻击对手。" + }, + "dragonRush": { + name: "龙之俯冲", + effect: "释放出骇人的杀气,一边威慑一边撞击对手。有时会使对手畏缩。" + }, + "powerGem": { + name: "力量宝石", + effect: "发射如宝石般闪耀的光芒攻击对手。" + }, + "drainPunch": { + name: "吸取拳", + effect: "用拳头吸取对手的力量。可以回复给予对手伤害的一半HP。" + }, + "vacuumWave": { + name: "真空波", + effect: "挥动拳头,掀起真空波。必定能够先制攻击。" + }, + "focusBlast": { + name: "真气弹", + effect: "提高气势,释放出全部力量。有时会降低对手的特防。" + }, + "energyBall": { + name: "能量球", + effect: "发射从自然收集的生命力量。有时会降低对手的特防。" + }, + "braveBird": { + name: "勇鸟猛攻", + effect: "收拢翅膀,通过低空飞行突击对手。自己也会受到不小的伤害。" + }, + "earthPower": { + name: "大地之力", + effect: "向对手脚下释放出大地之力。有时会降低对手的特防。" + }, + "switcheroo": { + name: "掉包", + effect: "用一闪而过的速度交换自己和对手的持有物。" + }, + "gigaImpact": { + name: "终极冲击", + effect: "使出自己浑身力量突击对手。下一回合自己将无法动弹。" + }, + "nastyPlot": { + name: "诡计", + effect: "谋划诡计,激活头脑。大幅提高自己的特攻。" + }, + "bulletPunch": { + name: "子弹拳", + effect: "向对手使出如子弹般快速而坚硬的拳头。必定能够先制攻击。" + }, + "avalanche": { + name: "雪崩", + effect: "如果受到对手的招式攻击,就能给予该对手2倍威力的攻击。" + }, + "iceShard": { + name: "冰砾", + effect: "瞬间制作冰块,快速地扔向对手。必定能够先制攻击。" + }, + "shadowClaw": { + name: "暗影爪", + effect: "以影子做成的锐爪,劈开对手。容易击中要害。" + }, + "thunderFang": { + name: "雷电牙", + effect: "用蓄满电流的牙齿咬住对手。有时会使对手畏缩或陷入麻痹状态。" + }, + "iceFang": { + name: "冰冻牙", + effect: "用藏有冷气的牙齿咬住对手。有时会使对手畏缩或陷入冰冻状态。" + }, + "fireFang": { + name: "火焰牙", + effect: "用覆盖着火焰的牙齿咬住对手。有时会使对手畏缩或陷入灼伤状态。" + }, + "shadowSneak": { + name: "影子偷袭", + effect: "伸长影子,从对手的背后进行攻击。必定能够先制攻击。" + }, + "mudBomb": { + name: "泥巴炸弹", + effect: "向对手发射坚硬的泥弹进行攻击。有时会降低对手的命中率。" + }, + "psychoCut": { + name: "精神利刃", + effect: "用实体化的心之利刃劈开对手。容易击中要害。" + }, + "zenHeadbutt": { + name: "意念头锤", + effect: "将思念的力量集中在前额进行攻击。有时会使对手畏缩。" + }, + "mirrorShot": { + name: "镜光射击", + effect: "抛光自己的身体,向对手释放出闪光之力。有时会降低对手的命中率。" + }, + "flashCannon": { + name: "加农光炮", + effect: "将身体的光芒聚集在一点释放出去。有时会降低对手的特防。" + }, + "rockClimb": { + name: "攀岩", + effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。" + }, + "defog": { + name: "清除浓雾", + effect: "用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。" + }, + "trickRoom": { + name: "戏法空间", + effect: "制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。" + }, + "dracoMeteor": { + name: "流星群", + effect: "从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。" + }, + "discharge": { + name: "放电", + effect: "用耀眼的电击攻击自己周围所有的宝可梦。有时会陷入麻痹状态。" + }, + "lavaPlume": { + name: "喷烟", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" + }, + "leafStorm": { + name: "飞叶风暴", + effect: "用尖尖的叶片向对手卷起风暴。使用之后因为反作用力自己的特攻会大幅降低。" + }, + "powerWhip": { + name: "强力鞭打", + effect: "激烈地挥舞青藤或触手摔打对手进行攻击。" + }, + "rockWrecker": { + name: "岩石炮", + effect: "向对手发射巨大的岩石进行攻击。下一回合自己将无法动弹。" + }, + "crossPoison": { + name: "十字毒刃", + effect: "用毒刃劈开对手。有时会让对手陷入中毒状态,也容易击中要害。" + }, + "gunkShot": { + name: "垃圾射击", + effect: "用肮脏的垃圾撞向对手进行攻击。有时会让对手陷入中毒状态。" + }, + "ironHead": { + name: "铁头", + effect: "用钢铁般坚硬的头部进行攻击。有时会使对手畏缩。" + }, + "magnetBomb": { + name: "磁铁炸弹", + effect: "发射吸住对手的钢铁炸弹。攻击必定会命中。" + }, + "stoneEdge": { + name: "尖石攻击", + effect: "用尖尖的岩石刺入对手进行攻击。容易击中要害。" + }, + "captivate": { + name: "诱惑", + effect: "♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。" + }, + "stealthRock": { + name: "隐形岩", + effect: "将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。" + }, + "grassKnot": { + name: "打草结", + effect: "用草缠住并绊倒对手。对手越重,威力越大。" + }, + "chatter": { + name: "喋喋不休", + effect: "用非常烦人的,喋喋不休的音波攻击对手。使对手混乱。" + }, + "judgment": { + name: "制裁光砾", + effect: "向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。" + }, + "bugBite": { + name: "虫咬", + effect: "咬住进行攻击。当对手携带树果时,可以食用并获得其效果。" + }, + "chargeBeam": { + name: "充电光束", + effect: "向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。" + }, + "woodHammer": { + name: "木槌", + effect: "用坚硬的躯体撞击对手进行攻击。自己也会受到不小的伤害。" + }, + "aquaJet": { + name: "水流喷射", + effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" + }, + "attackOrder": { + name: "攻击指令", + effect: "召唤手下,让其朝对手发起攻击。容易击中要害。" + }, + "defendOrder": { + name: "防御指令", + effect: "召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。" + }, + "healOrder": { + name: "回复指令", + effect: "召唤手下疗伤。回复自己最大HP的一半。" + }, + "headSmash": { + name: "双刃头锤", + effect: "拼命使出浑身力气,向对手进行头锤攻击。自己也会受到非常大的伤害。" + }, + "doubleHit": { + name: "二连击", + effect: "使用尾巴等拍打对手进行攻击。连续2次给予伤害。" + }, + "roarOfTime": { + name: "时光咆哮", + effect: "释放出扭曲时间般的强大力量攻击对手。下一回合自己将无法动弹。" + }, + "spacialRend": { + name: "亚空裂斩", + effect: "将对手连同周围的空间一起撕裂并给予伤害。容易击中要害。" + }, + "lunarDance": { + name: "新月舞", + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。" + }, + "crushGrip": { + name: "捏碎", + effect: "用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。" + }, + "magmaStorm": { + name: "熔岩风暴", + effect: "将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。" + }, + "darkVoid": { + name: "暗黑洞", + effect: "将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。" + }, + "seedFlare": { + name: "种子闪光", + effect: "从身体里产生冲击波。有时会大幅降低对手的特防。" + }, + "ominousWind": { + name: "奇异之风", + effect: "突然刮起毛骨悚然的暴风攻击对手。有时会提高自己的全部能力。" + }, + "shadowForce": { + name: "暗影潜袭", + effect: "第1回合消失踪影,第2回合攻击对手。即使对手正受保护,也能击中。" + }, + "honeClaws": { + name: "磨爪", + effect: "将爪子磨得更加锋利。提高自己的攻击和命中率。" + }, + "wideGuard": { + name: "广域防守", + effect: "在1回合内防住击打我方全员的攻击。" + }, + "guardSplit": { + name: "防守平分", + effect: "利用超能力将自己和对手的防御和特防相加,再进行平分。" + }, + "powerSplit": { + name: "力量平分", + effect: "利用超能力将自己和对手的攻击和特攻相加,再进行平分。" + }, + "wonderRoom": { + name: "奇妙空间", + effect: "制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。" + }, + "psyshock": { + name: "精神冲击", + effect: "将神奇的念波实体化攻击对手。给予物理伤害。" + }, + "venoshock": { + name: "毒液冲击", + effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,威力会变成2倍。" + }, + "autotomize": { + name: "身体轻量化", + effect: "削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。" + }, + "ragePowder": { + name: "愤怒粉", + effect: "将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。" + }, + "telekinesis": { + name: "意念移物", + effect: "利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。" + }, + "magicRoom": { + name: "魔法空间", + effect: "制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。" + }, + "smackDown": { + name: "击落", + effect: "扔石头或炮弹,攻击飞行的对手。对手会被击落,掉到地面。" + }, + "stormThrow": { + name: "山岚摔", + effect: "向对手使出强烈的一击。攻击必定会击中要害。" + }, + "flameBurst": { + name: "烈焰溅射", + effect: "如果击中,爆裂的火焰会攻击到对手。爆裂出的火焰还会飞溅到旁边的对手。" + }, + "sludgeWave": { + name: "污泥波", + effect: "用污泥波攻击自己周围所有的宝可梦。有时会陷入中毒状态。" + }, + "quiverDance": { + name: "蝶舞", + effect: "轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。" + }, + "heavySlam": { + name: "重磅冲撞", + effect: "用沉重的身体撞向对手进行攻击。自己比对手越重,威力越大。" + }, + "synchronoise": { + name: "同步干扰", + effect: "用神奇电波对周围所有和自己属性相同的宝可梦给予伤害。" + }, + "electroBall": { + name: "电球", + effect: "用电气团撞向对手。自己比对手速度越快,威力越大。" + }, + "soak": { + name: "浸水", + effect: "将大量的水泼向对手,从而使其变成水属性。" + }, + "flameCharge": { + name: "蓄能焰袭", + effect: "让火焰覆盖全身,攻击对手积蓄力量来提高自己的速度。" + }, + "coil": { + name: "盘蜷", + effect: "盘蜷着集中精神。提高自己的攻击、防御和命中率。" + }, + "lowSweep": { + name: "下盘踢", + effect: "以敏捷的动作瞄准对手的脚进行攻击。会降低对手的速度。" + }, + "acidSpray": { + name: "酸液炸弹", + effect: "喷出能溶化对手的液体进行攻击。会大幅降低对手的特防。" + }, + "foulPlay": { + name: "欺诈", + effect: "利用对手的力量进行攻击。正和自己战斗的对手,其攻击越高,伤害越大。" + }, + "simpleBeam": { + name: "单纯光束", + effect: "向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。" + }, + "entrainment": { + name: "找伙伴", + effect: "用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。" + }, + "afterYou": { + name: "您先请", + effect: "支援我方或对手的行动,使其紧接着此招式之后行动。" + }, + "round": { + name: "轮唱", + effect: "用歌声攻击对手。大家一起轮唱便可以接连使出,威力也会提高。" + }, + "echoedVoice": { + name: "回声", + effect: "用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。" + }, + "chipAway": { + name: "逐步击破", + effect: "看准机会稳步攻击。无视对手的能力变化,直接给予伤害。" + }, + "clearSmog": { + name: "清除之烟", + effect: "向对手投掷特殊的泥块进行攻击。使其能力变回原点。" + }, + "storedPower": { + name: "辅助力量", + effect: "用蓄积起来的力量攻击对手。自己的能力提高得越多,威力就越大。" + }, + "quickGuard": { + name: "快速防守", + effect: "守护自己和同伴,以防对手的先制攻击。" + }, + "allySwitch": { + name: "交换场地", + effect: "用神奇的力量瞬间移动,互换自己和同伴所在的位置。连续使出则容易失败。" + }, + "scald": { + name: "热水", + effect: "向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。" + }, + "shellSmash": { + name: "破壳", + effect: "打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。" + }, + "healPulse": { + name: "治愈波动", + effect: "放出治愈波动,从而回复对手最大HP的一半。" + }, + "hex": { + name: "祸不单行", + effect: "接二连三地进行攻击。对处于异常状态的对手给予较大的伤害。" + }, + "skyDrop": { + name: "自由落体", + effect: "第1回合将对手带到空中,第2回合将其摔下进行攻击。被带到空中的对手不能动弹。" + }, + "shiftGear": { + name: "换档", + effect: "转动齿轮,不仅提高自己的攻击,还会大幅提高速度。" + }, + "circleThrow": { + name: "巴投", + effect: "扔飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "incinerate": { + name: "烧尽", + effect: "用火焰攻击对手。对手携带树果等时,会烧掉,使其不能使用。" + }, + "quash": { + name: "延后", + effect: "压制对手,从而将其行动顺序放到最后。" + }, + "acrobatics": { + name: "杂技", + effect: "轻巧地攻击对手。自己没有携带道具时,会给予较大的伤害。" + }, + "reflectType": { + name: "镜面属性", + effect: "反射对手的属性,让自己也变成一样的属性。" + }, + "retaliate": { + name: "报仇", + effect: "为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。" + }, + "finalGambit": { + name: "搏命", + effect: "拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。" + }, + "bestow": { + name: "传递礼物", + effect: "当对手未携带道具时,能够将自己携带的道具交给对手。" + }, + "inferno": { + name: "炼狱", + effect: "用烈焰包裹住对手进行攻击。让对手陷入灼伤状态。" + }, + "waterPledge": { + name: "水之誓约", + effect: "用水柱进行攻击。如果和火组合,威力就会提高,天空中会挂上彩虹。" + }, + "firePledge": { + name: "火之誓约", + effect: "用火柱进行攻击。如果和草组合,威力就会提高,周围会变成火海。" + }, + "grassPledge": { + name: "草之誓约", + effect: "用草柱进行攻击。如果和水组合,威力就会提高,周围会变成湿地。" + }, + "voltSwitch": { + name: "伏特替换", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" + }, + "struggleBug": { + name: "虫之抵抗", + effect: "抵抗并攻击对手。会降低对手的特攻。" + }, + "bulldoze": { + name: "重踏", + effect: "用力踩踏地面并攻击自己周围所有的宝可梦。会降低对方的速度。" + }, + "frostBreath": { + name: "冰息", + effect: "将冰冷的气息吹向对手进行攻击。必定会击中要害。" + }, + "dragonTail": { + name: "龙尾", + effect: "弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "workUp": { + name: "自我激励", + effect: "激励自己,从而提高攻击和特攻。" + }, + "electroweb": { + name: "电网", + effect: "用电网捉住对手进行攻击。会降低对手的速度。" + }, + "wildCharge": { + name: "疯狂伏特", + effect: "让电流覆盖全身,撞向对手进行攻击。自己也会受到少许伤害。" + }, + "drillRun": { + name: "直冲钻", + effect: "像钢钻一样,一边旋转身体一边撞击对手。容易击中要害。" + }, + "dualChop": { + name: "二连劈", + effect: "用身体坚硬的部分拍打对手进行攻击。连续2次给予伤害。" + }, + "heartStamp": { + name: "爱心印章", + effect: "以可爱的动作使对手疏忽,乘机给出强烈的一击。有时会使对手畏缩。" + }, + "hornLeech": { + name: "木角", + effect: "将角刺入,吸取对手的养分。可以回复给予对手伤害的一半HP。" + }, + "sacredSword": { + name: "圣剑", + effect: "用剑切斩对手进行攻击。无视对手的能力变化,直接给予伤害。" + }, + "razorShell": { + name: "贝壳刃", + effect: "用锋利的贝壳切斩对手进行攻击。有时会降低对手的防御。" + }, + "heatCrash": { + name: "高温重压", + effect: "用燃烧的身体撞向对手进行攻击。自己比对手越重,威力越大。" + }, + "leafTornado": { + name: "青草搅拌器", + effect: "用锋利的叶片包裹住对手进行攻击。有时会降低对手的命中率。" + }, + "steamroller": { + name: "疯狂滚压", + effect: "旋转揉成团的身体压扁对手。有时会使对手畏缩。" + }, + "cottonGuard": { + name: "棉花防守", + effect: "用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。" + }, + "nightDaze": { + name: "暗黑爆破", + effect: "放出黑暗的冲击波攻击对手。有时会降低对手的命中率。" + }, + "psystrike": { + name: "精神击破", + effect: "将神奇的念波实体化攻击对手。给予物理伤害。" + }, + "tailSlap": { + name: "扫尾拍打", + effect: "用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。" + }, + "hurricane": { + name: "暴风", + effect: "用强烈的风席卷对手进行攻击。有时会使对手混乱。" + }, + "headCharge": { + name: "爆炸头突击", + effect: "用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。" + }, + "gearGrind": { + name: "齿轮飞盘", + effect: "向对手投掷钢铁齿轮进行攻击。连续2次给予伤害。" + }, + "searingShot": { + name: "火焰弹", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" + }, + "technoBlast": { + name: "高科技光炮", + effect: "向对手放出光弹。属性会根据自己携带的卡带不同而改变。" + }, + "relicSong": { + name: "古老之歌", + effect: "让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。" + }, + "secretSword": { + name: "神秘之剑", + effect: "用长角切斩对手进行攻击。角上拥有的神奇力量将给予物理伤害。" + }, + "glaciate": { + name: "冰封世界", + effect: "将冰冻的冷气吹向对手进行攻击。会降低对手的速度。" + }, + "boltStrike": { + name: "雷击", + effect: "让强大的电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "blueFlare": { + name: "青焰", + effect: "用美丽而激烈的青焰包裹住对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "fieryDance": { + name: "火之舞", + effect: "让火焰覆盖全身,振翅攻击对手。有时会提高自己的特攻。" + }, + "freezeShock": { + name: "冰冻伏特", + effect: "用覆盖着电流的冰块,在第2回合撞向对手。有时会让对手陷入麻痹状态。" + }, + "iceBurn": { + name: "极寒冷焰", + effect: "用能够冻结一切的强烈冷气,在第2回合包裹住对手。有时会让对手陷入灼伤状态。" + }, + "snarl": { + name: "大声咆哮", + effect: "没完没了地大声斥责,从而降低对手的特攻。" + }, + "icicleCrash": { + name: "冰柱坠击", + effect: "用大冰柱激烈地撞向对手进行攻击。有时会使对手畏缩。" + }, + "vCreate": { + name: "V热焰", + effect: "从前额产生灼热的火焰,舍身撞击对手。防御、特防和速度会降低。" + }, + "fusionFlare": { + name: "交错火焰", + effect: "释放出巨大的火焰。受到巨大的闪电影响时,招式威力会提高。" + }, + "fusionBolt": { + name: "交错闪电", + effect: "释放出巨大的闪电。受到巨大的火焰影响时,招式威力会提高。" + }, + "flyingPress": { + name: "飞身重压", + effect: "从空中俯冲向对手。此招式同时带有格斗属性和飞行属性。" + }, + "matBlock": { + name: "掀榻榻米", + effect: "将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。" + }, + "belch": { + name: "打嗝", + effect: "朝着对手打嗝,并给予伤害。如果不吃树果则无法使出。" + }, + "rototiller": { + name: "耕地", + effect: "翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。" + }, + "stickyWeb": { + name: "黏黏网", + effect: "在对手周围围上黏黏的网,降低替换出场的对手的速度。" + }, + "fellStinger": { + name: "致命针刺", + effect: "如果使用此招式打倒对手,攻击会巨幅提高。" + }, + "phantomForce": { + name: "潜灵奇袭", + effect: "第1回合消失在某处,第2回合攻击对手。可以无视守护进行攻击。" + }, + "trickOrTreat": { + name: "万圣夜", + effect: "邀请对手参加万圣夜。使对手被追加幽灵属性。" + }, + "nobleRoar": { + name: "战吼", + effect: "发出战吼威吓对手,从而降低对手的攻击和特攻。" + }, + "ionDeluge": { + name: "等离子浴", + effect: "将带电粒子扩散开来,使一般属性的招式变成电属性。" + }, + "parabolicCharge": { + name: "抛物面充电", + effect: "给周围全体宝可梦造成伤害。可以回复给予伤害的一半HP。" + }, + "forestsCurse": { + name: "森林诅咒", + effect: "向对手施加森林诅咒。中了诅咒的对手会被追加草属性。" + }, + "petalBlizzard": { + name: "落英缤纷", + effect: "猛烈地刮起飞雪般的落花,攻击周围所有的宝可梦,并给予伤害。" + }, + "freezeDry": { + name: "冷冻干燥", + effect: "急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。" + }, + "disarmingVoice": { + name: "魅惑之声", + effect: "发出魅惑的叫声,给予对手精神上的伤害。攻击必定会命中。" + }, + "partingShot": { + name: "抛下狠话", + effect: "抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。" + }, + "topsyTurvy": { + name: "颠倒", + effect: "颠倒对手身上的所有能力变化,变成和原来相反的状态。" + }, + "drainingKiss": { + name: "吸取之吻", + effect: "用一个吻吸取对手的HP。回复给予对手伤害的一半以上的HP。" + }, + "craftyShield": { + name: "戏法防守", + effect: "使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。" + }, + "flowerShield": { + name: "鲜花防守", + effect: "使用神奇的力量提高在场的所有草属性宝可梦的防御。" + }, + "grassyTerrain": { + name: "青草场地", + effect: "在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。" + }, + "mistyTerrain": { + name: "薄雾场地", + effect: "在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。" + }, + "electrify": { + name: "输电", + effect: "对手使出招式前,如果输电,则该回合对手的招式变成电属性。" + }, + "playRough": { + name: "嬉闹", + effect:"与对手嬉闹并攻击。有时会降低对手的攻击。" + }, + "fairyWind": { + name: "妖精之风", + effect: "刮起妖精之风,吹向对手进行攻击。" + }, + "moonblast": { + name: "月亮之力", + effect: "借用月亮的力量攻击对手。有时会降低对手的特攻。" + }, + "boomburst": { + name: "爆音波", + effect: "通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。" + }, + "fairyLock": { + name: "妖精之锁", + effect: "通过封锁,下一回合所有的宝可梦都无法逃走。" + }, + "kingsShield": { + name: "王者盾牌", + effect: "防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。" + }, + "playNice": { + name: "和睦相处", + effect: "和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。" + }, + "confide": { + name: "密语", + effect: "和对手进行密语,使其失去集中力,从而降低对手的特攻。" + }, + "diamondStorm": { + name: "钻石风暴", + effect: "掀起钻石风暴给予伤害。有时会大幅提高自己的防御。" + }, + "steamEruption": { + name: "蒸汽爆炸", + effect: "将滚烫的蒸汽喷向对手。有时会让对手灼伤。" + }, + "hyperspaceHole": { + name: "异次元洞", + effect: "通过异次元洞,突然出现在对手的侧面进行攻击。还可以无视守住和看穿等招式。" + }, + "waterShuriken": { + name: "飞水手里剑", + effect: "用粘液制成的手里剑,连续攻击2~5次。必定能够先制攻击。" + }, + "mysticalFire": { + name: "魔法火焰", + effect: "从口中喷出特别灼热的火焰进行攻击。降低对手的特攻。" + }, + "spikyShield": { + name: "尖刺防守", + effect: "防住对手攻击的同时,削减接触到自己的对手的体力。" + }, + "aromaticMist": { + name: "芳香薄雾", + effect: "通过神奇的芳香,提高我方宝可梦的特防。" + }, + "eerieImpulse": { + name: "怪异电波", + effect: "从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。" + }, + "venomDrench": { + name: "毒液陷阱", + effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。" + }, + "powder": { + name: "粉尘", + effect: "如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。" + }, + "geomancy": { + name: "大地掌控", + effect: "第1回合吸收能量,第2回合大幅提高特攻、特防和速度。" + }, + "magneticFlux": { + name: "磁场操控", + effect: "通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。" + }, + "happyHour": { + name: "欢乐时光", + effect: "如果使用欢乐时光,战斗后得到的钱会翻倍。" + }, + "electricTerrain": { + name: "电气场地", + effect: "在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。" + }, + "dazzlingGleam": { + name: "魔法闪耀", + effect: "向对手发射强光,并给予伤害。" + }, + "celebrate": { + name: "庆祝", + effect: "宝可梦为十分开心的你庆祝。" + }, + "holdHands": { + name: "牵手", + effect: "我方宝可梦之间牵手。能带来非常幸福的心情。" + }, + "babyDollEyes": { + name: "圆瞳", + effect: "用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。" + }, + "nuzzle": { + name: "蹭蹭脸颊", + effect: "将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。" + }, + "holdBack": { + name: "手下留情", + effect: "在攻击的时候手下留情,从而使对手的HP至少会留下1HP。" + }, + "infestation": { + name: "死缠烂打", + effect: "在4~5回合内死缠烂打地进行攻击。在此期间对手将无法逃走。" + }, + "powerUpPunch": { + name: "增强拳", + effect: "通过反复击打对手,使自己的拳头慢慢变硬。打中对手攻击就会提高。" + }, + "oblivionWing": { + name: "死亡之翼", + effect: "从锁定的对手身上吸取HP。回复给予对手伤害的一半以上的HP。" + }, + "thousandArrows": { + name: "千箭齐发", + effect: "可以击中浮在空中的宝可梦。空中的对手被击落后,会掉到地面。" + }, + "thousandWaves": { + name: "千波激荡", + effect: "从地面掀起波浪进行攻击。被掀入波浪中的对手,将无法从战斗中逃走。" + }, + "landsWrath": { + name: "大地神力", + effect: "聚集大地的力量,将此力量集中攻击对手,并给予伤害。" + }, + "lightOfRuin": { + name: "破灭之光", + effect: "借用永恒之花的力量,发射出强力光线。自己也会受到非常大的伤害。" + }, + "originPulse": { + name: "根源波动", + effect: "用无数青白色且闪耀的光线攻击对手。" + }, + "precipiceBlades": { + name: "断崖之剑", + effect: "将大地的力量变化为利刃攻击对手。" + }, + "dragonAscent": { + name: "画龙点睛", + effect: "从天空中急速下降攻击对手。自己的防御和特防会降低。" + }, + "hyperspaceFury": { + name: "异次元猛攻", + effect: "用许多手臂,无视对手的守住或看穿等招式进行连续攻击,自己的防御会降低。" + }, + "breakneckBlitzPhysical": { + name: "一般Z究极无敌大冲撞", + effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" + }, + "breakneckBlitzSpecial": { + name: "一般Z究极无敌大冲撞", + effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" + }, + "allOutPummelingPhysical": { + name: "格斗Z全力无双激烈拳", + effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" + }, + "allOutPummelingSpecial": { + name: "格斗Z全力无双激烈拳", + effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" + }, + "supersonicSkystrikePhysical": { + name: "飞行Z极速俯冲轰烈撞", + effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" + }, + "supersonicSkystrikeSpecial": { + name: "飞行Z极速俯冲轰烈撞", + effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" + }, + "acidDownpourPhysical": { + name: "毒Z强酸剧毒灭绝雨", + effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" + }, + "acidDownpourSpecial": { + name: "毒Z强酸剧毒灭绝雨", + effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" + }, + "tectonicRagePhysical": { + name: "地面Z地隆啸天大终结", + effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" + }, + "tectonicRageSpecial": { + name: "地面Z地隆啸天大终结", + effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" + }, + "continentalCrushPhysical": { + name: "岩石Z毁天灭地巨岩坠", + effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" + }, + "continentalCrushSpecial": { + name: "岩石Z毁天灭地巨岩坠", + effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" + }, + "savageSpinOutPhysical": { + name: "虫Z绝对捕食回旋斩", + effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" + }, + "savageSpinOutSpecial": { + name: "虫Z绝对捕食回旋斩", + effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" + }, + "neverEndingNightmarePhysical": { + name: "幽灵Z无尽暗夜之诱惑", + effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" + }, + "neverEndingNightmareSpecial": { + name: "幽灵Z无尽暗夜之诱惑", + effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" + }, + "corkscrewCrashPhysical": { + name: "钢Z超绝螺旋连击", + effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" + }, + "corkscrewCrashSpecial": { + name: "钢Z超绝螺旋连击", + effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" + }, + "infernoOverdrivePhysical": { + name: "火Z超强极限爆焰弹", + effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" + }, + "infernoOverdriveSpecial": { + name: "火Z超强极限爆焰弹", + effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" + }, + "hydroVortexPhysical": { + name: "水Z超级水流大漩涡", + effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" + }, + "hydroVortexSpecial": { + name: "水Z超级水流大漩涡", + effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" + }, + "bloomDoomPhysical": { + name: "草Z绚烂缤纷花怒放", + effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" + }, + "bloomDoomSpecial": { + name: "草Z绚烂缤纷花怒放", + effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" + }, + "gigavoltHavocPhysical": { + name: "电Z终极伏特狂雷闪", + effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" + }, + "gigavoltHavocSpecial": { + name: "电Z终极伏特狂雷闪", + effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" + }, + "shatteredPsychePhysical": { + name: "超能力Z至高精神破坏波", + effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" + }, + "shatteredPsycheSpecial": { + name: "超能力Z至高精神破坏波", + effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" + }, + "subzeroSlammerPhysical": { + name: "冰Z激狂大地万里冰", + effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" + }, + "subzeroSlammerSpecial": { + name: "冰Z激狂大地万里冰", + effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" + }, + "devastatingDrakePhysical": { + name: "龙Z究极巨龙震天地", + effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" + }, + "devastatingDrakeSpecial": { + name: "龙Z究极巨龙震天地", + effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" + }, + "blackHoleEclipsePhysical": { + name: "恶Z黑洞吞噬万物灭", + effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" + }, + "blackHoleEclipseSpecial": { + name: "恶Z黑洞吞噬万物灭", + effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" + }, + "twinkleTacklePhysical": { + name: "妖精Z可爱星星飞天撞", + effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" + }, + "twinkleTackleSpecial": { + name: "妖精Z可爱星星飞天撞", + effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" + }, + "catastropika": { + name: "皮卡丘Z皮卡皮卡必杀击", + effect: "通过Z力量,皮卡丘全身覆盖最强电力,全力猛扑对手。" + }, + "shoreUp": { + name: "集沙", + effect: "回复自己最大HP的一半。在沙暴中回复得更多。" + }, + "firstImpression": { + name: "迎头一击", + effect: "威力很高的招式,但只有在出场战斗时,立刻使出才能成功。" + }, + "banefulBunker": { + name: "碉堡", + effect: "防住对手攻击的同时,让接触到自己的对手中毒。" + }, + "spiritShackle": { + name: "缝影", + effect: "攻击的同时,缝住对手的影子,使其无法逃走。" + }, + "darkestLariat": { + name: "DD金勾臂", + effect: "旋转双臂打向对手。无视对手的能力变化,直接给予伤害。" + }, + "sparklingAria": { + name: "泡影的咏叹调", + effect: "随着唱歌会放出很多气球。受到此招式攻击时,灼伤会被治愈。" + }, + "iceHammer": { + name: "冰锤", + effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" + }, + "floralHealing": { + name: "花疗", + effect: "回复对手最大HP的一半。在青草场地时,效果会提高。" + }, + "highHorsepower": { + name: "十万马力", + effect: "使出全身力量,猛攻对手。" + }, + "strengthSap": { + name: "吸取力量", + effect: "给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。" + }, + "solarBlade": { + name: "日光刃", + effect: "第1回合收集满满的日光,第2回合将此力量集中在剑上进行攻击。" + }, + "leafage": { + name: "树叶", + effect: "将叶片打向对手,进行攻击。" + }, + "spotlight": { + name: "聚光灯", + effect: "给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。" + }, + "toxicThread": { + name: "毒丝", + effect: "将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。" + }, + "laserFocus": { + name: "磨砺", + effect: "集中精神,下次攻击必定会击中要害。" + }, + "gearUp": { + name: "辅助齿轮", + effect: "启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。" + }, + "throatChop": { + name: "地狱突刺", + effect: "受到此招式攻击的对手,会因为地狱般的痛苦,在2回合内,变得无法使出声音类招式。" + }, + "pollenPuff": { + name: "花粉团", + effect: "对敌人使用是会爆炸的团子。对我方使用则是给予回复的团子。" + }, + "anchorShot": { + name: "掷锚", + effect: "将锚缠住对手进行攻击。使对手无法逃走。" + }, + "psychicTerrain": { + name: "精神场地", + effect: "在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。" + }, + "lunge": { + name: "猛扑", + effect: "全力猛扑对手进行攻击。从而降低对手的攻击。" + }, + "fireLash": { + name: "火焰鞭", + effect: "用燃烧的鞭子抽打对手。受到攻击的对手防御会降低。" + }, + "powerTrip": { + name: "嚣张", + effect: "耀武扬威地攻击对手,自己的能力提高得越多,威力就越大。" + }, + "burnUp": { + name: "燃尽", + effect: "将自己全身燃烧起火焰来,给予对手大大的伤害。自己的火属性将会消失。" + }, + "speedSwap": { + name: "速度互换", + effect: "将对手和自己的速度进行互换。" + }, + "smartStrike": { + name: "修长之角", + effect: "用尖尖的角刺入对手进行攻击。攻击必定会命中。" + }, + "purify": { + name: "净化", + effect: "治愈对手的异常状态。治愈后可以回复自己的HP。" + }, + "revelationDance": { + name: "觉醒之舞", + effect: "全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。" + }, + "coreEnforcer": { + name: "核心惩罚者", + effect: "如果给予过伤害的对手已经结束行动,其特性就会被消除。" + }, + "tropKick": { + name: "热带踢", + effect: "向对手使出来自南国的火热脚踢。从而降低对手的攻击。" + }, + "instruct": { + name: "号令", + effect: "向对手下达指示,让其再次使出刚才的招式。" + }, + "beakBlast": { + name: "鸟嘴加农炮", + effect: "先加热鸟嘴后再进行攻击。鸟嘴在加热时对手触碰的话,就会使其灼伤。" + }, + "clangingScales": { + name: "鳞片噪音", + effect: "摩擦全身鳞片,发出响亮的声音进行攻击。攻击后自己的防御会降低。" + }, + "dragonHammer": { + name: "龙锤", + effect: "将身体当作锤子,向对手发动袭击,给予伤害。" + }, + "brutalSwing": { + name: "狂舞挥打", + effect: "用自己的身体狂舞挥打,给予对手伤害。" + }, + "auroraVeil": { + name: "极光幕", + effect: "在5回合内减弱物理和特殊的伤害。只有下雪时才能使出。" + }, + "sinisterArrowRaid": { + name: "狙射树枭Z遮天蔽日暗影箭", + effect: "通过Z力量制造出无数箭的狙射树枭将全力射穿对手进行攻击。" + }, + "maliciousMoonsault": { + name: "炽焰咆哮虎Z极恶飞跃粉碎击", + effect: "通过Z力量得到强壮肉体的炽焰咆哮虎将全力撞向对手进行攻击。" + }, + "oceanicOperetta": { + name: "西狮海壬Z海神庄严交响乐", + effect: "通过Z力量召唤大量水的西狮海壬将全力攻击对手。" + }, + "guardianOfAlola": { + name: "卡璞Z巨人卫士・阿罗拉", + effect: "通过Z力量得到阿罗拉之力的土地神宝可梦将全力进行攻击。对手的剩余HP会减少很多。" + }, + "soulStealing7StarStrike": { + name: "玛夏多Z七星夺魂腿", + effect: "得到Z力量的玛夏多将全力使出拳头和脚踢的连续招式叩打对手。" + }, + "stokedSparksurfer": { + name: "阿罗雷Z驾雷驭电戏冲浪", + effect: "得到Z力量的阿罗拉地区的雷丘将全力进行攻击。从而让对手陷入麻痹状态。" + }, + "pulverizingPancake": { + name: "卡比兽Z认真起来大爆击", + effect: "通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。" + }, + "extremeEvoboost": { + name: "伊布Z九彩昇华齐聚顶", + effect: "得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。" + }, + "genesisSupernova": { + name: "梦幻Z起源超新星大爆炸", + effect: "得到Z力量的梦幻将全力攻击对手。脚下会变成精神场地。" + }, + "shellTrap": { + name: "陷阱甲壳", + effect: "设下甲壳陷阱。如果对手使出物理招式,陷阱就会爆炸并给予对手伤害。" + }, + "fleurCannon": { + name: "花朵加农炮", + effect: "放出强力光束后,自己的特攻会大幅降低。" + }, + "psychicFangs": { + name: "精神之牙", + effect: "利用精神力量咬住对手进行攻击。还可以破坏光墙和反射壁等。" + }, + "stompingTantrum": { + name: "跺脚", + effect: "化悔恨为力量进行攻击。如果上一回合招式没有打中,威力就会翻倍。" + }, + "shadowBone": { + name: "暗影之骨", + effect: "用附有灵魂的骨头殴打对手进行攻击。有时会降低对手的防御。" + }, + "accelerock": { + name: "冲岩", + effect: "迅速撞向对手进行攻击。必定能够先制攻击。" + }, + "liquidation": { + name: "水流裂破", + effect: "用水之力量撞向对手进行攻击。有时会降低对手的防御。" + }, + "prismaticLaser": { + name: "棱镜镭射", + effect: "用棱镜的力量发射强烈光线。下一回合自己将无法动弹。" + }, + "spectralThief": { + name: "暗影偷盗", + effect: "潜入对手的影子进行攻击。会夺取对手的能力提升。" + }, + "sunsteelStrike": { + name: "流星闪冲", + effect: "以流星般的气势猛撞对手。可以无视对手的特性进行攻击。" + }, + "moongeistBeam": { + name: "暗影之光", + effect: "放出奇怪的光线攻击对手。可以无视对手的特性进行攻击。" + }, + "tearfulLook": { + name: "泪眼汪汪", + effect: "变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。" + }, + "zingZap": { + name: "麻麻刺刺", + effect: "撞向对手,并发出强电,使其感到麻麻刺刺的。有时会使对手畏缩。" + }, + "naturesMadness": { + name: "自然之怒", + effect: "向对手释放自然之怒。对手的HP会减半。" + }, + "multiAttack": { + name: "多属性攻击", + effect: "一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。" + }, + "tenMillionVoltThunderbolt": { + name: "智皮卡Z千万伏特", + effect: "戴着帽子的皮卡丘将通过Z力量增强的电击全力释放给对手。容易击中要害。" + }, + "mindBlown": { + name: "惊爆大头", + effect: "让自己的头爆炸,来攻击周围的一切。自己也会受到伤害。" + }, + "plasmaFists": { + name: "等离子闪电拳", + effect: "用覆盖着电流的拳头进行攻击。使一般属性的招式变成电属性。" + }, + "photonGeyser": { + name: "光子喷涌", + effect: "用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。" + }, + "lightThatBurnsTheSky": { + name: "究极奈克洛Z焚天灭世炽光爆", + effect: "奈克洛兹玛会无视对手的特性效果,在攻击和特攻之间,用数值相对较高的一项给予对方伤害。" + }, + "searingSunrazeSmash": { + name: "索尔迦雷欧Z日光回旋下苍穹", + effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。" + }, + "menacingMoonrazeMaelstrom": { + name: "露奈雅拉Z月华飞溅落灵霄", + effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。" + }, + "letsSnuggleForever": { + name: "谜拟丘Z亲密无间大乱揍", + effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。" + }, + "splinteredStormshards": { + name: "鬃岩狼人Z狼啸石牙飓风暴", + effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。" + }, + "clangorousSoulblaze": { + name: "杖尾鳞甲龙Z炽魂热舞烈音爆", + effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。" + }, + "zippyZap": { + name: "电电加速", + effect: "迅猛无比的电击。必定能够先制攻击,击中对方的要害。" + }, + "splishySplash": { + name: "滔滔冲浪", + effect: "往巨浪中注入电能后冲撞对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "floatyFall": { + name: "飘飘坠落", + effect: "轻飘飘地浮起来后,再猛地俯冲下去进行攻击。有时会使对手畏缩。" + }, + "pikaPapow": { + name: "闪闪雷光", + effect: "皮卡丘越喜欢训练家,电击的威力就越强。攻击必定会命中。" + }, + "bouncyBubble": { + name: "活活气泡", + effect: "投掷水球进行攻击。吸水后能回复等同于造成的伤害一半的HP。" + }, + "buzzyBuzz": { + name: "麻麻电击", + effect: "放出电击攻击对手。让对手陷入麻痹状态。" + }, + "sizzlySlide": { + name: "熊熊火爆", + effect: "用燃起大火的身体猛烈地冲撞对手。让对手陷入灼伤状态。" + }, + "glitzyGlow": { + name: "哗哗气场", + effect: "利用念力强攻,粉碎对方信心。制造一道能减弱对手特殊攻击的神奇墙壁。" + }, + "baddyBad": { + name: "坏坏领域", + effect: "恶行恶相地进行攻击。制造一道能减弱对手物理攻击的神奇墙壁。" + }, + "sappySeed": { + name: "茁茁轰炸", + effect: "长出巨大的藤蔓,播撒种子进行攻击。种子每回合都会吸取对手的HP。" + }, + "freezyFrost": { + name: "冰冰霜冻", + effect: "利用冰冷的黑雾结晶进行攻击。使全体宝可梦的能力变回原点。" + }, + "sparklySwirl": { + name: "亮亮风暴", + effect: "利用芬芳刺鼻的龙卷风吞噬对方。能治愈我方宝可梦的异常状态。" + }, + "veeveeVolley": { + name: "砰砰击破", + effect: "伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。" + }, + "doubleIronBash": { + name: "钢拳双击", + effect: "以胸口的螺帽为中心旋转,并连续2次挥动手臂打击对手。有时会使对手畏缩。" + }, + "maxGuard": { + name: "极巨防壁", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" + }, + "dynamaxCannon": { + name: "极巨炮", + effect: "将凝缩在体内的能量从核心放出进行攻击。" + }, + "snipeShot": { + name: "狙击", + effect: "能无视具有吸引对手招式效果的特性或招式的影响。可以向选定的对手进行攻击。" + }, + "jawLock": { + name: "紧咬不放", + effect: "使双方直到一方昏厥为止无法替换宝可梦。其中一方退场则可以解除效果。" + }, + "stuffCheeks": { + name: "大快朵颐", + effect: "吃掉携带的树果,大幅提高防御。" + }, + "noRetreat": { + name: "背水一战", + effect: "提高自己的所有能力,但无法替换或逃走。" + }, + "tarShot": { + name: "沥青射击", + effect: "泼洒黏糊糊的沥青,降低对手的速度。火属性会变成对手的弱点。" + }, + "magicPowder": { + name: "魔法粉", + effect: "向对手喷洒魔法粉,使对手变为超能力属性。" + }, + "dragonDarts": { + name: "龙箭", + effect: "让多龙梅西亚进行2次攻击。如果对手有2只宝可梦,则对它们各进行1次攻击。" + }, + "teatime": { + name: "茶会", + effect: "举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。" + }, + "octolock": { + name: "蛸固", + effect: "让对手无法逃走。对手被固定后,每回合都会降低防御和特防。" + }, + "boltBeak": { + name: "电喙", + effect: "用带电的喙啄刺对手。如果比对手先出手攻击,招式的威力会变成2倍。" + }, + "fishiousRend": { + name: "鳃咬", + effect: "用坚硬的腮咬住对手。如果比对手先出手攻击,招式的威力会变成2倍。" + }, + "courtChange": { + name: "换场", + effect: "用神奇的力量交换双方的场地效果。" + }, + "maxFlare": { + name: "极巨火爆", + effect: "极巨化宝可梦使出的火属性攻击。可在5回合内让日照变得强烈。" + }, + "maxFlutterby": { + name: "极巨虫蛊", + effect: "极巨化宝可梦使出的虫属性攻击。会降低对手的特攻。" + }, + "maxLightning": { + name: "极巨闪电", + effect: "极巨化宝可梦使出的电属性攻击。可在5回合内将脚下变成电气场地。" + }, + "maxStrike": { + name: "极巨攻击", + effect: "极巨化宝可梦使出的一般属性攻击。会降低对手的速度。" + }, + "maxKnuckle": { + name: "极巨拳斗", + effect: "极巨化宝可梦使出的格斗属性攻击。会提高我方的攻击。" + }, + "maxPhantasm": { + name: "极巨幽魂", + effect: "极巨化宝可梦使出的幽灵属性攻击。会降低对手的防御。" + }, + "maxHailstorm": { + name: "极巨寒冰", + effect: "极巨化宝可梦使出的冰属性攻击。在5回合内会下雪。" + }, + "maxOoze": { + name: "极巨酸毒", + effect: "极巨化宝可梦使出的毒属性攻击。会提高我方的特攻。" + }, + "maxGeyser": { + name: "极巨水流", + effect: "极巨化宝可梦使出的水属性攻击。可在5回合内降下大雨。" + }, + "maxAirstream": { + name: "极巨飞冲", + effect: "极巨化宝可梦使出的飞行属性攻击。会提高我方的速度。" + }, + "maxStarfall": { + name: "极巨妖精", + effect: "极巨化宝可梦使出的妖精属性攻击。可在5回合内将脚下变成薄雾场地。" + }, + "maxWyrmwind": { + name: "极巨龙骑", + effect: "极巨化宝可梦使出的龙属性攻击。会降低对手的攻击。" + }, + "maxMindstorm": { + name: "极巨超能", + effect: "极巨化宝可梦使出的超能力属性攻击。可在5回合内将脚下变成精神场地。" + }, + "maxRockfall": { + name: "极巨岩石", + effect: "极巨化宝可梦使出的岩石属性攻击。可在5回合内卷起沙暴。" + }, + "maxQuake": { + name: "极巨大地", + effect: "极巨化宝可梦使出的地面属性攻击。会提高我方的特防。" + }, + "maxDarkness": { + name: "极巨恶霸", + effect: "极巨化宝可梦使出的恶属性攻击。会降低对手的特防。" + }, + "maxOvergrowth": { + name: "极巨草原", + effect: "极巨化宝可梦使出的草属性攻击。可在5回合内将脚下变成青草场地。" + }, + "maxSteelspike": { + name: "极巨钢铁", + effect: "极巨化宝可梦使出的钢属性攻击。会提高我方的防御。" + }, + "clangorousSoul": { + name: "魂舞烈音爆", + effect: "削减少许自己的HP,使所有能力都提高。" + }, + "bodyPress": { + name: "扑击", + effect: "用身体撞向对手进行攻击。防御越高,给予的伤害就越高。" + }, + "decorate": { + name: "装饰", + effect: "通过装饰,大幅提高对方的攻击和特攻。" + }, + "drumBeating": { + name: "鼓击", + effect: "用鼓点来控制鼓的根部进行攻击,从而降低对手的速度。" + }, + "snapTrap": { + name: "捕兽夹", + effect: "使用捕兽夹,在4~5回合内,夹住对手进行攻击。" + }, + "pyroBall": { + name: "火焰球", + effect: "点燃小石子,形成火球攻击对手。有时会使对手陷入灼伤状态。" + }, + "behemothBlade": { + name: "巨兽斩", + effect: "以全身力气举起强大的剑,猛烈地劈向对手进行攻击。" + }, + "behemothBash": { + name: "巨兽弹", + effect: "将全身变化为坚固的盾,猛烈地撞向对手进行攻击。" + }, + "auraWheel": { + name: "气场轮", + effect: "用储存在颊囊里的能量进行攻击,并提高自己的速度。其属性会随着莫鲁贝可的样子而改变。" + }, + "breakingSwipe": { + name: "广域破坏", + effect: "用坚韧的尾巴猛扫对手进行攻击,从而降低对手的攻击。" + }, + "branchPoke": { + name: "木枝突刺", + effect: "使用尖锐的树枝刺向对手进行攻击。" + }, + "overdrive": { + name: "破音", + effect: "奏响吉他和贝斯,释放出发出巨响的剧烈震动攻击对手。" + }, + "appleAcid": { + name: "苹果酸", + effect: "使用从酸苹果中提取出来的酸性液体进行攻击。降低对手的特防。" + }, + "gravApple": { + name: "万有引力", + effect: "从高处落下苹果,给予对手伤害。可降低对手的防御。" + }, + "spiritBreak": { + name: "灵魂冲击", + effect: "用足以让对手一蹶不振的气势进行攻击。会降低对手的特攻。" + }, + "strangeSteam": { + name: "神奇蒸汽", + effect: "喷出烟雾攻击对手。有时会使对手混乱。" + }, + "lifeDew": { + name: "生命水滴", + effect: "喷洒出神奇的水,回复自己和场上同伴的HP。" + }, + "obstruct": { + name: "拦堵", + effect: "完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。" + }, + "falseSurrender": { + name: "假跪真撞", + effect: "装作低头认错的样子,用凌乱的头发进行突刺。攻击必定会命中。" + }, + "meteorAssault": { + name: "流星突击", + effect: "大力挥舞粗壮的茎进行攻击。但同时自己也会被晃晕,下一回合自己将无法动弹。" + }, + "eternabeam": { + name: "无极光束", + effect: "无极汰那变回原来的样子后,发动的最强攻击。下一回合自己将无法动弹。" + }, + "steelBeam": { + name: "铁蹄光线", + effect: "将从全身聚集的钢铁化为光束,激烈地发射出去。自己也会受到伤害。" + }, + "expandingForce": { + name: "广域战力", + effect: "利用精神力量攻击对手。在精神场地上威力会有所提高,能对所有对手造成伤害。" + }, + "steelRoller": { + name: "铁滚轮", + effect: "在破坏场地的同时攻击对手。如果脚下没有任何场地状态存在,使出此招式时便会失败。" + }, + "scaleShot": { + name: "鳞射", + effect: "发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。" + }, + "meteorBeam": { + name: "流星光束", + effect: "第1回合聚集宇宙之力提高特攻,第2回合攻击对手。" + }, + "shellSideArm": { + name: "臂贝武器", + effect: "从物理攻击和特殊攻击中选择可造成较多伤害的方式进行攻击。有时会让对手陷入中毒状态。" + }, + "mistyExplosion": { + name: "薄雾炸裂", + effect: "对自己周围的所有宝可梦进行攻击,但使出后,自己会陷入昏厥。在薄雾场地上,招式威力会提高。" + }, + "grassyGlide": { + name: "青草滑梯", + effect: "仿佛在地面上滑行般地攻击对手。在青草场地上,必定能够先制攻击。" + }, + "risingVoltage": { + name: "电力上升", + effect: "用从地面升腾而起的电击进行攻击。当对手处于电气场地上时,招式威力会变成2倍。" + }, + "terrainPulse": { + name: "大地波动", + effect: "借助场地的力量进行攻击。视使出招式时场地状态不同,招式的属性和威力会有所变化。" + }, + "skitterSmack": { + name: "爬击", + effect: "从对手背后爬近后进行攻击。会降低对手的特攻。" + }, + "burningJealousy": { + name: "妒火", + effect: "用嫉妒的能量攻击对手。会让在该回合内能力有所提高的宝可梦陷入灼伤状态。" + }, + "lashOut": { + name: "泄愤", + effect: "攻击对手以发泄对其感到的恼怒情绪。如果在该回合内自身能力遭到降低,招式的威力会变成2倍。" + }, + "poltergeist": { + name: "灵骚", + effect: "操纵对手的持有物进行攻击。当对手没有携带道具时,使出此招式时便会失败。" + }, + "corrosiveGas": { + name: "腐蚀气体", + effect: "用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。" + }, + "coaching": { + name: "指导", + effect: "通过进行正确合理的指导,提高我方全员的攻击和防御。" + }, + "flipTurn": { + name: "快速折返", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" + }, + "tripleAxel": { + name: "三旋击", + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" + }, + "dualWingbeat": { + name: "双翼", + effect: "将翅膀撞向对手进行攻击。连续2次给予伤害。" + }, + "scorchingSands": { + name: "热沙大地", + effect: "将滚烫的沙子砸向对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "jungleHealing": { + name: "丛林治疗", + effect: "与丛林融为一体,回复自己和场上同伴的HP和状态。" + }, + "wickedBlow": { + name: "暗冥强击", + effect: "将恶之流派修炼至大成的猛烈一击。必定会击中要害。" + }, + "surgingStrikes": { + name: "水流连打", + effect: "将水之流派修炼至大成的仿若行云流水般的3次连击。必定会击中要害。" + }, + "gMaxWildfire": { + name: "超极巨地狱灭焰", + effect: "超极巨化的喷火龙使出的火属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxBefuddle": { + name: "超极巨蝶影蛊惑", + effect: "超极巨化的巴大蝶使出的虫属性攻击。会让对手陷入中毒、麻痹或睡眠状态。" + }, + "gMaxVoltCrash": { + name: "超极巨万雷轰顶", + effect: "超极巨化的皮卡丘使出的电属性攻击。会让对手陷入麻痹状态。" + }, + "gMaxGoldRush": { + name: "超极巨特大金币", + effect: "超极巨化的喵喵使出的一般属性攻击。会让对手陷入混乱状态,并可获得金钱。" + }, + "gMaxChiStrike": { + name: "超极巨会心一击", + effect: "超极巨化的怪力使出的格斗属性攻击。会变得容易击中要害。" + }, + "gMaxTerror": { + name: "超极巨幻影幽魂", + effect: "超极巨化的耿鬼使出的幽灵属性攻击。会踩住对手的影子,让其无法被替换。" + }, + "gMaxResonance": { + name: "超极巨极光旋律", + effect: "超极巨化的拉普拉斯使出的冰属性攻击。可在5回合内减弱受到的伤害。" + }, + "gMaxCuddle": { + name: "超极巨热情拥抱", + effect: "超极巨化的伊布使出的一般属性攻击。会让对手陷入着迷状态。" + }, + "gMaxReplenish": { + name: "超极巨资源再生", + effect: "超极巨化的卡比兽使出的一般属性攻击。会让吃掉的树果再生。" + }, + "gMaxMalodor": { + name: "超极巨臭气冲天", + effect: "超极巨化的灰尘山使出的毒属性攻击。会让对手陷入中毒状态。" + }, + "gMaxStonesurge": { + name: "超极巨岩阵以待", + effect: "超极巨化的暴噬龟使出的水属性攻击。会发射无数锐利的岩石。" + }, + "gMaxWindRage": { + name: "超极巨旋风袭卷", + effect: "超极巨化的钢铠鸦使出的飞行属性攻击。可消除反射壁和光墙。" + }, + "gMaxStunShock": { + name: "超极巨异毒电场", + effect: "超极巨化的颤弦蝾螈使出的电属性攻击。会让对手陷入中毒或麻痹状态。" + }, + "gMaxFinale": { + name: "超极巨幸福圆满", + effect: "超极巨化的霜奶仙使出的妖精属性攻击。可回复我方的HP。" + }, + "gMaxDepletion": { + name: "超极巨劣化衰变", + effect: "超极巨化的铝钢龙使出的龙属性攻击。可减少对手最后使用的招式的PP。" + }, + "gMaxGravitas": { + name: "超极巨天道七星", + effect: "超极巨化的以欧路普使出的超能力属性攻击。在5回合内重力会产生变化。" + }, + "gMaxVolcalith": { + name: "超极巨炎石喷发", + effect: "超极巨化的巨炭山使出的岩石属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxSandblast": { + name: "超极巨沙尘漫天", + effect: "超极巨化的沙螺蟒使出的地面属性攻击。在4~5回合内会狂刮沙暴。" + }, + "gMaxSnooze": { + name: "超极巨睡魔降临", + effect: "超极巨化的长毛巨魔使出的恶属性攻击。会通过打大哈欠让对手产生睡意。" + }, + "gMaxTartness": { + name: "超极巨酸不溜丢", + effect: "超极巨化的苹裹龙使出的草属性攻击。会降低对手的闪避率。" + }, + "gMaxSweetness": { + name: "超极巨琼浆玉液", + effect: "超极巨化的丰蜜龙使出的草属性攻击。会治愈我方的异常状态。" + }, + "gMaxSmite": { + name: "超极巨天谴雷诛", + effect: "超极巨化的布莉姆温使出的妖精属性攻击。会让对手陷入混乱状态。" + }, + "gMaxSteelsurge": { + name: "超极巨钢铁阵法", + effect: "超极巨化的大王铜象使出的钢属性攻击。会发射无数锐利的刺。" + }, + "gMaxMeltdown": { + name: "超极巨液金熔击", + effect: "超极巨化的美录梅塔使出的钢属性攻击。会让对手无法连续使出相同的招式。" + }, + "gMaxFoamBurst": { + name: "超极巨激漩泡涡", + effect: "超极巨化的巨钳蟹使出的水属性攻击。会大幅降低对手的速度。" + }, + "gMaxCentiferno": { + name: "超极巨百火焚野", + effect: "超极巨化的焚焰蚣使出的火属性攻击。可在4~5回合内将对手困在火焰中。" + }, + "gMaxVineLash": { + name: "超极巨灰飞鞭灭", + effect: "超极巨化的妙蛙花使出的草属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxCannonade": { + name: "超极巨水炮轰灭", + effect: "超极巨化的水箭龟使出的水属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxOneBlow": { + name: "超极巨夺命一击", + effect: "超极巨化的武道熊师使出的恶属性攻击。是可以无视极巨防壁的一击。" + }, + "gMaxRapidFlow": { + name: "超极巨流水连击", + effect: "超极巨化的武道熊师使出的水属性攻击。是可以无视极巨防壁的连击。" + }, + "gMaxDrumSolo": { + name: "超极巨狂擂乱打", + effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。" + }, + "gMaxFireball": { + name: "超极巨破阵火球", + effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。" + }, + "gMaxHydrosnipe": { + name: "超极巨狙击神射", + effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。" + }, + "thunderCage": { + name: "雷电囚笼", + effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。" + }, + "dragonEnergy": { + name: "巨龙威能", + effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。" + }, + "freezingGlare": { + name: "冰冷视线", + effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。" + }, + "fieryWrath": { + name: "怒火中烧", + effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。" + }, + "thunderousKick": { + name: "雷鸣蹴击", + effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。" + }, + "glacialLance": { + name: "雪矛", + effect: "向对手投掷掀起暴风雪的冰矛进行攻击。" + }, + "astralBarrage": { + name: "星碎", + effect: "用大量的小灵体向对手发起攻击。" + }, + "eerieSpell": { + name: "诡异咒语", + effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。" + }, + "direClaw": { + name: "克命爪", + effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。" + }, + "psyshieldBash": { + name: "屏障猛攻", + effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。" + }, + "powerShift": { + name: "力量转换", + effect: "将自己的攻击与防御互相交换。" + }, + "stoneAxe": { + name: "岩斧", + effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。" + }, + "springtideStorm": { + name: "阳春风暴", + effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。" + }, + "mysticalPower": { + name: "神秘之力", + effect: "放出不可思议的力量攻击。会提高自己的特攻。" + }, + "ragingFury": { + name: "大愤慨", + effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。" + }, + "waveCrash": { + name: "波动冲", + effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。" + }, + "chloroblast": { + name: "叶绿爆震", + effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害," + }, + "mountainGale": { + name: "冰山风", + effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。" + }, + "victoryDance": { + name: "胜利之舞", + effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。" + }, + "headlongRush": { + name: "突飞猛扑", + effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。" + }, + "barbBarrage": { + name: "毒千针", + effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。" + }, + "esperWing": { + name: "气场之翼", + effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。" + }, + "bitterMalice": { + name: "冤冤相报", + effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。" + }, + "shelter": { + name: "闭关", + effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。" + }, + "tripleArrows": { + name: "三连箭", + effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。" + }, + "infernalParade": { + name: "群魔乱舞", + effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。" + }, + "ceaselessEdge": { + name: "秘剑・千重涛", + effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。" + }, + "bleakwindStorm": { + name: "枯叶风暴", + effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。" + }, + "wildboltStorm": { + name: "鸣雷风暴", + effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。" + }, + "sandsearStorm": { + name: "热沙风暴", + effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "lunarBlessing": { + name: "新月祈祷", + effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。" + }, + "takeHeart": { + name: "勇气填充", + effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。" + }, + "teraBlast": { + name: "太晶爆发", + effect: "太晶化时,会放出太晶属性的能量攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。(其他属性)/用攻击和特攻数值较高的一项给予伤害。对正处于太晶化的对手效果绝佳。自己的攻击和特攻会降低。(星晶)" + }, + "silkTrap": { + name: "线阱", + effect: "用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。" + }, + "axeKick": { + name: "下压踢", + effect: "将踢起的脚跟往下劈向对手进行攻击。有时会使对手混乱。如果劈偏则自己会受到伤害。" + }, + "lastRespects": { + name: "扫墓", + effect: "为了化解伙伴的悔恨而进行攻击。被打倒的我方宝可梦越多,招式的威力越高。" + }, + "luminaCrash": { + name: "琉光冲激", + effect: "放出连精神都能影响到的奇妙怪光进行攻击。会大幅降低对方的特防。" + }, + "orderUp": { + name: "上菜", + effect: "以潇洒的身手进行攻击。若口中有米立龙,会按其样子提高能力。" + }, + "jetPunch": { + name: "喷射拳", + effect: "将激流覆盖于拳头,以肉眼无法辨识的速度打出拳击。必定能够先制攻击。" + }, + "spicyExtract": { + name: "辣椒精华", + effect: "放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。" + }, + "spinOut": { + name: "疾速转轮", + effect: "通过往腿上增加负荷,以激烈的旋转给予对手伤害。自己的速度会大幅降低。" + }, + "populationBomb": { + name: "鼠数儿", + effect: "伙伴们会纷纷赶来集合,以群体行动给予对手攻击。连续命中1~10次。" + }, + "iceSpinner": { + name: "冰旋", + effect: "脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。" + }, + "glaiveRush": { + name: "巨剑突击", + effect: "有勇无谋的舍身突击。使出招式后,对手的攻击必定会命中,且伤害会变成2倍。" + }, + "revivalBlessing": { + name: "复生祈祷", + effect: "通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。" + }, + "saltCure": { + name: "盐腌", + effect: "使对手陷入盐腌状态,每回合给予对手伤害。对手为钢或水属性时会更痛苦。" + }, + "tripleDive": { + name: "三连钻", + effect: "以默契的跳跃溅起水花击向对手。连续3次给予伤害。" + }, + "mortalSpin": { + name: "晶光转转", + effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能让对手陷入中毒状态。" + }, + "doodle": { + name: "描绘", + effect: "把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。" + }, + "filletAway": { + name: "甩肉", + effect: "削减自己的HP,大幅提高攻击和特攻以及速度。" + }, + "kowtowCleave": { + name: "仆斩", + effect: "下跪让对手大意后发起袭击劈向对手。攻击必定会命中。" + }, + "flowerTrick": { + name: "千变万花", + effect: "将做了手脚的花束扔向对手进行攻击。必定会命中,且会击中要害。" + }, + "torchSong": { + name: "闪焰高歌", + effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。会提高自己的特攻。" + }, + "aquaStep": { + name: "流水旋舞", + effect: "以盈盈欲滴的轻快步伐戏耍对手并给予其伤害。会提高自己的速度。" + }, + "ragingBull": { + name: "怒牛", + effect: "狂怒暴牛的猛烈冲撞。招式的属性随形态改变,光墙和反射壁等招式也能破坏。" + }, + "makeItRain": { + name: "淘金潮", + effect: "扔出大量硬币攻击。自己的特攻会降低,战斗后还可以拿到钱。" + }, + "psyblade": { + name: "精神剑", + effect: "用无形的利刃劈开对手。处于电气场地时,招式威力会变成1.5倍。" + }, + "hydroSteam": { + name: "水蒸气", + effect: "将煮得翻滚的开水猛烈地喷向对手。日照强烈时,招式威力不但不会降低,还会变成1.5倍。" + }, + "ruination": { + name: "大灾难", + effect: "引发毁灭性的灾厄,使对手的HP减半。" + }, + "collisionCourse": { + name: "全开猛撞", + effect: "边变形边凶暴地落下,并引发起古老的大爆炸。若针对到弱点,威力会进一步。" + }, + "electroDrift": { + name: "闪电猛冲", + effect: "边变形边高速奔走,并以未知的电击贯穿对手。若针对到弱点,威力会进一步。" + }, + "shedTail": { + name: "断尾", + effect: "削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。" + }, + "chillyReception": { + name: "冷笑话", + effect: "留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。" + }, + "tidyUp": { + name: "大扫除", + effect: "将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。" + }, + "snowscape": { + name: "雪景", + effect: "在5回合内会下雪。冰属性的防御会提高。" + }, + "pounce": { + name: "虫扑", + effect: "飞扑向对手攻击。会降低对手的速度。" + }, + "trailblaze": { + name: "起草", + effect: "跳出草丛进行攻击。通过轻快的步伐会提高自己的速度。" + }, + "chillingWater": { + name: "泼冷水", + effect: "泼洒冰冷得足以让对手失去活力的水进行攻击。会降低对手的攻击。" + }, + "hyperDrill": { + name: "强力钻", + effect: "急速旋转尖锐的身体部位贯穿对手。可以无视守住和看穿等招式。" + }, + "twinBeam": { + name: "双光束", + effect: "从两眼发射出神奇的光线攻击。连续2次给予伤害。" + }, + "rageFist": { + name: "愤怒之拳", + effect: "将愤怒化为力量攻击。受到攻击的次数越多,招式的威力越高。" + }, + "armorCannon": { + name: "铠农炮", + effect: "熊熊燃烧自己的铠甲,将其做成炮弹射出攻击。自己的防御和特防会降低。" + }, + "bitterBlade": { + name: "悔念剑", + effect: "将对世间的留恋聚集于剑尖,并斩击对手。可以回复给予对手伤害的一半HP。" + }, + "doubleShock": { + name: "电光双击", + effect: "将全身所有的电力放出,给予对手大大的伤害。自己的电属性将会消失。" + }, + "gigatonHammer": { + name: "巨力锤", + effect: "连同身体转起巨大的锤子进行攻击。这个招式无法连续使出2次。" + }, + "comeuppance": { + name: "复仇", + effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" + }, + "aquaCutter": { + name: "水波刀", + effect: "如刀刃般喷射出加压的水切开对手。容易击中要害。" + }, + "blazingTorque": { + name: "灼热暴冲", + effect: "―――" + }, + "wickedTorque": { + name: "黑暗暴冲", + effect: "―――" + }, + "noxiousTorque": { + name: "剧毒暴冲", + effect: "―――" + }, + "combatTorque": { + name: "格斗暴冲", + effect: "―――" + }, + "magicalTorque": { + name: "魔法暴冲", + effect: "―――" + }, + "bloodMoon": { + name: "血月", + effect: "从赤红如血的满月发射出全部的气势。这个招式无法连续使出2次。" + }, + "matchaGotcha": { + name: "刷刷茶炮", + effect: "发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。" + }, + "syrupBomb": { + name: "糖浆炸弹", + effect: "使粘稠的麦芽糖浆爆炸,让对手陷入满身糖状态,在3回合内持续降低其速度。" + }, + "ivyCudgel": { + name: "棘藤棒", + effect: "用缠有藤蔓的棍棒殴打。属性会随所戴的面具而改变。容易击中要害。" + }, + "electroShot": { + name: "电光束", + effect: "第1回合收集电力提高特攻,第2回合将高压的电力发射出去。下雨天气时能立刻发射。" + }, + "teraStarstorm": { + name: "晶光星群", + effect: "照射出结晶的力量来驱逐敌人。太乐巴戈斯在星晶形态下使出时,能对所有对手造成伤害。" + }, + "fickleBeam": { + name: "随机光", + effect: "发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。" + }, + "burningBulwark": { + name: "火焰守护", + effect: "用超高温的体毛防住对手攻击的同时,让接触到自己的对手灼伤。" + }, + "thunderclap": { + name: "迅雷", + effect: "可以比对手先使出电击进行攻击。对手使出的招式如果不是攻击招式则会失败。" + }, + "mightyCleave": { + name: "强刃攻击", + effect: "用积蓄在头部的光来斩切对手。可以无视守护进行攻击。" + }, + "tachyonCutter": { + name: "迅子利刃", + effect: "接连发射出粒子的利刃,连续2次给予伤害。攻击必定会命中。" + }, + "hardPress": { + name: "硬压", + effect: "用手臂或钳子压迫对手。对手剩余的HP越多,威力越大。" + }, + "dragonCheer": { + name: "龙声鼓舞", + effect: "以龙之鼓舞提高士气,让我方的招式变得容易击中要害。对龙属性的鼓舞效果会更强。" + }, + "alluringVoice": { + name: "魅诱之声", + effect: "用天使般的歌声攻击对手。会让此回合内能力有提高的宝可梦陷入混乱状态。" + }, + "temperFlare": { + name: "豁出去", + effect: "以自暴自弃的气势进行攻击。如果上一回合招式没有命中,威力就会翻倍。" + }, + "supercellSlam": { + name: "闪电强袭", + effect: "让身体带电后压向对手。如果没有命中则自己会受到伤害。" + }, + "psychicNoise": { + name: "精神噪音", + effect: "用令对手不舒服的音波进行攻击。让对手在2回合内无法通过招式、特性或携带的道具回复HP。" + }, + "upperHand": { + name: "快手还击", + effect: "察觉到对手的动作后用掌根攻击,让对手畏缩。如果对手使出的招式不是先制攻击,则会失败。" + }, + "malignantChain": { + name: "邪毒锁链", + effect: "用由毒形成的锁链缠住对手注入毒素加以侵蚀。有时会让对手陷入剧毒状态。" + } +} as const; \ No newline at end of file diff --git a/src/locales/chs/pokeball.ts b/src/locales/chs/pokeball.ts new file mode 100644 index 000000000..a3260946a --- /dev/null +++ b/src/locales/chs/pokeball.ts @@ -0,0 +1,10 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokeball: SimpleTranslationEntries = { + "pokeBall": "精灵球", + "greatBall": "超级球", + "ultraBall": "高级球", + "rogueBall": "肉鸽球", + "masterBall": "大师球", + "luxuryBall": "豪华球", +} as const; \ No newline at end of file diff --git a/src/locales/chs/pokemon-stat.ts b/src/locales/chs/pokemon-stat.ts new file mode 100644 index 000000000..d30922c46 --- /dev/null +++ b/src/locales/chs/pokemon-stat.ts @@ -0,0 +1,16 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonStat: SimpleTranslationEntries = { + "HP": "最大HP", + "HPshortened": "最大HP", + "ATK": "攻击", + "ATKshortened": "攻击", + "DEF": "防御", + "DEFshortened": "防御", + "SPATK": "特攻", + "SPATKshortened": "特攻", + "SPDEF": "特防", + "SPDEFshortened": "特防", + "SPD": "速度", + "SPDshortened": "速度" +} as const; \ No newline at end of file diff --git a/src/locales/chs/pokemon.ts b/src/locales/chs/pokemon.ts new file mode 100644 index 000000000..b1848b185 --- /dev/null +++ b/src/locales/chs/pokemon.ts @@ -0,0 +1,1086 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemon: SimpleTranslationEntries = { + "bulbasaur": "妙蛙种子", + "ivysaur": "妙蛙草", + "venusaur": "妙蛙花", + "charmander": "小火龙", + "charmeleon": "火恐龙", + "charizard": "喷火龙", + "squirtle": "杰尼龟", + "wartortle": "卡咪龟", + "blastoise": "水箭龟", + "caterpie": "绿毛虫", + "metapod": "铁甲蛹", + "butterfree": "巴大蝶", + "weedle": "独角虫", + "kakuna": "铁壳蛹", + "beedrill": "大针蜂", + "pidgey": "波波", + "pidgeotto": "比比鸟", + "pidgeot": "大比鸟", + "rattata": "小拉达", + "raticate": "拉达", + "spearow": "烈雀", + "fearow": "大嘴雀", + "ekans": "阿柏蛇", + "arbok": "阿柏怪", + "pikachu": "皮卡丘", + "raichu": "雷丘", + "sandshrew": "穿山鼠", + "sandslash": "穿山王", + "nidoran_f": "尼多兰", + "nidorina": "尼多娜", + "nidoqueen": "尼多后", + "nidoran_m": "尼多朗", + "nidorino": "尼多力诺", + "nidoking": "尼多王", + "clefairy": "皮皮", + "clefable": "皮可西", + "vulpix": "六尾", + "ninetales": "九尾", + "jigglypuff": "胖丁", + "wigglytuff": "胖可丁", + "zubat": "超音蝠", + "golbat": "大嘴蝠", + "oddish": "走路草", + "gloom": "臭臭花", + "vileplume": "霸王花", + "paras": "派拉斯", + "parasect": "派拉斯特", + "venonat": "毛球", + "venomoth": "摩鲁蛾", + "diglett": "地鼠", + "dugtrio": "三地鼠", + "meowth": "喵喵", + "persian": "猫老大", + "psyduck": "可达鸭", + "golduck": "哥达鸭", + "mankey": "猴怪", + "primeape": "火爆猴", + "growlithe": "卡蒂狗", + "arcanine": "风速狗", + "poliwag": "蚊香蝌蚪", + "poliwhirl": "蚊香君", + "poliwrath": "蚊香泳士", + "abra": "凯西", + "kadabra": "勇基拉", + "alakazam": "胡地", + "machop": "腕力", + "machoke": "豪力", + "machamp": "怪力", + "bellsprout": "喇叭芽", + "weepinbell": "口呆花", + "victreebel": "大食花", + "tentacool": "玛瑙水母", + "tentacruel": "毒刺水母", + "geodude": "小拳石", + "graveler": "隆隆石", + "golem": "隆隆岩", + "ponyta": "小火马", + "rapidash": "烈焰马", + "slowpoke": "呆呆兽", + "slowbro": "呆壳兽", + "magnemite": "小磁怪", + "magneton": "三合一磁怪", + "farfetchd": "大葱鸭", + "doduo": "嘟嘟", + "dodrio": "嘟嘟利", + "seel": "小海狮", + "dewgong": "白海狮", + "grimer": "臭泥", + "muk": "臭臭泥", + "shellder": "大舌贝", + "cloyster": "刺甲贝", + "gastly": "鬼斯", + "haunter": "鬼斯通", + "gengar": "耿鬼", + "onix": "大岩蛇", + "drowzee": "催眠貘", + "hypno": "引梦貘人", + "krabby": "大钳蟹", + "kingler": "巨钳蟹", + "voltorb": "霹雳电球", + "electrode": "顽皮雷弹", + "exeggcute": "蛋蛋", + "exeggutor": "椰蛋树", + "cubone": "卡拉卡拉", + "marowak": "嘎啦嘎啦", + "hitmonlee": "飞腿郎", + "hitmonchan": "快拳郎", + "lickitung": "大舌头", + "koffing": "瓦斯弹", + "weezing": "双弹瓦斯", + "rhyhorn": "独角犀牛", + "rhydon": "钻角犀兽", + "chansey": "吉利蛋", + "tangela": "蔓藤怪", + "kangaskhan": "袋兽", + "horsea": "墨海马", + "seadra": "海刺龙", + "goldeen": "角金鱼", + "seaking": "金鱼王", + "staryu": "海星星", + "starmie": "宝石海星", + "mr_mime": "魔墙人偶", + "scyther": "飞天螳螂", + "jynx": "迷唇姐", + "electabuzz": "电击兽", + "magmar": "鸭嘴火兽", + "pinsir": "凯罗斯", + "tauros": "肯泰罗", + "magikarp": "鲤鱼王", + "gyarados": "暴鲤龙", + "lapras": "拉普拉斯", + "ditto": "百变怪", + "eevee": "伊布", + "vaporeon": "水伊布", + "jolteon": "雷伊布", + "flareon": "火伊布", + "porygon": "多边兽", + "omanyte": "菊石兽", + "omastar": "多刺菊石兽", + "kabuto": "化石盔", + "kabutops": "镰刀盔", + "aerodactyl": "化石翼龙", + "snorlax": "卡比兽", + "articuno": "急冻鸟", + "zapdos": "闪电鸟", + "moltres": "火焰鸟", + "dratini": "迷你龙", + "dragonair": "哈克龙", + "dragonite": "快龙", + "mewtwo": "超梦", + "mew": "梦幻", + "chikorita": "菊草叶", + "bayleef": "月桂叶", + "meganium": "大竺葵", + "cyndaquil": "火球鼠", + "quilava": "火岩鼠", + "typhlosion": "火暴兽", + "totodile": "小锯鳄", + "croconaw": "蓝鳄", + "feraligatr": "大力鳄", + "sentret": "尾立", + "furret": "大尾立", + "hoothoot": "咕咕", + "noctowl": "猫头夜鹰", + "ledyba": "芭瓢虫", + "ledian": "安瓢虫", + "spinarak": "圆丝蛛", + "ariados": "阿利多斯", + "crobat": "叉字蝠", + "chinchou": "灯笼鱼", + "lanturn": "电灯怪", + "pichu": "皮丘", + "cleffa": "皮宝宝", + "igglybuff": "宝宝丁", + "togepi": "波克比", + "togetic": "波克基古", + "natu": "天然雀", + "xatu": "天然鸟", + "mareep": "咩利羊", + "flaaffy": "茸茸羊", + "ampharos": "电龙", + "bellossom": "美丽花", + "marill": "玛力露", + "azumarill": "玛力露丽", + "sudowoodo": "树才怪", + "politoed": "蚊香蛙皇", + "hoppip": "毽子草", + "skiploom": "毽子花", + "jumpluff": "毽子棉", + "aipom": "长尾怪手", + "sunkern": "向日种子", + "sunflora": "向日花怪", + "yanma": "蜻蜻蜓", + "wooper": "乌波", + "quagsire": "沼王", + "espeon": "太阳伊布", + "umbreon": "月亮伊布", + "murkrow": "黑暗鸦", + "slowking": "呆呆王", + "misdreavus": "梦妖", + "unown": "未知图腾", + "wobbuffet": "果然翁", + "girafarig": "麒麟奇", + "pineco": "榛果球", + "forretress": "佛烈托斯", + "dunsparce": "土龙弟弟", + "gligar": "天蝎", + "steelix": "大钢蛇", + "snubbull": "布鲁", + "granbull": "布鲁皇", + "qwilfish": "千针鱼", + "scizor": "巨钳螳螂", + "shuckle": "壶壶", + "heracross": "赫拉克罗斯", + "sneasel": "狃拉", + "teddiursa": "熊宝宝", + "ursaring": "圈圈熊", + "slugma": "熔岩虫", + "magcargo": "熔岩蜗牛", + "swinub": "小山猪", + "piloswine": "长毛猪", + "corsola": "太阳珊瑚", + "remoraid": "铁炮鱼", + "octillery": "章鱼桶", + "delibird": "信使鸟", + "mantine": "巨翅飞鱼", + "skarmory": "盔甲鸟", + "houndour": "戴鲁比", + "houndoom": "黑鲁加", + "kingdra": "刺龙王", + "phanpy": "小小象", + "donphan": "顿甲", + "porygon2": "多边兽Ⅱ", + "stantler": "惊角鹿", + "smeargle": "图图犬", + "tyrogue": "无畏小子", + "hitmontop": "战舞郎", + "smoochum": "迷唇娃", + "elekid": "电击怪", + "magby": "鸭嘴宝宝", + "miltank": "大奶罐", + "blissey": "幸福蛋", + "raikou": "雷公", + "entei": "炎帝", + "suicune": "水君", + "larvitar": "幼基拉斯", + "pupitar": "沙基拉斯", + "tyranitar": "班基拉斯", + "lugia": "洛奇亚", + "ho_oh": "凤王", + "celebi": "时拉比", + "treecko": "木守宫", + "grovyle": "森林蜥蜴", + "sceptile": "蜥蜴王", + "torchic": "火稚鸡", + "combusken": "力壮鸡", + "blaziken": "火焰鸡", + "mudkip": "水跃鱼", + "marshtomp": "沼跃鱼", + "swampert": "巨沼怪", + "poochyena": "土狼犬", + "mightyena": "大狼犬", + "zigzagoon": "蛇纹熊", + "linoone": "直冲熊", + "wurmple": "刺尾虫", + "silcoon": "甲壳茧", + "beautifly": "狩猎凤蝶", + "cascoon": "盾甲茧", + "dustox": "毒粉蛾", + "lotad": "莲叶童子", + "lombre": "莲帽小童", + "ludicolo": "乐天河童", + "seedot": "橡实果", + "nuzleaf": "长鼻叶", + "shiftry": "狡猾天狗", + "taillow": "傲骨燕", + "swellow": "大王燕", + "wingull": "长翅鸥", + "pelipper": "大嘴鸥", + "ralts": "拉鲁拉丝", + "kirlia": "奇鲁莉安", + "gardevoir": "沙奈朵", + "surskit": "溜溜糖球", + "masquerain": "雨翅蛾", + "shroomish": "蘑蘑菇", + "breloom": "斗笠菇", + "slakoth": "懒人獭", + "vigoroth": "过动猿", + "slaking": "请假王", + "nincada": "土居忍士", + "ninjask": "铁面忍者", + "shedinja": "脱壳忍者", + "whismur": "咕妞妞", + "loudred": "吼爆弹", + "exploud": "爆音怪", + "makuhita": "幕下力士", + "hariyama": "铁掌力士", + "azurill": "露力丽", + "nosepass": "朝北鼻", + "skitty": "向尾喵", + "delcatty": "优雅猫", + "sableye": "勾魂眼", + "mawile": "大嘴娃", + "aron": "可可多拉", + "lairon": "可多拉", + "aggron": "波士可多拉", + "meditite": "玛沙那", + "medicham": "恰雷姆", + "electrike": "落雷兽", + "manectric": "雷电兽", + "plusle": "正电拍拍", + "minun": "负电拍拍", + "volbeat": "电萤虫", + "illumise": "甜甜萤", + "roselia": "毒蔷薇", + "gulpin": "溶食兽", + "swalot": "吞食兽", + "carvanha": "利牙鱼", + "sharpedo": "巨牙鲨", + "wailmer": "吼吼鲸", + "wailord": "吼鲸王", + "numel": "呆火驼", + "camerupt": "喷火驼", + "torkoal": "煤炭龟", + "spoink": "跳跳猪", + "grumpig": "噗噗猪", + "spinda": "晃晃斑", + "trapinch": "大颚蚁", + "vibrava": "超音波幼虫", + "flygon": "沙漠蜻蜓", + "cacnea": "刺球仙人掌", + "cacturne": "梦歌仙人掌", + "swablu": "青绵鸟", + "altaria": "七夕青鸟", + "zangoose": "猫鼬斩", + "seviper": "饭匙蛇", + "lunatone": "月石", + "solrock": "太阳岩", + "barboach": "泥泥鳅", + "whiscash": "鲶鱼王", + "corphish": "龙虾小兵", + "crawdaunt": "铁螯龙虾", + "baltoy": "天秤偶", + "claydol": "念力土偶", + "lileep": "触手百合", + "cradily": "摇篮百合", + "anorith": "太古羽虫", + "armaldo": "太古盔甲", + "feebas": "丑丑鱼", + "milotic": "美纳斯", + "castform": "飘浮泡泡", + "kecleon": "变隐龙", + "shuppet": "怨影娃娃", + "banette": "诅咒娃娃", + "duskull": "夜巡灵", + "dusclops": "彷徨夜灵", + "tropius": "热带龙", + "chimecho": "风铃铃", + "absol": "阿勃梭鲁", + "wynaut": "小果然", + "snorunt": "雪童子", + "glalie": "冰鬼护", + "spheal": "海豹球", + "sealeo": "海魔狮", + "walrein": "帝牙海狮", + "clamperl": "珍珠贝", + "huntail": "猎斑鱼", + "gorebyss": "樱花鱼", + "relicanth": "古空棘鱼", + "luvdisc": "爱心鱼", + "bagon": "宝贝龙", + "shelgon": "甲壳龙", + "salamence": "暴飞龙", + "beldum": "铁哑铃", + "metang": "金属怪", + "metagross": "巨金怪", + "regirock": "雷吉洛克", + "regice": "雷吉艾斯", + "registeel": "雷吉斯奇鲁", + "latias": "拉帝亚斯", + "latios": "拉帝欧斯", + "kyogre": "盖欧卡", + "groudon": "固拉多", + "rayquaza": "烈空坐", + "jirachi": "基拉祈", + "deoxys": "代欧奇希斯", + "turtwig": "草苗龟", + "grotle": "树林龟", + "torterra": "土台龟", + "chimchar": "小火焰猴", + "monferno": "猛火猴", + "infernape": "烈焰猴", + "piplup": "波加曼", + "prinplup": "波皇子", + "empoleon": "帝王拿波", + "starly": "姆克儿", + "staravia": "姆克鸟", + "staraptor": "姆克鹰", + "bidoof": "大牙狸", + "bibarel": "大尾狸", + "kricketot": "圆法师", + "kricketune": "音箱蟀", + "shinx": "小猫怪", + "luxio": "勒克猫", + "luxray": "伦琴猫", + "budew": "含羞苞", + "roserade": "罗丝雷朵", + "cranidos": "头盖龙", + "rampardos": "战槌龙", + "shieldon": "盾甲龙", + "bastiodon": "护城龙", + "burmy": "结草儿", + "wormadam": "结草贵妇", + "mothim": "绅士蛾", + "combee": "三蜜蜂", + "vespiquen": "蜂女王", + "pachirisu": "帕奇利兹", + "buizel": "泳圈鼬", + "floatzel": "浮潜鼬", + "cherubi": "樱花宝", + "cherrim": "樱花儿", + "shellos": "无壳海兔", + "gastrodon": "海兔兽", + "ambipom": "双尾怪手", + "drifloon": "飘飘球", + "drifblim": "随风球", + "buneary": "卷卷耳", + "lopunny": "长耳兔", + "mismagius": "梦妖魔", + "honchkrow": "乌鸦头头", + "glameow": "魅力喵", + "purugly": "东施喵", + "chingling": "铃铛响", + "stunky": "臭鼬噗", + "skuntank": "坦克臭鼬", + "bronzor": "铜镜怪", + "bronzong": "青铜钟", + "bonsly": "盆才怪", + "mime_jr": "魔尼尼", + "happiny": "小福蛋", + "chatot": "聒噪鸟", + "spiritomb": "花岩怪", + "gible": "圆陆鲨", + "gabite": "尖牙陆鲨", + "garchomp": "烈咬陆鲨", + "munchlax": "小卡比兽", + "riolu": "利欧路", + "lucario": "路卡利欧", + "hippopotas": "沙河马", + "hippowdon": "河马兽", + "skorupi": "钳尾蝎", + "drapion": "龙王蝎", + "croagunk": "不良蛙", + "toxicroak": "毒骷蛙", + "carnivine": "尖牙笼", + "finneon": "荧光鱼", + "lumineon": "霓虹鱼", + "mantyke": "小球飞鱼", + "snover": "雪笠怪", + "abomasnow": "暴雪王", + "weavile": "玛狃拉", + "magnezone": "自爆磁怪", + "lickilicky": "大舌舔", + "rhyperior": "超甲狂犀", + "tangrowth": "巨蔓藤", + "electivire": "电击魔兽", + "magmortar": "鸭嘴炎兽", + "togekiss": "波克基斯", + "yanmega": "远古巨蜓", + "leafeon": "叶伊布", + "glaceon": "冰伊布", + "gliscor": "天蝎王", + "mamoswine": "象牙猪", + "porygon_z": "多边兽Z", + "gallade": "艾路雷朵", + "probopass": "大朝北鼻", + "dusknoir": "黑夜魔灵", + "froslass": "雪妖女", + "rotom": "洛托姆", + "uxie": "由克希", + "mesprit": "艾姆利多", + "azelf": "亚克诺姆", + "dialga": "帝牙卢卡", + "palkia": "帕路奇亚", + "heatran": "席多蓝恩", + "regigigas": "雷吉奇卡斯", + "giratina": "骑拉帝纳", + "cresselia": "克雷色利亚", + "phione": "霏欧纳", + "manaphy": "玛纳霏", + "darkrai": "达克莱伊", + "shaymin": "谢米", + "arceus": "阿尔宙斯", + "victini": "比克提尼", + "snivy": "藤藤蛇", + "servine": "青藤蛇", + "serperior": "君主蛇", + "tepig": "暖暖猪", + "pignite": "炒炒猪", + "emboar": "炎武王", + "oshawott": "水水獭", + "dewott": "双刃丸", + "samurott": "大剑鬼", + "patrat": "探探鼠", + "watchog": "步哨鼠", + "lillipup": "小约克", + "herdier": "哈约克", + "stoutland": "长毛狗", + "purrloin": "扒手猫", + "liepard": "酷豹", + "pansage": "花椰猴", + "simisage": "花椰猿", + "pansear": "爆香猴", + "simisear": "爆香猿", + "panpour": "冷水猴", + "simipour": "冷水猿", + "munna": "食梦梦", + "musharna": "梦梦蚀", + "pidove": "豆豆鸽", + "tranquill": "咕咕鸽", + "unfezant": "高傲雉鸡", + "blitzle": "斑斑马", + "zebstrika": "雷电斑马", + "roggenrola": "石丸子", + "boldore": "地幔岩", + "gigalith": "庞岩怪", + "woobat": "滚滚蝙蝠", + "swoobat": "心蝙蝠", + "drilbur": "螺钉地鼠", + "excadrill": "龙头地鼠", + "audino": "差不多娃娃", + "timburr": "搬运小匠", + "gurdurr": "铁骨土人", + "conkeldurr": "修建老匠", + "tympole": "圆蝌蚪", + "palpitoad": "蓝蟾蜍", + "seismitoad": "蟾蜍王", + "throh": "投摔鬼", + "sawk": "打击鬼", + "sewaddle": "虫宝包", + "swadloon": "宝包茧", + "leavanny": "保姆虫", + "venipede": "百足蜈蚣", + "whirlipede": "车轮球", + "scolipede": "蜈蚣王", + "cottonee": "木棉球", + "whimsicott": "风妖精", + "petilil": "百合根娃娃", + "lilligant": "裙儿小姐", + "basculin": "野蛮鲈鱼", + "sandile": "黑眼鳄", + "krokorok": "混混鳄", + "krookodile": "流氓鳄", + "darumaka": "火红不倒翁", + "darmanitan": "达摩狒狒", + "maractus": "沙铃仙人掌", + "dwebble": "石居蟹", + "crustle": "岩殿居蟹", + "scraggy": "滑滑小子", + "scrafty": "头巾混混", + "sigilyph": "象征鸟", + "yamask": "哭哭面具", + "cofagrigus": "死神棺", + "tirtouga": "原盖海龟", + "carracosta": "肋骨海龟", + "archen": "始祖小鸟", + "archeops": "始祖大鸟", + "trubbish": "破破袋", + "garbodor": "灰尘山", + "zorua": "索罗亚", + "zoroark": "索罗亚克", + "minccino": "泡沫栗鼠", + "cinccino": "奇诺栗鼠", + "gothita": "哥德宝宝", + "gothorita": "哥德小童", + "gothitelle": "哥德小姐", + "solosis": "单卵细胞球", + "duosion": "双卵细胞球", + "reuniclus": "人造细胞卵", + "ducklett": "鸭宝宝", + "swanna": "舞天鹅", + "vanillite": "迷你冰", + "vanillish": "多多冰", + "vanilluxe": "双倍多多冰", + "deerling": "四季鹿", + "sawsbuck": "萌芽鹿", + "emolga": "电飞鼠", + "karrablast": "盖盖虫", + "escavalier": "骑士蜗牛", + "foongus": "哎呀球菇", + "amoonguss": "败露球菇", + "frillish": "轻飘飘", + "jellicent": "胖嘟嘟", + "alomomola": "保母曼波", + "joltik": "电电虫", + "galvantula": "电蜘蛛", + "ferroseed": "种子铁球", + "ferrothorn": "坚果哑铃", + "klink": "齿轮儿", + "klang": "齿轮组", + "klinklang": "齿轮怪", + "tynamo": "麻麻小鱼", + "eelektrik": "麻麻鳗", + "eelektross": "麻麻鳗鱼王", + "elgyem": "小灰怪", + "beheeyem": "大宇怪", + "litwick": "烛光灵", + "lampent": "灯火幽灵", + "chandelure": "水晶灯火灵", + "axew": "牙牙", + "fraxure": "斧牙龙", + "haxorus": "双斧战龙", + "cubchoo": "喷嚏熊", + "beartic": "冻原熊", + "cryogonal": "几何雪花", + "shelmet": "小嘴蜗", + "accelgor": "敏捷虫", + "stunfisk": "泥巴鱼", + "mienfoo": "功夫鼬", + "mienshao": "师父鼬", + "druddigon": "赤面龙", + "golett": "泥偶小人", + "golurk": "泥偶巨人", + "pawniard": "驹刀小兵", + "bisharp": "劈斩司令", + "bouffalant": "爆炸头水牛", + "rufflet": "毛头小鹰", + "braviary": "勇士雄鹰", + "vullaby": "秃鹰丫头", + "mandibuzz": "秃鹰娜", + "heatmor": "熔蚁兽", + "durant": "铁蚁", + "deino": "单首龙", + "zweilous": "双首暴龙", + "hydreigon": "三首恶龙", + "larvesta": "燃烧虫", + "volcarona": "火神蛾", + "cobalion": "勾帕路翁", + "terrakion": "代拉基翁", + "virizion": "毕力吉翁", + "tornadus": "龙卷云", + "thundurus": "雷电云", + "reshiram": "莱希拉姆", + "zekrom": "捷克罗姆", + "landorus": "土地云", + "kyurem": "酋雷姆", + "keldeo": "凯路迪欧", + "meloetta": "美洛耶塔", + "genesect": "盖诺赛克特", + "chespin": "哈力栗", + "quilladin": "胖胖哈力", + "chesnaught": "布里卡隆", + "fennekin": "火狐狸", + "braixen": "长尾火狐", + "delphox": "妖火红狐", + "froakie": "呱呱泡蛙", + "frogadier": "呱头蛙", + "greninja": "甲贺忍蛙", + "bunnelby": "掘掘兔", + "diggersby": "掘地兔", + "fletchling": "小箭雀", + "fletchinder": "火箭雀", + "talonflame": "烈箭鹰", + "scatterbug": "粉蝶虫", + "spewpa": "粉蝶蛹", + "vivillon": "彩粉蝶", + "litleo": "小狮狮", + "pyroar": "火炎狮", + "flabebe": "花蓓蓓", + "floette": "花叶蒂", + "florges": "花洁夫人", + "skiddo": "坐骑小羊", + "gogoat": "坐骑山羊", + "pancham": "顽皮熊猫", + "pangoro": "流氓熊猫", + "furfrou": "多丽米亚", + "espurr": "妙喵", + "meowstic": "超能妙喵", + "honedge": "独剑鞘", + "doublade": "双剑鞘", + "aegislash": "坚盾剑怪", + "spritzee": "粉香香", + "aromatisse": "芳香精", + "swirlix": "绵绵泡芙", + "slurpuff": "胖甜妮", + "inkay": "好啦鱿", + "malamar": "乌贼王", + "binacle": "龟脚脚", + "barbaracle": "龟足巨铠", + "skrelp": "垃垃藻", + "dragalge": "毒藻龙", + "clauncher": "铁臂枪虾", + "clawitzer": "钢炮臂虾", + "helioptile": "伞电蜥", + "heliolisk": "光电伞蜥", + "tyrunt": "宝宝暴龙", + "tyrantrum": "怪颚龙", + "amaura": "冰雪龙", + "aurorus": "冰雪巨龙", + "sylveon": "仙子伊布", + "hawlucha": "摔角鹰人", + "dedenne": "咚咚鼠", + "carbink": "小碎钻", + "goomy": "黏黏宝", + "sliggoo": "黏美儿", + "goodra": "黏美龙", + "klefki": "钥圈儿", + "phantump": "小木灵", + "trevenant": "朽木妖", + "pumpkaboo": "南瓜精", + "gourgeist": "南瓜怪人", + "bergmite": "冰宝", + "avalugg": "冰岩怪", + "noibat": "嗡蝠", + "noivern": "音波龙", + "xerneas": "哲尔尼亚斯", + "yveltal": "伊裴尔塔尔", + "zygarde": "基格尔德", + "diancie": "蒂安希", + "hoopa": "胡帕", + "volcanion": "波尔凯尼恩", + "rowlet": "木木枭", + "dartrix": "投羽枭", + "decidueye": "狙射树枭", + "litten": "火斑喵", + "torracat": "炎热喵", + "incineroar": "炽焰咆哮虎", + "popplio": "球球海狮", + "brionne": "花漾海狮", + "primarina": "西狮海壬", + "pikipek": "小笃儿", + "trumbeak": "喇叭啄鸟", + "toucannon": "铳嘴大鸟", + "yungoos": "猫鼬少", + "gumshoos": "猫鼬探长", + "grubbin": "强颚鸡母虫", + "charjabug": "虫电宝", + "vikavolt": "锹农炮虫", + "crabrawler": "好胜蟹", + "crabominable": "好胜毛蟹", + "oricorio": "花舞鸟", + "cutiefly": "萌虻", + "ribombee": "蝶结萌虻", + "rockruff": "岩狗狗", + "lycanroc": "鬃岩狼人", + "wishiwashi": "弱丁鱼", + "mareanie": "好坏星", + "toxapex": "超坏星", + "mudbray": "泥驴仔", + "mudsdale": "重泥挽马", + "dewpider": "滴蛛", + "araquanid": "滴蛛霸", + "fomantis": "伪螳草", + "lurantis": "兰螳花", + "morelull": "睡睡菇", + "shiinotic": "灯罩夜菇", + "salandit": "夜盗火蜥", + "salazzle": "焰后蜥", + "stufful": "童偶熊", + "bewear": "穿著熊", + "bounsweet": "甜竹竹", + "steenee": "甜舞妮", + "tsareena": "甜冷美后", + "comfey": "花疗环环", + "oranguru": "智挥猩", + "passimian": "投掷猴", + "wimpod": "胆小虫", + "golisopod": "具甲武者", + "sandygast": "沙丘娃", + "palossand": "噬沙堡爷", + "pyukumuku": "拳海参", + "type_null": "属性:空", + "silvally": "银伴战兽", + "minior": "小陨星", + "komala": "树枕尾熊", + "turtonator": "爆焰龟兽", + "togedemaru": "托戈德玛尔", + "mimikyu": "谜拟Q", + "bruxish": "磨牙彩皮鱼", + "drampa": "老翁龙", + "dhelmise": "破破舵轮", + "jangmo_o": "心鳞宝", + "hakamo_o": "鳞甲龙", + "kommo_o": "杖尾鳞甲龙", + "tapu_koko": "卡璞・鸣鸣", + "tapu_lele": "卡璞・蝶蝶", + "tapu_bulu": "卡璞・哞哞", + "tapu_fini": "卡璞・鳍鳍", + "cosmog": "科斯莫古", + "cosmoem": "科斯莫姆", + "solgaleo": "索尔迦雷欧", + "lunala": "露奈雅拉", + "nihilego": "虚吾伊德", + "buzzwole": "爆肌蚊", + "pheromosa": "费洛美螂", + "xurkitree": "电束木", + "celesteela": "铁火辉夜", + "kartana": "纸御剑", + "guzzlord": "恶食大王", + "necrozma": "奈克洛兹玛", + "magearna": "玛机雅娜", + "marshadow": "玛夏多", + "poipole": "毒贝比", + "naganadel": "四颚针龙", + "stakataka": "垒磊石", + "blacephalon": "砰头小丑", + "zeraora": "捷拉奥拉", + "meltan": "美录坦", + "melmetal": "美录梅塔", + "grookey": "敲音猴", + "thwackey": "啪咚猴", + "rillaboom": "轰擂金刚猩", + "scorbunny": "炎兔儿", + "raboot": "腾蹴小将", + "cinderace": "闪焰王牌", + "sobble": "泪眼蜥", + "drizzile": "变涩蜥", + "inteleon": "千面避役", + "skwovet": "贪心栗鼠", + "greedent": "藏饱栗鼠", + "rookidee": "稚山雀", + "corvisquire": "蓝鸦", + "corviknight": "钢铠鸦", + "blipbug": "索侦虫", + "dottler": "天罩虫", + "orbeetle": "以欧路普", + "nickit": "偷儿狐", + "thievul": "狐大盗", + "gossifleur": "幼棉棉", + "eldegoss": "白蓬蓬", + "wooloo": "毛辫羊", + "dubwool": "毛毛角羊", + "chewtle": "咬咬龟", + "drednaw": "暴噬龟", + "yamper": "来电汪", + "boltund": "逐电犬", + "rolycoly": "小炭仔", + "carkol": "大炭车", + "coalossal": "巨炭山", + "applin": "啃果虫", + "flapple": "苹裹龙", + "appletun": "丰蜜龙", + "silicobra": "沙包蛇", + "sandaconda": "沙螺蟒", + "cramorant": "古月鸟", + "arrokuda": "刺梭鱼", + "barraskewda": "戽斗尖梭", + "toxel": "毒电婴", + "toxtricity": "颤弦蝾螈", + "sizzlipede": "烧火蚣", + "centiskorch": "焚焰蚣", + "clobbopus": "拳拳蛸", + "grapploct": "八爪武师", + "sinistea": "来悲茶", + "polteageist": "怖思壶", + "hatenna": "迷布莉姆", + "hattrem": "提布莉姆", + "hatterene": "布莉姆温", + "impidimp": "捣蛋小妖", + "morgrem": "诈唬魔", + "grimmsnarl": "长毛巨魔", + "obstagoon": "堵拦熊", + "perrserker": "喵头目", + "cursola": "魔灵珊瑚", + "sirfetchd": "葱游兵", + "mr_rime": "踏冰人偶", + "runerigus": "死神板", + "milcery": "小仙奶", + "alcremie": "霜奶仙", + "falinks": "列阵兵", + "pincurchin": "啪嚓海胆", + "snom": "雪吞虫", + "frosmoth": "雪绒蛾", + "stonjourner": "巨石丁", + "eiscue": "冰砌鹅", + "indeedee": "爱管侍", + "morpeko": "莫鲁贝可", + "cufant": "铜象", + "copperajah": "大王铜象", + "dracozolt": "雷鸟龙", + "arctozolt": "雷鸟海兽", + "dracovish": "鳃鱼龙", + "arctovish": "鳃鱼海兽", + "duraludon": "铝钢龙", + "dreepy": "多龙梅西亚", + "drakloak": "多龙奇", + "dragapult": "多龙巴鲁托", + "zacian": "苍响", + "zamazenta": "藏玛然特", + "eternatus": "无极汰那", + "kubfu": "熊徒弟", + "urshifu": "武道熊师", + "zarude": "萨戮德", + "regieleki": "雷吉艾勒奇", + "regidrago": "雷吉铎拉戈", + "glastrier": "雪暴马", + "spectrier": "灵幽马", + "calyrex": "蕾冠王", + "wyrdeer": "诡角鹿", + "kleavor": "劈斧螳螂", + "ursaluna": "月月熊", + "basculegion": "幽尾玄鱼", + "sneasler": "大狃拉", + "overqwil": "万针鱼", + "enamorus": "眷恋云", + "sprigatito": "新叶喵", + "floragato": "蒂蕾喵", + "meowscarada": "魔幻假面喵", + "fuecoco": "呆火鳄", + "crocalor": "炙烫鳄", + "skeledirge": "骨纹巨声鳄", + "quaxly": "润水鸭", + "quaxwell": "涌跃鸭", + "quaquaval": "狂欢浪舞鸭", + "lechonk": "爱吃豚", + "oinkologne": "飘香豚", + "tarountula": "团珠蛛", + "spidops": "操陷蛛", + "nymble": "豆蟋蟀", + "lokix": "烈腿蝗", + "pawmi": "布拨", + "pawmo": "布土拨", + "pawmot": "巴布土拨", + "tandemaus": "一对鼠", + "maushold": "一家鼠", + "fidough": "狗仔包", + "dachsbun": "麻花犬", + "smoliv": "迷你芙", + "dolliv": "奥利纽", + "arboliva": "奥利瓦", + "squawkabilly": "怒鹦哥", + "nacli": "盐石宝", + "naclstack": "盐石垒", + "garganacl": "盐石巨灵", + "charcadet": "炭小侍", + "armarouge": "红莲铠骑", + "ceruledge": "苍炎刃鬼", + "tadbulb": "光蚪仔", + "bellibolt": "电肚蛙", + "wattrel": "电海燕", + "kilowattrel": "大电海燕", + "maschiff": "偶叫獒", + "mabosstiff": "獒教父", + "shroodle": "滋汁鼹", + "grafaiai": "涂标客", + "bramblin": "纳噬草", + "brambleghast": "怖纳噬草", + "toedscool": "原野水母", + "toedscruel": "陆地水母", + "klawf": "毛崖蟹", + "capsakid": "热辣娃", + "scovillain": "狠辣椒", + "rellor": "虫滚泥", + "rabsca": "虫甲圣", + "flittle": "飘飘雏", + "espathra": "超能艳鸵", + "tinkatink": "小锻匠", + "tinkatuff": "巧锻匠", + "tinkaton": "巨锻匠", + "wiglett": "海地鼠", + "wugtrio": "三海地鼠", + "bombirdier": "下石鸟", + "finizen": "波普海豚", + "palafin": "海豚侠", + "varoom": "噗隆隆", + "revavroom": "普隆隆姆", + "cyclizar": "摩托蜥", + "orthworm": "拖拖蚓", + "glimmet": "晶光芽", + "glimmora": "晶光花", + "greavard": "墓仔狗", + "houndstone": "墓扬犬", + "flamigo": "缠红鹤", + "cetoddle": "走鲸", + "cetitan": "浩大鲸", + "veluza": "轻身鳕", + "dondozo": "吃吼霸", + "tatsugiri": "米立龙", + "annihilape": "弃世猴", + "clodsire": "土王", + "farigiraf": "奇麒麟", + "dudunsparce": "土龙节节", + "kingambit": "仆刀将军", + "great_tusk": "雄伟牙", + "scream_tail": "吼叫尾", + "brute_bonnet": "猛恶菇", + "flutter_mane": "振翼发", + "slither_wing": "爬地翅", + "sandy_shocks": "沙铁皮", + "iron_treads": "铁辙迹", + "iron_bundle": "铁包袱", + "iron_hands": "铁臂膀", + "iron_jugulis": "铁脖颈", + "iron_moth": "铁毒蛾", + "iron_thorns": "铁荆棘", + "frigibax": "凉脊龙", + "arctibax": "冻脊龙", + "baxcalibur": "戟脊龙", + "gimmighoul": "索财灵", + "gholdengo": "赛富豪", + "wo_chien": "古简蜗", + "chien_pao": "古剑豹", + "ting_lu": "古鼎鹿", + "chi_yu": "古玉鱼", + "roaring_moon": "轰鸣月", + "iron_valiant": "铁武者", + "koraidon": "故勒顿", + "miraidon": "密勒顿", + "walking_wake": "波荡水", + "iron_leaves": "铁斑叶", + "dipplin": "裹蜜虫", + "poltchageist": "斯魔茶", + "sinistcha": "来悲粗茶", + "okidogi": "够赞狗", + "munkidori": "愿增猿", + "fezandipiti": "吉雉鸡", + "ogerpon": "厄诡椪", + "archaludon": "铝钢桥龙", + "hydrapple": "蜜集大蛇", + "gouging_fire": "破空焰", + "raging_bolt": "猛雷鼓", + "iron_boulder": "铁磐岩", + "iron_crown": "铁头壳", + "terapagos": "太乐巴戈斯", + "pecharunt": "桃歹郎", + "alola_rattata": "阿罗拉拉达", + "alola_raticate": "阿罗拉拉达", + "alola_raichu": "阿罗拉雷丘", + "alola_sandshrew": "阿罗拉穿山鼠", + "alola_sandslash": "阿罗拉穿山王", + "alola_vulpix": "阿罗拉六尾", + "alola_ninetales": "阿罗拉九尾", + "alola_diglett": "阿罗拉地鼠", + "alola_dugtrio": "阿罗拉三地鼠", + "alola_meowth": "阿罗拉喵喵", + "alola_persian": "阿罗拉猫老大", + "alola_geodude": "阿罗拉小拳石", + "alola_graveler": "阿罗拉隆隆石", + "alola_golem": "阿罗拉隆隆岩", + "alola_grimer": "阿罗拉臭泥", + "alola_muk": "阿罗拉臭臭泥", + "alola_exeggutor": "阿罗拉椰蛋树", + "alola_marowak": "阿罗拉嘎啦嘎啦", + "eternal_floette": "永恒之花花叶蒂", + "galar_meowth": "伽勒尔喵喵", + "galar_ponyta": "伽勒尔小火马", + "galar_rapidash": "伽勒尔烈焰马", + "galar_slowpoke": "伽勒尔呆呆兽", + "galar_slowbro": "伽勒尔呆壳兽", + "galar_farfetchd": "伽勒尔大葱鸭", + "galar_weezing": "伽勒尔双弹瓦斯", + "galar_mr_mime": "伽勒尔魔墙人偶", + "galar_articuno": "伽勒尔急冻鸟", + "galar_zapdos": "伽勒尔闪电鸟", + "galar_moltres": "伽勒尔火焰鸟", + "galar_slowking": "伽勒尔呆呆王", + "galar_corsola": "伽勒尔太阳珊瑚", + "galar_zigzagoon": "伽勒尔蛇纹熊", + "galar_linoone": "伽勒尔直冲熊", + "galar_darumaka": "伽勒尔火红不倒翁", + "galar_darmanitan": "伽勒尔达摩狒狒", + "galar_yamask": "伽勒尔哭哭面具", + "galar_stunfisk": "伽勒尔泥巴鱼", + "hisui_growlithe": "洗翠卡蒂狗", + "hisui_arcanine": "洗翠风速狗", + "hisui_voltorb": "洗翠霹雳电球", + "hisui_electrode": "洗翠顽皮雷弹", + "hisui_typhlosion": "洗翠火暴兽", + "hisui_qwilfish": "洗翠千针鱼", + "hisui_sneasel": "洗翠狃拉", + "hisui_samurott": "洗翠大剑鬼", + "hisui_lilligant": "洗翠裙儿小姐", + "hisui_zorua": "洗翠索罗亚", + "hisui_zoroark": "洗翠索罗亚克", + "hisui_braviary": "洗翠勇士雄鹰", + "hisui_sliggoo": "洗翠黏美儿", + "hisui_goodra": "洗翠黏美龙", + "hisui_avalugg": "洗翠冰岩怪", + "hisui_decidueye": "洗翠狙射树枭", + "paldea_tauros": "帕底亚肯泰罗", + "paldea_wooper": "帕底亚乌波", + "bloodmoon_ursaluna": "血月月月熊", +} as const; \ No newline at end of file diff --git a/src/locales/chs/starter-select-ui-handler.ts b/src/locales/chs/starter-select-ui-handler.ts new file mode 100644 index 000000000..9d3a076e5 --- /dev/null +++ b/src/locales/chs/starter-select-ui-handler.ts @@ -0,0 +1,32 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +/** + * The menu namespace holds most miscellaneous text that isn't directly part of the game's + * contents or directly related to Pokemon data. This includes menu navigation, settings, + * account interactions, descriptive text, etc. + */ +export const starterSelectUiHandler: SimpleTranslationEntries = { + "confirmStartTeam":'使用这些宝可梦开始游戏吗?', + "growthRate": "成长速度:", + "ability": "特性:", + "passive": "被动:", + "nature": "性格:", + "eggMoves": '蛋招式', + "start": "开始", + "addToParty": "加入队伍", + "toggleIVs": '切换个体值', + "manageMoves": '管理招式', + "useCandies": '使用糖果', + "selectMoveSwapOut": "选择要替换的招式。", + "selectMoveSwapWith": "选择要替换成的招式", + "unlockPassive": "解锁被动", + "reduceCost": "降低花费", + "cycleShiny": "R: 切换闪光", + "cycleForm": 'F: 切换形态', + "cycleGender": 'G: 切换性别', + "cycleAbility": 'E: 切换特性', + "cycleNature": 'N: 切换性格', + "cycleVariant": 'V: 切换变种', + "enablePassive": "启用被动", + "disablePassive": "禁用被动" +} \ No newline at end of file diff --git a/src/locales/chs/tutorial.ts b/src/locales/chs/tutorial.ts new file mode 100644 index 000000000..6c8926cac --- /dev/null +++ b/src/locales/chs/tutorial.ts @@ -0,0 +1,42 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const tutorial: SimpleTranslationEntries = { + "intro": `欢迎来到宝可梦:PokéRogue!这是一款以战斗为核心的宝可梦同人游戏,融合了 roguelite 元素。 + $本游戏未进行商业化,我们不拥有宝可梦或使用的版权资产的所有权。 + $游戏仍在开发中,但已可完整游玩。\n如需报告错误,请使用 Discord 社区。 + $如果游戏运行缓慢,请确保在浏览器设置中打开了“硬件加速”。`, + + "accessMenu": `在等待输入时,按 M 或 Escape 键可访问菜单。\n菜单包含设置和各种功能。`, + + "menu": `在此菜单中,您可以访问设置。 + $在设置中,您可以更改游戏速度、窗口样式和其他选项。 + $这里还有各种其他功能,请务必全部查看!`, + + "starterSelect": `在此屏幕中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。 + $每个初始宝可梦都有一个价值。您的队伍最多可以拥有\n6 名成员,只要总价值不超过 10。 + $您还可以根据\n您捕获或孵化的变种选择性别、特性和形态。 + $一个物种的个体值也是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`, + + "pokerus": `每天随机 3 个可选的初始宝可梦会有紫色边框。 + $如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其摘要!`, + + "statChange": `只要您的宝可梦没有被召回,属性变化就会在战斗中持续存在。 + $在训练家战斗之前和进入新的生物群落之前,您的宝可梦会被召回。 + $您还可以通过按住 C 或 Shift 键来查看场上宝可梦的属性变化。`, + + "selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。 + $这些物品包括消耗品、宝可梦携带物品和被动永久物品。 + $大多数非消耗品的效果会以各种方式叠加。 + $某些物品只有在可以使用时才会出现,例如进化物品。 + $您还可以使用转移选项在宝可梦之间转移携带物品。 + $一旦您获得了携带物品,转移选项就会出现在右下角。 + $您可以用金钱购买消耗品,并且随着您游戏的深入,将会有更多种类的消耗品可供选择。 + $请务必在选择随机物品之前购买这些消耗品,因为一旦您选择,游戏就会进入下一场战斗。`, + + "eggGacha": `在此屏幕中,您可以使用您的兑换券兑换\n宝可梦蛋。 + $蛋需要孵化,并且在每场战斗后都会更接近孵化。稀有蛋需要更长时间才能孵化。 + $孵化的宝可梦也不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。 + $从蛋中孵化的宝可梦通常比\n野生宝可梦具有更好的个体值。 + $有些宝可梦甚至只能从蛋中获得。 + $有 3 种不同的机器可供选择,每种机器都有不同的\n奖励,请选择最适合您的!`, +} as const; \ No newline at end of file diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index 6265d35cf..6b97f6d6b 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -6,6 +6,7 @@ import { enConfig } from '#app/locales/en/config.js'; import { esConfig } from '#app/locales/es/config.js'; import { frConfig } from '#app/locales/fr/config.js'; import { itConfig } from '#app/locales/it/config.js'; +import { chsConfig } from '#app/locales/chs/config.js'; export interface SimpleTranslationEntries { [key: string]: string @@ -58,7 +59,7 @@ export function initI18n(): void { i18next.use(LanguageDetector).init({ lng: lang, fallbackLng: 'en', - supportedLngs: ['en', 'es', 'fr', 'it', 'de'], + supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'chs'], debug: true, interpolation: { escapeValue: false, @@ -78,6 +79,9 @@ export function initI18n(): void { }, de: { ...deConfig + }, + chs: { + ...chsConfig } }, }); diff --git a/src/system/settings.ts b/src/system/settings.ts index 054bdc9fc..1962a96cb 100644 --- a/src/system/settings.ts +++ b/src/system/settings.ts @@ -198,6 +198,10 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer) label: 'Deutsch', handler: () => changeLocaleHandler('de') }, + { + label: 'Simplified Chinese', + handler: () => changeLocaleHandler('chs') + }, { label: 'Cancel', handler: () => cancelHandler() From e39b1577674c69d0fc8822a92a74287f55c69eef Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Wed, 8 May 2024 23:11:04 -0500 Subject: [PATCH 02/14] Make Simplified Chinese locale use zh_CN --- src/data/dialogue.ts | 3 ++- src/locales/{chs => zh_CN}/ability.ts | 0 src/locales/{chs => zh_CN}/battle.ts | 0 src/locales/{chs => zh_CN}/command-ui-handler.ts | 0 src/locales/{chs => zh_CN}/config.ts | 2 +- src/locales/{chs => zh_CN}/fight-ui-handler.ts | 0 src/locales/{chs => zh_CN}/menu-ui-handler.ts | 0 src/locales/{chs => zh_CN}/menu.ts | 0 src/locales/{chs => zh_CN}/move.ts | 0 src/locales/{chs => zh_CN}/pokeball.ts | 0 src/locales/{chs => zh_CN}/pokemon-stat.ts | 0 src/locales/{chs => zh_CN}/pokemon.ts | 0 src/locales/{chs => zh_CN}/starter-select-ui-handler.ts | 0 src/locales/{chs => zh_CN}/tutorial.ts | 0 src/plugins/i18n.ts | 8 ++++---- src/system/settings.ts | 4 ++-- 16 files changed, 9 insertions(+), 8 deletions(-) rename src/locales/{chs => zh_CN}/ability.ts (100%) rename src/locales/{chs => zh_CN}/battle.ts (100%) rename src/locales/{chs => zh_CN}/command-ui-handler.ts (100%) rename src/locales/{chs => zh_CN}/config.ts (96%) rename src/locales/{chs => zh_CN}/fight-ui-handler.ts (100%) rename src/locales/{chs => zh_CN}/menu-ui-handler.ts (100%) rename src/locales/{chs => zh_CN}/menu.ts (100%) rename src/locales/{chs => zh_CN}/move.ts (100%) rename src/locales/{chs => zh_CN}/pokeball.ts (100%) rename src/locales/{chs => zh_CN}/pokemon-stat.ts (100%) rename src/locales/{chs => zh_CN}/pokemon.ts (100%) rename src/locales/{chs => zh_CN}/starter-select-ui-handler.ts (100%) rename src/locales/{chs => zh_CN}/tutorial.ts (100%) diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index ec9fde7eb..830b5f437 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -1920,7 +1920,8 @@ export const trainerTypeDialogue = { }, [TrainerType.WULFRIC]: { encounter: [ - `You know what? We all talk big about what you learn from battling and bonds and all that, but really, I just do it 'cause it's fun. + `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. $Who cares about the grandstanding? Let's get to battling!`, ], victory: [ diff --git a/src/locales/chs/ability.ts b/src/locales/zh_CN/ability.ts similarity index 100% rename from src/locales/chs/ability.ts rename to src/locales/zh_CN/ability.ts diff --git a/src/locales/chs/battle.ts b/src/locales/zh_CN/battle.ts similarity index 100% rename from src/locales/chs/battle.ts rename to src/locales/zh_CN/battle.ts diff --git a/src/locales/chs/command-ui-handler.ts b/src/locales/zh_CN/command-ui-handler.ts similarity index 100% rename from src/locales/chs/command-ui-handler.ts rename to src/locales/zh_CN/command-ui-handler.ts diff --git a/src/locales/chs/config.ts b/src/locales/zh_CN/config.ts similarity index 96% rename from src/locales/chs/config.ts rename to src/locales/zh_CN/config.ts index 6dad05304..0d0f1ea5a 100644 --- a/src/locales/chs/config.ts +++ b/src/locales/zh_CN/config.ts @@ -12,7 +12,7 @@ import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { tutorial } from "./tutorial"; -export const chsConfig = { +export const zhCnConfig = { ability: ability, battle: battle, commandUiHandler: commandUiHandler, diff --git a/src/locales/chs/fight-ui-handler.ts b/src/locales/zh_CN/fight-ui-handler.ts similarity index 100% rename from src/locales/chs/fight-ui-handler.ts rename to src/locales/zh_CN/fight-ui-handler.ts diff --git a/src/locales/chs/menu-ui-handler.ts b/src/locales/zh_CN/menu-ui-handler.ts similarity index 100% rename from src/locales/chs/menu-ui-handler.ts rename to src/locales/zh_CN/menu-ui-handler.ts diff --git a/src/locales/chs/menu.ts b/src/locales/zh_CN/menu.ts similarity index 100% rename from src/locales/chs/menu.ts rename to src/locales/zh_CN/menu.ts diff --git a/src/locales/chs/move.ts b/src/locales/zh_CN/move.ts similarity index 100% rename from src/locales/chs/move.ts rename to src/locales/zh_CN/move.ts diff --git a/src/locales/chs/pokeball.ts b/src/locales/zh_CN/pokeball.ts similarity index 100% rename from src/locales/chs/pokeball.ts rename to src/locales/zh_CN/pokeball.ts diff --git a/src/locales/chs/pokemon-stat.ts b/src/locales/zh_CN/pokemon-stat.ts similarity index 100% rename from src/locales/chs/pokemon-stat.ts rename to src/locales/zh_CN/pokemon-stat.ts diff --git a/src/locales/chs/pokemon.ts b/src/locales/zh_CN/pokemon.ts similarity index 100% rename from src/locales/chs/pokemon.ts rename to src/locales/zh_CN/pokemon.ts diff --git a/src/locales/chs/starter-select-ui-handler.ts b/src/locales/zh_CN/starter-select-ui-handler.ts similarity index 100% rename from src/locales/chs/starter-select-ui-handler.ts rename to src/locales/zh_CN/starter-select-ui-handler.ts diff --git a/src/locales/chs/tutorial.ts b/src/locales/zh_CN/tutorial.ts similarity index 100% rename from src/locales/chs/tutorial.ts rename to src/locales/zh_CN/tutorial.ts diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index 6b97f6d6b..91006979b 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -6,7 +6,7 @@ import { enConfig } from '#app/locales/en/config.js'; import { esConfig } from '#app/locales/es/config.js'; import { frConfig } from '#app/locales/fr/config.js'; import { itConfig } from '#app/locales/it/config.js'; -import { chsConfig } from '#app/locales/chs/config.js'; +import { zhCnConfig } from '#app/locales/zh_CN/config.js'; export interface SimpleTranslationEntries { [key: string]: string @@ -59,7 +59,7 @@ export function initI18n(): void { i18next.use(LanguageDetector).init({ lng: lang, fallbackLng: 'en', - supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'chs'], + supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN'], debug: true, interpolation: { escapeValue: false, @@ -80,8 +80,8 @@ export function initI18n(): void { de: { ...deConfig }, - chs: { - ...chsConfig + zh_CN: { + ...zhCnConfig } }, }); diff --git a/src/system/settings.ts b/src/system/settings.ts index 1962a96cb..ac4407c03 100644 --- a/src/system/settings.ts +++ b/src/system/settings.ts @@ -199,8 +199,8 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer) handler: () => changeLocaleHandler('de') }, { - label: 'Simplified Chinese', - handler: () => changeLocaleHandler('chs') + label: '简体中文', + handler: () => changeLocaleHandler('zh_CN') }, { label: 'Cancel', From c6749b1fb441cd3f95cec74084924f94ef5b4b88 Mon Sep 17 00:00:00 2001 From: Reid McInroy Date: Thu, 9 May 2024 00:18:26 -0400 Subject: [PATCH 03/14] Update spacing of icons upon Name/Tera update (#655) This change will update the relative position of the Tera, Splice, and Shiny icons when the Name or Tera Type updates. Fixes #618 --- src/ui/battle-info.ts | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index 2ca0457c8..f2e48911e 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -417,7 +417,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container { if (nameUpdated || teraTypeUpdated) { this.splicedIcon.setVisible(!!pokemon.fusionSpecies); + + this.teraIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1, 2); this.splicedIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0), 1.5); + this.shinyIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0) + (this.splicedIcon.visible ? this.splicedIcon.displayWidth + 1 : 0), 2.5); } if (this.lastStatus !== (pokemon.status?.effect || StatusEffect.NONE)) { From d16cb1202f72c595a734718a6cc0ca5a32fe467e Mon Sep 17 00:00:00 2001 From: Tempoanon <163687446+TempsRay@users.noreply.github.com> Date: Thu, 9 May 2024 00:37:50 -0400 Subject: [PATCH 04/14] Fix charge (#614) * Fix charge * Remove console logs --- src/data/move.ts | 2 +- src/field/pokemon.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index fd55bc920..49865a9e5 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4790,7 +4790,7 @@ export function initMoves() { .ignoresVirtual(), new SelfStatusMove(Moves.CHARGE, Type.ELECTRIC, -1, 20, -1, 0, 3) .attr(StatChangeAttr, BattleStat.SPDEF, 1, true) - .attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, true), + .attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, false), new StatusMove(Moves.TAUNT, Type.DARK, 100, 20, -1, 0, 3) .unimplemented(), new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 1ba88e05a..758e25246 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -1324,7 +1324,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (typeBoost) { power.value *= typeBoost.boostValue; if (typeBoost.oneUse) { - this.removeTag(typeBoost.tagType); + source.removeTag(typeBoost.tagType); } } const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()); From a48a12ec0b4aafa3eae177e134d7f05436d8aeb1 Mon Sep 17 00:00:00 2001 From: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Date: Thu, 9 May 2024 13:20:01 +0800 Subject: [PATCH 05/14] Add wordwrap to Chinese words (#670) Since Phaser.Text's wordwrap doesn't work with Chinese words, ''\n' has been added to move.ts and ability.ts --- src/locales/zh_CN/ability.ts | 2488 +++++------ src/locales/zh_CN/move.ts | 7621 +++++++++++++++++---------------- src/locales/zh_CN/tutorial.ts | 28 +- 3 files changed, 5069 insertions(+), 5068 deletions(-) diff --git a/src/locales/zh_CN/ability.ts b/src/locales/zh_CN/ability.ts index 74fee0a36..4d9944a23 100644 --- a/src/locales/zh_CN/ability.ts +++ b/src/locales/zh_CN/ability.ts @@ -1,1244 +1,1244 @@ -import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; - - -export const ability: AbilityTranslationEntries ={ - "stench": { - "name": "恶臭", - "description": "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。" - }, - "drizzle": { - "name": "降雨", - "description": "出场时,会将天气变为下雨。" - }, - "speedBoost": { - "name": "加速", - "description": "每一回合速度会变快。" - }, - "battleArmor": { - "name": "战斗盔甲", - "description": "被坚硬的甲壳守护着,不会被对手的攻击击中要害。" - }, - "sturdy": { - "name": "结实", - "description": "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。" - }, - "damp": { - "name": "湿气", - "description": "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。" - }, - "limber": { - "name": "柔软", - "description": "因为身体柔软,不会变为麻痹状态。" - }, - "sandVeil": { - "name": "沙隐", - "description": "在沙暴的时候,闪避率会提高。" - }, - "static": { - "name": "静电", - "description": "身上带有静电,有时会让接触到的对手麻痹。" - }, - "voltAbsorb": { - "name": "蓄电", - "description": "受到电属性的招式攻击时,不会受到伤害,而是会回复。" - }, - "waterAbsorb": { - "name": "储水", - "description": "受到水属性的招式攻击时,不会受到伤害,而是会回复。" - }, - "oblivious": { - "name": "迟钝", - "description": "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。" - }, - "cloudNine": { - "name": "无关天气", - "description": "任何天气的影响都会消失。" - }, - "compoundEyes": { - "name": "复眼", - "description": "因为拥有复眼,招式的命中率会提高。" - }, - "insomnia": { - "name": "不眠", - "description": "因为有着睡不着的体质,所以不会陷入睡眠状态。" - }, - "colorChange": { - "name": "变色", - "description": "自己的属性会变为从对手处所受招式的属性。" - }, - "immunity": { - "name": "免疫", - "description": "因为体内拥有免疫能力,不会变为中毒状态。" - }, - "flashFire": { - "name": "引火", - "description": "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。" - }, - "shieldDust": { - "name": "鳞粉", - "description": "被鳞粉守护着,不会受到招式的追加效果影响。" - }, - "ownTempo": { - "name": "我行我素", - "description": "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。" - }, - "suctionCups": { - "name": "吸盘", - "description": "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。" - }, - "intimidate": { - "name": "威吓", - "description": "出场时威吓对手,让其退缩,降低对手的攻击。" - }, - "shadowTag": { - "name": "踩影", - "description": "踩住对手的影子使其无法逃走或替换。" - }, - "roughSkin": { - "name": "粗糙皮肤", - "description": "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。" - }, - "wonderGuard": { - "name": "神奇守护", - "description": "不可思议的力量,只有效果绝佳的招式才能击中。" - }, - "levitate": { - "name": "飘浮", - "description": "从地面浮起,从而不会受到地面属性招式的攻击。" - }, - "effectSpore": { - "name": "孢子", - "description": "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。" - }, - "synchronize": { - "name": "同步", - "description": "将自己的中毒、麻痹或灼伤状态传染给对手。" - }, - "clearBody": { - "name": "恒净之躯", - "description": "不会因为对手的招式或特性而被降低能力。" - }, - "naturalCure": { - "name": "自然回复", - "description": "回到同行队伍后,异常状态就会被治愈。" - }, - "lightningRod": { - "name": "避雷针", - "description": "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。" - }, - "sereneGrace": { - "name": "天恩", - "description": "托天恩的福,招式的追加效果容易出现。" - }, - "swiftSwim": { - "name": "悠游自如", - "description": "下雨天气时,速度会提高。" - }, - "chlorophyll": { - "name": "叶绿素", - "description": "晴朗天气时,速度会提高。" - }, - "illuminate": { - "name": "发光", - "description": "通过让周围变亮来保持命中率不会被降低。" - }, - "trace": { - "name": "复制", - "description": "出场时,复制对手的特性,变为与之相同的特性。" - }, - "hugePower": { - "name": "大力士", - "description": "物理攻击的威力会变为2倍。" - }, - "poisonPoint": { - "name": "毒刺", - "description": "有时会让接触到自己的对手变为中毒状态。" - }, - "innerFocus": { - "name": "精神力", - "description": "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。" - }, - "magmaArmor": { - "name": "熔岩铠甲", - "description": "将炽热的熔岩覆盖在身上,不会变为冰冻状态。" - }, - "waterVeil": { - "name": "水幕", - "description": "将水幕裹在身上,不会变为灼伤状态。" - }, - "magnetPull": { - "name": "磁力", - "description": "用磁力吸住钢属性的宝可梦,使其无法逃走。" - }, - "soundproof": { - "name": "隔音", - "description": "通过屏蔽声音,不受到声音招式的影响。" - }, - "rainDish": { - "name": "雨盘", - "description": "下雨天气时,会缓缓回复HP。" - }, - "sandStream": { - "name": "扬沙", - "description": "出场时,会把天气变为沙暴。" - }, - "pressure": { - "name": "压迫感", - "description": "给予对手压迫感,大量减少其使用招式的PP。" - }, - "thickFat": { - "name": "厚脂肪", - "description": "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。" - }, - "earlyBird": { - "name": "早起", - "description": "即使变为睡眠状态,也能以2倍的速度提早醒来。" - }, - "flameBody": { - "name": "火焰之躯", - "description": "有时会让接触到自己的对手变为灼伤状态。" - }, - "runAway": { - "name": "逃跑", - "description": "一定能从野生宝可梦那儿逃走。" - }, - "keenEye": { - "name": "锐利目光", - "description": "多亏了锐利的目光,命中率不会被降低" - }, - "hyperCutter": { - "name": "怪力钳", - "description": "因为拥有以力量自豪的钳子,不会被对手降低攻击。" - }, - "pickup": { - "name": "捡拾", - "description": "有时会捡来对手用过的道具,冒险过程中也会捡到。" - }, - "truant": { - "name": "懒惰", - "description": "如果使出招式,下一回合就会休息。" - }, - "hustle": { - "name": "活力", - "description": "自己的攻击变高,但命中率会降低。" - }, - "cuteCharm": { - "name": "迷人之躯", - "description": "有时会让接触到自己的对手着迷。" - }, - "plus": { - "name": "正电", - "description": "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" - }, - "minus": { - "name": "负电", - "description": "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。" - }, - "forecast": { - "name": "阴晴不定", - "description": "受天气的影响,会变为水属性、火属性或冰属性中的某一个。" - }, - "stickyHold": { - "name": "黏着", - "description": "因为道具是粘在黏性身体上的,所以不会被对手夺走。" - }, - "shedSkin": { - "name": "蜕皮", - "description": "通过蜕去身上的皮,有时会治愈异常状态。" - }, - "guts": { - "name": "毅力", - "description": "如果变为异常状态,会拿出毅力,攻击会提高。" - }, - "marvelScale": { - "name": "神奇鳞片", - "description": "如果变为异常状态,神奇鳞片会发生反应,防御会提高。" - }, - "liquidOoze": { - "name": "污泥浆", - "description": "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。" - }, - "overgrow": { - "name": "茂盛", - "description": "HP减少的时候,草属性的招式威力会提高。" - }, - "blaze": { - "name": "猛火", - "description": "HP减少的时候,火属性的招式威力会提高。" - }, - "torrent": { - "name": "激流", - "description": "HP减少的时候,水属性的招式威力会提高。" - }, - "swarm": { - "name": "虫之预感", - "description": "HP减少的时候,虫属性的招式威力会提高。" - }, - "rockHead": { - "name": "坚硬脑袋", - "description": "即使使出会受反作用力伤害的招式,HP也不会减少。" - }, - "drought": { - "name": "日照", - "description": "出场时,会将天气变为晴朗。" - }, - "arenaTrap": { - "name": "沙穴", - "description": "在战斗中让对手无法逃走。" - }, - "vitalSpirit": { - "name": "干劲", - "description": "通过激发出干劲,不会变为睡眠状态。" - }, - "whiteSmoke": { - "name": "白色烟雾", - "description": "被白色烟雾保护着,不会被对手降低能力。" - }, - "purePower": { - "name": "瑜伽之力", - "description": "因瑜伽的力量,物理攻击的威力会变为2倍。" - }, - "shellArmor": { - "name": "硬壳盔甲", - "description": "被坚硬的壳保护着,对手的攻击不会击中要害。" - }, - "airLock": { - "name": "气闸", - "description": "所有天气的影响都会消失。" - }, - "tangledFeet": { - "name": "蹒跚", - "description": "在混乱状态时,闪避率会提高。" - }, - "motorDrive": { - "name": "电气引擎", - "description": "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。" - }, - "rivalry": { - "name": "斗争心", - "description": "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。" - }, - "steadfast": { - "name": "不屈之心", - "description": "每次畏缩时,不屈之心就会燃起,速度也会提高。" - }, - "snowCloak": { - "name": "雪隐", - "description": "下雪天气时,闪避率会提高。" - }, - "gluttony": { - "name": "贪吃鬼", - "description": "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。" - }, - "angerPoint": { - "name": "愤怒穴位", - "description": "要害被击中时,会大发雷霆,攻击力变为最大。" - }, - "unburden": { - "name": "轻装", - "description": "失去所持有的道具时,速度会提高。" - }, - "heatproof": { - "name": "耐热", - "description": "耐热的体质会让火属性的招式伤害减半。" - }, - "simple": { - "name": "单纯", - "description": "能力变化会变为平时的2倍。" - }, - "drySkin": { - "name": "干燥皮肤", - "description": "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。" - }, - "download": { - "name": "下载", - "description": "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。" - }, - "ironFist": { - "name": "铁拳", - "description": "使用拳类招式的威力会提高。" - }, - "poisonHeal": { - "name": "毒疗", - "description": "变为中毒状态时,HP不会减少,反而会增加起来。" - }, - "adaptability": { - "name": "适应力", - "description": "与自身同属性的招式威力会提高。" - }, - "skillLink": { - "name": "连续攻击", - "description": "如果使用连续招式,总是能使出最高次数。" - }, - "hydration": { - "name": "湿润之躯", - "description": "下雨天气时,异常状态会治愈。" - }, - "solarPower": { - "name": "太阳之力", - "description": "晴朗天气时,特攻会提高,而每回合HP会减少。" - }, - "quickFeet": { - "name": "飞毛腿", - "description": "变为异常状态时,速度会提高。" - }, - "normalize": { - "name": "一般皮肤", - "description": "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。" - }, - "sniper": { - "name": "狙击手", - "description": "击中要害时,威力会变得更强。" - }, - "magicGuard": { - "name": "魔法防守", - "description": "不会受到攻击以外的伤害。" - }, - "noGuard": { - "name": "无防守", - "description": "由于无防守战术,双方使出的招式都必定会击中。" - }, - "stall": { - "name": "慢出", - "description": "使出招式的顺序必定会变为最后。" - }, - "technician": { - "name": "技术高手", - "description": "攻击时可以将低威力招式的威力提高。" - }, - "leafGuard": { - "name": "叶子防守", - "description": "晴朗天气时,不会变为异常状态。" - }, - "klutz":{ - "name": "笨拙", - "description": "无法使用持有的道具。" - }, - "moldBreaker": { - "name": "破格", - "description": "可以不受对手特性的干扰,向对手使出招式。" - }, - "superLuck": { - "name": "超幸运", - "description": "因为拥有超幸运,攻击容易击中对手的要害。" - }, - "aftermath": { - "name": "引爆", - "description": "变为濒死时,会对接触到自己的对手造成伤害。" - }, - "anticipation": { - "name": "危险预知", - "description": "可以察觉到对手拥有的危险招式。" - }, - "forewarn": { - "name": "预知梦", - "description": "出场时,只读取1个对手拥有的招式。" - }, - "unaware": { - "name": "纯朴", - "description": "可以无视对手能力的变化,进行攻击。" - }, - "tintedLens": { - "name": "有色眼镜", - "description": "可以将效果不好的招式以通常的威力使出。" - }, - "filter": { - "name": "过滤", - "description": "受到效果绝佳的攻击时,可以减弱其威力。" - }, - "slowStart": { - "name": "慢启动", - "description": "在5回合内,攻击和速度减半。" - }, - "scrappy": { - "name": "胆量", - "description": "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。" - }, - "stormDrain": { - "name": "引水", - "description": "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。" - }, - "iceBody": { - "name": "冰冻之躯", - "description": "下雪天气时,会缓缓回复HP。" - }, - "solidRock": { - "name": "坚硬岩石", - "description": "受到效果绝佳的攻击时,可以减弱其威力。" - }, - "snowWarning": { - "name": "降雪", - "description": "出场时,会将天气变为下雪。" - }, - "honeyGather": { - "name": "采蜜", - "description": "战斗结束时,有时候会捡来甜甜蜜。" - }, - "frisk": { - "name": "察觉", - "description": "出场时,可以察觉对手的持有物。" - }, - "reckless": { - "name": "舍身", - "description": "自己会因反作用力受伤的招式,其威力会提高。" - }, - "multitype": { - "name": "多属性", - "description": "自己的属性会根据持有的石板而改变。" - }, - "flowerGift": { - "name": "花之礼", - "description": "晴朗天气时,自己与同伴的攻击和特防能力会提高。" - }, - "badDreams": { - "name": "梦魇", - "description": "给予睡眠状态的对手伤害。" - }, - "pickpocket": { - "name": "顺手牵羊", - "description": "盗取接触到自己的对手的道具。" - }, - "sheerForce": { - "name": "强行", - "description": "招式的追加效果消失,但因此能以更高的威力使出招式。" - }, - "contrary": { - "name": "唱反调", - "description": "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。" - }, - "unnerve": { - "name": "紧张感", - "description": "让对手紧张,使其无法食用树果。" - }, - "defiant": { - "name": "不服输", - "description": "被对手降低能力时,攻击会大幅提高。" - }, - "defeatist": { - "name": "软弱", - "description": "HP减半时,会变得软弱,攻击和特攻会减半。" - }, - "cursedBody": { - "name": "诅咒之躯", - "description": "受到攻击时,有时会把对手的招式变为定身法状态。" - }, - "healer": { - "name": "治愈之心", - "description": "有时会治愈异常状态的同伴。" - }, - "friendGuard": { - "name": "友情防守", - "description": "可以减少我方的伤害。" - }, - "weakArmor": { - "name": "碎裂铠甲", - "description": "受到物理招式的伤害时,防御会降低,速度会大幅提高。" - }, - "heavyMetal": { - "name": "重金属", - "description": "自身的重量会变为2倍。" - }, - "lightMetal": { - "name": "轻金属", - "description": "自身的重量会减半。" - }, - "multiscale": { - "name": "多重鳞片", - "description": "HP全满时,受到的伤害会变少。" - }, - "toxicBoost": { - "name": "中毒激升", - "description": "变为中毒状态时,物理招式的威力会提高。" - }, - "flareBoost": { - "name": "受热激升", - "description": "变为灼伤状态时,特殊招式的威力会提高。" - }, - "harvest": { - "name": "收获", - "description": "可以多次制作出已被使用掉的树果。" - }, - "telepathy": { - "name": "心灵感应", - "description": "读取我方的攻击,并闪避其招式伤害。" - }, - "moody": { - "name": "心情不定", - "description": "每一回合,能力中的某项会大幅提高,而某项会降低。" - }, - "overcoat": { - "name": "防尘", - "description": "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。" - }, - "poisonTouch": { - "name": "毒手", - "description": "只通过接触就有可能让对手变为中毒状态。" - }, - "regenerator": { - "name": "再生力", - "description": "退回同行队伍后,HP会少量回复。" - }, - "bigPecks": { - "name": "健壮胸肌", - "description": "不会受到防御降低的效果。" - }, - "sandRush": { - "name": "拨沙", - "description": "沙暴天气时,速度会提高。" - }, - "wonderSkin": { - "name": "奇迹皮肤", - "description": "成为不易受到变化招式攻击的身体。" - }, - "analytic": { - "name": "分析", - "description": "如果在最后使出招式,招式的威力会提高。" - }, - "illusion": { - "name": "幻觉", - "description": "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。" - }, - "imposter": { - "name": "变身者", - "description": "变身为当前面对的宝可梦。" - }, - "infiltrator": { - "name": "穿透", - "description": "可以穿透对手的壁障或替身进行攻击。" - }, - "mummy": { - "name": "木乃伊", - "description": "被对手接触到后,会将对手变为木乃伊。" - }, - "moxie": { - "name": "自信过度", - "description": "如果打倒对手,就会充满自信,攻击会提高。" - }, - "justified": { - "name": "正义之心", - "description": "受到恶属性的招式攻击时,因为正义感,攻击会提高。" - }, - "rattled": { - "name": "胆怯", - "description": "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。" - }, - "magicBounce": { - "name": "魔法镜", - "description": "可以不受到由对手使出的变化招式影响,并将其反弹。" - }, - "sapSipper": { - "name": "食草", - "description": "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。" - }, - "prankster": { - "name": "恶作剧之心", - "description": "可以率先使出变化招式。" - }, - "sandForce": { - "name": "沙之力", - "description": "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。" - }, - "ironBarbs": { - "name": "铁刺", - "description": "用铁刺给予接触到自己的对手伤害。" - }, - "zenMode": { - "name": "达摩模式", - "description": "HP变为一半以下时,样子会改变。" - }, - "victoryStar": { - "name": "胜利之星", - "description": "自己和同伴的命中率会提高。" - }, - "turboblaze": { - "name": "涡轮火焰", - "description": "可以不受对手特性的干扰,向对手使出招式。" - }, - "teravolt": { - "name": "兆级电压", - "description": "可以不受对手特性的干扰,向对手使出招式。" - }, - "aromaVeil": { - "name": "芳香幕", - "description": "可以防住向自己和同伴发出的心灵攻击。" - }, - "flowerVeil": { - "name": "花幕", - "description": "我方的草属性宝可梦能力不会降低,也不会变为异常状态。" - }, - "cheekPouch": { - "name": "颊囊", - "description": "无论是哪种树果,食用后,HP都会回复。" - }, - "protean": { - "name": "变幻自如", - "description": "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" - }, - "furCoat": { - "name": "毛皮大衣", - "description": "对手给予的物理招式的伤害会减半。" - }, - "magician": { - "name": "魔术师", - "description": "夺走被自己的招式击中的对手的道具。" - }, - "bulletproof": { - "name": "防弹", - "description": "可以防住对手的球和弹类招式。" - }, - "competitive": { - "name": "好胜", - "description": "如果被对手降低能力,特攻会大幅提高。" - }, - "strongJaw": { - "name": "强壮之颚", - "description": "因为颚部强壮,啃咬类招式的威力会提高。" - }, - "refrigerate": { - "name": "冰冻皮肤", - "description": "一般属性的招式会变为冰属性。威力会少量提高。" - }, - "sweetVeil": { - "name": "甜幕", - "description": "自己和同伴的宝可梦不会变为睡眠状态。" - }, - "stanceChange": { - "name": "战斗切换", - "description": "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。" - }, - "galeWings": { - "name": "疾风之翼", - "description": "HP全满时,飞行属性的招式可以率先使出。" - }, - "megaLauncher": { - "name": "超级发射器", - "description": "波动和波导类招式的威力会提高。" - }, - "grassPelt": { - "name": "草之毛皮", - "description": "在青草场地时,防御会提高。" - }, - "symbiosis": { - "name": "共生", - "description": "同伴使用道具时,会把自己持有的道具传递给同伴。" - }, - "toughClaws": { - "name": "硬爪", - "description": "接触到对手的招式威力会提高。" - }, - "pixilate": { - "name": "妖精皮肤", - "description": "一般属性的招式会变为妖精属性。威力会少量提高。" - }, - "gooey": { - "name": "黏滑", - "description": "对于用攻击接触到自己的对手,会降低其速度。" - }, - "aerilate": { - "name": "飞行皮肤", - "description": "一般属性的招式会变为飞行属性。威力会少量提高。" - }, - "parentalBond": { - "name": "亲子爱", - "description": "亲子俩可以合计攻击2次。" - }, - "darkAura": { - "name": "暗黑气场", - "description": "全体的恶属性招式变强。" - }, - "fairyAura": { - "name": "妖精气场", - "description": "全体的妖精属性招式变强。" - }, - "auraBreak": { - "name": "气场破坏", - "description": "让气场的效果发生逆转,降低威力。" - }, - "primordialSea": { - "name": "始源之海", - "description": "变为不会受到火属性攻击的天气。" - }, - "desolateLand": { - "name": "终结之地", - "description": "变为不会受到水属性攻击的天气。" - }, - "deltaStream": { - "name": "德尔塔气流", - "description": "变为令飞行属性的弱点消失的天气。" - }, - "stamina": { - "name": "持久力", - "description": "受到攻击时,防御会提高。" - }, - "wimpOut": { - "name": "跃跃欲逃", - "description": "HP变为一半时,会慌慌张张逃走,退回同行队伍中。" - }, - "emergencyExit": { - "name": "危险回避", - "description": "HP变为一半时,为了回避危险,会退回到同行队伍中。" - }, - "waterCompaction": { - "name": "遇水凝固", - "description": "受到水属性的招式攻击时,防御会大幅提高。" - }, - "merciless": { - "name": "不仁不义", - "description": "攻击中毒状态的对手时,必定会击中要害。" - }, - "shieldsDown": { - "name": "界限盾壳", - "description": "HP变为一半时,壳会坏掉,变得有攻击性。" - }, - "stakeout": { - "name": "蹲守", - "description": "可以对替换出场的对手以2倍的伤害进行攻击。" - }, - "waterBubble": { - "name": "水泡", - "description": "降低自己受到的火属性招式的威力,不会灼伤。" - }, - "steelworker": { - "name": "钢能力者", - "description": "钢属性的招式威力会提高。" - }, - "berserk": { - "name": "怒火冲天", - "description": "因对手的攻击HP变为一半时,特攻会提高。" - }, - "slushRush": { - "name": "拨雪", - "description": "下雪天气时,速度会提高。" - }, - "longReach": { - "name": "远隔", - "description": "可以不接触对手就使出所有的招式。" - }, - "liquidVoice": { - "name": "湿润之声", - "description": "所有的声音招式都变为水属性。" - }, - "triage": { - "name": "先行治疗", - "description": "可以率先使出回复招式。" - }, - "galvanize": { - "name": "电气皮肤", - "description": "一般属性的招式会变为电属性。威力会少量提高。" - }, - "surgeSurfer": { - "name": "冲浪之尾", - "description": "电气场地时,速度会变为2倍。" - }, - "schooling": { - "name": "鱼群", - "description": "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。" - }, - "disguise": { - "name": "画皮", - "description": "通过画皮覆盖住身体,可以防住1次攻击。" - }, - "battleBond": { - "name": "牵绊变身", - "description": "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。" - }, - "powerConstruct": { - "name": "群聚变形", - "description": "HP变为一半时,细胞们会赶来支援,变为完全体形态。" - }, - "corrosion": { - "name": "腐蚀", - "description": "可以使钢属性和毒属性的宝可梦也陷入中毒状态。" - }, - "comatose": { - "name": "绝对睡眠", - "description": "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。" - }, - "queenlyMajesty": { - "name": "女王的威严", - "description": "向对手施加威慑力,使其无法对我方使出先制招式。" - }, - "innardsOut": { - "name": "飞出的内在物", - "description": "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。" - }, - "dancer": { - "name": "舞者", - "description": "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。" - }, - "battery": { - "name": "蓄电池", - "description": "会提高我方的特殊招式的威力。" - }, - "fluffy": { - "name": "毛茸茸", - "description": "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。" - }, - "dazzling": { - "name": "鲜艳之躯", - "description": "让对手吓一跳,使其无法对我方使出先制招式。" - }, - "soulHeart": { - "name": "魂心", - "description": "宝可梦每次变为濒死状态时,特攻会提高。" - }, - "tanglingHair": { - "name": "卷发", - "description": "对于用攻击接触到自己的对手,会降低其速度。" - }, - "receiver": { - "name": "接球手", - "description": "继承被打倒的同伴的特性,变为相同的特性。" - }, - "powerOfAlchemy": { - "name": "化学之力", - "description": "继承被打倒的同伴的特性,变为相同的特性。" - }, - "beastBoost": { - "name": "异兽提升", - "description": "打倒对手的时候,自己最高的那项能力会提高。" - }, - "rksSystem": { - "name": "AR系统", - "description": "根据持有的存储碟,自己的属性会改变。" - }, - "electricSurge": { - "name": "电气制造者", - "description": "出场时,会布下电气场地。" - }, - "psychicSurge": { - "name": "精神制造者", - "description": "出场时,会布下精神场地。" - }, - "mistySurge": { - "name": "薄雾制造者", - "description": "出场时,会布下薄雾场地。" - }, - "grassySurge": { - "name": "青草制造者", - "description": "出场时,会布下青草场地。" - }, - "fullMetalBody": { - "name": "金属防护", - "description": "不会因为对手的招式或特性而被降低能力。" - }, - "shadowShield": { - "name": "幻影防守", - "description": "HP全满时,受到的伤害会变少。" - }, - "prismArmor": { - "name": "棱镜装甲", - "description": "受到效果绝佳的攻击时,可以减弱其威力。" - }, - "neuroforce": { - "name": "脑核之力", - "description": "效果绝佳的攻击,威力会变得更强。" - }, - "intrepidSword": { - "name": "不挠之剑", - "description": "首次出场时,攻击会提高。" - }, - "dauntlessShield": { - "name": "不屈之盾", - "description": "首次出场时,防御会提高。" - }, - "libero": { - "name": "自由者", - "description": "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。" - }, - "ballFetch": { - "name": "捡球", - "description": "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。" - }, - "cottonDown": { - "name": "棉絮", - "description": "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。" - }, - "propellerTail": { - "name": "螺旋尾鳍", - "description": "能无视具有吸引对手招式效果的特性或招式的影响。" - }, - "mirrorArmor": { - "name": "镜甲", - "description": "只反弹自己受到的能力降低效果。" - }, - "gulpMissile": { - "name": "一口导弹", - "description": "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。" - }, - "stalwart": { - "name": "坚毅", - "description": "能无视具有吸引对手招式效果的特性或招式的影响。" - }, - "steamEngine": { - "name": "蒸汽机", - "description": "受到水属性或火属性的招式攻击时,速度会巨幅提高。" - }, - "punkRock": { - "name": "庞克摇滚", - "description": "声音招式的威力会提高。受到的声音招式伤害会减半。" - }, - "sandSpit": { - "name": "吐沙", - "description": "受到攻击时,会刮起沙暴。" - }, - "iceScales": { - "name": "冰鳞粉", - "description": "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。" - }, - "ripen": { - "name": "熟成", - "description": "使树果成熟,效果变为2倍。" - }, - "iceFace": { - "name": "结冻头", - "description": "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。" - }, - "powerSpot": { - "name": "能量点", - "description": "只要处在相邻位置,招式的威力就会提高。" - }, - "mimicry": { - "name": "拟态", - "description": "宝可梦的属性会根据场地的状态而变化。" - }, - "screenCleaner": { - "name": "除障", - "description": "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。" - }, - "steelySpirit": { - "name": "钢之意志", - "description": "我方的钢属性攻击威力会提高。" - }, - "perishBody": { - "name": "灭亡之躯", - "description": "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。" - }, - "wanderingSpirit": { - "name": "游魂", - "description": "与使用接触类招式攻击自己的宝可梦互换特性。" - }, - "gorillaTactics": { - "name": "一猩一意", - "description": "虽然攻击会提高,但是只能使出一开始所选的招式。" - }, - "neutralizingGas": { - "name": "化学变化气体", - "description": "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。" - }, - "pastelVeil": { - "name": "粉彩护幕", - "description": "自己和同伴都不会陷入中毒的异常状态。" - }, - "hungerSwitch": { - "name": "饱了又饿", - "description": "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。" - }, - "quickDraw": { - "name": "速击", - "description": "有时能比对手先一步行动。" - }, - "unseenFist": { - "name": "无形拳", - "description": "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。" - }, - "curiousMedicine": { - "name": "怪药", - "description": "出场时会从贝壳撒药,将我方的能力变化复原。" - }, - "transistor": { - "name": "电晶体", - "description": "电属性的招式威力会提高。" - }, - "dragonsMaw": { - "name": "龙颚", - "description": "龙属性的招式威力会提高。" - }, - "chillingNeigh": { - "name": "苍白嘶鸣", - "description": "打倒对手时会用冰冷的声音嘶鸣并提高攻击。" - }, - "grimNeigh": { - "name": "漆黑嘶鸣", - "description": "打倒对手时会用恐怖的声音嘶鸣并提高特攻。" - }, - "asOneGlastrier": { - "name": "人马一体", - "description": "兼备蕾冠王的紧张感和雪暴马的苍白嘶鸣这两种特性。" - }, - "asOneSpectrier": { - "name": "人马一体", - "description": "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。" - }, - "lingeringAroma": { - "name": "甩不掉的气味", - "description": "被对手接触到后,甩不掉的气味会沾上对手。" - }, - "seedSower": { - "name": "掉出种子", - "description": "受到攻击时,会将脚下变成青草场地。" - }, - "thermalExchange": { - "name": "热交换", - "description": "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。" - }, - "angerShell": { - "name": "愤怒甲壳", - "description": "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。" - }, - "purifyingSalt": { - "name": "洁净之盐", - "description": "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。" - }, - "wellBakedBody": { - "name": "焦香之躯", - "description": "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。" - }, - "windRider": { - "name": "乘风", - "description": "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。" - }, - "guardDog": { - "name": "看门犬", - "description": "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。" - }, - "rockyPayload": { - "name": "搬岩", - "description": "岩石属性的招式威力会提高。" - }, - "windPower": { - "name": "风力发电", - "description": "受到风的招式攻击时,会变为充电状态。" - }, - "zeroToHero": { - "name": "全能变身", - "description": "回到同行队伍后,会变为全能形态。" - }, - "commander": { - "name": "发号施令", - "description": "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。" - }, - "electromorphosis": { - "name": "电力转换", - "description": "受到伤害时,会变为充电状态。" - }, - "protosynthesis": { - "name": "古代活性", - "description": "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。" - }, - "quarkDrive": { - "name": "夸克充能", - "description": "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。" - }, - "goodAsGold": { - "name": "黄金之躯", - "description": "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。" - }, - "vesselOfRuin": { - "name": "灾祸之鼎", - "description": "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。" - }, - "swordOfRuin": { - "name": "灾祸之剑", - "description": "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。" - }, - "tabletsOfRuin": { - "name": "灾祸之简", - "description": "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。" - }, - "beadsOfRuin": { - "name": "灾祸之玉", - "description": "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。" - }, - "orichalcumPulse": { - "name": "绯红脉动", - "description": "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。" - }, - "hadronEngine": { - "name": "强子引擎", - "description": "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。" - }, - "opportunist": { - "name": "跟风", - "description": "对手的能力提高时,自己也会趁机同样地提高能力。" - }, - "cudChew": { - "name": "反刍", - "description": "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。" - }, - "sharpness": { - "name": "锋锐", - "description": "提高切割对手的招式的威力。" - }, - "supremeOverlord": { - "name": "大将", - "description": "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。" - }, - "costar": { - "name": "同台共演", - "description": "出场时,复制同伴的能力变化。" - }, - "toxicDebris": { - "name": "毒满地", - "description": "受到物理招式的伤害时,会在对手脚下散布毒菱。" - }, - "armorTail": { - "name": "尾甲", - "description": "包裹头部的神秘尾巴使对手无法对我方使出先制招式。" - }, - "earthEater": { - "name": "食土", - "description": "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。" - }, - "myceliumMight": { - "name": "菌丝之力", - "description": "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。" - }, - "hospitality": { - "name": "款待", - "description": "出场时款待同伴,回复其少量HP。" - }, - "mindsEye": { - "name": "心眼", - "description": "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。" - }, - "supersweetSyrup": { - "name": "甘露之蜜", - "description": "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。" - }, - "toxicChain": { - "name": "毒锁链", - "description": "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。"}, - "embodyAspectTeal": { - "name": "面影辉映", - "description": "将回忆映于心中,让碧草面具发出光辉,提高自己的速度。" - }, - "embodyAspectWellspring": { - "name": "面影辉映", - "description": "将回忆映于心中,让水井面具发出光辉,提高自己的特防。" - }, - "embodyAspectHearthflame": { - "name": "面影辉映", - "description": "将回忆映于心中,让火灶面具发出光辉,提高自己的攻击。" - }, - "embodyAspectCornerstone": { - "name": "面影辉映", - "description": "将回忆映于心中,让础石面具发出光辉,提高自己的防御。" - }, - "teraShift": { - "name": "太晶变形", - "description": "出场时,会吸收周围的能量,变为太晶形态。" - }, - "teraShell": { - "name": "太晶甲壳", - "description": "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。" - }, - "teraformZero": { - "name": "归零化境", - "description": "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。" - }, - "poisonPuppeteer": { - "name": "毒傀儡", - "description": "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。" - } -} as const; +import { AbilityTranslationEntries } from "#app/plugins/i18n.js"; + +export const ability: AbilityTranslationEntries = { + stench: { + name: "恶臭", + description: "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。", + }, + drizzle: { + name: "降雨", + description: "出场时,会将天气变为下雨。", + }, + speedBoost: { + name: "加速", + description: "每一回合速度会变快。", + }, + battleArmor: { + name: "战斗盔甲", + description: "被坚硬的甲壳守护着,不会被对手的攻击击中要害。", + }, + sturdy: { + name: "结实", + description: "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。", + }, + damp: { + name: "湿气", + description: "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。", + }, + limber: { + name: "柔软", + description: "因为身体柔软,不会变为麻痹状态。", + }, + sandVeil: { + name: "沙隐", + description: "在沙暴的时候,闪避率会提高。", + }, + static: { + name: "静电", + description: "身上带有静电,有时会让接触到的对手麻痹。", + }, + voltAbsorb: { + name: "蓄电", + description: "受到电属性的招式攻击时,不会受到伤害,而是会回复。", + }, + waterAbsorb: { + name: "储水", + description: "受到水属性的招式攻击时,不会受到伤害,而是会回复。", + }, + oblivious: { + name: "迟钝", + description: "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。", + }, + cloudNine: { + name: "无关天气", + description: "任何天气的影响都会消失。", + }, + compoundEyes: { + name: "复眼", + description: "因为拥有复眼,招式的命中率会提高。", + }, + insomnia: { + name: "不眠", + description: "因为有着睡不着的体质,所以不会陷入睡眠状态。", + }, + colorChange: { + name: "变色", + description: "自己的属性会变为从对手处所受招式的属性。", + }, + immunity: { + name: "免疫", + description: "因为体内拥有免疫能力,不会变为中毒状态。", + }, + flashFire: { + name: "引火", + description: "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。", + }, + shieldDust: { + name: "鳞粉", + description: "被鳞粉守护着,不会受到招式的追加效果影响。", + }, + ownTempo: { + name: "我行我素", + description: "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。", + }, + suctionCups: { + name: "吸盘", + description: "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。", + }, + intimidate: { + name: "威吓", + description: "出场时威吓对手,让其退缩,降低对手的攻击。", + }, + shadowTag: { + name: "踩影", + description: "踩住对手的影子使其无法逃走或替换。", + }, + roughSkin: { + name: "粗糙皮肤", + description: "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。", + }, + wonderGuard: { + name: "神奇守护", + description: "不可思议的力量,只有效果绝佳的招式才能击中。", + }, + levitate: { + name: "飘浮", + description: "从地面浮起,从而不会受到地面属性招式的攻击。", + }, + effectSpore: { + name: "孢子", + description: "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。", + }, + synchronize: { + name: "同步", + description: "将自己的中毒、麻痹或灼伤状态传染给对手。", + }, + clearBody: { + name: "恒净之躯", + description: "不会因为对手的招式或特性而被降低能力。", + }, + naturalCure: { + name: "自然回复", + description: "回到同行队伍后,异常状态就会被治愈。", + }, + lightningRod: { + name: "避雷针", + description: "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。", + }, + sereneGrace: { + name: "天恩", + description: "托天恩的福,招式的追加效果容易出现。", + }, + swiftSwim: { + name: "悠游自如", + description: "下雨天气时,速度会提高。", + }, + chlorophyll: { + name: "叶绿素", + description: "晴朗天气时,速度会提高。", + }, + illuminate: { + name: "发光", + description: "通过让周围变亮来保持命中率不会被降低。", + }, + trace: { + name: "复制", + description: "出场时,复制对手的特性,变为与之相同的特性。", + }, + hugePower: { + name: "大力士", + description: "物理攻击的威力会变为2倍。", + }, + poisonPoint: { + name: "毒刺", + description: "有时会让接触到自己的对手变为中毒状态。", + }, + innerFocus: { + name: "精神力", + description: "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。", + }, + magmaArmor: { + name: "熔岩铠甲", + description: "将炽热的熔岩覆盖在身上,不会变为冰冻状态。", + }, + waterVeil: { + name: "水幕", + description: "将水幕裹在身上,不会变为灼伤状态。", + }, + magnetPull: { + name: "磁力", + description: "用磁力吸住钢属性的宝可梦,使其无法逃走。", + }, + soundproof: { + name: "隔音", + description: "通过屏蔽声音,不受到声音招式的影响。", + }, + rainDish: { + name: "雨盘", + description: "下雨天气时,会缓缓回复HP。", + }, + sandStream: { + name: "扬沙", + description: "出场时,会把天气变为沙暴。", + }, + pressure: { + name: "压迫感", + description: "给予对手压迫感,大量减少其使用招式的PP。", + }, + thickFat: { + name: "厚脂肪", + description: "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。", + }, + earlyBird: { + name: "早起", + description: "即使变为睡眠状态,也能以2倍的速度提早醒来。", + }, + flameBody: { + name: "火焰之躯", + description: "有时会让接触到自己的对手变为灼伤状态。", + }, + runAway: { + name: "逃跑", + description: "一定能从野生宝可梦那儿逃走。", + }, + keenEye: { + name: "锐利目光", + description: "多亏了锐利的目光,命中率不会被降低。", + }, + hyperCutter: { + name: "怪力钳", + description: "因为拥有以力量自豪的钳子,不会被对手降低攻击。", + }, + pickup: { + name: "捡拾", + description: "有时会捡来对手用过的道具,冒险过程中也会捡到。", + }, + truant: { + name: "懒惰", + description: "如果使出招式,下一回合就会休息。", + }, + hustle: { + name: "活力", + description: "自己的攻击变高,但命中率会降低。", + }, + cuteCharm: { + name: "迷人之躯", + description: "有时会让接触到自己的对手着迷。", + }, + plus: { + name: "正电", + description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。", + }, + minus: { + name: "负电", + description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。", + }, + forecast: { + name: "阴晴不定", + description: "受天气的影响,会变为水属性、火属性或冰属性中的某一个。", + }, + stickyHold: { + name: "黏着", + description: "因为道具是粘在黏性身体上的,所以不会被对手夺走。", + }, + shedSkin: { + name: "蜕皮", + description: "通过蜕去身上的皮,有时会治愈异常状态。", + }, + guts: { + name: "毅力", + description: "如果变为异常状态,会拿出毅力,攻击会提高。", + }, + marvelScale: { + name: "神奇鳞片", + description: "如果变为异常状态,神奇鳞片会发生反应,防御会提高。", + }, + liquidOoze: { + name: "污泥浆", + description: "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。", + }, + overgrow: { + name: "茂盛", + description: "HP减少的时候,草属性的招式威力会提高。", + }, + blaze: { + name: "猛火", + description: "HP减少的时候,火属性的招式威力会提高。", + }, + torrent: { + name: "激流", + description: "HP减少的时候,水属性的招式威力会提高。", + }, + swarm: { + name: "虫之预感", + description: "HP减少的时候,虫属性的招式威力会提高。", + }, + rockHead: { + name: "坚硬脑袋", + description: "即使使出会受反作用力伤害的招式,HP也不会减少。", + }, + drought: { + name: "日照", + description: "出场时,会将天气变为晴朗。", + }, + arenaTrap: { + name: "沙穴", + description: "在战斗中让对手无法逃走。", + }, + vitalSpirit: { + name: "干劲", + description: "通过激发出干劲,不会变为睡眠状态。", + }, + whiteSmoke: { + name: "白色烟雾", + description: "被白色烟雾保护着,不会被对手降低能力。", + }, + purePower: { + name: "瑜伽之力", + description: "因瑜伽的力量,物理攻击的威力会变为2倍。", + }, + shellArmor: { + name: "硬壳盔甲", + description: "被坚硬的壳保护着,对手的攻击不会击中要害。", + }, + airLock: { + name: "气闸", + description: "所有天气的影响都会消失。", + }, + tangledFeet: { + name: "蹒跚", + description: "在混乱状态时,闪避率会提高。", + }, + motorDrive: { + name: "电气引擎", + description: "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。", + }, + rivalry: { + name: "斗争心", + description: "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。", + }, + steadfast: { + name: "不屈之心", + description: "每次畏缩时,不屈之心就会燃起,速度也会提高。", + }, + snowCloak: { + name: "雪隐", + description: "下雪天气时,闪避率会提高。", + }, + gluttony: { + name: "贪吃鬼", + description: "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。", + }, + angerPoint: { + name: "愤怒穴位", + description: "要害被击中时,会大发雷霆,攻击力变为最大。", + }, + unburden: { + name: "轻装", + description: "失去所持有的道具时,速度会提高。", + }, + heatproof: { + name: "耐热", + description: "耐热的体质会让火属性的招式伤害减半。", + }, + simple: { + name: "单纯", + description: "能力变化会变为平时的2倍。", + }, + drySkin: { + name: "干燥皮肤", + description: "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。", + }, + download: { + name: "下载", + description: "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。", + }, + ironFist: { + name: "铁拳", + description: "使用拳类招式的威力会提高。", + }, + poisonHeal: { + name: "毒疗", + description: "变为中毒状态时,HP不会减少,反而会增加起来。", + }, + adaptability: { + name: "适应力", + description: "与自身同属性的招式威力会提高。", + }, + skillLink: { + name: "连续攻击", + description: "如果使用连续招式,总是能使出最高次数。", + }, + hydration: { + name: "湿润之躯", + description: "下雨天气时,异常状态会治愈。", + }, + solarPower: { + name: "太阳之力", + description: "晴朗天气时,特攻会提高,而每回合HP会减少。", + }, + quickFeet: { + name: "飞毛腿", + description: "变为异常状态时,速度会提高。", + }, + normalize: { + name: "一般皮肤", + description: "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。", + }, + sniper: { + name: "狙击手", + description: "击中要害时,威力会变得更强。", + }, + magicGuard: { + name: "魔法防守", + description: "不会受到攻击以外的伤害。", + }, + noGuard: { + name: "无防守", + description: "由于无防守战术,双方使出的招式都必定会击中。", + }, + stall: { + name: "慢出", + description: "使出招式的顺序必定会变为最后。", + }, + technician: { + name: "技术高手", + description: "攻击时可以将低威力招式的威力提高。", + }, + leafGuard: { + name: "叶子防守", + description: "晴朗天气时,不会变为异常状态。", + }, + klutz: { + name: "笨拙", + description: "无法使用持有的道具。", + }, + moldBreaker: { + name: "破格", + description: "可以不受对手特性的干扰,向对手使出招式。", + }, + superLuck: { + name: "超幸运", + description: "因为拥有超幸运,攻击容易击中对手的要害。", + }, + aftermath: { + name: "引爆", + description: "变为濒死时,会对接触到自己的对手造成伤害。", + }, + anticipation: { + name: "危险预知", + description: "可以察觉到对手拥有的危险招式。", + }, + forewarn: { + name: "预知梦", + description: "出场时,只读取1个对手拥有的招式。", + }, + unaware: { + name: "纯朴", + description: "可以无视对手能力的变化,进行攻击。", + }, + tintedLens: { + name: "有色眼镜", + description: 'The Pokémon can use "可以将效果不好的招式以通常的威力使出。" moves to deal regular damage.', + }, + filter: { + name: "过滤", + description: "受到效果绝佳的攻击时,可以减弱其威力。", + }, + slowStart: { + name: "慢启动", + description: "在5回合内,攻击和速度减半。", + }, + scrappy: { + name: "胆量", + description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。", + }, + stormDrain: { + name: "引水", + description: "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。", + }, + iceBody: { + name: "冰冻之躯", + description: "下雪天气时,会缓缓回复HP。", + }, + solidRock: { + name: "坚硬岩石", + description: "受到效果绝佳的攻击时,可以减弱其威力。", + }, + snowWarning: { + name: "降雪", + description: "出场时,会将天气变为下雪。", + }, + honeyGather: { + name: "采蜜", + description: "战斗结束时,有时候会捡来甜甜蜜。", + }, + frisk: { + name: "察觉", + description: "出场时,可以察觉对手的持有物。", + }, + reckless: { + name: "舍身", + description: "自己会因反作用力受伤的招式,其威力会提高。", + }, + multitype: { + name: "多属性", + description: "自己的属性会根据持有的石板而改变。", + }, + flowerGift: { + name: "花之礼", + description: "晴朗天气时,自己与同伴的攻击和特防能力会提高。", + }, + badDreams: { + name: "梦魇", + description: "给予睡眠状态的对手伤害。", + }, + pickpocket: { + name: "顺手牵羊", + description: "盗取接触到自己的对手的道具。", + }, + sheerForce: { + name: "强行", + description: "招式的追加效果消失,但因此能以更高的威力使出招式。", + }, + contrary: { + name: "唱反调", + description: "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。", + }, + unnerve: { + name: "紧张感", + description: "让对手紧张,使其无法食用树果。", + }, + defiant: { + name: "不服输", + description: "被对手降低能力时,攻击会大幅提高。", + }, + defeatist: { + name: "软弱", + description: "HP减半时,会变得软弱,攻击和特攻会减半。", + }, + cursedBody: { + name: "诅咒之躯", + description: "受到攻击时,有时会把对手的招式变为定身法状态。", + }, + healer: { + name: "治愈之心", + description: "有时会治愈异常状态的同伴。", + }, + friendGuard: { + name: "友情防守", + description: "可以减少我方的伤害。", + }, + weakArmor: { + name: "碎裂铠甲", + description: "受到物理招式的伤害时,防御会降低,速度会大幅提高。", + }, + heavyMetal: { + name: "重金属", + description: "自身的重量会变为2倍。", + }, + lightMetal: { + name: "轻金属", + description: "自身的重量会减半。", + }, + multiscale: { + name: "多重鳞片", + description: "HP全满时,受到的伤害会变少。", + }, + toxicBoost: { + name: "中毒激升", + description: "变为中毒状态时,物理招式的威力会提高。", + }, + flareBoost: { + name: "受热激升", + description: "变为灼伤状态时,特殊招式的威力会提高。", + }, + harvest: { + name: "收获", + description: "可以多次制作出已被使用掉的树果。", + }, + telepathy: { + name: "心灵感应", + description: "读取我方的攻击,并闪避其招式伤害。", + }, + moody: { + name: "心情不定", + description: "每一回合,能力中的某项会大幅提高,而某项会降低。", + }, + overcoat: { + name: "防尘", + description: "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。", + }, + poisonTouch: { + name: "毒手", + description: "只通过接触就有可能让对手变为中毒状态。", + }, + regenerator: { + name: "再生力", + description: "退回同行队伍后,HP会少量回复。", + }, + bigPecks: { + name: "健壮胸肌", + description: "不会受到防御降低的效果。", + }, + sandRush: { + name: "拨沙", + description: "沙暴天气时,速度会提高。", + }, + wonderSkin: { + name: "奇迹皮肤", + description: "成为不易受到变化招式攻击的身体。", + }, + analytic: { + name: "分析", + description: "如果在最后使出招式,招式的威力会提高。", + }, + illusion: { + name: "幻觉", + description: "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。", + }, + imposter: { + name: "变身者", + description: "变身为当前面对的宝可梦。", + }, + infiltrator: { + name: "穿透", + description: "可以穿透对手的壁障或替身进行攻击。", + }, + mummy: { + name: "木乃伊", + description: "被对手接触到后,会将对手变为木乃伊。", + }, + moxie: { + name: "自信过度", + description: "如果打倒对手,就会充满自信,攻击会提高。", + }, + justified: { + name: "正义之心", + description: "受到恶属性的招式攻击时,因为正义感,攻击会提高。", + }, + rattled: { + name: "胆怯", + description: "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。", + }, + magicBounce: { + name: "魔法镜", + description: "可以不受到由对手使出的变化招式影响,并将其反弹。", + }, + sapSipper: { + name: "食草", + description: "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。", + }, + prankster: { + name: "恶作剧之心", + description: "可以率先使出变化招式。", + }, + sandForce: { + name: "沙之力", + description: "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。", + }, + ironBarbs: { + name: "铁刺", + description: "用铁刺给予接触到自己的对手伤害。", + }, + zenMode: { + name: "达摩模式", + description: "HP变为一半以下时,样子会改变。", + }, + victoryStar: { + name: "胜利之星", + description: "自己和同伴的命中率会提高。", + }, + turboblaze: { + name: "涡轮火焰", + description: "可以不受对手特性的干扰,向对手使出招式。", + }, + teravolt: { + name: "兆级电压", + description: "可以不受对手特性的干扰,向对手使出招式。", + }, + aromaVeil: { + name: "芳香幕", + description: "可以防住向自己和同伴发出的心灵攻击。", + }, + flowerVeil: { + name: "花幕", + description: "我方的草属性宝可梦能力不会降低,也不会变为异常状态。", + }, + cheekPouch: { + name: "颊囊", + description: "无论是哪种树果,食用后,HP都会回复。", + }, + protean: { + name: "变幻自如", + description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。", + }, + furCoat: { + name: "毛皮大衣", + description: "对手给予的物理招式的伤害会减半。", + }, + magician: { + name: "魔术师", + description: "夺走被自己的招式击中的对手的道具。", + }, + bulletproof: { + name: "防弹", + description: "可以防住对手的球和弹类招式。", + }, + competitive: { + name: "好胜", + description: "如果被对手降低能力,特攻会大幅提高。", + }, + strongJaw: { + name: "强壮之颚", + description: "因为颚部强壮,啃咬类招式的威力会提高。", + }, + refrigerate: { + name: "冰冻皮肤", + description: "一般属性的招式会变为冰属性。威力会少量提高。", + }, + sweetVeil: { + name: "甜幕", + description: "自己和同伴的宝可梦不会变为睡眠状态。", + }, + stanceChange: { + name: "战斗切换", + description: "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。", + }, + galeWings: { + name: "疾风之翼", + description: "HP全满时,飞行属性的招式可以率先使出。", + }, + megaLauncher: { + name: "超级发射器", + description: "波动和波导类招式的威力会提高。", + }, + grassPelt: { + name: "草之毛皮", + description: "在青草场地时,防御会提高。", + }, + symbiosis: { + name: "共生", + description: "同伴使用道具时,会把自己持有的道具传递给同伴。", + }, + toughClaws: { + name: "硬爪", + description: "接触到对手的招式威力会提高。", + }, + pixilate: { + name: "妖精皮肤", + description: "一般属性的招式会变为妖精属性。威力会少量提高。", + }, + gooey: { + name: "黏滑", + description: "对于用攻击接触到自己的对手,会降低其速度。", + }, + aerilate: { + name: "飞行皮肤", + description: "一般属性的招式会变为飞行属性。威力会少量提高。", + }, + parentalBond: { + name: "亲子爱", + description: "亲子俩可以合计攻击2次。", + }, + darkAura: { + name: "暗黑气场", + description: "全体的恶属性招式变强。", + }, + fairyAura: { + name: "妖精气场", + description: "全体的妖精属性招式变强。", + }, + auraBreak: { + name: "气场破坏", + description: 'The effects of "让气场的效果发生逆转,降低威力。" Abilities are reversed to lower the power of affected moves.', + }, + primordialSea: { + name: "始源之海", + description: "变为不会受到火属性攻击的天气。", + }, + desolateLand: { + name: "终结之地", + description: "变为不会受到水属性攻击的天气。", + }, + deltaStream: { + name: "德尔塔气流", + description: "变为令飞行属性的弱点消失的天气。", + }, + stamina: { + name: "持久力", + description: "受到攻击时,防御会提高。", + }, + wimpOut: { + name: "跃跃欲逃", + description: "HP变为一半时,会慌慌张张逃走,退回同行队伍中。", + }, + emergencyExit: { + name: "危险回避", + description: "HP变为一半时,为了回避危险,会退回到同行队伍中。", + }, + waterCompaction: { + name: "遇水凝固", + description: "受到水属性的招式攻击时,防御会大幅提高。", + }, + merciless: { + name: "不仁不义", + description: "攻击中毒状态的对手时,必定会击中要害。", + }, + shieldsDown: { + name: "界限盾壳", + description: "HP变为一半时,壳会坏掉,变得有攻击性。", + }, + stakeout: { + name: "蹲守", + description: "可以对替换出场的对手以2倍的伤害进行攻击。", + }, + waterBubble: { + name: "水泡", + description: "降低自己受到的火属性招式的威力,不会灼伤。", + }, + steelworker: { + name: "钢能力者", + description: "钢属性的招式威力会提高。", + }, + berserk: { + name: "怒火冲天", + description: "因对手的攻击HP变为一半时,特攻会提高。", + }, + slushRush: { + name: "拨雪", + description: "下雪天气时,速度会提高。", + }, + longReach: { + name: "远隔", + description: "可以不接触对手就使出所有的招式。", + }, + liquidVoice: { + name: "湿润之声", + description: "所有的声音招式都变为水属性。", + }, + triage: { + name: "先行治疗", + description: "可以率先使出回复招式。", + }, + galvanize: { + name: "电气皮肤", + description: "一般属性的招式会变为电属性。威力会少量提高。", + }, + surgeSurfer: { + name: "冲浪之尾", + description: "电气场地时,速度会变为2倍。", + }, + schooling: { + name: "鱼群", + description: "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。", + }, + disguise: { + name: "画皮", + description: "通过画皮覆盖住身体,可以防住1次攻击。", + }, + battleBond: { + name: "牵绊变身", + description: "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。", + }, + powerConstruct: { + name: "群聚变形", + description: "HP变为一半时,细胞们会赶来支援,变为完全体形态。", + }, + corrosion: { + name: "腐蚀", + description: "可以使钢属性和毒属性的宝可梦也陷入中毒状态。", + }, + comatose: { + name: "绝对睡眠", + description: "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。", + }, + queenlyMajesty: { + name: "女王的威严", + description: "向对手施加威慑力,使其无法对我方使出先制招式。", + }, + innardsOut: { + name: "飞出的内在物", + description: "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。", + }, + dancer: { + name: "舞者", + description: "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。", + }, + battery: { + name: "蓄电池", + description: "会提高我方的特殊招式的威力。", + }, + fluffy: { + name: "毛茸茸", + description: "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。", + }, + dazzling: { + name: "鲜艳之躯", + description: "让对手吓一跳,使其无法对我方使出先制招式。", + }, + soulHeart: { + name: "魂心", + description: "宝可梦每次变为濒死状态时,特攻会提高。", + }, + tanglingHair: { + name: "卷发", + description: "对于用攻击接触到自己的对手,会降低其速度。", + }, + receiver: { + name: "接球手", + description: "继承被打倒的同伴的特性,变为相同的特性。", + }, + powerOfAlchemy: { + name: "化学之力", + description: "继承被打倒的同伴的特性,变为相同的特性。", + }, + beastBoost: { + name: "异兽提升", + description: "打倒对手的时候,自己最高的那项能力会提高。", + }, + rksSystem: { + name: "AR系统", + description: "根据持有的存储碟,自己的属性会改变。", + }, + electricSurge: { + name: "电气制造者", + description: "出场时,会布下电气场地。", + }, + psychicSurge: { + name: "精神制造者", + description: "出场时,会布下精神场地。", + }, + mistySurge: { + name: "薄雾制造者", + description: "出场时,会布下薄雾场地。", + }, + grassySurge: { + name: "青草制造者", + description: "出场时,会布下青草场地。", + }, + fullMetalBody: { + name: "金属防护", + description: "不会因为对手的招式或特性而被降低能力。", + }, + shadowShield: { + name: "幻影防守", + description: "HP全满时,受到的伤害会变少。", + }, + prismArmor: { + name: "棱镜装甲", + description: "受到效果绝佳的攻击时,可以减弱其威力。", + }, + neuroforce: { + name: "脑核之力", + description: "效果绝佳的攻击,威力会变得更强。", + }, + intrepidSword: { + name: "不挠之剑", + description: "首次出场时,攻击会提高。", + }, + dauntlessShield: { + name: "不屈之盾", + description: "首次出场时,防御会提高。", + }, + libero: { + name: "自由者", + description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。", + }, + ballFetch: { + name: "捡球", + description: "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。", + }, + cottonDown: { + name: "棉絮", + description: "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。", + }, + propellerTail: { + name: "螺旋尾鳍", + description: "能无视具有吸引对手招式效果的特性或招式的影响。", + }, + mirrorArmor: { + name: "镜甲", + description: "只反弹自己受到的能力降低效果。", + }, + gulpMissile: { + name: "一口导弹", + description: "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。", + }, + stalwart: { + name: "坚毅", + description: "能无视具有吸引对手招式效果的特性或招式的影响。", + }, + steamEngine: { + name: "蒸汽机", + description: "受到水属性或火属性的招式攻击时,速度会巨幅提高。", + }, + punkRock: { + name: "庞克摇滚", + description: "声音招式的威力会提高。受到的声音招式伤害会减半。", + }, + sandSpit: { + name: "吐沙", + description: "受到攻击时,会刮起沙暴。", + }, + iceScales: { + name: "冰鳞粉", + description: "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。", + }, + ripen: { + name: "熟成", + description: "使树果成熟,效果变为2倍。", + }, + iceFace: { + name: "结冻头", + description: "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。", + }, + powerSpot: { + name: "能量点", + description: "只要处在相邻位置,招式的威力就会提高。", + }, + mimicry: { + name: "拟态", + description: "宝可梦的属性会根据场地的状态而变化。", + }, + screenCleaner: { + name: "除障", + description: "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。", + }, + steelySpirit: { + name: "钢之意志", + description: "我方的钢属性攻击威力会提高。", + }, + perishBody: { + name: "灭亡之躯", + description: "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。", + }, + wanderingSpirit: { + name: "游魂", + description: "与使用接触类招式攻击自己的宝可梦互换特性。", + }, + gorillaTactics: { + name: "一猩一意", + description: "虽然攻击会提高,但是只能使出一开始所选的招式。", + }, + neutralizingGas: { + name: "化学变化气体", + description: "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。", + }, + pastelVeil: { + name: "粉彩护幕", + description: "自己和同伴都不会陷入中毒的异常状态。", + }, + hungerSwitch: { + name: "饱了又饿", + description: "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。", + }, + quickDraw: { + name: "速击", + description: "有时能比对手先一步行动。", + }, + unseenFist: { + name: "无形拳", + description: "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。", + }, + curiousMedicine: { + name: "怪药", + description: "出场时会从贝壳撒药,将我方的能力变化复原。", + }, + transistor: { + name: "电晶体", + description: "电属性的招式威力会提高。", + }, + dragonsMaw: { + name: "龙颚", + description: "龙属性的招式威力会提高。", + }, + chillingNeigh: { + name: "苍白嘶鸣", + description: "打倒对手时会用冰冷的声音嘶鸣并提高攻击。", + }, + grimNeigh: { + name: "漆黑嘶鸣", + description: "打倒对手时会用恐怖的声音嘶鸣并提高特攻。", + }, + asOneGlastrier: { + name: "人马一体", + description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。", + }, + asOneSpectrier: { + name: "人马一体", + description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。", + }, + lingeringAroma: { + name: "甩不掉的气味", + description: "被对手接触到后,甩不掉的气味会沾上对手。", + }, + seedSower: { + name: "掉出种子", + description: "受到攻击时,会将脚下变成青草场地。", + }, + thermalExchange: { + name: "热交换", + description: "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。", + }, + angerShell: { + name: "愤怒甲壳", + description: "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。", + }, + purifyingSalt: { + name: "洁净之盐", + description: "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。", + }, + wellBakedBody: { + name: "焦香之躯", + description: "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。", + }, + windRider: { + name: "乘风", + description: "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。", + }, + guardDog: { + name: "看门犬", + description: "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。", + }, + rockyPayload: { + name: "搬岩", + description: "岩石属性的招式威力会提高。", + }, + windPower: { + name: "风力发电", + description: "受到风的招式攻击时,会变为充电状态。", + }, + zeroToHero: { + name: "全能变身", + description: "回到同行队伍后,会变为全能形态。", + }, + commander: { + name: "发号施令", + description: "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。", + }, + electromorphosis: { + name: "电力转换", + description: "受到伤害时,会变为充电状态。", + }, + protosynthesis: { + name: "古代活性", + description: "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。", + }, + quarkDrive: { + name: "夸克充能", + description: "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。", + }, + goodAsGold: { + name: "黄金之躯", + description: "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。", + }, + vesselOfRuin: { + name: "灾祸之鼎", + description: "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。", + }, + swordOfRuin: { + name: "灾祸之剑", + description: "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。", + }, + tabletsOfRuin: { + name: "灾祸之简", + description: "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。", + }, + beadsOfRuin: { + name: "灾祸之玉", + description: "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。", + }, + orichalcumPulse: { + name: "绯红脉动", + description: "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。", + }, + hadronEngine: { + name: "强子引擎", + description: "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。", + }, + opportunist: { + name: "跟风", + description: "对手的能力提高时,自己也会趁机同样地提高能力。", + }, + cudChew: { + name: "反刍", + description: "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。", + }, + sharpness: { + name: "锋锐", + description: "提高切割对手的招式的威力。", + }, + supremeOverlord: { + name: "大将", + description: "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。", + }, + costar: { + name: "同台共演", + description: "出场时,复制同伴的能力变化。", + }, + toxicDebris: { + name: "毒满地", + description: "受到物理招式的伤害时,会在对手脚下散布毒菱。", + }, + armorTail: { + name: "尾甲", + description: "包裹头部的神秘尾巴使对手无法对我方使出先制招式。", + }, + earthEater: { + name: "食土", + description: "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。", + }, + myceliumMight: { + name: "菌丝之力", + description: "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。", + }, + mindsEye: { + name: "心眼", + description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。", + }, + supersweetSyrup: { + name: "甘露之蜜", + description: "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。", + }, + hospitality: { + name: "款待", + description: "出场时款待同伴,回复其少量HP。", + }, + toxicChain: { + name: "毒锁链", + description: "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。", + }, + embodyAspectTeal: { + name: "面影辉映", + description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", + }, + embodyAspectWellspring: { + name: "面影辉映", + description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", + }, + embodyAspectHearthflame: { + name: "面影辉映", + description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", + }, + embodyAspectCornerstone: { + name: "面影辉映", + description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。", + }, + teraShift: { + name: "太晶变形", + description: "出场时,会吸收周围的能量,变为太晶形态。", + }, + teraShell: { + name: "太晶甲壳", + description: "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。", + }, + teraformZero: { + name: "归零化境", + description: "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。", + }, + poisonPuppeteer: { + name: "毒傀儡", + description: "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。", + }, +} as const; diff --git a/src/locales/zh_CN/move.ts b/src/locales/zh_CN/move.ts index 52bed6ef1..6ef86aa8e 100644 --- a/src/locales/zh_CN/move.ts +++ b/src/locales/zh_CN/move.ts @@ -1,3811 +1,3812 @@ -import { MoveTranslationEntries } from "#app/plugins/i18n"; - -export const move: MoveTranslationEntries = { - "pound": { - name: "拍击", - effect: "使用长长的尾巴或手等拍打对手进行攻击。" - }, - "karateChop": { - name: "空手劈", - effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。" - }, - "doubleSlap": { - name: "连环巴掌", - effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。" - }, - "cometPunch": { - name: "连续拳", - effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。" - }, - "megaPunch": { - name: "百万吨重拳", - effect: "用充满力量的拳头攻击对手。" - }, - "payDay": { - name: "聚宝功", - effect: "向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。" - }, - "firePunch": { - name: "火焰拳", - effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。" - }, - "icePunch": { - name: "冰冻拳", - effect: "用充满寒气的拳头攻击对手。有时会让对手陷入冰冻状态。" - }, - "thunderPunch": { - name: "雷电拳", - effect: "用充满电流的拳头攻击对手。有时会让对手陷入麻痹状态。" - }, - "scratch": { - name: "抓", - effect: "用坚硬且无比锋利的爪子抓对手进行攻击。" - }, - "viseGrip": { - name: "夹住", - effect: "将对手从两侧夹住,给予伤害。" - }, - "guillotine": { - name: "断头钳", - effect: "用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击昏厥。" - }, - "razorWind": { - name: "旋风刀", - effect: "制造风之刃,于第2回合攻击对手。容易击中要害。" - }, - "swordsDance": { - name: "剑舞", - effect: "激烈地跳起战舞提高气势。大幅提高自己的攻击。" - }, - "cut": { - name: "居合斩", - effect: "用镰刀或爪子等切斩对手进行攻击。" - }, - "gust": { - name: "起风", - effect: "用翅膀将刮起的狂风袭向对手进行攻击。" - }, - "wingAttack": { - name: "翅膀攻击", - effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。" - }, - "whirlwind": { - name: "吹飞", - effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" - }, - "fly": { - name: "飞翔", - effect: "第1回合飞上天空,第2回合攻击对手。" - }, - "bind": { - name: "绑紧", - effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。" - }, - "slam": { - name: "摔打", - effect: "使用长长的尾巴或藤蔓等摔打对手进行攻击。" - }, - "vineWhip": { - name: "藤鞭", - effect: "用如同鞭子般弯曲而细长的藤蔓摔打对手进行攻击。" - }, - "stomp": { - name: "踩踏", - effect: "用大脚踩踏对手进行攻击。有时会使对手畏缩。" - }, - "doubleKick": { - name: "二连踢", - effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。" - }, - "megaKick": { - name: "百万吨重踢", - effect: "使出力大无穷的重踢踢飞对手进行攻击。" - }, - "jumpKick": { - name: "飞踢", - effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。" - }, - "rollingKick": { - name: "回旋踢", - effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。" - }, - "sandAttack": { - name: "泼沙", - effect: "向对手脸上泼沙子,从而降低命中率。" - }, - "headbutt": { - name: "头锤", - effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。" - }, - "hornAttack": { - name: "角撞", - effect: "用尖锐的角攻击对手。" - }, - "furyAttack": { - name: "乱击", - effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。" - }, - "hornDrill": { - name: "角钻", - effect: "用旋转的角刺入对手进行攻击。只要命中就会一击昏厥。" - }, - "tackle": { - name: "撞击", - effect: "用整个身体撞向对手进行攻击。" - }, - "bodySlam": { - name: "泰山压顶", - effect: "用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "wrap": { - name: "紧束", - effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。" - }, - "takeDown": { - name: "猛撞", - effect: "以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。" - }, - "thrash": { - name: "大闹一番", - effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。" - }, - "doubleEdge": { - name: "舍身冲撞", - effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。" - }, - "tailWhip": { - name: "摇尾巴", - effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。" - }, - "poisonSting": { - name: "毒针", - effect: "将有毒的针刺入对手进行攻击。有时会让对手陷入中毒状态。" - }, - "twineedle": { - name: "双针", - effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。" - }, - "pinMissile": { - name: "飞弹针", - effect: "向对手发射锐针进行攻击。连续攻击2~5次。" - }, - "leer": { - name: "瞪眼", - effect: "用犀利的眼神使其害怕,从而降低对手的防御。" - }, - "bite": { - name: "咬住", - effect: "用尖锐的牙咬住对手进行攻击。有时会使对手畏缩。" - }, - "growl": { - name: "叫声", - effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。" - }, - "roar": { - name: "吼叫", - effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" - }, - "sing": { - name: "唱歌", - effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。" - }, - "supersonic": { - name: "超音波", - effect: "从身体发出特殊的音波,从而使对手混乱。" - }, - "sonicBoom": { - name: "音爆", - effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。" - }, - "disable": { - name: "定身法", - effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。" - }, - "acid": { - name: "溶解液", - effect: "将强酸泼向对手进行攻击。有时会降低对手的特防。" - }, - "ember": { - name: "火花", - effect: "向对手发射小型火焰进行攻击。有时会让对手陷入灼伤状态。" - }, - "flamethrower": { - name: "喷射火焰", - effect: "向对手发射烈焰进行攻击。有时会让对手陷入灼伤状态。" - }, - "mist": { - name: "白雾", - effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。" - }, - "waterGun": { - name: "水枪", - effect: "向对手猛烈地喷射水流进行攻击。" - }, - "hydroPump": { - name: "水炮", - effect: "向对手猛烈地喷射大量水流进行攻击。" - }, - "surf": { - name: "冲浪", - effect: "利用大浪攻击自己周围所有的宝可梦。" - }, - "iceBeam": { - name: "冰冻光束", - effect: "向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。" - }, - "blizzard": { - name: "暴风雪", - effect: "将猛烈的暴风雪刮向对手进行攻击。有时会让对手陷入冰冻状态。" - }, - "psybeam": { - name: "幻象光线", - effect: "向对手发射神奇的光线进行攻击。有时会使对手混乱。" - }, - "bubbleBeam": { - name: "泡沫光线", - effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。" - }, - "auroraBeam": { - name: "极光束", - effect: "向对手发射虹色光束进行攻击。有时会降低对手的攻击。" - }, - "hyperBeam": { - name: "破坏光线", - effect: "向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。" - }, - "peck": { - name: "啄", - effect: "用尖锐的喙或角刺向对手进行攻击。" - }, - "drillPeck": { - name: "啄钻", - effect: "一边旋转,一边将尖喙刺入对手进行攻击。" - }, - "submission": { - name: "地狱翻滚", - effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。" - }, - "lowKick": { - name: "踢倒", - effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。" - }, - "counter": { - name: "双倍奉还", - effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。" - }, - "seismicToss": { - name: "地球上投", - effect: "利用引力将对手甩飞出去。给予对手和自己等级相同的伤害。" - }, - "strength": { - name: "怪力", - effect: "使出浑身力气殴打对手进行攻击。" - }, - "absorb": { - name: "吸取", - effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" - }, - "megaDrain": { - name: "超级吸取", - effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" - }, - "leechSeed": { - name: "寄生种子", - effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。" - }, - "growth": { - name: "生长", - effect: "让身体一下子长大,从而提高攻击和特攻。" - }, - "razorLeaf": { - name: "飞叶快刀", - effect: "飞出叶片,切斩对手进行攻击。容易击中要害。" - }, - "solarBeam": { - name: "日光束", - effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。" - }, - "poisonPowder": { - name: "毒粉", - effect: "撒出毒粉,从而让对手陷入中毒状态。" - }, - "stunSpore": { - name: "麻痹粉", - effect: "撒出麻痹粉,从而让对手陷入麻痹状态。" - }, - "sleepPowder": { - name: "催眠粉", - effect: "撒出催眠粉,从而让对手陷入睡眠状态。" - }, - "petalDance": { - name: "花瓣舞", - effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。" - }, - "stringShot": { - name: "吐丝", - effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。" - }, - "dragonRage": { - name: "龙之怒", - effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。" - }, - "fireSpin": { - name: "火焰旋涡", - effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。" - }, - "thunderShock": { - name: "电击", - effect: "发出电流刺激对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "thunderbolt": { - name: "十万伏特", - effect: "向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。" - }, - "thunderWave": { - name: "电磁波", - effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。" - }, - "thunder": { - name: "打雷", - effect: "向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。" - }, - "rockThrow": { - name: "落石", - effect: "拿起小岩石,投掷对手进行攻击。" - }, - "earthquake": { - name: "地震", - effect: "利用地震的冲击,攻击自己周围所有的宝可梦。" - }, - "fissure": { - name: "地裂", - effect: "让对手掉落于地裂的裂缝中进行攻击。只要命中就会一击昏厥。" - }, - "dig": { - name: "挖洞", - effect: "第1回合钻入地底,第2回合攻击对手。" - }, - "toxic": { - name: "剧毒", - effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。" - }, - "confusion": { - name: "念力", - effect: "向对手发送微弱的念力进行攻击。有时会使对手混乱。" - }, - "psychic": { - name: "精神强念", - effect: "向对手发送强大的念力进行攻击。有时会降低对手的特防。" - }, - "hypnosis": { - name: "催眠术", - effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。" - }, - "meditate": { - name: "瑜伽姿势", - effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。" - }, - "agility": { - name: "高速移动", - effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。" - }, - "quickAttack": { - name: "电光一闪", - effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" - }, - "rage": { - name: "愤怒", - effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。" - }, - "teleport": { - name: "瞬间移动", - effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。" - }, - "nightShade": { - name: "黑夜魔影", - effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。" - }, - "mimic": { - name: "模仿", - effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。" - }, - "screech": { - name: "刺耳声", - effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。" - }, - "doubleTeam": { - name: "影子分身", - effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。" - }, - "recover": { - name: "自我再生", - effect: "让细胞再生,从而回复自己最大HP的一半。" - }, - "harden": { - name: "变硬", - effect: "全身使劲,让身体变硬,从而提高自己的防御。" - }, - "minimize": { - name: "变小", - effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。" - }, - "smokescreen": { - name: "烟幕", - effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。" - }, - "confuseRay": { - name: "奇异之光", - effect: "显示奇怪的光,扰乱对手。使对手混乱。" - }, - "withdraw": { - name: "缩入壳中", - effect: "缩入壳里保护身体,从而提高自己的防御。" - }, - "defenseCurl": { - name: "变圆", - effect: "将身体蜷曲变圆,从而提高自己的防御。" - }, - "barrier": { - name: "屏障", - effect: "制造坚固的壁障,从而大幅提高自己的防御。" - }, - "lightScreen": { - name: "光墙", - effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。" - }, - "haze": { - name: "黑雾", - effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。" - }, - "reflect": { - name: "反射壁", - effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。" - }, - "focusEnergy": { - name: "聚气", - effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。" - }, - "bide": { - name: "忍耐", - effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。" - }, - "metronome": { - name: "挥指", - effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。" - }, - "mirrorMove": { - name: "鹦鹉学舌", - effect: "模仿对手使用的招式,自己也使用相同招式。" - }, - "selfDestruct": { - name: "自爆", - effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。" - }, - "eggBomb": { - name: "炸蛋", - effect: "向对手用力投掷大大的蛋进行攻击。" - }, - "lick": { - name: "舌舔", - effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "smog": { - name: "浊雾", - effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。" - }, - "sludge": { - name: "污泥攻击", - effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" - }, - "boneClub": { - name: "骨棒", - effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。" - }, - "fireBlast": { - name: "大字爆炎", - effect: "用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。" - }, - "waterfall": { - name: "攀瀑", - effect: "以惊人的气势扑向对手。有时会使对手畏缩。" - }, - "clamp": { - name: "贝壳夹击", - effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。" - }, - "swift": { - name: "高速星星", - effect: "发射星形的光攻击对手。攻击必定会命中。" - }, - "skullBash": { - name: "火箭头锤", - effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。" - }, - "spikeCannon": { - name: "尖刺加农炮", - effect: "向对手发射锐针进行攻击。连续攻击2~5次。" - }, - "constrict": { - name: "缠绕", - effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。" - }, - "amnesia": { - name: "瞬间失忆", - effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。" - }, - "kinesis": { - name: "折弯汤匙", - effect: "折弯汤匙引开注意,从而降低对手的命中率。" - }, - "softBoiled": { - name: "生蛋", - effect: "回复自己最大HP的一半。" - }, - "highJumpKick": { - name: "飞膝踢", - effect: "跳起后用膝盖撞对手进行攻击。如果撞偏则自己会受到伤害。" - }, - "glare": { - name: "大蛇瞪眼", - effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。" - }, - "dreamEater": { - name: "食梦", - effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。" - }, - "poisonGas": { - name: "毒瓦斯", - effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。" - }, - "barrage": { - name: "投球", - effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。" - }, - "leechLife": { - name: "吸血", - effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。" - }, - "lovelyKiss": { - name: "恶魔之吻", - effect: "用恐怖的脸强吻对手。让对手陷入睡眠状态。" - }, - "skyAttack": { - name: "神鸟猛击", - effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。" - }, - "transform": { - name: "变身", - effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。" - }, - "bubble": { - name: "泡沫", - effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。" - }, - "dizzyPunch": { - name: "迷昏拳", - effect: "有节奏地出拳攻击对手。有时会使对手混乱。" - }, - "spore": { - name: "蘑菇孢子", - effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。" - }, - "flash": { - name: "闪光", - effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。" - }, - "psywave": { - name: "精神波", - effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。" - }, - "splash": { - name: "跃起", - effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……" - }, - "acidArmor": { - name: "溶化", - effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。" - }, - "crabhammer": { - name: "蟹钳锤", - effect: "用大钳子敲打对手进行攻击。容易击中要害。" - }, - "explosion": { - name: "大爆炸", - effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。" - }, - "furySwipes": { - name: "乱抓", - effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。" - }, - "bonemerang": { - name: "骨头回力镖", - effect: "用手中的骨头投掷对手,来回连续2次给予伤害。" - }, - "rest": { - name: "睡觉", - effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。" - }, - "rockSlide": { - name: "岩崩", - effect: "将大岩石猛烈地撞向对手进行攻击。有时会使对手畏缩。" - }, - "hyperFang": { - name: "必杀门牙", - effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。" - }, - "sharpen": { - name: "棱角化", - effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。" - }, - "conversion": { - name: "纹理", - effect: "将自己的属性转换成和已学会的招式中第一个招式相同的属性。" - }, - "triAttack": { - name: "三重攻击", - effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。" - }, - "superFang": { - name: "愤怒门牙", - effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。" - }, - "slash": { - name: "劈开", - effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。" - }, - "substitute": { - name: "替身", - effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。" - }, - "struggle": { - name: "挣扎", - effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。" - }, - "sketch": { - name: "写生", - effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。" - }, - "tripleKick": { - name: "三连踢", - effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" - }, - "thief": { - name: "小偷", - effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。" - }, - "spiderWeb": { - name: "蛛网", - effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。" - }, - "mindReader": { - name: "心之眼", - effect: "用心感受对手的行动,下次攻击必定会击中对手。" - }, - "nightmare": { - name: "恶梦", - effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。" - }, - "flameWheel": { - name: "火焰轮", - effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。" - }, - "snore": { - name: "打鼾", - effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。" - }, - "curse": { - name: "诅咒", - effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。" - }, - "flail": { - name: "抓狂", - effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。" - }, - "conversion2": { - name: "纹理2", - effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。" - }, - "aeroblast": { - name: "气旋攻击", - effect: "发射空气旋涡进行攻击。容易击中要害。" - }, - "cottonSpore": { - name: "棉孢子", - effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。" - }, - "reversal": { - name: "起死回生", - effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。" - }, - "spite": { - name: "怨恨", - effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。" - }, - "powderSnow": { - name: "细雪", - effect: "将冰冷的细雪吹向对手进行攻击。有时会让对手陷入冰冻状态。" - }, - "protect": { - name: "守住", - effect: "完全抵挡对手的攻击。连续使出则容易失败。" - }, - "machPunch": { - name: "音速拳", - effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。" - }, - "scaryFace": { - name: "鬼面", - effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。" - }, - "feintAttack": { - name: "出奇一击", - effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。" - }, - "sweetKiss": { - name: "天使之吻", - effect: "像天使般可爱地亲吻对手,从而使对手混乱。" - }, - "bellyDrum": { - name: "腹鼓", - effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。" - }, - "sludgeBomb": { - name: "污泥炸弹", - effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" - }, - "mudSlap": { - name: "掷泥", - effect: "向对手的脸等投掷泥块进行攻击。会降低对手的命中率。" - }, - "octazooka": { - name: "章鱼桶炮", - effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。" - }, - "spikes": { - name: "撒菱", - effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。" - }, - "zapCannon": { - name: "电磁炮", - effect: "发射大炮一样的电流进行攻击。让对手陷入麻痹状态。" - }, - "foresight": { - name: "识破", - effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" - }, - "destinyBond": { - name: "同命", - effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。" - }, - "perishSong": { - name: "灭亡之歌", - effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。" - }, - "icyWind": { - name: "冰冻之风", - effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。" - }, - "detect": { - name: "看穿", - effect: "完全抵挡对手的攻击。连续使出则容易失败。" - }, - "boneRush": { - name: "骨棒乱打", - effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。" - }, - "lockOn": { - name: "锁定", - effect: "紧紧瞄准对手,下次攻击必定会打中。" - }, - "outrage": { - name: "逆鳞", - effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。" - }, - "sandstorm": { - name: "沙暴", - effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。" - }, - "gigaDrain": { - name: "终极吸取", - effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" - }, - "endure": { - name: "挺住", - effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。" - }, - "charm": { - name: "撒娇", - effect: "可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。" - }, - "rollout": { - name: "滚动", - effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。" - }, - "falseSwipe": { - name: "点到为止", - effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。" - }, - "swagger": { - name: "虚张声势", - effect: "激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。" - }, - "milkDrink": { - name: "喝牛奶", - effect: "回复自己最大HP的一半。" - }, - "spark": { - name: "电光", - effect: "让电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "furyCutter": { - name: "连斩", - effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。" - }, - "steelWing": { - name: "钢翼", - effect: "用坚硬的翅膀敲打对手进行攻击。有时会提高自己的防御。" - }, - "meanLook": { - name: "黑色目光", - effect: "用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。" - }, - "attract": { - name: "迷人", - effect: "♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。" - }, - "sleepTalk": { - name: "梦话", - effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。" - }, - "healBell": { - name: "治愈铃声", - effect: "让同伴听舒适的铃音,从而治愈我方全员的异常状态。" - }, - "return": { - name: "报恩", - effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。" - }, - "present": { - name: "礼物", - effect: "递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。" - }, - "frustration": { - name: "迁怒", - effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。" - }, - "safeguard": { - name: "神秘守护", - effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。" - }, - "painSplit": { - name: "分担痛楚", - effect: "将自己的HP和对手的HP相加,然后自己和对手友好地平分。" - }, - "sacredFire": { - name: "神圣之火", - effect: "用神秘的火焰烧尽对手进行攻击。有时会让对手陷入灼伤状态。" - }, - "magnitude": { - name: "震级", - effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。" - }, - "dynamicPunch": { - name: "爆裂拳", - effect: "使出浑身力气出拳进行攻击。必定会使对手混乱。" - }, - "megahorn": { - name: "超级角击", - effect: "用坚硬且华丽的角狠狠地刺入对手进行攻击。" - }, - "dragonBreath": { - name: "龙息", - effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "batonPass": { - name: "接棒", - effect: "和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。" - }, - "encore": { - name: "再来一次", - effect: "让对手接受再来一次,连续3次使出最后使用的招式。" - }, - "pursuit": { - name: "追打", - effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。" - }, - "rapidSpin": { - name: "高速旋转", - effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。" - }, - "sweetScent": { - name: "甜甜香气", - effect: "用香气大幅降低对手的闪避率。" - }, - "ironTail": { - name: "铁尾", - effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。" - }, - "metalClaw": { - name: "金属爪", - effect: "用钢铁之爪劈开对手进行攻击。有时会提高自己的攻击。" - }, - "vitalThrow": { - name: "借力摔", - effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。" - }, - "morningSun": { - name: "晨光", - effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" - }, - "synthesis": { - name: "光合作用", - effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" - }, - "moonlight": { - name: "月光", - effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" - }, - "hiddenPower": { - name: "觉醒力量", - effect: "招式的属性会随着使用此招式的宝可梦而改变。" - }, - "crossChop": { - name: "十字劈", - effect: "用两手呈十字劈打对手进行攻击。容易击中要害。" - }, - "twister": { - name: "龙卷风", - effect: "兴起龙卷风,将对手卷入进行攻击。有时会使对手畏缩。" - }, - "rainDance": { - name: "求雨", - effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。" - }, - "sunnyDay": { - name: "大晴天", - effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。" - }, - "crunch": { - name: "咬碎", - effect: "用利牙咬碎对手进行攻击。有时会降低对手的防御。" - }, - "mirrorCoat": { - name: "镜面反射", - effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。" - }, - "psychUp": { - name: "自我暗示", - effect: "向自己施以自我暗示,将能力变化的状态变得和对手一样。" - }, - "extremeSpeed": { - name: "神速", - effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。" - }, - "ancientPower": { - name: "原始之力", - effect: "用原始之力进行攻击。有时会提高自己所有的能力。" - }, - "shadowBall": { - name: "暗影球", - effect: "投掷一团黑影进行攻击。有时会降低对手的特防。" - }, - "futureSight": { - name: "预知未来", - effect: "在使用招式2回合后,向对手发送一团念力进行攻击。" - }, - "rockSmash": { - name: "碎岩", - effect: "用拳头进行攻击。有时会降低对手的防御。" - }, - "whirlpool": { - name: "潮旋", - effect: "将对手困在激烈的水流旋涡中,在4~5回合内进行攻击。" - }, - "beatUp": { - name: "围攻", - effect: "我方全员进行攻击。同行的宝可梦越多,招式的攻击次数越多。" - }, - "fakeOut": { - name: "击掌奇袭", - effect: "进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。" - }, - "uproar": { - name: "吵闹", - effect: "在3回合内大吵大闹攻击对手。在此期间谁都不能入眠。" - }, - "stockpile": { - name: "蓄力", - effect: "积蓄力量,提高自己的防御和特防。最多积蓄3次。" - }, - "spitUp": { - name: "喷出", - effect: "将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。" - }, - "swallow": { - name: "吞下", - effect: "将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。" - }, - "heatWave": { - name: "热风", - effect: "将炎热的气息吹向对手进行攻击。有时会让对手陷入灼伤状态。" - }, - "hail": { - name: "冰雹", - effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。岩石属性的特防还会提高。" - }, - "torment": { - name: "无理取闹", - effect: "向对手无理取闹,令其不能连续2次使出相同招式。" - }, - "flatter": { - name: "吹捧", - effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。" - }, - "willOWisp": { - name: "鬼火", - effect: "放出怪异的火焰,从而让对手陷入灼伤状态。" - }, - "memento": { - name: "临别礼物", - effect: "虽然会使自己陷入昏厥,但是能够大幅降低对手的攻击和特攻。" - }, - "facade": { - name: "硬撑", - effect: "当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。" - }, - "focusPunch": { - name: "真气拳", - effect: "集中精神出拳。在招式使出前若受到攻击则会失败。" - }, - "smellingSalts": { - name: "清醒", - effect: "对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。" - }, - "followMe": { - name: "看我嘛", - effect: "引起对手的注意,将对手的攻击全部转移到自己身上。" - }, - "naturePower": { - name: "自然之力", - effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。" - }, - "charge": { - name: "充电", - effect: "变为充电状态,提高下次使出的电属性的招式威力。自己的特防也会提高。" - }, - "taunt": { - name: "挑衅", - effect: "使对手愤怒。在3回合内让对手只能使出给予伤害的招式。" - }, - "helpingHand": { - name: "帮助", - effect: "帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。" - }, - "trick": { - name: "戏法", - effect: "抓住对手的空隙,交换自己和对手的持有物。" - }, - "rolePlay": { - name: "扮演", - effect: "扮演对手,让自己的特性变得和对手相同。" - }, - "wish": { - name: "祈愿", - effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。" - }, - "assist": { - name: "借助", - effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。" - }, - "ingrain": { - name: "扎根", - effect: "在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。" - }, - "superpower": { - name: "蛮力", - effect: "发挥惊人的力量攻击对手。自己的攻击和防御会降低。" - }, - "magicCoat": { - name: "魔法反射", - effect: "当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。" - }, - "recycle": { - name: "回收利用", - effect: "使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。" - }, - "revenge": { - name: "报复", - effect: "如果受到对手的招式攻击,就能给予对手2倍的伤害。" - }, - "brickBreak": { - name: "劈瓦", - effect: "将手刀猛烈地挥下攻击对手。还可以破坏光墙和反射壁等。" - }, - "yawn": { - name: "哈欠", - effect: "打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。" - }, - "knockOff": { - name: "拍落", - effect: "拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。" - }, - "endeavor": { - name: "蛮干", - effect: "给予伤害,使对手的HP变得和自己的HP一样。" - }, - "eruption": { - name: "喷火", - effect: "爆发怒火攻击对手。自己的HP越少,招式的威力越小。" - }, - "skillSwap": { - name: "特性互换", - effect: "利用超能力互换自己和对手的特性。" - }, - "imprison": { - name: "封印", - effect: "如果对手有和自己相同的招式,那么只有对手无法使用该招式。" - }, - "refresh": { - name: "焕然一新", - effect: "让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。" - }, - "grudge": { - name: "怨念", - effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。" - }, - "snatch": { - name: "抢夺", - effect: "将对手打算使用的回复招式或能力变化招式夺为己用。" - }, - "secretPower": { - name: "秘密之力", - effect: "根据使用场所不同,该招式的追加效果也会有所变化。" - }, - "dive": { - name: "潜水", - effect: "第1回合潜入水中,第2回合浮上来进行攻击。" - }, - "armThrust": { - name: "猛推", - effect: "用张开着的双手猛推对手进行攻击。连续攻击2~5次。" - }, - "camouflage": { - name: "保护色", - effect: "根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。" - }, - "tailGlow": { - name: "萤火", - effect: "凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。" - }, - "lusterPurge": { - name: "洁净光芒", - effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。" - }, - "mistBall": { - name: "薄雾球", - effect: "用围绕着雾状羽毛的球进行攻击。有时会降低对手的特攻。" - }, - "featherDance": { - name: "羽毛舞", - effect: "撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。" - }, - "teeterDance": { - name: "摇晃舞", - effect: "摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。" - }, - "blazeKick": { - name: "火焰踢", - effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。" - }, - "mudSport": { - name: "玩泥巴", - effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。" - }, - "iceBall": { - name: "冰球", - effect: "在5回合内攻击对手。招式每次击中,威力就会提高。" - }, - "needleArm": { - name: "尖刺臂", - effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。" - }, - "slackOff": { - name: "偷懒", - effect: "偷懒休息。回复自己最大HP的一半。" - }, - "hyperVoice": { - name: "巨声", - effect: "给予对手又吵又响的巨大震动进行攻击。" - }, - "poisonFang": { - name: "剧毒牙", - effect: "用有毒的牙齿咬住对手进行攻击。有时会使对手中剧毒。" - }, - "crushClaw": { - name: "撕裂爪", - effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。" - }, - "blastBurn": { - name: "爆炸烈焰", - effect: "用爆炸的火焰烧尽对手进行攻击。下一回合自己将无法动弹。" - }, - "hydroCannon": { - name: "加农水炮", - effect: "向对手喷射水炮进行攻击。下一回合自己将无法动弹。" - }, - "meteorMash": { - name: "彗星拳", - effect: "使出彗星般的拳头攻击对手。有时会提高自己的攻击。" - }, - "astonish": { - name: "惊吓", - effect: "用尖叫声等突然惊吓对手进行攻击。有时会使对手畏缩。" - }, - "weatherBall": { - name: "气象球", - effect: "根据使用时的天气,招式属性和威力会改变。" - }, - "aromatherapy": { - name: "芳香治疗", - effect: "让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。" - }, - "fakeTears": { - name: "假哭", - effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。" - }, - "airCutter": { - name: "空气利刃", - effect: "用锐利的风切斩对手进行攻击。容易击中要害。" - }, - "overheat": { - name: "过热", - effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" - }, - "odorSleuth": { - name: "气味侦测", - effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" - }, - "rockTomb": { - name: "岩石封锁", - effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。" - }, - "silverWind": { - name: "银色旋风", - effect: "在风中掺入鳞粉攻击对手。有时会提高自己的全部能力。" - }, - "metalSound": { - name: "金属音", - effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。" - }, - "grassWhistle": { - name: "草笛", - effect: "让对手听舒适的笛声,从而陷入睡眠状态。" - }, - "tickle": { - name: "挠痒", - effect: "给对手挠痒,使其发笑,从而降低对手的攻击和防御。" - }, - "cosmicPower": { - name: "宇宙力量", - effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。" - }, - "waterSpout": { - name: "喷水", - effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。" - }, - "signalBeam": { - name: "信号光束", - effect: "发射神奇的光线进行攻击。有时会使对手混乱。" - }, - "shadowPunch": { - name: "暗影拳", - effect: "使出混影之拳。攻击必定会命中。" - }, - "extrasensory": { - name: "神通力", - effect: "发出看不见的神奇力量进行攻击。有时会使对手畏缩。" - }, - "skyUppercut": { - name: "冲天拳", - effect: "用冲向天空般高高的上勾拳顶起对手进行攻击。" - }, - "sandTomb": { - name: "流沙地狱", - effect: "将对手困在铺天盖地的沙暴中,在4~5回合内进行攻击。" - }, - "sheerCold": { - name: "绝对零度", - effect: "给对手一击昏厥。如果是冰属性以外的宝可梦使用,就会难以打中。" - }, - "muddyWater": { - name: "浊流", - effect: "向对手喷射浑浊的水进行攻击。有时会降低对手的命中率。" - }, - "bulletSeed": { - name: "种子机关枪", - effect: "向对手猛烈地发射种子进行攻击。连续攻击2~5次。" - }, - "aerialAce": { - name: "燕返", - effect: "以敏捷的动作戏弄对手后进行切斩。攻击必定会命中。" - }, - "icicleSpear": { - name: "冰锥", - effect: "向对手发射锋利的冰柱进行攻击。连续攻击2~5次。" - }, - "ironDefense": { - name: "铁壁", - effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。" - }, - "block": { - name: "挡路", - effect: "张开双手进行阻挡,封住对手的退路,使其不能逃走。" - }, - "howl": { - name: "长嚎", - effect: "大声吼叫提高气势,从而提高自己和同伴的攻击。" - }, - "dragonClaw": { - name: "龙爪", - effect: "用尖锐的巨爪劈开对手进行攻击。" - }, - "frenzyPlant": { - name: "疯狂植物", - effect: "用大树摔打对手进行攻击。下一回合自己将无法动弹。" - }, - "bulkUp": { - name: "健美", - effect: "使出全身力气绷紧肌肉,从而提高自己的攻击和防御。" - }, - "bounce": { - name: "弹跳", - effect: "弹跳到高高的空中,第2回合攻击对手。有时会让对手陷入麻痹状态。" - }, - "mudShot": { - name: "泥巴射击", - effect: "向对手投掷泥块进行攻击。同时降低对手的速度。" - }, - "poisonTail": { - name: "毒尾", - effect: "用尾巴拍打。有时会让对手陷入中毒状态,也容易击中要害。" - }, - "covet": { - name: "渴望", - effect: "一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。" - }, - "voltTackle": { - name: "伏特攻击", - effect: "让电流覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入麻痹状态。" - }, - "magicalLeaf": { - name: "魔法叶", - effect: "散落可以追踪对手的神奇叶片。攻击必定会命中。" - }, - "waterSport": { - name: "玩水", - effect: "用水湿透周围。在5回合内减弱火属性的招式。" - }, - "calmMind": { - name: "冥想", - effect: "静心凝神,从而提高自己的特攻和特防。" - }, - "leafBlade": { - name: "叶刃", - effect: "像用剑一般操纵叶片切斩对手进行攻击。容易击中要害。" - }, - "dragonDance": { - name: "龙之舞", - effect: "激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。" - }, - "rockBlast": { - name: "岩石爆击", - effect: "向对手发射坚硬的岩石进行攻击。连续攻击2~5次。" - }, - "shockWave": { - name: "电击波", - effect: "向对手快速发出电击。攻击必定会命中。" - }, - "waterPulse": { - name: "水之波动", - effect: "用水的震动攻击对手。有时会使对手混乱。" - }, - "doomDesire": { - name: "破灭之愿", - effect: "使用招式2回合后,会用无数道光束攻击对手。" - }, - "psychoBoost": { - name: "精神突进", - effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" - }, - "roost": { - name: "羽栖", - effect: "降到地面,使身体休息。回复自己最大HP的一半。" - }, - "gravity": { - name: "重力", - effect: "在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。" - }, - "miracleEye": { - name: "奇迹之眼", - effect: "使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" - }, - "wakeUpSlap": { - name: "唤醒巴掌", - effect: "给予睡眠状态下的对手较大的伤害。但相反对手会从睡眠中醒过来。" - }, - "hammerArm": { - name: "臂锤", - effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" - }, - "gyroBall": { - name: "陀螺球", - effect: "让身体高速旋转并撞击对手。速度比对手越慢,威力越大。" - }, - "healingWish": { - name: "治愈之愿", - effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。" - }, - "brine": { - name: "盐水", - effect: "当对手的HP负伤到一半左右时,招式威力会变成2倍。" - }, - "naturalGift": { - name: "自然之恩", - effect: "从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。" - }, - "feint": { - name: "佯攻", - effect: "能够攻击正在使用守住或看穿等招式的对手。解除其守护效果。" - }, - "pluck": { - name: "啄食", - effect: "用喙进行攻击。当对手携带树果时,可以食用并获得其效果。" - }, - "tailwind": { - name: "顺风", - effect: "刮起猛烈的旋风,在4回合内提高我方全员的速度。" - }, - "acupressure": { - name: "点穴", - effect: "通过点穴让身体舒筋活络。大幅提高某1项能力。" - }, - "metalBurst": { - name: "金属爆炸", - effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" - }, - "uTurn": { - name: "急速折返", - effect: "在攻击之后急速返回,和后备宝可梦进行替换。" - }, - "closeCombat": { - name: "近身战", - effect: "放弃守护,向对手的怀里突击。自己的防御和特防会降低。" - }, - "payback": { - name: "以牙还牙", - effect: "蓄力攻击。如果能在对手之后攻击,招式的威力会变成2倍。" - }, - "assurance": { - name: "恶意追击", - effect: "如果此回合内对手已经受到伤害的话,招式威力会变成2倍。" - }, - "embargo": { - name: "查封", - effect: "让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。" - }, - "fling": { - name: "投掷", - effect: "快速投掷携带的道具进行攻击。根据道具不同,威力和效果会改变。" - }, - "psychoShift": { - name: "精神转移", - effect: "利用超能力施以暗示,从而将自己受到的异常状态转移给对手。" - }, - "trumpCard": { - name: "王牌", - effect: "王牌招式的剩余PP越少,招式的威力越大。" - }, - "healBlock": { - name: "回复封锁", - effect: "在5回合内无法通过招式、特性或携带的道具来回复HP。" - }, - "wringOut": { - name: "绞紧", - effect: "用力勒紧对手进行攻击。对手的HP越多,威力越大。" - }, - "powerTrick": { - name: "力量戏法", - effect: "利用超能力交换自己的攻击和防御的力量。" - }, - "gastroAcid": { - name: "胃液", - effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。" - }, - "luckyChant": { - name: "幸运咒语", - effect: "向天许愿,从而在5回合内不会被对手的攻击打中要害。" - }, - "meFirst": { - name: "抢先一步", - effect: "提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。" - }, - "copycat": { - name: "仿效", - effect: "模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。" - }, - "powerSwap": { - name: "力量互换", - effect: "利用超能力互换自己和对手的攻击以及特攻的能力变化。" - }, - "guardSwap": { - name: "防守互换", - effect: "利用超能力互换自己和对手的防御以及特防的能力变化。" - }, - "punishment": { - name: "惩罚", - effect: "根据能力变化,对手提高的力量越大,招式的威力越大。" - }, - "lastResort": { - name: "珍藏", - effect: "当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。" - }, - "worrySeed": { - name: "烦恼种子", - effect: "种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。" - }, - "suckerPunch": { - name: "突袭", - effect: "可以比对手先攻击。对手使出的招式如果不是攻击招式则会失败。" - }, - "toxicSpikes": { - name: "毒菱", - effect: "在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。" - }, - "heartSwap": { - name: "心灵互换", - effect: "利用超能力互换自己和对手之间的能力变化。"}, - "aquaRing": { - name: "水流环", - effect: "在自己身体的周围覆盖用水制造的幕。每回合回复HP。" - }, - "magnetRise": { - name: "电磁飘浮", - effect: "利用电气产生的磁力浮在空中。在5回合内可以飘浮。" - }, - "flareBlitz": { - name: "闪焰冲锋", - effect: "让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。" - }, - "forcePalm": { - name: "发劲", - effect: "向对手的身体发出冲击波进行攻击。有时会让对手陷入麻痹状态。" - }, - "auraSphere": { - name: "波导弹", - effect: "从体内产生出波导之力,然后向对手发出。攻击必定会命中。" - }, - "rockPolish": { - name: "岩石打磨", - effect: "打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。" - }, - "poisonJab": { - name: "毒击", - effect: "用带毒的触手或手臂刺入对手。有时会让对手陷入中毒状态。" - }, - "darkPulse": { - name: "恶之波动", - effect: "从体内发出充满恶意的恐怖气场。有时会使对手畏缩。" - }, - "nightSlash": { - name: "暗袭要害", - effect: "抓住瞬间的空隙切斩对手。容易击中要害。" - }, - "aquaTail": { - name: "水流尾", - effect: "如惊涛骇浪般挥动大尾巴攻击对手。" - }, - "seedBomb": { - name: "种子炸弹", - effect: "将外壳坚硬的大种子,从上方砸下攻击对手。" - }, - "airSlash": { - name: "空气斩", - effect: "用连天空也能劈开的空气斩进行攻击。有时会使对手畏缩。" - }, - "xScissor": { - name: "十字剪", - effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。" - }, - "bugBuzz": { - name: "虫鸣", - effect: "利用振动发出音波进行攻击。有时会降低对手的特防。" - }, - "dragonPulse": { - name: "龙之波动", - effect: "从大大的口中掀起冲击波攻击对手。" - }, - "dragonRush": { - name: "龙之俯冲", - effect: "释放出骇人的杀气,一边威慑一边撞击对手。有时会使对手畏缩。" - }, - "powerGem": { - name: "力量宝石", - effect: "发射如宝石般闪耀的光芒攻击对手。" - }, - "drainPunch": { - name: "吸取拳", - effect: "用拳头吸取对手的力量。可以回复给予对手伤害的一半HP。" - }, - "vacuumWave": { - name: "真空波", - effect: "挥动拳头,掀起真空波。必定能够先制攻击。" - }, - "focusBlast": { - name: "真气弹", - effect: "提高气势,释放出全部力量。有时会降低对手的特防。" - }, - "energyBall": { - name: "能量球", - effect: "发射从自然收集的生命力量。有时会降低对手的特防。" - }, - "braveBird": { - name: "勇鸟猛攻", - effect: "收拢翅膀,通过低空飞行突击对手。自己也会受到不小的伤害。" - }, - "earthPower": { - name: "大地之力", - effect: "向对手脚下释放出大地之力。有时会降低对手的特防。" - }, - "switcheroo": { - name: "掉包", - effect: "用一闪而过的速度交换自己和对手的持有物。" - }, - "gigaImpact": { - name: "终极冲击", - effect: "使出自己浑身力量突击对手。下一回合自己将无法动弹。" - }, - "nastyPlot": { - name: "诡计", - effect: "谋划诡计,激活头脑。大幅提高自己的特攻。" - }, - "bulletPunch": { - name: "子弹拳", - effect: "向对手使出如子弹般快速而坚硬的拳头。必定能够先制攻击。" - }, - "avalanche": { - name: "雪崩", - effect: "如果受到对手的招式攻击,就能给予该对手2倍威力的攻击。" - }, - "iceShard": { - name: "冰砾", - effect: "瞬间制作冰块,快速地扔向对手。必定能够先制攻击。" - }, - "shadowClaw": { - name: "暗影爪", - effect: "以影子做成的锐爪,劈开对手。容易击中要害。" - }, - "thunderFang": { - name: "雷电牙", - effect: "用蓄满电流的牙齿咬住对手。有时会使对手畏缩或陷入麻痹状态。" - }, - "iceFang": { - name: "冰冻牙", - effect: "用藏有冷气的牙齿咬住对手。有时会使对手畏缩或陷入冰冻状态。" - }, - "fireFang": { - name: "火焰牙", - effect: "用覆盖着火焰的牙齿咬住对手。有时会使对手畏缩或陷入灼伤状态。" - }, - "shadowSneak": { - name: "影子偷袭", - effect: "伸长影子,从对手的背后进行攻击。必定能够先制攻击。" - }, - "mudBomb": { - name: "泥巴炸弹", - effect: "向对手发射坚硬的泥弹进行攻击。有时会降低对手的命中率。" - }, - "psychoCut": { - name: "精神利刃", - effect: "用实体化的心之利刃劈开对手。容易击中要害。" - }, - "zenHeadbutt": { - name: "意念头锤", - effect: "将思念的力量集中在前额进行攻击。有时会使对手畏缩。" - }, - "mirrorShot": { - name: "镜光射击", - effect: "抛光自己的身体,向对手释放出闪光之力。有时会降低对手的命中率。" - }, - "flashCannon": { - name: "加农光炮", - effect: "将身体的光芒聚集在一点释放出去。有时会降低对手的特防。" - }, - "rockClimb": { - name: "攀岩", - effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。" - }, - "defog": { - name: "清除浓雾", - effect: "用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。" - }, - "trickRoom": { - name: "戏法空间", - effect: "制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。" - }, - "dracoMeteor": { - name: "流星群", - effect: "从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。" - }, - "discharge": { - name: "放电", - effect: "用耀眼的电击攻击自己周围所有的宝可梦。有时会陷入麻痹状态。" - }, - "lavaPlume": { - name: "喷烟", - effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" - }, - "leafStorm": { - name: "飞叶风暴", - effect: "用尖尖的叶片向对手卷起风暴。使用之后因为反作用力自己的特攻会大幅降低。" - }, - "powerWhip": { - name: "强力鞭打", - effect: "激烈地挥舞青藤或触手摔打对手进行攻击。" - }, - "rockWrecker": { - name: "岩石炮", - effect: "向对手发射巨大的岩石进行攻击。下一回合自己将无法动弹。" - }, - "crossPoison": { - name: "十字毒刃", - effect: "用毒刃劈开对手。有时会让对手陷入中毒状态,也容易击中要害。" - }, - "gunkShot": { - name: "垃圾射击", - effect: "用肮脏的垃圾撞向对手进行攻击。有时会让对手陷入中毒状态。" - }, - "ironHead": { - name: "铁头", - effect: "用钢铁般坚硬的头部进行攻击。有时会使对手畏缩。" - }, - "magnetBomb": { - name: "磁铁炸弹", - effect: "发射吸住对手的钢铁炸弹。攻击必定会命中。" - }, - "stoneEdge": { - name: "尖石攻击", - effect: "用尖尖的岩石刺入对手进行攻击。容易击中要害。" - }, - "captivate": { - name: "诱惑", - effect: "♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。" - }, - "stealthRock": { - name: "隐形岩", - effect: "将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。" - }, - "grassKnot": { - name: "打草结", - effect: "用草缠住并绊倒对手。对手越重,威力越大。" - }, - "chatter": { - name: "喋喋不休", - effect: "用非常烦人的,喋喋不休的音波攻击对手。使对手混乱。" - }, - "judgment": { - name: "制裁光砾", - effect: "向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。" - }, - "bugBite": { - name: "虫咬", - effect: "咬住进行攻击。当对手携带树果时,可以食用并获得其效果。" - }, - "chargeBeam": { - name: "充电光束", - effect: "向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。" - }, - "woodHammer": { - name: "木槌", - effect: "用坚硬的躯体撞击对手进行攻击。自己也会受到不小的伤害。" - }, - "aquaJet": { - name: "水流喷射", - effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" - }, - "attackOrder": { - name: "攻击指令", - effect: "召唤手下,让其朝对手发起攻击。容易击中要害。" - }, - "defendOrder": { - name: "防御指令", - effect: "召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。" - }, - "healOrder": { - name: "回复指令", - effect: "召唤手下疗伤。回复自己最大HP的一半。" - }, - "headSmash": { - name: "双刃头锤", - effect: "拼命使出浑身力气,向对手进行头锤攻击。自己也会受到非常大的伤害。" - }, - "doubleHit": { - name: "二连击", - effect: "使用尾巴等拍打对手进行攻击。连续2次给予伤害。" - }, - "roarOfTime": { - name: "时光咆哮", - effect: "释放出扭曲时间般的强大力量攻击对手。下一回合自己将无法动弹。" - }, - "spacialRend": { - name: "亚空裂斩", - effect: "将对手连同周围的空间一起撕裂并给予伤害。容易击中要害。" - }, - "lunarDance": { - name: "新月舞", - effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。" - }, - "crushGrip": { - name: "捏碎", - effect: "用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。" - }, - "magmaStorm": { - name: "熔岩风暴", - effect: "将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。" - }, - "darkVoid": { - name: "暗黑洞", - effect: "将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。" - }, - "seedFlare": { - name: "种子闪光", - effect: "从身体里产生冲击波。有时会大幅降低对手的特防。" - }, - "ominousWind": { - name: "奇异之风", - effect: "突然刮起毛骨悚然的暴风攻击对手。有时会提高自己的全部能力。" - }, - "shadowForce": { - name: "暗影潜袭", - effect: "第1回合消失踪影,第2回合攻击对手。即使对手正受保护,也能击中。" - }, - "honeClaws": { - name: "磨爪", - effect: "将爪子磨得更加锋利。提高自己的攻击和命中率。" - }, - "wideGuard": { - name: "广域防守", - effect: "在1回合内防住击打我方全员的攻击。" - }, - "guardSplit": { - name: "防守平分", - effect: "利用超能力将自己和对手的防御和特防相加,再进行平分。" - }, - "powerSplit": { - name: "力量平分", - effect: "利用超能力将自己和对手的攻击和特攻相加,再进行平分。" - }, - "wonderRoom": { - name: "奇妙空间", - effect: "制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。" - }, - "psyshock": { - name: "精神冲击", - effect: "将神奇的念波实体化攻击对手。给予物理伤害。" - }, - "venoshock": { - name: "毒液冲击", - effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,威力会变成2倍。" - }, - "autotomize": { - name: "身体轻量化", - effect: "削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。" - }, - "ragePowder": { - name: "愤怒粉", - effect: "将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。" - }, - "telekinesis": { - name: "意念移物", - effect: "利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。" - }, - "magicRoom": { - name: "魔法空间", - effect: "制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。" - }, - "smackDown": { - name: "击落", - effect: "扔石头或炮弹,攻击飞行的对手。对手会被击落,掉到地面。" - }, - "stormThrow": { - name: "山岚摔", - effect: "向对手使出强烈的一击。攻击必定会击中要害。" - }, - "flameBurst": { - name: "烈焰溅射", - effect: "如果击中,爆裂的火焰会攻击到对手。爆裂出的火焰还会飞溅到旁边的对手。" - }, - "sludgeWave": { - name: "污泥波", - effect: "用污泥波攻击自己周围所有的宝可梦。有时会陷入中毒状态。" - }, - "quiverDance": { - name: "蝶舞", - effect: "轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。" - }, - "heavySlam": { - name: "重磅冲撞", - effect: "用沉重的身体撞向对手进行攻击。自己比对手越重,威力越大。" - }, - "synchronoise": { - name: "同步干扰", - effect: "用神奇电波对周围所有和自己属性相同的宝可梦给予伤害。" - }, - "electroBall": { - name: "电球", - effect: "用电气团撞向对手。自己比对手速度越快,威力越大。" - }, - "soak": { - name: "浸水", - effect: "将大量的水泼向对手,从而使其变成水属性。" - }, - "flameCharge": { - name: "蓄能焰袭", - effect: "让火焰覆盖全身,攻击对手积蓄力量来提高自己的速度。" - }, - "coil": { - name: "盘蜷", - effect: "盘蜷着集中精神。提高自己的攻击、防御和命中率。" - }, - "lowSweep": { - name: "下盘踢", - effect: "以敏捷的动作瞄准对手的脚进行攻击。会降低对手的速度。" - }, - "acidSpray": { - name: "酸液炸弹", - effect: "喷出能溶化对手的液体进行攻击。会大幅降低对手的特防。" - }, - "foulPlay": { - name: "欺诈", - effect: "利用对手的力量进行攻击。正和自己战斗的对手,其攻击越高,伤害越大。" - }, - "simpleBeam": { - name: "单纯光束", - effect: "向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。" - }, - "entrainment": { - name: "找伙伴", - effect: "用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。" - }, - "afterYou": { - name: "您先请", - effect: "支援我方或对手的行动,使其紧接着此招式之后行动。" - }, - "round": { - name: "轮唱", - effect: "用歌声攻击对手。大家一起轮唱便可以接连使出,威力也会提高。" - }, - "echoedVoice": { - name: "回声", - effect: "用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。" - }, - "chipAway": { - name: "逐步击破", - effect: "看准机会稳步攻击。无视对手的能力变化,直接给予伤害。" - }, - "clearSmog": { - name: "清除之烟", - effect: "向对手投掷特殊的泥块进行攻击。使其能力变回原点。" - }, - "storedPower": { - name: "辅助力量", - effect: "用蓄积起来的力量攻击对手。自己的能力提高得越多,威力就越大。" - }, - "quickGuard": { - name: "快速防守", - effect: "守护自己和同伴,以防对手的先制攻击。" - }, - "allySwitch": { - name: "交换场地", - effect: "用神奇的力量瞬间移动,互换自己和同伴所在的位置。连续使出则容易失败。" - }, - "scald": { - name: "热水", - effect: "向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。" - }, - "shellSmash": { - name: "破壳", - effect: "打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。" - }, - "healPulse": { - name: "治愈波动", - effect: "放出治愈波动,从而回复对手最大HP的一半。" - }, - "hex": { - name: "祸不单行", - effect: "接二连三地进行攻击。对处于异常状态的对手给予较大的伤害。" - }, - "skyDrop": { - name: "自由落体", - effect: "第1回合将对手带到空中,第2回合将其摔下进行攻击。被带到空中的对手不能动弹。" - }, - "shiftGear": { - name: "换档", - effect: "转动齿轮,不仅提高自己的攻击,还会大幅提高速度。" - }, - "circleThrow": { - name: "巴投", - effect: "扔飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" - }, - "incinerate": { - name: "烧尽", - effect: "用火焰攻击对手。对手携带树果等时,会烧掉,使其不能使用。" - }, - "quash": { - name: "延后", - effect: "压制对手,从而将其行动顺序放到最后。" - }, - "acrobatics": { - name: "杂技", - effect: "轻巧地攻击对手。自己没有携带道具时,会给予较大的伤害。" - }, - "reflectType": { - name: "镜面属性", - effect: "反射对手的属性,让自己也变成一样的属性。" - }, - "retaliate": { - name: "报仇", - effect: "为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。" - }, - "finalGambit": { - name: "搏命", - effect: "拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。" - }, - "bestow": { - name: "传递礼物", - effect: "当对手未携带道具时,能够将自己携带的道具交给对手。" - }, - "inferno": { - name: "炼狱", - effect: "用烈焰包裹住对手进行攻击。让对手陷入灼伤状态。" - }, - "waterPledge": { - name: "水之誓约", - effect: "用水柱进行攻击。如果和火组合,威力就会提高,天空中会挂上彩虹。" - }, - "firePledge": { - name: "火之誓约", - effect: "用火柱进行攻击。如果和草组合,威力就会提高,周围会变成火海。" - }, - "grassPledge": { - name: "草之誓约", - effect: "用草柱进行攻击。如果和水组合,威力就会提高,周围会变成湿地。" - }, - "voltSwitch": { - name: "伏特替换", - effect: "在攻击之后急速返回,和后备宝可梦进行替换。" - }, - "struggleBug": { - name: "虫之抵抗", - effect: "抵抗并攻击对手。会降低对手的特攻。" - }, - "bulldoze": { - name: "重踏", - effect: "用力踩踏地面并攻击自己周围所有的宝可梦。会降低对方的速度。" - }, - "frostBreath": { - name: "冰息", - effect: "将冰冷的气息吹向对手进行攻击。必定会击中要害。" - }, - "dragonTail": { - name: "龙尾", - effect: "弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" - }, - "workUp": { - name: "自我激励", - effect: "激励自己,从而提高攻击和特攻。" - }, - "electroweb": { - name: "电网", - effect: "用电网捉住对手进行攻击。会降低对手的速度。" - }, - "wildCharge": { - name: "疯狂伏特", - effect: "让电流覆盖全身,撞向对手进行攻击。自己也会受到少许伤害。" - }, - "drillRun": { - name: "直冲钻", - effect: "像钢钻一样,一边旋转身体一边撞击对手。容易击中要害。" - }, - "dualChop": { - name: "二连劈", - effect: "用身体坚硬的部分拍打对手进行攻击。连续2次给予伤害。" - }, - "heartStamp": { - name: "爱心印章", - effect: "以可爱的动作使对手疏忽,乘机给出强烈的一击。有时会使对手畏缩。" - }, - "hornLeech": { - name: "木角", - effect: "将角刺入,吸取对手的养分。可以回复给予对手伤害的一半HP。" - }, - "sacredSword": { - name: "圣剑", - effect: "用剑切斩对手进行攻击。无视对手的能力变化,直接给予伤害。" - }, - "razorShell": { - name: "贝壳刃", - effect: "用锋利的贝壳切斩对手进行攻击。有时会降低对手的防御。" - }, - "heatCrash": { - name: "高温重压", - effect: "用燃烧的身体撞向对手进行攻击。自己比对手越重,威力越大。" - }, - "leafTornado": { - name: "青草搅拌器", - effect: "用锋利的叶片包裹住对手进行攻击。有时会降低对手的命中率。" - }, - "steamroller": { - name: "疯狂滚压", - effect: "旋转揉成团的身体压扁对手。有时会使对手畏缩。" - }, - "cottonGuard": { - name: "棉花防守", - effect: "用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。" - }, - "nightDaze": { - name: "暗黑爆破", - effect: "放出黑暗的冲击波攻击对手。有时会降低对手的命中率。" - }, - "psystrike": { - name: "精神击破", - effect: "将神奇的念波实体化攻击对手。给予物理伤害。" - }, - "tailSlap": { - name: "扫尾拍打", - effect: "用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。" - }, - "hurricane": { - name: "暴风", - effect: "用强烈的风席卷对手进行攻击。有时会使对手混乱。" - }, - "headCharge": { - name: "爆炸头突击", - effect: "用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。" - }, - "gearGrind": { - name: "齿轮飞盘", - effect: "向对手投掷钢铁齿轮进行攻击。连续2次给予伤害。" - }, - "searingShot": { - name: "火焰弹", - effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" - }, - "technoBlast": { - name: "高科技光炮", - effect: "向对手放出光弹。属性会根据自己携带的卡带不同而改变。" - }, - "relicSong": { - name: "古老之歌", - effect: "让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。" - }, - "secretSword": { - name: "神秘之剑", - effect: "用长角切斩对手进行攻击。角上拥有的神奇力量将给予物理伤害。" - }, - "glaciate": { - name: "冰封世界", - effect: "将冰冻的冷气吹向对手进行攻击。会降低对手的速度。" - }, - "boltStrike": { - name: "雷击", - effect: "让强大的电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "blueFlare": { - name: "青焰", - effect: "用美丽而激烈的青焰包裹住对手进行攻击。有时会让对手陷入灼伤状态。" - }, - "fieryDance": { - name: "火之舞", - effect: "让火焰覆盖全身,振翅攻击对手。有时会提高自己的特攻。" - }, - "freezeShock": { - name: "冰冻伏特", - effect: "用覆盖着电流的冰块,在第2回合撞向对手。有时会让对手陷入麻痹状态。" - }, - "iceBurn": { - name: "极寒冷焰", - effect: "用能够冻结一切的强烈冷气,在第2回合包裹住对手。有时会让对手陷入灼伤状态。" - }, - "snarl": { - name: "大声咆哮", - effect: "没完没了地大声斥责,从而降低对手的特攻。" - }, - "icicleCrash": { - name: "冰柱坠击", - effect: "用大冰柱激烈地撞向对手进行攻击。有时会使对手畏缩。" - }, - "vCreate": { - name: "V热焰", - effect: "从前额产生灼热的火焰,舍身撞击对手。防御、特防和速度会降低。" - }, - "fusionFlare": { - name: "交错火焰", - effect: "释放出巨大的火焰。受到巨大的闪电影响时,招式威力会提高。" - }, - "fusionBolt": { - name: "交错闪电", - effect: "释放出巨大的闪电。受到巨大的火焰影响时,招式威力会提高。" - }, - "flyingPress": { - name: "飞身重压", - effect: "从空中俯冲向对手。此招式同时带有格斗属性和飞行属性。" - }, - "matBlock": { - name: "掀榻榻米", - effect: "将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。" - }, - "belch": { - name: "打嗝", - effect: "朝着对手打嗝,并给予伤害。如果不吃树果则无法使出。" - }, - "rototiller": { - name: "耕地", - effect: "翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。" - }, - "stickyWeb": { - name: "黏黏网", - effect: "在对手周围围上黏黏的网,降低替换出场的对手的速度。" - }, - "fellStinger": { - name: "致命针刺", - effect: "如果使用此招式打倒对手,攻击会巨幅提高。" - }, - "phantomForce": { - name: "潜灵奇袭", - effect: "第1回合消失在某处,第2回合攻击对手。可以无视守护进行攻击。" - }, - "trickOrTreat": { - name: "万圣夜", - effect: "邀请对手参加万圣夜。使对手被追加幽灵属性。" - }, - "nobleRoar": { - name: "战吼", - effect: "发出战吼威吓对手,从而降低对手的攻击和特攻。" - }, - "ionDeluge": { - name: "等离子浴", - effect: "将带电粒子扩散开来,使一般属性的招式变成电属性。" - }, - "parabolicCharge": { - name: "抛物面充电", - effect: "给周围全体宝可梦造成伤害。可以回复给予伤害的一半HP。" - }, - "forestsCurse": { - name: "森林诅咒", - effect: "向对手施加森林诅咒。中了诅咒的对手会被追加草属性。" - }, - "petalBlizzard": { - name: "落英缤纷", - effect: "猛烈地刮起飞雪般的落花,攻击周围所有的宝可梦,并给予伤害。" - }, - "freezeDry": { - name: "冷冻干燥", - effect: "急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。" - }, - "disarmingVoice": { - name: "魅惑之声", - effect: "发出魅惑的叫声,给予对手精神上的伤害。攻击必定会命中。" - }, - "partingShot": { - name: "抛下狠话", - effect: "抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。" - }, - "topsyTurvy": { - name: "颠倒", - effect: "颠倒对手身上的所有能力变化,变成和原来相反的状态。" - }, - "drainingKiss": { - name: "吸取之吻", - effect: "用一个吻吸取对手的HP。回复给予对手伤害的一半以上的HP。" - }, - "craftyShield": { - name: "戏法防守", - effect: "使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。" - }, - "flowerShield": { - name: "鲜花防守", - effect: "使用神奇的力量提高在场的所有草属性宝可梦的防御。" - }, - "grassyTerrain": { - name: "青草场地", - effect: "在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。" - }, - "mistyTerrain": { - name: "薄雾场地", - effect: "在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。" - }, - "electrify": { - name: "输电", - effect: "对手使出招式前,如果输电,则该回合对手的招式变成电属性。" - }, - "playRough": { - name: "嬉闹", - effect:"与对手嬉闹并攻击。有时会降低对手的攻击。" - }, - "fairyWind": { - name: "妖精之风", - effect: "刮起妖精之风,吹向对手进行攻击。" - }, - "moonblast": { - name: "月亮之力", - effect: "借用月亮的力量攻击对手。有时会降低对手的特攻。" - }, - "boomburst": { - name: "爆音波", - effect: "通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。" - }, - "fairyLock": { - name: "妖精之锁", - effect: "通过封锁,下一回合所有的宝可梦都无法逃走。" - }, - "kingsShield": { - name: "王者盾牌", - effect: "防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。" - }, - "playNice": { - name: "和睦相处", - effect: "和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。" - }, - "confide": { - name: "密语", - effect: "和对手进行密语,使其失去集中力,从而降低对手的特攻。" - }, - "diamondStorm": { - name: "钻石风暴", - effect: "掀起钻石风暴给予伤害。有时会大幅提高自己的防御。" - }, - "steamEruption": { - name: "蒸汽爆炸", - effect: "将滚烫的蒸汽喷向对手。有时会让对手灼伤。" - }, - "hyperspaceHole": { - name: "异次元洞", - effect: "通过异次元洞,突然出现在对手的侧面进行攻击。还可以无视守住和看穿等招式。" - }, - "waterShuriken": { - name: "飞水手里剑", - effect: "用粘液制成的手里剑,连续攻击2~5次。必定能够先制攻击。" - }, - "mysticalFire": { - name: "魔法火焰", - effect: "从口中喷出特别灼热的火焰进行攻击。降低对手的特攻。" - }, - "spikyShield": { - name: "尖刺防守", - effect: "防住对手攻击的同时,削减接触到自己的对手的体力。" - }, - "aromaticMist": { - name: "芳香薄雾", - effect: "通过神奇的芳香,提高我方宝可梦的特防。" - }, - "eerieImpulse": { - name: "怪异电波", - effect: "从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。" - }, - "venomDrench": { - name: "毒液陷阱", - effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。" - }, - "powder": { - name: "粉尘", - effect: "如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。" - }, - "geomancy": { - name: "大地掌控", - effect: "第1回合吸收能量,第2回合大幅提高特攻、特防和速度。" - }, - "magneticFlux": { - name: "磁场操控", - effect: "通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。" - }, - "happyHour": { - name: "欢乐时光", - effect: "如果使用欢乐时光,战斗后得到的钱会翻倍。" - }, - "electricTerrain": { - name: "电气场地", - effect: "在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。" - }, - "dazzlingGleam": { - name: "魔法闪耀", - effect: "向对手发射强光,并给予伤害。" - }, - "celebrate": { - name: "庆祝", - effect: "宝可梦为十分开心的你庆祝。" - }, - "holdHands": { - name: "牵手", - effect: "我方宝可梦之间牵手。能带来非常幸福的心情。" - }, - "babyDollEyes": { - name: "圆瞳", - effect: "用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。" - }, - "nuzzle": { - name: "蹭蹭脸颊", - effect: "将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。" - }, - "holdBack": { - name: "手下留情", - effect: "在攻击的时候手下留情,从而使对手的HP至少会留下1HP。" - }, - "infestation": { - name: "死缠烂打", - effect: "在4~5回合内死缠烂打地进行攻击。在此期间对手将无法逃走。" - }, - "powerUpPunch": { - name: "增强拳", - effect: "通过反复击打对手,使自己的拳头慢慢变硬。打中对手攻击就会提高。" - }, - "oblivionWing": { - name: "死亡之翼", - effect: "从锁定的对手身上吸取HP。回复给予对手伤害的一半以上的HP。" - }, - "thousandArrows": { - name: "千箭齐发", - effect: "可以击中浮在空中的宝可梦。空中的对手被击落后,会掉到地面。" - }, - "thousandWaves": { - name: "千波激荡", - effect: "从地面掀起波浪进行攻击。被掀入波浪中的对手,将无法从战斗中逃走。" - }, - "landsWrath": { - name: "大地神力", - effect: "聚集大地的力量,将此力量集中攻击对手,并给予伤害。" - }, - "lightOfRuin": { - name: "破灭之光", - effect: "借用永恒之花的力量,发射出强力光线。自己也会受到非常大的伤害。" - }, - "originPulse": { - name: "根源波动", - effect: "用无数青白色且闪耀的光线攻击对手。" - }, - "precipiceBlades": { - name: "断崖之剑", - effect: "将大地的力量变化为利刃攻击对手。" - }, - "dragonAscent": { - name: "画龙点睛", - effect: "从天空中急速下降攻击对手。自己的防御和特防会降低。" - }, - "hyperspaceFury": { - name: "异次元猛攻", - effect: "用许多手臂,无视对手的守住或看穿等招式进行连续攻击,自己的防御会降低。" - }, - "breakneckBlitzPhysical": { - name: "一般Z究极无敌大冲撞", - effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" - }, - "breakneckBlitzSpecial": { - name: "一般Z究极无敌大冲撞", - effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" - }, - "allOutPummelingPhysical": { - name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" - }, - "allOutPummelingSpecial": { - name: "格斗Z全力无双激烈拳", - effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" - }, - "supersonicSkystrikePhysical": { - name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" - }, - "supersonicSkystrikeSpecial": { - name: "飞行Z极速俯冲轰烈撞", - effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" - }, - "acidDownpourPhysical": { - name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" - }, - "acidDownpourSpecial": { - name: "毒Z强酸剧毒灭绝雨", - effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" - }, - "tectonicRagePhysical": { - name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" - }, - "tectonicRageSpecial": { - name: "地面Z地隆啸天大终结", - effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" - }, - "continentalCrushPhysical": { - name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" - }, - "continentalCrushSpecial": { - name: "岩石Z毁天灭地巨岩坠", - effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" - }, - "savageSpinOutPhysical": { - name: "虫Z绝对捕食回旋斩", - effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" - }, - "savageSpinOutSpecial": { - name: "虫Z绝对捕食回旋斩", - effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" - }, - "neverEndingNightmarePhysical": { - name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" - }, - "neverEndingNightmareSpecial": { - name: "幽灵Z无尽暗夜之诱惑", - effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" - }, - "corkscrewCrashPhysical": { - name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" - }, - "corkscrewCrashSpecial": { - name: "钢Z超绝螺旋连击", - effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" - }, - "infernoOverdrivePhysical": { - name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" - }, - "infernoOverdriveSpecial": { - name: "火Z超强极限爆焰弹", - effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" - }, - "hydroVortexPhysical": { - name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" - }, - "hydroVortexSpecial": { - name: "水Z超级水流大漩涡", - effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" - }, - "bloomDoomPhysical": { - name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" - }, - "bloomDoomSpecial": { - name: "草Z绚烂缤纷花怒放", - effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" - }, - "gigavoltHavocPhysical": { - name: "电Z终极伏特狂雷闪", - effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" - }, - "gigavoltHavocSpecial": { - name: "电Z终极伏特狂雷闪", - effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" - }, - "shatteredPsychePhysical": { - name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" - }, - "shatteredPsycheSpecial": { - name: "超能力Z至高精神破坏波", - effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" - }, - "subzeroSlammerPhysical": { - name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" - }, - "subzeroSlammerSpecial": { - name: "冰Z激狂大地万里冰", - effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" - }, - "devastatingDrakePhysical": { - name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" - }, - "devastatingDrakeSpecial": { - name: "龙Z究极巨龙震天地", - effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" - }, - "blackHoleEclipsePhysical": { - name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" - }, - "blackHoleEclipseSpecial": { - name: "恶Z黑洞吞噬万物灭", - effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" - }, - "twinkleTacklePhysical": { - name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" - }, - "twinkleTackleSpecial": { - name: "妖精Z可爱星星飞天撞", - effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" - }, - "catastropika": { - name: "皮卡丘Z皮卡皮卡必杀击", - effect: "通过Z力量,皮卡丘全身覆盖最强电力,全力猛扑对手。" - }, - "shoreUp": { - name: "集沙", - effect: "回复自己最大HP的一半。在沙暴中回复得更多。" - }, - "firstImpression": { - name: "迎头一击", - effect: "威力很高的招式,但只有在出场战斗时,立刻使出才能成功。" - }, - "banefulBunker": { - name: "碉堡", - effect: "防住对手攻击的同时,让接触到自己的对手中毒。" - }, - "spiritShackle": { - name: "缝影", - effect: "攻击的同时,缝住对手的影子,使其无法逃走。" - }, - "darkestLariat": { - name: "DD金勾臂", - effect: "旋转双臂打向对手。无视对手的能力变化,直接给予伤害。" - }, - "sparklingAria": { - name: "泡影的咏叹调", - effect: "随着唱歌会放出很多气球。受到此招式攻击时,灼伤会被治愈。" - }, - "iceHammer": { - name: "冰锤", - effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" - }, - "floralHealing": { - name: "花疗", - effect: "回复对手最大HP的一半。在青草场地时,效果会提高。" - }, - "highHorsepower": { - name: "十万马力", - effect: "使出全身力量,猛攻对手。" - }, - "strengthSap": { - name: "吸取力量", - effect: "给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。" - }, - "solarBlade": { - name: "日光刃", - effect: "第1回合收集满满的日光,第2回合将此力量集中在剑上进行攻击。" - }, - "leafage": { - name: "树叶", - effect: "将叶片打向对手,进行攻击。" - }, - "spotlight": { - name: "聚光灯", - effect: "给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。" - }, - "toxicThread": { - name: "毒丝", - effect: "将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。" - }, - "laserFocus": { - name: "磨砺", - effect: "集中精神,下次攻击必定会击中要害。" - }, - "gearUp": { - name: "辅助齿轮", - effect: "启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。" - }, - "throatChop": { - name: "地狱突刺", - effect: "受到此招式攻击的对手,会因为地狱般的痛苦,在2回合内,变得无法使出声音类招式。" - }, - "pollenPuff": { - name: "花粉团", - effect: "对敌人使用是会爆炸的团子。对我方使用则是给予回复的团子。" - }, - "anchorShot": { - name: "掷锚", - effect: "将锚缠住对手进行攻击。使对手无法逃走。" - }, - "psychicTerrain": { - name: "精神场地", - effect: "在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。" - }, - "lunge": { - name: "猛扑", - effect: "全力猛扑对手进行攻击。从而降低对手的攻击。" - }, - "fireLash": { - name: "火焰鞭", - effect: "用燃烧的鞭子抽打对手。受到攻击的对手防御会降低。" - }, - "powerTrip": { - name: "嚣张", - effect: "耀武扬威地攻击对手,自己的能力提高得越多,威力就越大。" - }, - "burnUp": { - name: "燃尽", - effect: "将自己全身燃烧起火焰来,给予对手大大的伤害。自己的火属性将会消失。" - }, - "speedSwap": { - name: "速度互换", - effect: "将对手和自己的速度进行互换。" - }, - "smartStrike": { - name: "修长之角", - effect: "用尖尖的角刺入对手进行攻击。攻击必定会命中。" - }, - "purify": { - name: "净化", - effect: "治愈对手的异常状态。治愈后可以回复自己的HP。" - }, - "revelationDance": { - name: "觉醒之舞", - effect: "全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。" - }, - "coreEnforcer": { - name: "核心惩罚者", - effect: "如果给予过伤害的对手已经结束行动,其特性就会被消除。" - }, - "tropKick": { - name: "热带踢", - effect: "向对手使出来自南国的火热脚踢。从而降低对手的攻击。" - }, - "instruct": { - name: "号令", - effect: "向对手下达指示,让其再次使出刚才的招式。" - }, - "beakBlast": { - name: "鸟嘴加农炮", - effect: "先加热鸟嘴后再进行攻击。鸟嘴在加热时对手触碰的话,就会使其灼伤。" - }, - "clangingScales": { - name: "鳞片噪音", - effect: "摩擦全身鳞片,发出响亮的声音进行攻击。攻击后自己的防御会降低。" - }, - "dragonHammer": { - name: "龙锤", - effect: "将身体当作锤子,向对手发动袭击,给予伤害。" - }, - "brutalSwing": { - name: "狂舞挥打", - effect: "用自己的身体狂舞挥打,给予对手伤害。" - }, - "auroraVeil": { - name: "极光幕", - effect: "在5回合内减弱物理和特殊的伤害。只有下雪时才能使出。" - }, - "sinisterArrowRaid": { - name: "狙射树枭Z遮天蔽日暗影箭", - effect: "通过Z力量制造出无数箭的狙射树枭将全力射穿对手进行攻击。" - }, - "maliciousMoonsault": { - name: "炽焰咆哮虎Z极恶飞跃粉碎击", - effect: "通过Z力量得到强壮肉体的炽焰咆哮虎将全力撞向对手进行攻击。" - }, - "oceanicOperetta": { - name: "西狮海壬Z海神庄严交响乐", - effect: "通过Z力量召唤大量水的西狮海壬将全力攻击对手。" - }, - "guardianOfAlola": { - name: "卡璞Z巨人卫士・阿罗拉", - effect: "通过Z力量得到阿罗拉之力的土地神宝可梦将全力进行攻击。对手的剩余HP会减少很多。" - }, - "soulStealing7StarStrike": { - name: "玛夏多Z七星夺魂腿", - effect: "得到Z力量的玛夏多将全力使出拳头和脚踢的连续招式叩打对手。" - }, - "stokedSparksurfer": { - name: "阿罗雷Z驾雷驭电戏冲浪", - effect: "得到Z力量的阿罗拉地区的雷丘将全力进行攻击。从而让对手陷入麻痹状态。" - }, - "pulverizingPancake": { - name: "卡比兽Z认真起来大爆击", - effect: "通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。" - }, - "extremeEvoboost": { - name: "伊布Z九彩昇华齐聚顶", - effect: "得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。" - }, - "genesisSupernova": { - name: "梦幻Z起源超新星大爆炸", - effect: "得到Z力量的梦幻将全力攻击对手。脚下会变成精神场地。" - }, - "shellTrap": { - name: "陷阱甲壳", - effect: "设下甲壳陷阱。如果对手使出物理招式,陷阱就会爆炸并给予对手伤害。" - }, - "fleurCannon": { - name: "花朵加农炮", - effect: "放出强力光束后,自己的特攻会大幅降低。" - }, - "psychicFangs": { - name: "精神之牙", - effect: "利用精神力量咬住对手进行攻击。还可以破坏光墙和反射壁等。" - }, - "stompingTantrum": { - name: "跺脚", - effect: "化悔恨为力量进行攻击。如果上一回合招式没有打中,威力就会翻倍。" - }, - "shadowBone": { - name: "暗影之骨", - effect: "用附有灵魂的骨头殴打对手进行攻击。有时会降低对手的防御。" - }, - "accelerock": { - name: "冲岩", - effect: "迅速撞向对手进行攻击。必定能够先制攻击。" - }, - "liquidation": { - name: "水流裂破", - effect: "用水之力量撞向对手进行攻击。有时会降低对手的防御。" - }, - "prismaticLaser": { - name: "棱镜镭射", - effect: "用棱镜的力量发射强烈光线。下一回合自己将无法动弹。" - }, - "spectralThief": { - name: "暗影偷盗", - effect: "潜入对手的影子进行攻击。会夺取对手的能力提升。" - }, - "sunsteelStrike": { - name: "流星闪冲", - effect: "以流星般的气势猛撞对手。可以无视对手的特性进行攻击。" - }, - "moongeistBeam": { - name: "暗影之光", - effect: "放出奇怪的光线攻击对手。可以无视对手的特性进行攻击。" - }, - "tearfulLook": { - name: "泪眼汪汪", - effect: "变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。" - }, - "zingZap": { - name: "麻麻刺刺", - effect: "撞向对手,并发出强电,使其感到麻麻刺刺的。有时会使对手畏缩。" - }, - "naturesMadness": { - name: "自然之怒", - effect: "向对手释放自然之怒。对手的HP会减半。" - }, - "multiAttack": { - name: "多属性攻击", - effect: "一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。" - }, - "tenMillionVoltThunderbolt": { - name: "智皮卡Z千万伏特", - effect: "戴着帽子的皮卡丘将通过Z力量增强的电击全力释放给对手。容易击中要害。" - }, - "mindBlown": { - name: "惊爆大头", - effect: "让自己的头爆炸,来攻击周围的一切。自己也会受到伤害。" - }, - "plasmaFists": { - name: "等离子闪电拳", - effect: "用覆盖着电流的拳头进行攻击。使一般属性的招式变成电属性。" - }, - "photonGeyser": { - name: "光子喷涌", - effect: "用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。" - }, - "lightThatBurnsTheSky": { - name: "究极奈克洛Z焚天灭世炽光爆", - effect: "奈克洛兹玛会无视对手的特性效果,在攻击和特攻之间,用数值相对较高的一项给予对方伤害。" - }, - "searingSunrazeSmash": { - name: "索尔迦雷欧Z日光回旋下苍穹", - effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。" - }, - "menacingMoonrazeMaelstrom": { - name: "露奈雅拉Z月华飞溅落灵霄", - effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。" - }, - "letsSnuggleForever": { - name: "谜拟丘Z亲密无间大乱揍", - effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。" - }, - "splinteredStormshards": { - name: "鬃岩狼人Z狼啸石牙飓风暴", - effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。" - }, - "clangorousSoulblaze": { - name: "杖尾鳞甲龙Z炽魂热舞烈音爆", - effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。" - }, - "zippyZap": { - name: "电电加速", - effect: "迅猛无比的电击。必定能够先制攻击,击中对方的要害。" - }, - "splishySplash": { - name: "滔滔冲浪", - effect: "往巨浪中注入电能后冲撞对手进行攻击。有时会让对手陷入麻痹状态。" - }, - "floatyFall": { - name: "飘飘坠落", - effect: "轻飘飘地浮起来后,再猛地俯冲下去进行攻击。有时会使对手畏缩。" - }, - "pikaPapow": { - name: "闪闪雷光", - effect: "皮卡丘越喜欢训练家,电击的威力就越强。攻击必定会命中。" - }, - "bouncyBubble": { - name: "活活气泡", - effect: "投掷水球进行攻击。吸水后能回复等同于造成的伤害一半的HP。" - }, - "buzzyBuzz": { - name: "麻麻电击", - effect: "放出电击攻击对手。让对手陷入麻痹状态。" - }, - "sizzlySlide": { - name: "熊熊火爆", - effect: "用燃起大火的身体猛烈地冲撞对手。让对手陷入灼伤状态。" - }, - "glitzyGlow": { - name: "哗哗气场", - effect: "利用念力强攻,粉碎对方信心。制造一道能减弱对手特殊攻击的神奇墙壁。" - }, - "baddyBad": { - name: "坏坏领域", - effect: "恶行恶相地进行攻击。制造一道能减弱对手物理攻击的神奇墙壁。" - }, - "sappySeed": { - name: "茁茁轰炸", - effect: "长出巨大的藤蔓,播撒种子进行攻击。种子每回合都会吸取对手的HP。" - }, - "freezyFrost": { - name: "冰冰霜冻", - effect: "利用冰冷的黑雾结晶进行攻击。使全体宝可梦的能力变回原点。" - }, - "sparklySwirl": { - name: "亮亮风暴", - effect: "利用芬芳刺鼻的龙卷风吞噬对方。能治愈我方宝可梦的异常状态。" - }, - "veeveeVolley": { - name: "砰砰击破", - effect: "伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。" - }, - "doubleIronBash": { - name: "钢拳双击", - effect: "以胸口的螺帽为中心旋转,并连续2次挥动手臂打击对手。有时会使对手畏缩。" - }, - "maxGuard": { - name: "极巨防壁", - effect: "完全抵挡对手的攻击。连续使出则容易失败。" - }, - "dynamaxCannon": { - name: "极巨炮", - effect: "将凝缩在体内的能量从核心放出进行攻击。" - }, - "snipeShot": { - name: "狙击", - effect: "能无视具有吸引对手招式效果的特性或招式的影响。可以向选定的对手进行攻击。" - }, - "jawLock": { - name: "紧咬不放", - effect: "使双方直到一方昏厥为止无法替换宝可梦。其中一方退场则可以解除效果。" - }, - "stuffCheeks": { - name: "大快朵颐", - effect: "吃掉携带的树果,大幅提高防御。" - }, - "noRetreat": { - name: "背水一战", - effect: "提高自己的所有能力,但无法替换或逃走。" - }, - "tarShot": { - name: "沥青射击", - effect: "泼洒黏糊糊的沥青,降低对手的速度。火属性会变成对手的弱点。" - }, - "magicPowder": { - name: "魔法粉", - effect: "向对手喷洒魔法粉,使对手变为超能力属性。" - }, - "dragonDarts": { - name: "龙箭", - effect: "让多龙梅西亚进行2次攻击。如果对手有2只宝可梦,则对它们各进行1次攻击。" - }, - "teatime": { - name: "茶会", - effect: "举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。" - }, - "octolock": { - name: "蛸固", - effect: "让对手无法逃走。对手被固定后,每回合都会降低防御和特防。" - }, - "boltBeak": { - name: "电喙", - effect: "用带电的喙啄刺对手。如果比对手先出手攻击,招式的威力会变成2倍。" - }, - "fishiousRend": { - name: "鳃咬", - effect: "用坚硬的腮咬住对手。如果比对手先出手攻击,招式的威力会变成2倍。" - }, - "courtChange": { - name: "换场", - effect: "用神奇的力量交换双方的场地效果。" - }, - "maxFlare": { - name: "极巨火爆", - effect: "极巨化宝可梦使出的火属性攻击。可在5回合内让日照变得强烈。" - }, - "maxFlutterby": { - name: "极巨虫蛊", - effect: "极巨化宝可梦使出的虫属性攻击。会降低对手的特攻。" - }, - "maxLightning": { - name: "极巨闪电", - effect: "极巨化宝可梦使出的电属性攻击。可在5回合内将脚下变成电气场地。" - }, - "maxStrike": { - name: "极巨攻击", - effect: "极巨化宝可梦使出的一般属性攻击。会降低对手的速度。" - }, - "maxKnuckle": { - name: "极巨拳斗", - effect: "极巨化宝可梦使出的格斗属性攻击。会提高我方的攻击。" - }, - "maxPhantasm": { - name: "极巨幽魂", - effect: "极巨化宝可梦使出的幽灵属性攻击。会降低对手的防御。" - }, - "maxHailstorm": { - name: "极巨寒冰", - effect: "极巨化宝可梦使出的冰属性攻击。在5回合内会下雪。" - }, - "maxOoze": { - name: "极巨酸毒", - effect: "极巨化宝可梦使出的毒属性攻击。会提高我方的特攻。" - }, - "maxGeyser": { - name: "极巨水流", - effect: "极巨化宝可梦使出的水属性攻击。可在5回合内降下大雨。" - }, - "maxAirstream": { - name: "极巨飞冲", - effect: "极巨化宝可梦使出的飞行属性攻击。会提高我方的速度。" - }, - "maxStarfall": { - name: "极巨妖精", - effect: "极巨化宝可梦使出的妖精属性攻击。可在5回合内将脚下变成薄雾场地。" - }, - "maxWyrmwind": { - name: "极巨龙骑", - effect: "极巨化宝可梦使出的龙属性攻击。会降低对手的攻击。" - }, - "maxMindstorm": { - name: "极巨超能", - effect: "极巨化宝可梦使出的超能力属性攻击。可在5回合内将脚下变成精神场地。" - }, - "maxRockfall": { - name: "极巨岩石", - effect: "极巨化宝可梦使出的岩石属性攻击。可在5回合内卷起沙暴。" - }, - "maxQuake": { - name: "极巨大地", - effect: "极巨化宝可梦使出的地面属性攻击。会提高我方的特防。" - }, - "maxDarkness": { - name: "极巨恶霸", - effect: "极巨化宝可梦使出的恶属性攻击。会降低对手的特防。" - }, - "maxOvergrowth": { - name: "极巨草原", - effect: "极巨化宝可梦使出的草属性攻击。可在5回合内将脚下变成青草场地。" - }, - "maxSteelspike": { - name: "极巨钢铁", - effect: "极巨化宝可梦使出的钢属性攻击。会提高我方的防御。" - }, - "clangorousSoul": { - name: "魂舞烈音爆", - effect: "削减少许自己的HP,使所有能力都提高。" - }, - "bodyPress": { - name: "扑击", - effect: "用身体撞向对手进行攻击。防御越高,给予的伤害就越高。" - }, - "decorate": { - name: "装饰", - effect: "通过装饰,大幅提高对方的攻击和特攻。" - }, - "drumBeating": { - name: "鼓击", - effect: "用鼓点来控制鼓的根部进行攻击,从而降低对手的速度。" - }, - "snapTrap": { - name: "捕兽夹", - effect: "使用捕兽夹,在4~5回合内,夹住对手进行攻击。" - }, - "pyroBall": { - name: "火焰球", - effect: "点燃小石子,形成火球攻击对手。有时会使对手陷入灼伤状态。" - }, - "behemothBlade": { - name: "巨兽斩", - effect: "以全身力气举起强大的剑,猛烈地劈向对手进行攻击。" - }, - "behemothBash": { - name: "巨兽弹", - effect: "将全身变化为坚固的盾,猛烈地撞向对手进行攻击。" - }, - "auraWheel": { - name: "气场轮", - effect: "用储存在颊囊里的能量进行攻击,并提高自己的速度。其属性会随着莫鲁贝可的样子而改变。" - }, - "breakingSwipe": { - name: "广域破坏", - effect: "用坚韧的尾巴猛扫对手进行攻击,从而降低对手的攻击。" - }, - "branchPoke": { - name: "木枝突刺", - effect: "使用尖锐的树枝刺向对手进行攻击。" - }, - "overdrive": { - name: "破音", - effect: "奏响吉他和贝斯,释放出发出巨响的剧烈震动攻击对手。" - }, - "appleAcid": { - name: "苹果酸", - effect: "使用从酸苹果中提取出来的酸性液体进行攻击。降低对手的特防。" - }, - "gravApple": { - name: "万有引力", - effect: "从高处落下苹果,给予对手伤害。可降低对手的防御。" - }, - "spiritBreak": { - name: "灵魂冲击", - effect: "用足以让对手一蹶不振的气势进行攻击。会降低对手的特攻。" - }, - "strangeSteam": { - name: "神奇蒸汽", - effect: "喷出烟雾攻击对手。有时会使对手混乱。" - }, - "lifeDew": { - name: "生命水滴", - effect: "喷洒出神奇的水,回复自己和场上同伴的HP。" - }, - "obstruct": { - name: "拦堵", - effect: "完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。" - }, - "falseSurrender": { - name: "假跪真撞", - effect: "装作低头认错的样子,用凌乱的头发进行突刺。攻击必定会命中。" - }, - "meteorAssault": { - name: "流星突击", - effect: "大力挥舞粗壮的茎进行攻击。但同时自己也会被晃晕,下一回合自己将无法动弹。" - }, - "eternabeam": { - name: "无极光束", - effect: "无极汰那变回原来的样子后,发动的最强攻击。下一回合自己将无法动弹。" - }, - "steelBeam": { - name: "铁蹄光线", - effect: "将从全身聚集的钢铁化为光束,激烈地发射出去。自己也会受到伤害。" - }, - "expandingForce": { - name: "广域战力", - effect: "利用精神力量攻击对手。在精神场地上威力会有所提高,能对所有对手造成伤害。" - }, - "steelRoller": { - name: "铁滚轮", - effect: "在破坏场地的同时攻击对手。如果脚下没有任何场地状态存在,使出此招式时便会失败。" - }, - "scaleShot": { - name: "鳞射", - effect: "发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。" - }, - "meteorBeam": { - name: "流星光束", - effect: "第1回合聚集宇宙之力提高特攻,第2回合攻击对手。" - }, - "shellSideArm": { - name: "臂贝武器", - effect: "从物理攻击和特殊攻击中选择可造成较多伤害的方式进行攻击。有时会让对手陷入中毒状态。" - }, - "mistyExplosion": { - name: "薄雾炸裂", - effect: "对自己周围的所有宝可梦进行攻击,但使出后,自己会陷入昏厥。在薄雾场地上,招式威力会提高。" - }, - "grassyGlide": { - name: "青草滑梯", - effect: "仿佛在地面上滑行般地攻击对手。在青草场地上,必定能够先制攻击。" - }, - "risingVoltage": { - name: "电力上升", - effect: "用从地面升腾而起的电击进行攻击。当对手处于电气场地上时,招式威力会变成2倍。" - }, - "terrainPulse": { - name: "大地波动", - effect: "借助场地的力量进行攻击。视使出招式时场地状态不同,招式的属性和威力会有所变化。" - }, - "skitterSmack": { - name: "爬击", - effect: "从对手背后爬近后进行攻击。会降低对手的特攻。" - }, - "burningJealousy": { - name: "妒火", - effect: "用嫉妒的能量攻击对手。会让在该回合内能力有所提高的宝可梦陷入灼伤状态。" - }, - "lashOut": { - name: "泄愤", - effect: "攻击对手以发泄对其感到的恼怒情绪。如果在该回合内自身能力遭到降低,招式的威力会变成2倍。" - }, - "poltergeist": { - name: "灵骚", - effect: "操纵对手的持有物进行攻击。当对手没有携带道具时,使出此招式时便会失败。" - }, - "corrosiveGas": { - name: "腐蚀气体", - effect: "用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。" - }, - "coaching": { - name: "指导", - effect: "通过进行正确合理的指导,提高我方全员的攻击和防御。" - }, - "flipTurn": { - name: "快速折返", - effect: "在攻击之后急速返回,和后备宝可梦进行替换。" - }, - "tripleAxel": { - name: "三旋击", - effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" - }, - "dualWingbeat": { - name: "双翼", - effect: "将翅膀撞向对手进行攻击。连续2次给予伤害。" - }, - "scorchingSands": { - name: "热沙大地", - effect: "将滚烫的沙子砸向对手进行攻击。有时会让对手陷入灼伤状态。" - }, - "jungleHealing": { - name: "丛林治疗", - effect: "与丛林融为一体,回复自己和场上同伴的HP和状态。" - }, - "wickedBlow": { - name: "暗冥强击", - effect: "将恶之流派修炼至大成的猛烈一击。必定会击中要害。" - }, - "surgingStrikes": { - name: "水流连打", - effect: "将水之流派修炼至大成的仿若行云流水般的3次连击。必定会击中要害。" - }, - "gMaxWildfire": { - name: "超极巨地狱灭焰", - effect: "超极巨化的喷火龙使出的火属性攻击。可在4回合内给予对手伤害。" - }, - "gMaxBefuddle": { - name: "超极巨蝶影蛊惑", - effect: "超极巨化的巴大蝶使出的虫属性攻击。会让对手陷入中毒、麻痹或睡眠状态。" - }, - "gMaxVoltCrash": { - name: "超极巨万雷轰顶", - effect: "超极巨化的皮卡丘使出的电属性攻击。会让对手陷入麻痹状态。" - }, - "gMaxGoldRush": { - name: "超极巨特大金币", - effect: "超极巨化的喵喵使出的一般属性攻击。会让对手陷入混乱状态,并可获得金钱。" - }, - "gMaxChiStrike": { - name: "超极巨会心一击", - effect: "超极巨化的怪力使出的格斗属性攻击。会变得容易击中要害。" - }, - "gMaxTerror": { - name: "超极巨幻影幽魂", - effect: "超极巨化的耿鬼使出的幽灵属性攻击。会踩住对手的影子,让其无法被替换。" - }, - "gMaxResonance": { - name: "超极巨极光旋律", - effect: "超极巨化的拉普拉斯使出的冰属性攻击。可在5回合内减弱受到的伤害。" - }, - "gMaxCuddle": { - name: "超极巨热情拥抱", - effect: "超极巨化的伊布使出的一般属性攻击。会让对手陷入着迷状态。" - }, - "gMaxReplenish": { - name: "超极巨资源再生", - effect: "超极巨化的卡比兽使出的一般属性攻击。会让吃掉的树果再生。" - }, - "gMaxMalodor": { - name: "超极巨臭气冲天", - effect: "超极巨化的灰尘山使出的毒属性攻击。会让对手陷入中毒状态。" - }, - "gMaxStonesurge": { - name: "超极巨岩阵以待", - effect: "超极巨化的暴噬龟使出的水属性攻击。会发射无数锐利的岩石。" - }, - "gMaxWindRage": { - name: "超极巨旋风袭卷", - effect: "超极巨化的钢铠鸦使出的飞行属性攻击。可消除反射壁和光墙。" - }, - "gMaxStunShock": { - name: "超极巨异毒电场", - effect: "超极巨化的颤弦蝾螈使出的电属性攻击。会让对手陷入中毒或麻痹状态。" - }, - "gMaxFinale": { - name: "超极巨幸福圆满", - effect: "超极巨化的霜奶仙使出的妖精属性攻击。可回复我方的HP。" - }, - "gMaxDepletion": { - name: "超极巨劣化衰变", - effect: "超极巨化的铝钢龙使出的龙属性攻击。可减少对手最后使用的招式的PP。" - }, - "gMaxGravitas": { - name: "超极巨天道七星", - effect: "超极巨化的以欧路普使出的超能力属性攻击。在5回合内重力会产生变化。" - }, - "gMaxVolcalith": { - name: "超极巨炎石喷发", - effect: "超极巨化的巨炭山使出的岩石属性攻击。可在4回合内给予对手伤害。" - }, - "gMaxSandblast": { - name: "超极巨沙尘漫天", - effect: "超极巨化的沙螺蟒使出的地面属性攻击。在4~5回合内会狂刮沙暴。" - }, - "gMaxSnooze": { - name: "超极巨睡魔降临", - effect: "超极巨化的长毛巨魔使出的恶属性攻击。会通过打大哈欠让对手产生睡意。" - }, - "gMaxTartness": { - name: "超极巨酸不溜丢", - effect: "超极巨化的苹裹龙使出的草属性攻击。会降低对手的闪避率。" - }, - "gMaxSweetness": { - name: "超极巨琼浆玉液", - effect: "超极巨化的丰蜜龙使出的草属性攻击。会治愈我方的异常状态。" - }, - "gMaxSmite": { - name: "超极巨天谴雷诛", - effect: "超极巨化的布莉姆温使出的妖精属性攻击。会让对手陷入混乱状态。" - }, - "gMaxSteelsurge": { - name: "超极巨钢铁阵法", - effect: "超极巨化的大王铜象使出的钢属性攻击。会发射无数锐利的刺。" - }, - "gMaxMeltdown": { - name: "超极巨液金熔击", - effect: "超极巨化的美录梅塔使出的钢属性攻击。会让对手无法连续使出相同的招式。" - }, - "gMaxFoamBurst": { - name: "超极巨激漩泡涡", - effect: "超极巨化的巨钳蟹使出的水属性攻击。会大幅降低对手的速度。" - }, - "gMaxCentiferno": { - name: "超极巨百火焚野", - effect: "超极巨化的焚焰蚣使出的火属性攻击。可在4~5回合内将对手困在火焰中。" - }, - "gMaxVineLash": { - name: "超极巨灰飞鞭灭", - effect: "超极巨化的妙蛙花使出的草属性攻击。可在4回合内给予对手伤害。" - }, - "gMaxCannonade": { - name: "超极巨水炮轰灭", - effect: "超极巨化的水箭龟使出的水属性攻击。可在4回合内给予对手伤害。" - }, - "gMaxOneBlow": { - name: "超极巨夺命一击", - effect: "超极巨化的武道熊师使出的恶属性攻击。是可以无视极巨防壁的一击。" - }, - "gMaxRapidFlow": { - name: "超极巨流水连击", - effect: "超极巨化的武道熊师使出的水属性攻击。是可以无视极巨防壁的连击。" - }, - "gMaxDrumSolo": { - name: "超极巨狂擂乱打", - effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。" - }, - "gMaxFireball": { - name: "超极巨破阵火球", - effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。" - }, - "gMaxHydrosnipe": { - name: "超极巨狙击神射", - effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。" - }, - "thunderCage": { - name: "雷电囚笼", - effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。" - }, - "dragonEnergy": { - name: "巨龙威能", - effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。" - }, - "freezingGlare": { - name: "冰冷视线", - effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。" - }, - "fieryWrath": { - name: "怒火中烧", - effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。" - }, - "thunderousKick": { - name: "雷鸣蹴击", - effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。" - }, - "glacialLance": { - name: "雪矛", - effect: "向对手投掷掀起暴风雪的冰矛进行攻击。" - }, - "astralBarrage": { - name: "星碎", - effect: "用大量的小灵体向对手发起攻击。" - }, - "eerieSpell": { - name: "诡异咒语", - effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。" - }, - "direClaw": { - name: "克命爪", - effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。" - }, - "psyshieldBash": { - name: "屏障猛攻", - effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。" - }, - "powerShift": { - name: "力量转换", - effect: "将自己的攻击与防御互相交换。" - }, - "stoneAxe": { - name: "岩斧", - effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。" - }, - "springtideStorm": { - name: "阳春风暴", - effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。" - }, - "mysticalPower": { - name: "神秘之力", - effect: "放出不可思议的力量攻击。会提高自己的特攻。" - }, - "ragingFury": { - name: "大愤慨", - effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。" - }, - "waveCrash": { - name: "波动冲", - effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。" - }, - "chloroblast": { - name: "叶绿爆震", - effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害," - }, - "mountainGale": { - name: "冰山风", - effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。" - }, - "victoryDance": { - name: "胜利之舞", - effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。" - }, - "headlongRush": { - name: "突飞猛扑", - effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。" - }, - "barbBarrage": { - name: "毒千针", - effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。" - }, - "esperWing": { - name: "气场之翼", - effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。" - }, - "bitterMalice": { - name: "冤冤相报", - effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。" - }, - "shelter": { - name: "闭关", - effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。" - }, - "tripleArrows": { - name: "三连箭", - effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。" - }, - "infernalParade": { - name: "群魔乱舞", - effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。" - }, - "ceaselessEdge": { - name: "秘剑・千重涛", - effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。" - }, - "bleakwindStorm": { - name: "枯叶风暴", - effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。" - }, - "wildboltStorm": { - name: "鸣雷风暴", - effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。" - }, - "sandsearStorm": { - name: "热沙风暴", - effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。" - }, - "lunarBlessing": { - name: "新月祈祷", - effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。" - }, - "takeHeart": { - name: "勇气填充", - effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。" - }, - "teraBlast": { - name: "太晶爆发", - effect: "太晶化时,会放出太晶属性的能量攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。(其他属性)/用攻击和特攻数值较高的一项给予伤害。对正处于太晶化的对手效果绝佳。自己的攻击和特攻会降低。(星晶)" - }, - "silkTrap": { - name: "线阱", - effect: "用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。" - }, - "axeKick": { - name: "下压踢", - effect: "将踢起的脚跟往下劈向对手进行攻击。有时会使对手混乱。如果劈偏则自己会受到伤害。" - }, - "lastRespects": { - name: "扫墓", - effect: "为了化解伙伴的悔恨而进行攻击。被打倒的我方宝可梦越多,招式的威力越高。" - }, - "luminaCrash": { - name: "琉光冲激", - effect: "放出连精神都能影响到的奇妙怪光进行攻击。会大幅降低对方的特防。" - }, - "orderUp": { - name: "上菜", - effect: "以潇洒的身手进行攻击。若口中有米立龙,会按其样子提高能力。" - }, - "jetPunch": { - name: "喷射拳", - effect: "将激流覆盖于拳头,以肉眼无法辨识的速度打出拳击。必定能够先制攻击。" - }, - "spicyExtract": { - name: "辣椒精华", - effect: "放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。" - }, - "spinOut": { - name: "疾速转轮", - effect: "通过往腿上增加负荷,以激烈的旋转给予对手伤害。自己的速度会大幅降低。" - }, - "populationBomb": { - name: "鼠数儿", - effect: "伙伴们会纷纷赶来集合,以群体行动给予对手攻击。连续命中1~10次。" - }, - "iceSpinner": { - name: "冰旋", - effect: "脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。" - }, - "glaiveRush": { - name: "巨剑突击", - effect: "有勇无谋的舍身突击。使出招式后,对手的攻击必定会命中,且伤害会变成2倍。" - }, - "revivalBlessing": { - name: "复生祈祷", - effect: "通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。" - }, - "saltCure": { - name: "盐腌", - effect: "使对手陷入盐腌状态,每回合给予对手伤害。对手为钢或水属性时会更痛苦。" - }, - "tripleDive": { - name: "三连钻", - effect: "以默契的跳跃溅起水花击向对手。连续3次给予伤害。" - }, - "mortalSpin": { - name: "晶光转转", - effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能让对手陷入中毒状态。" - }, - "doodle": { - name: "描绘", - effect: "把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。" - }, - "filletAway": { - name: "甩肉", - effect: "削减自己的HP,大幅提高攻击和特攻以及速度。" - }, - "kowtowCleave": { - name: "仆斩", - effect: "下跪让对手大意后发起袭击劈向对手。攻击必定会命中。" - }, - "flowerTrick": { - name: "千变万花", - effect: "将做了手脚的花束扔向对手进行攻击。必定会命中,且会击中要害。" - }, - "torchSong": { - name: "闪焰高歌", - effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。会提高自己的特攻。" - }, - "aquaStep": { - name: "流水旋舞", - effect: "以盈盈欲滴的轻快步伐戏耍对手并给予其伤害。会提高自己的速度。" - }, - "ragingBull": { - name: "怒牛", - effect: "狂怒暴牛的猛烈冲撞。招式的属性随形态改变,光墙和反射壁等招式也能破坏。" - }, - "makeItRain": { - name: "淘金潮", - effect: "扔出大量硬币攻击。自己的特攻会降低,战斗后还可以拿到钱。" - }, - "psyblade": { - name: "精神剑", - effect: "用无形的利刃劈开对手。处于电气场地时,招式威力会变成1.5倍。" - }, - "hydroSteam": { - name: "水蒸气", - effect: "将煮得翻滚的开水猛烈地喷向对手。日照强烈时,招式威力不但不会降低,还会变成1.5倍。" - }, - "ruination": { - name: "大灾难", - effect: "引发毁灭性的灾厄,使对手的HP减半。" - }, - "collisionCourse": { - name: "全开猛撞", - effect: "边变形边凶暴地落下,并引发起古老的大爆炸。若针对到弱点,威力会进一步。" - }, - "electroDrift": { - name: "闪电猛冲", - effect: "边变形边高速奔走,并以未知的电击贯穿对手。若针对到弱点,威力会进一步。" - }, - "shedTail": { - name: "断尾", - effect: "削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。" - }, - "chillyReception": { - name: "冷笑话", - effect: "留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。" - }, - "tidyUp": { - name: "大扫除", - effect: "将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。" - }, - "snowscape": { - name: "雪景", - effect: "在5回合内会下雪。冰属性的防御会提高。" - }, - "pounce": { - name: "虫扑", - effect: "飞扑向对手攻击。会降低对手的速度。" - }, - "trailblaze": { - name: "起草", - effect: "跳出草丛进行攻击。通过轻快的步伐会提高自己的速度。" - }, - "chillingWater": { - name: "泼冷水", - effect: "泼洒冰冷得足以让对手失去活力的水进行攻击。会降低对手的攻击。" - }, - "hyperDrill": { - name: "强力钻", - effect: "急速旋转尖锐的身体部位贯穿对手。可以无视守住和看穿等招式。" - }, - "twinBeam": { - name: "双光束", - effect: "从两眼发射出神奇的光线攻击。连续2次给予伤害。" - }, - "rageFist": { - name: "愤怒之拳", - effect: "将愤怒化为力量攻击。受到攻击的次数越多,招式的威力越高。" - }, - "armorCannon": { - name: "铠农炮", - effect: "熊熊燃烧自己的铠甲,将其做成炮弹射出攻击。自己的防御和特防会降低。" - }, - "bitterBlade": { - name: "悔念剑", - effect: "将对世间的留恋聚集于剑尖,并斩击对手。可以回复给予对手伤害的一半HP。" - }, - "doubleShock": { - name: "电光双击", - effect: "将全身所有的电力放出,给予对手大大的伤害。自己的电属性将会消失。" - }, - "gigatonHammer": { - name: "巨力锤", - effect: "连同身体转起巨大的锤子进行攻击。这个招式无法连续使出2次。" - }, - "comeuppance": { - name: "复仇", - effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" - }, - "aquaCutter": { - name: "水波刀", - effect: "如刀刃般喷射出加压的水切开对手。容易击中要害。" - }, - "blazingTorque": { - name: "灼热暴冲", - effect: "―――" - }, - "wickedTorque": { - name: "黑暗暴冲", - effect: "―――" - }, - "noxiousTorque": { - name: "剧毒暴冲", - effect: "―――" - }, - "combatTorque": { - name: "格斗暴冲", - effect: "―――" - }, - "magicalTorque": { - name: "魔法暴冲", - effect: "―――" - }, - "bloodMoon": { - name: "血月", - effect: "从赤红如血的满月发射出全部的气势。这个招式无法连续使出2次。" - }, - "matchaGotcha": { - name: "刷刷茶炮", - effect: "发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。" - }, - "syrupBomb": { - name: "糖浆炸弹", - effect: "使粘稠的麦芽糖浆爆炸,让对手陷入满身糖状态,在3回合内持续降低其速度。" - }, - "ivyCudgel": { - name: "棘藤棒", - effect: "用缠有藤蔓的棍棒殴打。属性会随所戴的面具而改变。容易击中要害。" - }, - "electroShot": { - name: "电光束", - effect: "第1回合收集电力提高特攻,第2回合将高压的电力发射出去。下雨天气时能立刻发射。" - }, - "teraStarstorm": { - name: "晶光星群", - effect: "照射出结晶的力量来驱逐敌人。太乐巴戈斯在星晶形态下使出时,能对所有对手造成伤害。" - }, - "fickleBeam": { - name: "随机光", - effect: "发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。" - }, - "burningBulwark": { - name: "火焰守护", - effect: "用超高温的体毛防住对手攻击的同时,让接触到自己的对手灼伤。" - }, - "thunderclap": { - name: "迅雷", - effect: "可以比对手先使出电击进行攻击。对手使出的招式如果不是攻击招式则会失败。" - }, - "mightyCleave": { - name: "强刃攻击", - effect: "用积蓄在头部的光来斩切对手。可以无视守护进行攻击。" - }, - "tachyonCutter": { - name: "迅子利刃", - effect: "接连发射出粒子的利刃,连续2次给予伤害。攻击必定会命中。" - }, - "hardPress": { - name: "硬压", - effect: "用手臂或钳子压迫对手。对手剩余的HP越多,威力越大。" - }, - "dragonCheer": { - name: "龙声鼓舞", - effect: "以龙之鼓舞提高士气,让我方的招式变得容易击中要害。对龙属性的鼓舞效果会更强。" - }, - "alluringVoice": { - name: "魅诱之声", - effect: "用天使般的歌声攻击对手。会让此回合内能力有提高的宝可梦陷入混乱状态。" - }, - "temperFlare": { - name: "豁出去", - effect: "以自暴自弃的气势进行攻击。如果上一回合招式没有命中,威力就会翻倍。" - }, - "supercellSlam": { - name: "闪电强袭", - effect: "让身体带电后压向对手。如果没有命中则自己会受到伤害。" - }, - "psychicNoise": { - name: "精神噪音", - effect: "用令对手不舒服的音波进行攻击。让对手在2回合内无法通过招式、特性或携带的道具回复HP。" - }, - "upperHand": { - name: "快手还击", - effect: "察觉到对手的动作后用掌根攻击,让对手畏缩。如果对手使出的招式不是先制攻击,则会失败。" - }, - "malignantChain": { - name: "邪毒锁链", - effect: "用由毒形成的锁链缠住对手注入毒素加以侵蚀。有时会让对手陷入剧毒状态。" - } +import { MoveTranslationEntries } from "#app/plugins/i18n"; + +export const move: MoveTranslationEntries = { + "pound": { + name: "拍击", + effect: "使用长长的尾巴或手等拍打对手进行攻击。" + }, + "karateChop": { + name: "空手劈", + effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。" + }, + "doubleSlap": { + name: "连环巴掌", + effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。" + }, + "cometPunch": { + name: "连续拳", + effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。" + }, + "megaPunch": { + name: "百万吨重拳", + effect: "用充满力量的拳头攻击对手。" + }, + "payDay": { + name: "聚宝功", + effect: "向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。" + }, + "firePunch": { + name: "火焰拳", + effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。" + }, + "icePunch": { + name: "冰冻拳", + effect: "用充满寒气的拳头攻击对手。有时会让对手陷入冰冻状态。" + }, + "thunderPunch": { + name: "雷电拳", + effect: "用充满电流的拳头攻击对手。有时会让对手陷入麻痹状态。" + }, + "scratch": { + name: "抓", + effect: "用坚硬且无比锋利的爪子抓对手进行攻击。" + }, + "viseGrip": { + name: "夹住", + effect: "将对手从两侧夹住,给予伤害。" + }, + "guillotine": { + name: "极落钳", + effect: "用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击昏厥。" + }, + "razorWind": { + name: "旋风刀", + effect: "制造风之刃,于第2回合攻击对手。容易击中要害。" + }, + "swordsDance": { + name: "剑舞", + effect: "激烈地跳起战舞提高气势。大幅提高自己的攻击。" + }, + "cut": { + name: "居合劈", + effect: "用镰刀或爪子等切斩对手进行攻击。" + }, + "gust": { + name: "起风", + effect: "用翅膀将刮起的狂风袭向对手进行攻击。" + }, + "wingAttack": { + name: "翅膀攻击", + effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。" + }, + "whirlwind": { + name: "吹飞", + effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "fly": { + name: "飞翔", + effect: "第1回合飞上天空,第2回合攻击对手。" + }, + "bind": { + name: "绑紧", + effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。" + }, + "slam": { + name: "摔打", + effect: "使用长长的尾巴或藤蔓等摔打对手进行攻击。" + }, + "vineWhip": { + name: "藤鞭", + effect: "用如同鞭子般弯曲而细长的藤蔓摔打对手进行攻击。" + }, + "stomp": { + name: "踩踏", + effect: "用大脚踩踏对手进行攻击。有时会使对手畏缩。" + }, + "doubleKick": { + name: "二连踢", + effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。" + }, + "megaKick": { + name: "百万吨重踢", + effect: "使出力大无穷的重踢踢飞对手进行攻击。" + }, + "jumpKick": { + name: "飞踢", + effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。" + }, + "rollingKick": { + name: "回旋踢", + effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。" + }, + "sandAttack": { + name: "泼沙", + effect: "向对手脸上泼沙子,从而降低命中率。" + }, + "headbutt": { + name: "头锤", + effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。" + }, + "hornAttack": { + name: "角撞", + effect: "用尖锐的角攻击对手。" + }, + "furyAttack": { + name: "乱击", + effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。" + }, + "hornDrill": { + name: "角钻", + effect: "用旋转的角刺入对手进行攻击。只要命中就会一击昏厥。" + }, + "tackle": { + name: "撞击", + effect: "用整个身体撞向对手进行攻击。" + }, + "bodySlam": { + name: "泰山压顶", + effect: "用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "wrap": { + name: "紧束", + effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。" + }, + "takeDown": { + name: "猛撞", + effect: "以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。" + }, + "thrash": { + name: "大闹一番", + effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。" + }, + "doubleEdge": { + name: "舍身冲撞", + effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。" + }, + "tailWhip": { + name: "摇尾巴", + effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。" + }, + "poisonSting": { + name: "毒针", + effect: "将有毒的针刺入对手进行攻击。有时会让对手陷入中毒状态。" + }, + "twineedle": { + name: "双针", + effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。" + }, + "pinMissile": { + name: "飞弹针", + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" + }, + "leer": { + name: "瞪眼", + effect: "用犀利的眼神使其害怕,从而降低对手的防御。" + }, + "bite": { + name: "咬住", + effect: "用尖锐的牙咬住对手进行攻击。有时会使对手畏缩。" + }, + "growl": { + name: "叫声", + effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。" + }, + "roar": { + name: "吼叫", + effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "sing": { + name: "唱歌", + effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。" + }, + "supersonic": { + name: "超音波", + effect: "从身体发出特殊的音波,从而使对手混乱。" + }, + "sonicBoom": { + name: "音爆", + effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。" + }, + "disable": { + name: "定身法", + effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。" + }, + "acid": { + name: "溶解液", + effect: "将强酸泼向对手进行攻击。有时会降低对手的特防。" + }, + "ember": { + name: "火花", + effect: "向对手发射小型火焰进行攻击。有时会让对手陷入灼伤状态。" + }, + "flamethrower": { + name: "喷射火焰", + effect: "向对手发射烈焰进行攻击。有时会让对手陷入灼伤状态。" + }, + "mist": { + name: "白雾", + effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。" + }, + "waterGun": { + name: "水枪", + effect: "向对手猛烈地喷射水流进行攻击。" + }, + "hydroPump": { + name: "水炮", + effect: "向对手猛烈地喷射大量水流进行攻击。" + }, + "surf": { + name: "冲浪", + effect: "利用大浪攻击自己周围所有的宝可梦。" + }, + "iceBeam": { + name: "冰冻光束", + effect: "向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。" + }, + "blizzard": { + name: "暴风雪", + effect: "将猛烈的暴风雪刮向对手进行攻击。有时会让对手陷入冰冻状态。" + }, + "psybeam": { + name: "幻象光线", + effect: "向对手发射神奇的光线进行攻击。有时会使对手混乱。" + }, + "bubbleBeam": { + name: "泡沫光线", + effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。" + }, + "auroraBeam": { + name: "极光束", + effect: "向对手发射虹色光束进行攻击。有时会降低对手的攻击。" + }, + "hyperBeam": { + name: "破坏光线", + effect: "向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。" + }, + "peck": { + name: "啄", + effect: "用尖锐的喙或角刺向对手进行攻击。" + }, + "drillPeck": { + name: "啄钻", + effect: "一边旋转,一边将尖喙刺入对手进行攻击。" + }, + "submission": { + name: "深渊翻滚", + effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。" + }, + "lowKick": { + name: "踢倒", + effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。" + }, + "counter": { + name: "双倍奉还", + effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。" + }, + "seismicToss": { + name: "地球上投", + effect: "利用引力将对手甩飞出去。给予对手和自己等级相同的伤害。" + }, + "strength": { + name: "怪力", + effect: "使出浑身力气殴打对手进行攻击。" + }, + "absorb": { + name: "吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + }, + "megaDrain": { + name: "超级吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + }, + "leechSeed": { + name: "寄生种子", + effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。" + }, + "growth": { + name: "生长", + effect: "让身体一下子长大,从而提高攻击和特攻。" + }, + "razorLeaf": { + name: "飞叶快刀", + effect: "飞出叶片,切斩对手进行攻击。容易击中要害。" + }, + "solarBeam": { + name: "日光束", + effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。" + }, + "poisonPowder": { + name: "毒粉", + effect: "撒出毒粉,从而让对手陷入中毒状态。" + }, + "stunSpore": { + name: "麻痹粉", + effect: "撒出麻痹粉,从而让对手陷入麻痹状态。" + }, + "sleepPowder": { + name: "催眠粉", + effect: "撒出催眠粉,从而让对手陷入睡眠状态。" + }, + "petalDance": { + name: "花瓣舞", + effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。" + }, + "stringShot": { + name: "吐丝", + effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。" + }, + "dragonRage": { + name: "龙之怒", + effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。" + }, + "fireSpin": { + name: "火焰旋涡", + effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。" + }, + "thunderShock": { + name: "电击", + effect: "发出电流刺激对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "thunderbolt": { + name: "十万伏特", + effect: "向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。" + }, + "thunderWave": { + name: "电磁波", + effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。" + }, + "thunder": { + name: "打雷", + effect: "向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。" + }, + "rockThrow": { + name: "落石", + effect: "拿起小岩石,投掷对手进行攻击。" + }, + "earthquake": { + name: "地震", + effect: "利用地震的冲击,攻击自己周围所有的宝可梦。" + }, + "fissure": { + name: "地裂", + effect: "让对手掉落于地裂的裂缝中进行攻击。只要命中就会一击昏厥。" + }, + "dig": { + name: "挖洞", + effect: "第1回合钻入地底,第2回合攻击对手。" + }, + "toxic": { + name: "剧毒", + effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。" + }, + "confusion": { + name: "念力", + effect: "向对手发送微弱的念力进行攻击。有时会使对手混乱。" + }, + "psychic": { + name: "精神强念", + effect: "向对手发送强大的念力进行攻击。有时会降低对手的特防。" + }, + "hypnosis": { + name: "催眠术", + effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。" + }, + "meditate": { + name: "瑜伽姿势", + effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。" + }, + "agility": { + name: "高速移动", + effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。" + }, + "quickAttack": { + name: "电光一闪", + effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" + }, + "rage": { + name: "愤怒", + effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。" + }, + "teleport": { + name: "瞬间移动", + effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。" + }, + "nightShade": { + name: "黑夜魔影", + effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。" + }, + "mimic": { + name: "模仿", + effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。" + }, + "screech": { + name: "刺耳声", + effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。" + }, + "doubleTeam": { + name: "影子分身", + effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。" + }, + "recover": { + name: "自我再生", + effect: "让细胞再生,从而回复自己最大HP的一半。" + }, + "harden": { + name: "变硬", + effect: "全身使劲,让身体变硬,从而提高自己的防御。" + }, + "minimize": { + name: "变小", + effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。" + }, + "smokescreen": { + name: "烟幕", + effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。" + }, + "confuseRay": { + name: "奇异之光", + effect: "显示奇怪的光,扰乱对手。使对手混乱。" + }, + "withdraw": { + name: "缩入壳中", + effect: "缩入壳里保护身体,从而提高自己的防御。" + }, + "defenseCurl": { + name: "变圆", + effect: "将身体蜷曲变圆,从而提高自己的防御。" + }, + "barrier": { + name: "屏障", + effect: "制造坚固的壁障,从而大幅提高自己的防御。" + }, + "lightScreen": { + name: "光墙", + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。" + }, + "haze": { + name: "黑雾", + effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。" + }, + "reflect": { + name: "反射壁", + effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。" + }, + "focusEnergy": { + name: "聚气", + effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。" + }, + "bide": { + name: "忍耐", + effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。" + }, + "metronome": { + name: "挥指", + effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。" + }, + "mirrorMove": { + name: "鹦鹉学舌", + effect: "模仿对手使用的招式,自己也使用相同招式。" + }, + "selfDestruct": { + name: "玉石俱碎", + effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。" + }, + "eggBomb": { + name: "炸蛋", + effect: "向对手用力投掷大大的蛋进行攻击。" + }, + "lick": { + name: "舌舔", + effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "smog": { + name: "浊雾", + effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。" + }, + "sludge": { + name: "污泥攻击", + effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" + }, + "boneClub": { + name: "骨棒", + effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。" + }, + "fireBlast": { + name: "大字爆炎", + effect: "用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。" + }, + "waterfall": { + name: "攀瀑", + effect: "以惊人的气势扑向对手。有时会使对手畏缩。" + }, + "clamp": { + name: "贝壳夹击", + effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。" + }, + "swift": { + name: "高速星星", + effect: "发射星形的光攻击对手。攻击必定会命中。" + }, + "skullBash": { + name: "火箭头锤", + effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。" + }, + "spikeCannon": { + name: "尖刺加农炮", + effect: "向对手发射锐针进行攻击。连续攻击2~5次。" + }, + "constrict": { + name: "缠绕", + effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。" + }, + "amnesia": { + name: "瞬间失忆", + effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。" + }, + "kinesis": { + name: "折弯汤匙", + effect: "折弯汤匙引开注意,从而降低对手的命中率。" + }, + "softBoiled": { + name: "生蛋", + effect: "回复自己最大HP的一半。" + }, + "highJumpKick": { + name: "飞膝踢", + effect: "跳起后用膝盖撞对手进行攻击。如果撞偏则自己会受到伤害。" + }, + "glare": { + name: "大蛇瞪眼", + effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。" + }, + "dreamEater": { + name: "食梦", + effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。" + }, + "poisonGas": { + name: "毒瓦斯", + effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。" + }, + "barrage": { + name: "投球", + effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。" + }, + "leechLife": { + name: "吸血", + effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。" + }, + "lovelyKiss": { + name: "恶魔之吻", + effect: "用恐怖的脸强吻对手。让对手陷入睡眠状态。" + }, + "skyAttack": { + name: "神鸟猛击", + effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。" + }, + "transform": { + name: "变身", + effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。" + }, + "bubble": { + name: "泡沫", + effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。" + }, + "dizzyPunch": { + name: "迷昏拳", + effect: "有节奏地出拳攻击对手。有时会使对手混乱。" + }, + "spore": { + name: "蘑菇孢子", + effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。" + }, + "flash": { + name: "闪光", + effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。" + }, + "psywave": { + name: "精神波", + effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。" + }, + "splash": { + name: "跃起", + effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……" + }, + "acidArmor": { + name: "溶化", + effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。" + }, + "crabhammer": { + name: "蟹钳锤", + effect: "用大钳子敲打对手进行攻击。容易击中要害。" + }, + "explosion": { + name: "大爆炸", + effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。" + }, + "furySwipes": { + name: "乱抓", + effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。" + }, + "bonemerang": { + name: "骨头回力镖", + effect: "用手中的骨头投掷对手,来回连续2次给予伤害。" + }, + "rest": { + name: "睡觉", + effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。" + }, + "rockSlide": { + name: "岩崩", + effect: "将大岩石猛烈地撞向对手进行攻击。有时会使对手畏缩。" + }, + "hyperFang": { + name: "终结门牙", + effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。" + }, + "sharpen": { + name: "棱角化", + effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。" + }, + "conversion": { + name: "纹理", + effect: "将自己的属性转换成和已学会的招式中第一个招式相同的属性。" + }, + "triAttack": { + name: "三重攻击", + effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。" + }, + "superFang": { + name: "愤怒门牙", + effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。" + }, + "slash": { + name: "劈开", + effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。" + }, + "substitute": { + name: "替身", + effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。" + }, + "struggle": { + name: "挣扎", + effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。" + }, + "sketch": { + name: "写生", + effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。" + }, + "tripleKick": { + name: "三连踢", + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" + }, + "thief": { + name: "小偷", + effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。" + }, + "spiderWeb": { + name: "蛛网", + effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。" + }, + "mindReader": { + name: "心之眼", + effect: "用心感受对手的行动,下次攻击必定会击中对手。" + }, + "nightmare": { + name: "恶梦", + effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。" + }, + "flameWheel": { + name: "火焰轮", + effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "snore": { + name: "打鼾", + effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。" + }, + "curse": { + name: "诅咒", + effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。" + }, + "flail": { + name: "抓狂", + effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。" + }, + "conversion2": { + name: "纹理2", + effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。" + }, + "aeroblast": { + name: "气旋攻击", + effect: "发射空气旋涡进行攻击。容易击中要害。" + }, + "cottonSpore": { + name: "棉孢子", + effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。" + }, + "reversal": { + name: "绝处逢生", + effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。" + }, + "spite": { + name: "怨恨", + effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。" + }, + "powderSnow": { + name: "细雪", + effect: "将冰冷的细雪吹向对手进行攻击。有时会让对手陷入冰冻状态。" + }, + "protect": { + name: "守住", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" + }, + "machPunch": { + name: "音速拳", + effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。" + }, + "scaryFace": { + name: "可怕面孔", + effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。" + }, + "feintAttack": { + name: "出奇一击", + effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。" + }, + "sweetKiss": { + name: "天使之吻", + effect: "像天使般可爱地亲吻对手,从而使对手混乱。" + }, + "bellyDrum": { + name: "腹鼓", + effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。" + }, + "sludgeBomb": { + name: "污泥炸弹", + effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。" + }, + "mudSlap": { + name: "掷泥", + effect: "向对手的脸等投掷泥块进行攻击。会降低对手的命中率。" + }, + "octazooka": { + name: "章鱼桶炮", + effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。" + }, + "spikes": { + name: "撒菱", + effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。" + }, + "zapCannon": { + name: "电磁炮", + effect: "发射大炮一样的电流进行攻击。让对手陷入麻痹状态。" + }, + "foresight": { + name: "识破", + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + }, + "destinyBond": { + name: "同命", + effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。" + }, + "perishSong": { + name: "终焉之歌", + effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。" + }, + "icyWind": { + name: "冰冻之风", + effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。" + }, + "detect": { + name: "看穿", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" + }, + "boneRush": { + name: "骨棒乱打", + effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。" + }, + "lockOn": { + name: "锁定", + effect: "紧紧瞄准对手,下次攻击必定会打中。" + }, + "outrage": { + name: "逆鳞", + effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。" + }, + "sandstorm": { + name: "沙暴", + effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。" + }, + "gigaDrain": { + name: "终极吸取", + effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。" + }, + "endure": { + name: "挺住", + effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。" + }, + "charm": { + name: "撒娇", + effect: "可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。" + }, + "rollout": { + name: "滚动", + effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。" + }, + "falseSwipe": { + name: "点到为止", + effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。" + }, + "swagger": { + name: "虚张声势", + effect: "激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。" + }, + "milkDrink": { + name: "喝牛奶", + effect: "回复自己最大HP的一半。" + }, + "spark": { + name: "电光", + effect: "让电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "furyCutter": { + name: "连斩", + effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。" + }, + "steelWing": { + name: "钢翼", + effect: "用坚硬的翅膀敲打对手进行攻击。有时会提高自己的防御。" + }, + "meanLook": { + name: "黑色目光", + effect: "用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。" + }, + "attract": { + name: "迷人", + effect: "♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。" + }, + "sleepTalk": { + name: "梦话", + effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。" + }, + "healBell": { + name: "治愈铃声", + effect: "让同伴听舒适的铃音,从而治愈我方全员的异常状态。" + }, + "return": { + name: "报恩", + effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。" + }, + "present": { + name: "礼物", + effect: "递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。" + }, + "frustration": { + name: "迁怒", + effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。" + }, + "safeguard": { + name: "神秘守护", + effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。" + }, + "painSplit": { + name: "分担痛楚", + effect: "将自己的HP和对手的HP相加,然后自己和对手友好地平分。" + }, + "sacredFire": { + name: "神圣之火", + effect: "用神秘的火焰烧尽对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "magnitude": { + name: "震级", + effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。" + }, + "dynamicPunch": { + name: "爆裂拳", + effect: "使出浑身力气出拳进行攻击。必定会使对手混乱。" + }, + "megahorn": { + name: "超级角击", + effect: "用坚硬且华丽的角狠狠地刺入对手进行攻击。" + }, + "dragonBreath": { + name: "龙息", + effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "batonPass": { + name: "接棒", + effect: "和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。" + }, + "encore": { + name: "再来一次", + effect: "让对手接受再来一次,连续3次使出最后使用的招式。" + }, + "pursuit": { + name: "追打", + effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。" + }, + "rapidSpin": { + name: "高速旋转", + effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。" + }, + "sweetScent": { + name: "甜甜香气", + effect: "用香气大幅降低对手的闪避率。" + }, + "ironTail": { + name: "铁尾", + effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。" + }, + "metalClaw": { + name: "金属爪", + effect: "用钢铁之爪劈开对手进行攻击。有时会提高自己的攻击。" + }, + "vitalThrow": { + name: "借力摔", + effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。" + }, + "morningSun": { + name: "晨光", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + }, + "synthesis": { + name: "光合作用", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + }, + "moonlight": { + name: "月光", + effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。" + }, + "hiddenPower": { + name: "觉醒力量", + effect: "招式的属性会随着使用此招式的宝可梦而改变。" + }, + "crossChop": { + name: "十字劈", + effect: "用两手呈十字劈打对手进行攻击。容易击中要害。" + }, + "twister": { + name: "龙卷风", + effect: "兴起龙卷风,将对手卷入进行攻击。有时会使对手畏缩。" + }, + "rainDance": { + name: "求雨", + effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。" + }, + "sunnyDay": { + name: "大晴天", + effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。" + }, + "crunch": { + name: "咬碎", + effect: "用利牙咬碎对手进行攻击。有时会降低对手的防御。" + }, + "mirrorCoat": { + name: "镜面反射", + effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。" + }, + "psychUp": { + name: "自我暗示", + effect: "向自己施以自我暗示,将能力变化的状态变得和对手一样。" + }, + "extremeSpeed": { + name: "神速", + effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。" + }, + "ancientPower": { + name: "原始之力", + effect: "用原始之力进行攻击。有时会提高自己所有的能力。" + }, + "shadowBall": { + name: "暗影球", + effect: "投掷一团黑影进行攻击。有时会降低对手的特防。" + }, + "futureSight": { + name: "预知未来", + effect: "在使用招式2回合后,向对手发送一团念力进行攻击。" + }, + "rockSmash": { + name: "碎岩", + effect: "用拳头进行攻击。有时会降低对手的防御。" + }, + "whirlpool": { + name: "潮旋", + effect: "将对手困在激烈的水流旋涡中,在4~5回合内进行攻击。" + }, + "beatUp": { + name: "围攻", + effect: "我方全员进行攻击。同行的宝可梦越多,招式的攻击次数越多。" + }, + "fakeOut": { + name: "击掌奇袭", + effect: "进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。" + }, + "uproar": { + name: "吵闹", + effect: "在3回合内大吵大闹攻击对手。在此期间谁都不能入眠。" + }, + "stockpile": { + name: "蓄力", + effect: "积蓄力量,提高自己的防御和特防。最多积蓄3次。" + }, + "spitUp": { + name: "喷出", + effect: "将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。" + }, + "swallow": { + name: "吞下", + effect: "将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。" + }, + "heatWave": { + name: "热风", + effect: "将炎热的气息吹向对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "hail": { + name: "冰雹", + effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。" + }, + "torment": { + name: "无理取闹", + effect: "向对手无理取闹,令其不能连续2次使出相同招式。" + }, + "flatter": { + name: "吹捧", + effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。" + }, + "willOWisp": { + name: "磷火", + effect: "放出怪异的火焰,从而让对手陷入灼伤状态。" + }, + "memento": { + name: "临别礼物", + effect: "虽然会使自己陷入昏厥,但是能够大幅降低对手的攻击和特攻。" + }, + "facade": { + name: "硬撑", + effect: "当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。" + }, + "focusPunch": { + name: "真气拳", + effect: "集中精神出拳。在招式使出前若受到攻击则会失败。" + }, + "smellingSalts": { + name: "清醒", + effect: "对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。" + }, + "followMe": { + name: "看我嘛", + effect: "引起对手的注意,将对手的攻击全部转移到自己身上。" + }, + "naturePower": { + name: "自然之力", + effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。" + }, + "charge": { + name: "充电", + effect: "变为充电状态,提高下次使出的电属性的招式威力。自己的特防也会提高。" + }, + "taunt": { + name: "挑衅", + effect: "使对手愤怒。在3回合内让对手只能使出给予伤害的招式。" + }, + "helpingHand": { + name: "帮助", + effect: "帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。" + }, + "trick": { + name: "戏法", + effect: "抓住对手的空隙,交换自己和对手的持有物。" + }, + "rolePlay": { + name: "扮演", + effect: "扮演对手,让自己的特性变得和对手相同。" + }, + "wish": { + name: "祈愿", + effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。" + }, + "assist": { + name: "借助", + effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。" + }, + "ingrain": { + name: "扎根", + effect: "在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。" + }, + "superpower": { + name: "蛮力", + effect: "发挥惊人的力量攻击对手。自己的攻击和防御会降低。" + }, + "magicCoat": { + name: "魔法反射", + effect: "当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。" + }, + "recycle": { + name: "回收利用", + effect: "使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。" + }, + "revenge": { + name: "报复", + effect: "如果受到对手的招式攻击,就能给予对手2倍的伤害。" + }, + "brickBreak": { + name: "劈瓦", + effect: "将手刀猛烈地挥下攻击对手。还可以破坏光墙和反射壁等。" + }, + "yawn": { + name: "哈欠", + effect: "打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。" + }, + "knockOff": { + name: "拍落", + effect: "拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。" + }, + "endeavor": { + name: "蛮干", + effect: "给予伤害,使对手的HP变得和自己的HP一样。" + }, + "eruption": { + name: "喷火", + effect: "爆发怒火攻击对手。自己的HP越少,招式的威力越小。" + }, + "skillSwap": { + name: "特性互换", + effect: "利用超能力互换自己和对手的特性。" + }, + "imprison": { + name: "封印", + effect: "如果对手有和自己相同的招式,那么只有对手无法使用该招式。" + }, + "refresh": { + name: "焕然一新", + effect: "让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。" + }, + "grudge": { + name: "怨念", + effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。" + }, + "snatch": { + name: "抢夺", + effect: "将对手打算使用的回复招式或能力变化招式夺为己用。" + }, + "secretPower": { + name: "秘密之力", + effect: "根据使用场所不同,该招式的追加效果也会有所变化。" + }, + "dive": { + name: "潜水", + effect: "第1回合潜入水中,第2回合浮上来进行攻击。" + }, + "armThrust": { + name: "猛推", + effect: "用张开着的双手猛推对手进行攻击。连续攻击2~5次。" + }, + "camouflage": { + name: "保护色", + effect: "根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。" + }, + "tailGlow": { + name: "萤火", + effect: "凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。" + }, + "lusterPurge": { + name: "洁净光芒", + effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。" + }, + "mistBall": { + name: "薄雾球", + effect: "用围绕着雾状羽毛的球进行攻击。有时会降低对手的特攻。" + }, + "featherDance": { + name: "羽毛舞", + effect: "撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。" + }, + "teeterDance": { + name: "摇晃舞", + effect: "摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。" + }, + "blazeKick": { + name: "火焰踢", + effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。" + }, + "mudSport": { + name: "玩泥巴", + effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。" + }, + "iceBall": { + name: "冰球", + effect: "在5回合内攻击对手。招式每次击中,威力就会提高。" + }, + "needleArm": { + name: "尖刺臂", + effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。" + }, + "slackOff": { + name: "偷懒", + effect: "偷懒休息。回复自己最大HP的一半。" + }, + "hyperVoice": { + name: "巨声", + effect: "给予对手又吵又响的巨大震动进行攻击。" + }, + "poisonFang": { + name: "剧毒牙", + effect: "用有毒的牙齿咬住对手进行攻击。有时会使对手中剧毒。" + }, + "crushClaw": { + name: "撕裂爪", + effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。" + }, + "blastBurn": { + name: "爆炸烈焰", + effect: "用爆炸的火焰烧尽对手进行攻击。下一回合自己将无法动弹。" + }, + "hydroCannon": { + name: "加农水炮", + effect: "向对手喷射水炮进行攻击。下一回合自己将无法动弹。" + }, + "meteorMash": { + name: "彗星拳", + effect: "使出彗星般的拳头攻击对手。有时会提高自己的攻击。" + }, + "astonish": { + name: "惊吓", + effect: "用尖叫声等突然惊吓对手进行攻击。有时会使对手畏缩。" + }, + "weatherBall": { + name: "气象球", + effect: "根据使用时的天气,招式属性和威力会改变。" + }, + "aromatherapy": { + name: "芳香治疗", + effect: "让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。" + }, + "fakeTears": { + name: "假哭", + effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。" + }, + "airCutter": { + name: "空气利刃", + effect: "用锐利的风切斩对手进行攻击。容易击中要害。" + }, + "overheat": { + name: "过热", + effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" + }, + "odorSleuth": { + name: "气味侦测", + effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + }, + "rockTomb": { + name: "岩石封锁", + effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。" + }, + "silverWind": { + name: "银色旋风", + effect: "在风中掺入鳞粉攻击对手。有时会提高自己的全部能力。" + }, + "metalSound": { + name: "金属音", + effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。" + }, + "grassWhistle": { + name: "草笛", + effect: "让对手听舒适的笛声,从而陷入睡眠状态。" + }, + "tickle": { + name: "挠痒", + effect: "给对手挠痒,使其发笑,从而降低对手的攻击和防御。" + }, + "cosmicPower": { + name: "宇宙力量", + effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。" + }, + "waterSpout": { + name: "喷水", + effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。" + }, + "signalBeam": { + name: "信号光束", + effect: "发射神奇的光线进行攻击。有时会使对手混乱。" + }, + "shadowPunch": { + name: "暗影拳", + effect: "使出混影之拳。攻击必定会命中。" + }, + "extrasensory": { + name: "神通力", + effect: "发出看不见的神奇力量进行攻击。有时会使对手畏缩。" + }, + "skyUppercut": { + name: "冲天拳", + effect: "用冲向天空般高高的上勾拳顶起对手进行攻击。" + }, + "sandTomb": { + name: "流沙深渊", + effect: "将对手困在铺天盖地的沙暴中,在4~5回合内进行攻击。" + }, + "sheerCold": { + name: "绝对零度", + effect: "给对手一击昏厥。如果是冰属性以外的宝可梦使用,就会难以打中。" + }, + "muddyWater": { + name: "浊流", + effect: "向对手喷射浑浊的水进行攻击。有时会降低对手的命中率。" + }, + "bulletSeed": { + name: "种子机关枪", + effect: "向对手猛烈地发射种子进行攻击。连续攻击2~5次。" + }, + "aerialAce": { + name: "燕返", + effect: "以敏捷的动作戏弄对手后进行切斩。攻击必定会命中。" + }, + "icicleSpear": { + name: "冰锥", + effect: "向对手发射锋利的冰柱进行攻击。连续攻击2~5次。" + }, + "ironDefense": { + name: "铁壁", + effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。" + }, + "block": { + name: "挡路", + effect: "张开双手进行阻挡,封住对手的退路,使其不能逃走。" + }, + "howl": { + name: "长嚎", + effect: "大声吼叫提高气势,从而提高自己和同伴的攻击。" + }, + "dragonClaw": { + name: "龙爪", + effect: "用尖锐的巨爪劈开对手进行攻击。" + }, + "frenzyPlant": { + name: "疯狂植物", + effect: "用大树摔打对手进行攻击。下一回合自己将无法动弹。" + }, + "bulkUp": { + name: "健美", + effect: "使出全身力气绷紧肌肉,从而提高自己的攻击和防御。" + }, + "bounce": { + name: "弹跳", + effect: "弹跳到高高的空中,第2回合攻击对手。有时会让对手陷入麻痹状态。" + }, + "mudShot": { + name: "泥巴射击", + effect: "向对手投掷泥块进行攻击。同时降低对手的速度。" + }, + "poisonTail": { + name: "毒尾", + effect: "用尾巴拍打。有时会让对手陷入中毒状态,也容易击中要害。" + }, + "covet": { + name: "渴望", + effect: "一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。" + }, + "voltTackle": { + name: "伏特攻击", + effect: "让电流覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入麻痹状态。" + }, + "magicalLeaf": { + name: "魔法叶", + effect: "散落可以追踪对手的神奇叶片。攻击必定会命中。" + }, + "waterSport": { + name: "玩水", + effect: "用水湿透周围。在5回合内减弱火属性的招式。" + }, + "calmMind": { + name: "冥想", + effect: "静心凝神,从而提高自己的特攻和特防。" + }, + "leafBlade": { + name: "叶刃", + effect: "像用剑一般操纵叶片切斩对手进行攻击。容易击中要害。" + }, + "dragonDance": { + name: "龙之舞", + effect: "激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。" + }, + "rockBlast": { + name: "岩石爆击", + effect: "向对手发射坚硬的岩石进行攻击。连续攻击2~5次。" + }, + "shockWave": { + name: "电击波", + effect: "向对手快速发出电击。攻击必定会命中。" + }, + "waterPulse": { + name: "水之波动", + effect: "用水的震动攻击对手。有时会使对手混乱。" + }, + "doomDesire": { + name: "破灭之愿", + effect: "使用招式2回合后,会用无数道光束攻击对手。" + }, + "psychoBoost": { + name: "精神突进", + effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。" + }, + "roost": { + name: "羽栖", + effect: "降到地面,使身体休息。回复自己最大HP的一半。" + }, + "gravity": { + name: "重力", + effect: "在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。" + }, + "miracleEye": { + name: "奇迹之眼", + effect: "使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。" + }, + "wakeUpSlap": { + name: "唤醒巴掌", + effect: "给予睡眠状态下的对手较大的伤害。但相反对手会从睡眠中醒过来。" + }, + "hammerArm": { + name: "臂锤", + effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" + }, + "gyroBall": { + name: "陀螺球", + effect: "让身体高速旋转并撞击对手。速度比对手越慢,威力越大。" + }, + "healingWish": { + name: "治愈之愿", + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。" + }, + "brine": { + name: "盐水", + effect: "当对手的HP负伤到一半左右时,招式威力会变成2倍。" + }, + "naturalGift": { + name: "自然之恩", + effect: "从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。" + }, + "feint": { + name: "佯攻", + effect: "能够攻击正在使用守住或看穿等招式的对手。解除其守护效果。" + }, + "pluck": { + name: "啄食", + effect: "用喙进行攻击。当对手携带树果时,可以食用并获得其效果。" + }, + "tailwind": { + name: "顺风", + effect: "刮起猛烈的旋风,在4回合内提高我方全员的速度。" + }, + "acupressure": { + name: "点穴", + effect: "通过点穴让身体舒筋活络。大幅提高某1项能力。" + }, + "metalBurst": { + name: "金属爆炸", + effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" + }, + "uTurn": { + name: "急速折返", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" + }, + "closeCombat": { + name: "近身战", + effect: "放弃守护,向对手的怀里突击。自己的防御和特防会降低。" + }, + "payback": { + name: "以牙还牙", + effect: "蓄力攻击。如果能在对手之后攻击,招式的威力会变成2倍。" + }, + "assurance": { + name: "恶意追击", + effect: "如果此回合内对手已经受到伤害的话,招式威力会变成2倍。" + }, + "embargo": { + name: "查封", + effect: "让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。" + }, + "fling": { + name: "投掷", + effect: "快速投掷携带的道具进行攻击。根据道具不同,威力和效果会改变。" + }, + "psychoShift": { + name: "精神转移", + effect: "利用超能力施以暗示,从而将自己受到的异常状态转移给对手。" + }, + "trumpCard": { + name: "王牌", + effect: "王牌招式的剩余PP越少,招式的威力越大。" + }, + "healBlock": { + name: "回复封锁", + effect: "在5回合内无法通过招式、特性或携带的道具来回复HP。" + }, + "wringOut": { + name: "绞紧", + effect: "用力勒紧对手进行攻击。对手的HP越多,威力越大。" + }, + "powerTrick": { + name: "力量戏法", + effect: "利用超能力交换自己的攻击和防御的力量。" + }, + "gastroAcid": { + name: "胃液", + effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。" + }, + "luckyChant": { + name: "幸运咒语", + effect: "向天许愿,从而在5回合内不会被对手的攻击打中要害。" + }, + "meFirst": { + name: "抢先一步", + effect: "提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。" + }, + "copycat": { + name: "仿效", + effect: "模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。" + }, + "powerSwap": { + name: "力量互换", + effect: "利用超能力互换自己和对手的攻击以及特攻的能力变化。" + }, + "guardSwap": { + name: "防守互换", + effect: "利用超能力互换自己和对手的防御以及特防的能力变化。" + }, + "punishment": { + name: "惩罚", + effect: "根据能力变化,对手提高的力量越大,招式的威力越大。" + }, + "lastResort": { + name: "珍藏", + effect: "当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。" + }, + "worrySeed": { + name: "烦恼种子", + effect: "种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。" + }, + "suckerPunch": { + name: "突袭", + effect: "可以比对手先攻击。对手使出的招式如果不是攻击招式则会失败。" + }, + "toxicSpikes": { + name: "毒菱", + effect: "在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。" + }, + "heartSwap": { + name: "心灵互换", + effect: "利用超能力互换自己和对手之间的能力变化。" + }, + "aquaRing": { + name: "水流环", + effect: "在自己身体的周围覆盖用水制造的幕。每回合回复HP。" + }, + "magnetRise": { + name: "电磁飘浮", + effect: "利用电气产生的磁力浮在空中。在5回合内可以飘浮。" + }, + "flareBlitz": { + name: "闪焰冲锋", + effect: "让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。" + }, + "forcePalm": { + name: "发劲", + effect: "向对手的身体发出冲击波进行攻击。有时会让对手陷入麻痹状态。" + }, + "auraSphere": { + name: "波导弹", + effect: "从体内产生出波导之力,然后向对手发出。攻击必定会命中。" + }, + "rockPolish": { + name: "岩石打磨", + effect: "打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。" + }, + "poisonJab": { + name: "毒击", + effect: "用带毒的触手或手臂刺入对手。有时会让对手陷入中毒状态。" + }, + "darkPulse": { + name: "恶之波动", + effect: "从体内发出充满恶意的恐怖气场。有时会使对手畏缩。" + }, + "nightSlash": { + name: "暗袭要害", + effect: "抓住瞬间的空隙切斩对手。容易击中要害。" + }, + "aquaTail": { + name: "水流尾", + effect: "如惊涛骇浪般挥动大尾巴攻击对手。" + }, + "seedBomb": { + name: "种子炸弹", + effect: "将外壳坚硬的大种子,从上方砸下攻击对手。" + }, + "airSlash": { + name: "空气之刃", + effect: "用连天空也能劈开的空气之刃进行攻击。有时会使对手畏缩。" + }, + "xScissor": { + name: "十字剪", + effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。" + }, + "bugBuzz": { + name: "虫鸣", + effect: "利用振动发出音波进行攻击。有时会降低对手的特防。" + }, + "dragonPulse": { + name: "龙之波动", + effect: "从大大的口中掀起冲击波攻击对手。" + }, + "dragonRush": { + name: "龙之俯冲", + effect: "释放出骇人的杀气,一边威慑一边撞击对手。有时会使对手畏缩。" + }, + "powerGem": { + name: "力量宝石", + effect: "发射如宝石般闪耀的光芒攻击对手。" + }, + "drainPunch": { + name: "吸取拳", + effect: "用拳头吸取对手的力量。可以回复给予对手伤害的一半HP。" + }, + "vacuumWave": { + name: "真空波", + effect: "挥动拳头,掀起真空波。必定能够先制攻击。" + }, + "focusBlast": { + name: "真气弹", + effect: "提高气势,释放出全部力量。有时会降低对手的特防。" + }, + "energyBall": { + name: "能量球", + effect: "发射从自然收集的生命力量。有时会降低对手的特防。" + }, + "braveBird": { + name: "勇鸟猛攻", + effect: "收拢翅膀,通过低空飞行突击对手。自己也会受到不小的伤害。" + }, + "earthPower": { + name: "大地之力", + effect: "向对手脚下释放出大地之力。有时会降低对手的特防。" + }, + "switcheroo": { + name: "掉包", + effect: "用一闪而过的速度交换自己和对手的持有物。" + }, + "gigaImpact": { + name: "终极冲击", + effect: "使出自己浑身力量突击对手。下一回合自己将无法动弹。" + }, + "nastyPlot": { + name: "诡计", + effect: "谋划诡计,激活头脑。大幅提高自己的特攻。" + }, + "bulletPunch": { + name: "子弹拳", + effect: "向对手使出如子弹般快速而坚硬的拳头。必定能够先制攻击。" + }, + "avalanche": { + name: "雪崩", + effect: "如果受到对手的招式攻击,就能给予该对手2倍威力的攻击。" + }, + "iceShard": { + name: "冰砾", + effect: "瞬间制作冰块,快速地扔向对手。必定能够先制攻击。" + }, + "shadowClaw": { + name: "暗影爪", + effect: "以影子做成的锐爪,劈开对手。容易击中要害。" + }, + "thunderFang": { + name: "雷电牙", + effect: "用蓄满电流的牙齿咬住对手。有时会使对手畏缩或陷入麻痹状态。" + }, + "iceFang": { + name: "冰冻牙", + effect: "用藏有冷气的牙齿咬住对手。有时会使对手畏缩或陷入冰冻状态。" + }, + "fireFang": { + name: "火焰牙", + effect: "用覆盖着火焰的牙齿咬住对手。有时会使对手畏缩或陷入灼伤状态。" + }, + "shadowSneak": { + name: "影子偷袭", + effect: "伸长影子,从对手的背后进行攻击。必定能够先制攻击。" + }, + "mudBomb": { + name: "泥巴炸弹", + effect: "向对手发射坚硬的泥弹进行攻击。有时会降低对手的命中率。" + }, + "psychoCut": { + name: "精神利刃", + effect: "用实体化的心之利刃劈开对手。容易击中要害。" + }, + "zenHeadbutt": { + name: "意念头锤", + effect: "将思念的力量集中在前额进行攻击。有时会使对手畏缩。" + }, + "mirrorShot": { + name: "镜光射击", + effect: "抛光自己的身体,向对手释放出闪光之力。有时会降低对手的命中率。" + }, + "flashCannon": { + name: "加农光炮", + effect: "将身体的光芒聚集在一点释放出去。有时会降低对手的特防。" + }, + "rockClimb": { + name: "攀岩", + effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。" + }, + "defog": { + name: "清除浓雾", + effect: "用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。" + }, + "trickRoom": { + name: "戏法空间", + effect: "制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。" + }, + "dracoMeteor": { + name: "流星群", + effect: "从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。" + }, + "discharge": { + name: "放电", + effect: "用耀眼的电击攻击自己周围所有的宝可梦。有时会陷入麻痹状态。" + }, + "lavaPlume": { + name: "喷烟", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" + }, + "leafStorm": { + name: "飞叶风暴", + effect: "用尖尖的叶片向对手卷起风暴。使用之后因为反作用力自己的特攻会大幅降低。" + }, + "powerWhip": { + name: "强力鞭打", + effect: "激烈地挥舞青藤或触手摔打对手进行攻击。" + }, + "rockWrecker": { + name: "岩石炮", + effect: "向对手发射巨大的岩石进行攻击。下一回合自己将无法动弹。" + }, + "crossPoison": { + name: "十字毒刃", + effect: "用毒刃劈开对手。有时会让对手陷入中毒状态,也容易击中要害。" + }, + "gunkShot": { + name: "垃圾射击", + effect: "用肮脏的垃圾撞向对手进行攻击。有时会让对手陷入中毒状态。" + }, + "ironHead": { + name: "铁头", + effect: "用钢铁般坚硬的头部进行攻击。有时会使对手畏缩。" + }, + "magnetBomb": { + name: "磁铁炸弹", + effect: "发射吸住对手的钢铁炸弹。攻击必定会命中。" + }, + "stoneEdge": { + name: "尖石攻击", + effect: "用尖尖的岩石刺入对手进行攻击。容易击中要害。" + }, + "captivate": { + name: "诱惑", + effect: "♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。" + }, + "stealthRock": { + name: "隐形岩", + effect: "将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。" + }, + "grassKnot": { + name: "打草结", + effect: "用草缠住并绊倒对手。对手越重,威力越大。" + }, + "chatter": { + name: "喋喋不休", + effect: "用非常烦人的,喋喋不休的音波攻击对手。使对手混乱。" + }, + "judgment": { + name: "制裁光砾", + effect: "向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。" + }, + "bugBite": { + name: "虫咬", + effect: "咬住进行攻击。当对手携带树果时,可以食用并获得其效果。" + }, + "chargeBeam": { + name: "充电光束", + effect: "向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。" + }, + "woodHammer": { + name: "木槌", + effect: "用坚硬的躯体撞击对手进行攻击。自己也会受到不小的伤害。" + }, + "aquaJet": { + name: "水流喷射", + effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。" + }, + "attackOrder": { + name: "攻击指令", + effect: "召唤手下,让其朝对手发起攻击。容易击中要害。" + }, + "defendOrder": { + name: "防御指令", + effect: "召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。" + }, + "healOrder": { + name: "回复指令", + effect: "召唤手下疗伤。回复自己最大HP的一半。" + }, + "headSmash": { + name: "双刃头锤", + effect: "拼命使出浑身力气,向对手进行头锤攻击。自己也会受到非常大的伤害。" + }, + "doubleHit": { + name: "二连击", + effect: "使用尾巴等拍打对手进行攻击。连续2次给予伤害。" + }, + "roarOfTime": { + name: "时光咆哮", + effect: "释放出扭曲时间般的强大力量攻击对手。下一回合自己将无法动弹。" + }, + "spacialRend": { + name: "亚空裂斩", + effect: "将对手连同周围的空间一起撕裂并给予伤害。容易击中要害。" + }, + "lunarDance": { + name: "新月舞", + effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。" + }, + "crushGrip": { + name: "捏碎", + effect: "用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。" + }, + "magmaStorm": { + name: "熔岩风暴", + effect: "将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。" + }, + "darkVoid": { + name: "暗黑洞", + effect: "将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。" + }, + "seedFlare": { + name: "种子闪光", + effect: "从身体里产生冲击波。有时会大幅降低对手的特防。" + }, + "ominousWind": { + name: "奇异之风", + effect: "突然刮起毛骨悚然的暴风攻击对手。有时会提高自己的全部能力。" + }, + "shadowForce": { + name: "暗影潜袭", + effect: "第1回合消失踪影,第2回合攻击对手。即使对手正受保护,也能击中。" + }, + "honeClaws": { + name: "磨爪", + effect: "将爪子磨得更加锋利。提高自己的攻击和命中率。" + }, + "wideGuard": { + name: "广域防守", + effect: "在1回合内防住击打我方全员的攻击。" + }, + "guardSplit": { + name: "防守平分", + effect: "利用超能力将自己和对手的防御和特防相加,再进行平分。" + }, + "powerSplit": { + name: "力量平分", + effect: "利用超能力将自己和对手的攻击和特攻相加,再进行平分。" + }, + "wonderRoom": { + name: "奇妙空间", + effect: "制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。" + }, + "psyshock": { + name: "精神冲击", + effect: "将神奇的念波实体化攻击对手。给予物理伤害。" + }, + "venoshock": { + name: "毒液冲击", + effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,威力会变成2倍。" + }, + "autotomize": { + name: "身体轻量化", + effect: "削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。" + }, + "ragePowder": { + name: "愤怒粉", + effect: "将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。" + }, + "telekinesis": { + name: "意念移物", + effect: "利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。" + }, + "magicRoom": { + name: "魔法空间", + effect: "制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。" + }, + "smackDown": { + name: "击落", + effect: "扔石头或炮弹,攻击飞行的对手。对手会被击落,掉到地面。" + }, + "stormThrow": { + name: "山岚摔", + effect: "向对手使出强烈的一击。攻击必定会击中要害。" + }, + "flameBurst": { + name: "烈焰溅射", + effect: "如果击中,爆裂的火焰会攻击到对手。爆裂出的火焰还会飞溅到旁边的对手。" + }, + "sludgeWave": { + name: "污泥波", + effect: "用污泥波攻击自己周围所有的宝可梦。有时会陷入中毒状态。" + }, + "quiverDance": { + name: "蝶舞", + effect: "轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。" + }, + "heavySlam": { + name: "重磅冲撞", + effect: "用沉重的身体撞向对手进行攻击。自己比对手越重,威力越大。" + }, + "synchronoise": { + name: "同步干扰", + effect: "用神奇电波对周围所有和自己属性相同的宝可梦给予伤害。" + }, + "electroBall": { + name: "电球", + effect: "用电气团撞向对手。自己比对手速度越快,威力越大。" + }, + "soak": { + name: "浸水", + effect: "将大量的水泼向对手,从而使其变成水属性。" + }, + "flameCharge": { + name: "蓄能焰袭", + effect: "让火焰覆盖全身,攻击对手。积蓄力量来提高自己的速度。" + }, + "coil": { + name: "盘蜷", + effect: "盘蜷着集中精神。提高自己的攻击、防御和命中率。" + }, + "lowSweep": { + name: "下盘踢", + effect: "以敏捷的动作瞄准对手的脚进行攻击。会降低对手的速度。" + }, + "acidSpray": { + name: "酸液炸弹", + effect: "喷出能溶化对手的液体进行攻击。会大幅降低对手的特防。" + }, + "foulPlay": { + name: "欺诈", + effect: "利用对手的力量进行攻击。正和自己战斗的对手,其攻击越高,伤害越大。" + }, + "simpleBeam": { + name: "单纯光束", + effect: "向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。" + }, + "entrainment": { + name: "找伙伴", + effect: "用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。" + }, + "afterYou": { + name: "您先请", + effect: "支援我方或对手的行动,使其紧接着此招式之后行动。" + }, + "round": { + name: "轮唱", + effect: "用歌声攻击对手。大家一起轮唱便可以接连使出,威力也会提高。" + }, + "echoedVoice": { + name: "回声", + effect: "用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。" + }, + "chipAway": { + name: "逐步击破", + effect: "看准机会稳步攻击。无视对手的能力变化,直接给予伤害。" + }, + "clearSmog": { + name: "清除之烟", + effect: "向对手投掷特殊的泥块进行攻击。使其能力变回原点。" + }, + "storedPower": { + name: "辅助力量", + effect: "用蓄积起来的力量攻击对手。自己的能力提高得越多,威力就越大。" + }, + "quickGuard": { + name: "快速防守", + effect: "守护自己和同伴,以防对手的先制攻击。" + }, + "allySwitch": { + name: "交换场地", + effect: "用神奇的力量瞬间移动,互换自己和同伴所在的位置。连续使出则容易失败。" + }, + "scald": { + name: "热水", + effect: "向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。" + }, + "shellSmash": { + name: "破壳", + effect: "打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。" + }, + "healPulse": { + name: "治愈波动", + effect: "放出治愈波动,从而回复对手最大HP的一半。" + }, + "hex": { + name: "祸不单行", + effect: "接二连三地进行攻击。对处于异常状态的对手给予较大的伤害。" + }, + "skyDrop": { + name: "自由落体", + effect: "第1回合将对手带到空中,第2回合将其摔下进行攻击。被带到空中的对手不能动弹。" + }, + "shiftGear": { + name: "换档", + effect: "转动齿轮,不仅提高自己的攻击,还会大幅提高速度。" + }, + "circleThrow": { + name: "巴投", + effect: "扔飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "incinerate": { + name: "烧净", + effect: "用火焰攻击对手。对手携带树果等时,会烧掉,使其不能使用。" + }, + "quash": { + name: "延后", + effect: "压制对手,从而将其行动顺序放到最后。" + }, + "acrobatics": { + name: "杂技", + effect: "轻巧地攻击对手。自己没有携带道具时,会给予较大的伤害。" + }, + "reflectType": { + name: "镜面属性", + effect: "反射对手的属性,让自己也变成一样的属性。" + }, + "retaliate": { + name: "报仇", + effect: "为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。" + }, + "finalGambit": { + name: "搏命", + effect: "拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。" + }, + "bestow": { + name: "传递礼物", + effect: "当对手未携带道具时,能够将自己携带的道具交给对手。" + }, + "inferno": { + name: "烈火深渊", + effect: "用烈焰包裹住对手进行攻击。让对手陷入灼伤状态。" + }, + "waterPledge": { + name: "水之誓约", + effect: "用水柱进行攻击。如果和火组合,威力就会提高,天空中会挂上彩虹。" + }, + "firePledge": { + name: "火之誓约", + effect: "用火柱进行攻击。如果和草组合,威力就会提高,周围会变成火海。" + }, + "grassPledge": { + name: "草之誓约", + effect: "用草柱进行攻击。如果和水组合,威力就会提高,周围会变成湿地。" + }, + "voltSwitch": { + name: "伏特替换", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" + }, + "struggleBug": { + name: "虫之抵抗", + effect: "抵抗并攻击对手。会降低对手的特攻。" + }, + "bulldoze": { + name: "重踏", + effect: "用力踩踏地面并攻击自己周围所有的宝可梦。会降低对方的速度。" + }, + "frostBreath": { + name: "冰息", + effect: "将冰冷的气息吹向对手进行攻击。必定会击中要害。" + }, + "dragonTail": { + name: "龙尾", + effect: "弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。" + }, + "workUp": { + name: "自我激励", + effect: "激励自己,从而提高攻击和特攻。" + }, + "electroweb": { + name: "电网", + effect: "用电网捉住对手进行攻击。会降低对手的速度。" + }, + "wildCharge": { + name: "疯狂伏特", + effect: "让电流覆盖全身,撞向对手进行攻击。自己也会受到少许伤害。" + }, + "drillRun": { + name: "直冲钻", + effect: "像钢钻一样,一边旋转身体一边撞击对手。容易击中要害。" + }, + "dualChop": { + name: "二连劈", + effect: "用身体坚硬的部分拍打对手进行攻击。连续2次给予伤害。" + }, + "heartStamp": { + name: "爱心印章", + effect: "以可爱的动作使对手疏忽,乘机给出强烈的一击。有时会使对手畏缩。" + }, + "hornLeech": { + name: "木角", + effect: "将角刺入,吸取对手的养分。可以回复给予对手伤害的一半HP。" + }, + "sacredSword": { + name: "圣剑", + effect: "用剑切斩对手进行攻击。无视对手的能力变化,直接给予伤害。" + }, + "razorShell": { + name: "贝壳刃", + effect: "用锋利的贝壳切斩对手进行攻击。有时会降低对手的防御。" + }, + "heatCrash": { + name: "高温重压", + effect: "用燃烧的身体撞向对手进行攻击。自己比对手越重,威力越大。" + }, + "leafTornado": { + name: "青草搅拌器", + effect: "用锋利的叶片包裹住对手进行攻击。有时会降低对手的命中率。" + }, + "steamroller": { + name: "疯狂滚压", + effect: "旋转揉成团的身体压扁对手。有时会使对手畏缩。" + }, + "cottonGuard": { + name: "棉花防守", + effect: "用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。" + }, + "nightDaze": { + name: "暗黑爆破", + effect: "放出黑暗的冲击波攻击对手。有时会降低对手的命中率。" + }, + "psystrike": { + name: "精神击破", + effect: "将神奇的念波实体化攻击对手。给予物理伤害。" + }, + "tailSlap": { + name: "扫尾拍打", + effect: "用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。" + }, + "hurricane": { + name: "暴风", + effect: "用强烈的风席卷对手进行攻击。有时会使对手混乱。" + }, + "headCharge": { + name: "爆炸头突击", + effect: "用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。" + }, + "gearGrind": { + name: "齿轮飞盘", + effect: "向对手投掷钢铁齿轮进行攻击。连续2次给予伤害。" + }, + "searingShot": { + name: "火焰弹", + effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。" + }, + "technoBlast": { + name: "高科技光炮", + effect: "向对手放出光弹。属性会根据自己携带的卡带不同而改变。" + }, + "relicSong": { + name: "古老之歌", + effect: "让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。" + }, + "secretSword": { + name: "神秘之剑", + effect: "用长角切斩对手进行攻击。角上拥有的神奇力量将给予物理伤害。" + }, + "glaciate": { + name: "冰封世界", + effect: "将冰冻的冷气吹向对手进行攻击。会降低对手的速度。" + }, + "boltStrike": { + name: "雷击", + effect: "让强大的电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "blueFlare": { + name: "青焰", + effect: "用美丽而激烈的青焰包裹住对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "fieryDance": { + name: "火之舞", + effect: "让火焰覆盖全身,振翅攻击对手。有时会提高自己的特攻。" + }, + "freezeShock": { + name: "冰冻伏特", + effect: "用覆盖着电流的冰块,在第2回合撞向对手。有时会让对手陷入麻痹状态。" + }, + "iceBurn": { + name: "极寒冷焰", + effect: "用能够冻结一切的强烈冷气,在第2回合包裹住对手。有时会让对手陷入灼伤状态。" + }, + "snarl": { + name: "大声咆哮", + effect: "没完没了地大声斥责,从而降低对手的特攻。" + }, + "icicleCrash": { + name: "冰柱坠击", + effect: "用大冰柱激烈地撞向对手进行攻击。有时会使对手畏缩。" + }, + "vCreate": { + name: "V热焰", + effect: "从前额产生灼热的火焰,舍身撞击对手。防御、特防和速度会降低。" + }, + "fusionFlare": { + name: "交错火焰", + effect: "释放出巨大的火焰。受到巨大的闪电影响时,招式威力会提高。" + }, + "fusionBolt": { + name: "交错闪电", + effect: "释放出巨大的闪电。受到巨大的火焰影响时,招式威力会提高。" + }, + "flyingPress": { + name: "飞身重压", + effect: "从空中俯冲向对手。此招式同时带有格斗属性和飞行属性。" + }, + "matBlock": { + name: "掀榻榻米", + effect: "将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。" + }, + "belch": { + name: "打嗝", + effect: "朝着对手打嗝,并给予伤害。如果不吃树果则无法使出。" + }, + "rototiller": { + name: "耕地", + effect: "翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。" + }, + "stickyWeb": { + name: "黏黏网", + effect: "在对手周围围上黏黏的网,降低替换出场的对手的速度。" + }, + "fellStinger": { + name: "致命针刺", + effect: "如果使用此招式打倒对手,攻击会巨幅提高。" + }, + "phantomForce": { + name: "潜灵奇袭", + effect: "第1回合消失在某处,第2回合攻击对手。可以无视守护进行攻击。" + }, + "trickOrTreat": { + name: "万圣夜", + effect: "邀请对手参加万圣夜。使对手被追加幽灵属性。" + }, + "nobleRoar": { + name: "战吼", + effect: "发出战吼威吓对手,从而降低对手的攻击和特攻。" + }, + "ionDeluge": { + name: "等离子浴", + effect: "将带电粒子扩散开来,使一般属性的招式变成电属性。" + }, + "parabolicCharge": { + name: "抛物面充电", + effect: "给周围全体宝可梦造成伤害。可以回复给予伤害的一半HP。" + }, + "forestsCurse": { + name: "森林咒术", + effect: "向对手施加森林咒术。中了咒术的对手会被追加草属性。" + }, + "petalBlizzard": { + name: "落英缤纷", + effect: "猛烈地刮起飞雪般的落花,攻击周围所有的宝可梦,并给予伤害。" + }, + "freezeDry": { + name: "冷冻干燥", + effect: "急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。" + }, + "disarmingVoice": { + name: "魅惑之声", + effect: "发出魅惑的叫声,给予对手精神上的伤害。攻击必定会命中。" + }, + "partingShot": { + name: "抛下狠话", + effect: "抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。" + }, + "topsyTurvy": { + name: "颠倒", + effect: "颠倒对手身上的所有能力变化,变成和原来相反的状态。" + }, + "drainingKiss": { + name: "吸取之吻", + effect: "用一个吻吸取对手的HP。回复给予对手伤害的一半以上的HP。" + }, + "craftyShield": { + name: "戏法防守", + effect: "使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。" + }, + "flowerShield": { + name: "鲜花防守", + effect: "使用神奇的力量提高在场的所有草属性宝可梦的防御。" + }, + "grassyTerrain": { + name: "青草场地", + effect: "在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。" + }, + "mistyTerrain": { + name: "薄雾场地", + effect: "在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。" + }, + "electrify": { + name: "输电", + effect: "对手使出招式前,如果输电,则该回合对手的招式变成电属性。" + }, + "playRough": { + name: "嬉闹", + effect: "与对手嬉闹并攻击。有时会降低对手的攻击。" + }, + "fairyWind": { + name: "妖精之风", + effect: "刮起妖精之风,吹向对手进行攻击。" + }, + "moonblast": { + name: "月亮之力", + effect: "借用月亮的力量攻击对手。有时会降低对手的特攻。" + }, + "boomburst": { + name: "爆音波", + effect: "通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。" + }, + "fairyLock": { + name: "妖精之锁", + effect: "通过封锁,下一回合所有的宝可梦都无法逃走。" + }, + "kingsShield": { + name: "王者盾牌", + effect: "防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。" + }, + "playNice": { + name: "和睦相处", + effect: "和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。" + }, + "confide": { + name: "密语", + effect: "和对手进行密语,使其失去集中力,从而降低对手的特攻。" + }, + "diamondStorm": { + name: "钻石风暴", + effect: "掀起钻石风暴给予伤害。有时会大幅提高自己的防御。" + }, + "steamEruption": { + name: "蒸汽爆炸", + effect: "将滚烫的蒸汽喷向对手。有时会让对手灼伤。" + }, + "hyperspaceHole": { + name: "异次元洞", + effect: "通过异次元洞,突然出现在对手的侧面进行攻击。还可以无视守住和看穿等招式。" + }, + "waterShuriken": { + name: "飞水手里剑", + effect: "用粘液制成的手里剑,连续攻击2~5次。必定能够先制攻击。" + }, + "mysticalFire": { + name: "魔法火焰", + effect: "从口中喷出特别灼热的火焰进行攻击。降低对手的特攻。" + }, + "spikyShield": { + name: "尖刺防守", + effect: "防住对手攻击的同时,削减接触到自己的对手的体力。" + }, + "aromaticMist": { + name: "芳香薄雾", + effect: "通过神奇的芳香,提高我方宝可梦的特防。" + }, + "eerieImpulse": { + name: "怪异电波", + effect: "从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。" + }, + "venomDrench": { + name: "毒液陷阱", + effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。" + }, + "powder": { + name: "粉尘", + effect: "如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。" + }, + "geomancy": { + name: "大地掌控", + effect: "第1回合吸收能量,第2回合大幅提高特攻、特防和速度。" + }, + "magneticFlux": { + name: "磁场操控", + effect: "通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。" + }, + "happyHour": { + name: "欢乐时光", + effect: "如果使用欢乐时光,战斗后得到的钱会翻倍。" + }, + "electricTerrain": { + name: "电气场地", + effect: "在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。" + }, + "dazzlingGleam": { + name: "魔法闪耀", + effect: "向对手发射强光,并给予伤害。" + }, + "celebrate": { + name: "庆祝", + effect: "宝可梦为十分开心的你庆祝。" + }, + "holdHands": { + name: "牵手", + effect: "我方宝可梦之间牵手。能带来非常幸福的心情。" + }, + "babyDollEyes": { + name: "圆瞳", + effect: "用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。" + }, + "nuzzle": { + name: "蹭蹭脸颊", + effect: "将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。" + }, + "holdBack": { + name: "手下留情", + effect: "在攻击的时候手下留情,从而使对手的HP至少会留下1HP。" + }, + "infestation": { + name: "纠缠不休", + effect: "在4~5回合内死缠烂打地进行攻击。在此期间对手将无法逃走。" + }, + "powerUpPunch": { + name: "增强拳", + effect: "通过反复击打对手,使自己的拳头慢慢变硬。打中对手攻击就会提高。" + }, + "oblivionWing": { + name: "归天之翼", + effect: "从锁定的对手身上吸取HP。回复给予对手伤害的一半以上的HP。" + }, + "thousandArrows": { + name: "千箭齐发", + effect: "可以击中浮在空中的宝可梦。空中的对手被击落后,会掉到地面。" + }, + "thousandWaves": { + name: "千波激荡", + effect: "从地面掀起波浪进行攻击。被掀入波浪中的对手,将无法从战斗中逃走。" + }, + "landsWrath": { + name: "大地神力", + effect: "聚集大地的力量,将此力量集中攻击对手,并给予伤害。" + }, + "lightOfRuin": { + name: "破灭之光", + effect: "借用永恒之花的力量,发射出强力光线。自己也会受到非常大的伤害。" + }, + "originPulse": { + name: "根源波动", + effect: "用无数青白色且闪耀的光线攻击对手。" + }, + "precipiceBlades": { + name: "断崖之剑", + effect: "将大地的力量变化为利刃攻击对手。" + }, + "dragonAscent": { + name: "画龙点睛", + effect: "从天空中急速下降攻击对手。自己的防御和特防会降低。" + }, + "hyperspaceFury": { + name: "异次元猛攻", + effect: "用许多手臂,无视对手的守住或看穿等招式进行连续攻击,自己的防御会降低。" + }, + "breakneckBlitzPhysical": { + name: "一般Z究极无敌大冲撞", + effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" + }, + "breakneckBlitzSpecial": { + name: "一般Z究极无敌大冲撞", + effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。" + }, + "allOutPummelingPhysical": { + name: "格斗Z全力无双激烈拳", + effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" + }, + "allOutPummelingSpecial": { + name: "格斗Z全力无双激烈拳", + effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。" + }, + "supersonicSkystrikePhysical": { + name: "飞行Z极速俯冲轰烈撞", + effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" + }, + "supersonicSkystrikeSpecial": { + name: "飞行Z极速俯冲轰烈撞", + effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。" + }, + "acidDownpourPhysical": { + name: "毒Z强酸剧毒灭绝雨", + effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" + }, + "acidDownpourSpecial": { + name: "毒Z强酸剧毒灭绝雨", + effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。" + }, + "tectonicRagePhysical": { + name: "地面Z地隆啸天大终结", + effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" + }, + "tectonicRageSpecial": { + name: "地面Z地隆啸天大终结", + effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。" + }, + "continentalCrushPhysical": { + name: "岩石Z毁天灭地巨岩坠", + effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" + }, + "continentalCrushSpecial": { + name: "岩石Z毁天灭地巨岩坠", + effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。" + }, + "savageSpinOutPhysical": { + name: "虫Z绝对捕食回旋斩", + effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" + }, + "savageSpinOutSpecial": { + name: "虫Z绝对捕食回旋斩", + effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。" + }, + "neverEndingNightmarePhysical": { + name: "幽灵Z无尽暗夜之诱惑", + effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" + }, + "neverEndingNightmareSpecial": { + name: "幽灵Z无尽暗夜之诱惑", + effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。" + }, + "corkscrewCrashPhysical": { + name: "钢Z超绝螺旋连击", + effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" + }, + "corkscrewCrashSpecial": { + name: "钢Z超绝螺旋连击", + effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。" + }, + "infernoOverdrivePhysical": { + name: "火Z超强极限爆焰弹", + effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" + }, + "infernoOverdriveSpecial": { + name: "火Z超强极限爆焰弹", + effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。" + }, + "hydroVortexPhysical": { + name: "水Z超级水流大漩涡", + effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" + }, + "hydroVortexSpecial": { + name: "水Z超级水流大漩涡", + effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。" + }, + "bloomDoomPhysical": { + name: "草Z绚烂缤纷花怒放", + effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" + }, + "bloomDoomSpecial": { + name: "草Z绚烂缤纷花怒放", + effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。" + }, + "gigavoltHavocPhysical": { + name: "电Z终极伏特狂雷闪", + effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" + }, + "gigavoltHavocSpecial": { + name: "电Z终极伏特狂雷闪", + effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。" + }, + "shatteredPsychePhysical": { + name: "超能力Z至高精神破坏波", + effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" + }, + "shatteredPsycheSpecial": { + name: "超能力Z至高精神破坏波", + effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。" + }, + "subzeroSlammerPhysical": { + name: "冰Z激狂大地万里冰", + effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" + }, + "subzeroSlammerSpecial": { + name: "冰Z激狂大地万里冰", + effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。" + }, + "devastatingDrakePhysical": { + name: "龙Z究极巨龙震天地", + effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" + }, + "devastatingDrakeSpecial": { + name: "龙Z究极巨龙震天地", + effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。" + }, + "blackHoleEclipsePhysical": { + name: "恶Z黑洞吞噬万物灭", + effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" + }, + "blackHoleEclipseSpecial": { + name: "恶Z黑洞吞噬万物灭", + effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。" + }, + "twinkleTacklePhysical": { + name: "妖精Z可爱星星飞天撞", + effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" + }, + "twinkleTackleSpecial": { + name: "妖精Z可爱星星飞天撞", + effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。" + }, + "catastropika": { + name: "皮卡丘Z皮卡皮卡必杀击", + effect: "通过Z力量,皮卡丘全身覆盖最强电力,全力猛扑对手。" + }, + "shoreUp": { + name: "集沙", + effect: "回复自己最大HP的一半。在沙暴中回复得更多。" + }, + "firstImpression": { + name: "迎头一击", + effect: "威力很高的招式,但只有在出场战斗时,立刻使出才能成功。" + }, + "banefulBunker": { + name: "碉堡", + effect: "防住对手攻击的同时,让接触到自己的对手中毒。" + }, + "spiritShackle": { + name: "缝影", + effect: "攻击的同时,缝住对手的影子,使其无法逃走。" + }, + "darkestLariat": { + name: "DD金勾臂", + effect: "旋转双臂打向对手。无视对手的能力变化,直接给予伤害。" + }, + "sparklingAria": { + name: "泡影的咏叹调", + effect: "随着唱歌会放出很多气球。受到此招式攻击时,灼伤会被治愈。" + }, + "iceHammer": { + name: "冰锤", + effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。" + }, + "floralHealing": { + name: "花疗", + effect: "回复对手最大HP的一半。在青草场地时,效果会提高。" + }, + "highHorsepower": { + name: "十万马力", + effect: "使出全身力量,猛攻对手。" + }, + "strengthSap": { + name: "吸取力量", + effect: "给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。" + }, + "solarBlade": { + name: "日光刃", + effect: "第1回合收集满满的日光,第2回合将此力量集中在剑上进行攻击。" + }, + "leafage": { + name: "树叶", + effect: "将叶片打向对手,进行攻击。" + }, + "spotlight": { + name: "聚光灯", + effect: "给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。" + }, + "toxicThread": { + name: "毒丝", + effect: "将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。" + }, + "laserFocus": { + name: "磨砺", + effect: "集中精神,下次攻击必定会击中要害。" + }, + "gearUp": { + name: "辅助齿轮", + effect: "启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。" + }, + "throatChop": { + name: "深渊突刺", + effect: "受到此招式攻击的对手,会因为地狱般的痛苦,在2回合内,变得无法使出声音类招式。" + }, + "pollenPuff": { + name: "花粉团", + effect: "对敌人使用是会爆炸的团子。对我方使用则是给予回复的团子。" + }, + "anchorShot": { + name: "掷锚", + effect: "将锚缠住对手进行攻击。使对手无法逃走。" + }, + "psychicTerrain": { + name: "精神场地", + effect: "在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。" + }, + "lunge": { + name: "猛扑", + effect: "全力猛扑对手进行攻击。从而降低对手的攻击。" + }, + "fireLash": { + name: "火焰鞭", + effect: "用燃烧的鞭子抽打对手。受到攻击的对手防御会降低。" + }, + "powerTrip": { + name: "嚣张", + effect: "耀武扬威地攻击对手,自己的能力提高得越多,威力就越大。" + }, + "burnUp": { + name: "燃尽", + effect: "将自己全身燃烧起火焰来,给予对手大大的伤害。自己的火属性将会消失。" + }, + "speedSwap": { + name: "速度互换", + effect: "将对手和自己的速度进行互换。" + }, + "smartStrike": { + name: "修长之角", + effect: "用尖尖的角刺入对手进行攻击。攻击必定会命中。" + }, + "purify": { + name: "净化", + effect: "治愈对手的异常状态。治愈后可以回复自己的HP。" + }, + "revelationDance": { + name: "觉醒之舞", + effect: "全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。" + }, + "coreEnforcer": { + name: "核心惩罚者", + effect: "如果给予过伤害的对手已经结束行动,其特性就会被消除。" + }, + "tropKick": { + name: "热带踢", + effect: "向对手使出来自南国的火热脚踢。从而降低对手的攻击。" + }, + "instruct": { + name: "号令", + effect: "向对手下达指示,让其再次使出刚才的招式。" + }, + "beakBlast": { + name: "鸟嘴加农炮", + effect: "先加热鸟嘴后再进行攻击。鸟嘴在加热时对手触碰的话,就会使其灼伤。" + }, + "clangingScales": { + name: "鳞片噪音", + effect: "摩擦全身鳞片,发出响亮的声音进行攻击。攻击后自己的防御会降低。" + }, + "dragonHammer": { + name: "龙锤", + effect: "将身体当作锤子,向对手发动袭击,给予伤害。" + }, + "brutalSwing": { + name: "狂舞挥打", + effect: "用自己的身体狂舞挥打,给予对手伤害。" + }, + "auroraVeil": { + name: "极光幕", + effect: "在5回合内减弱物理和特殊的伤害。只有下雪时才能使出。" + }, + "sinisterArrowRaid": { + name: "狙射树枭Z遮天蔽日暗影箭", + effect: "通过Z力量制造出无数箭的狙射树枭将全力射穿对手进行攻击。" + }, + "maliciousMoonsault": { + name: "炽焰咆哮虎Z极恶飞跃粉碎击", + effect: "通过Z力量得到强壮肉体的炽焰咆哮虎将全力撞向对手进行攻击。" + }, + "oceanicOperetta": { + name: "西狮海壬Z海神庄严交响乐", + effect: "通过Z力量召唤大量水的西狮海壬将全力攻击对手。" + }, + "guardianOfAlola": { + name: "卡璞Z巨人卫士・阿罗拉", + effect: "通过Z力量得到阿罗拉之力的土地神宝可梦将全力进行攻击。对手的剩余HP会减少很多。" + }, + "soulStealing7StarStrike": { + name: "玛夏多Z七星夺魂腿", + effect: "得到Z力量的玛夏多将全力使出拳头和脚踢的连续招式叩打对手。" + }, + "stokedSparksurfer": { + name: "阿罗雷Z驾雷驭电戏冲浪", + effect: "得到Z力量的阿罗拉地区的雷丘将全力进行攻击。从而让对手陷入麻痹状态。" + }, + "pulverizingPancake": { + name: "卡比兽Z认真起来大爆击", + effect: "通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。" + }, + "extremeEvoboost": { + name: "伊布Z九彩昇华齐聚顶", + effect: "得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。" + }, + "genesisSupernova": { + name: "梦幻Z起源超新星大爆炸", + effect: "得到Z力量的梦幻将全力攻击对手。脚下会变成精神场地。" + }, + "shellTrap": { + name: "陷阱甲壳", + effect: "设下甲壳陷阱。如果对手使出物理招式,陷阱就会爆炸并给予对手伤害。" + }, + "fleurCannon": { + name: "花朵加农炮", + effect: "放出强力光束后,自己的特攻会大幅降低。" + }, + "psychicFangs": { + name: "精神之牙", + effect: "利用精神力量咬住对手进行攻击。还可以破坏光墙和反射壁等。" + }, + "stompingTantrum": { + name: "跺脚", + effect: "化悔恨为力量进行攻击。如果上一回合招式没有打中,威力就会翻倍。" + }, + "shadowBone": { + name: "暗影之骨", + effect: "用附有灵魂的骨头殴打对手进行攻击。有时会降低对手的防御。" + }, + "accelerock": { + name: "冲岩", + effect: "迅速撞向对手进行攻击。必定能够先制攻击。" + }, + "liquidation": { + name: "水流裂破", + effect: "用水之力量撞向对手进行攻击。有时会降低对手的防御。" + }, + "prismaticLaser": { + name: "棱镜镭射", + effect: "用棱镜的力量发射强烈光线。下一回合自己将无法动弹。" + }, + "spectralThief": { + name: "暗影偷盗", + effect: "潜入对手的影子进行攻击。会夺取对手的能力提升。" + }, + "sunsteelStrike": { + name: "流星闪冲", + effect: "以流星般的气势猛撞对手。可以无视对手的特性进行攻击。" + }, + "moongeistBeam": { + name: "暗影之光", + effect: "放出奇怪的光线攻击对手。可以无视对手的特性进行攻击。" + }, + "tearfulLook": { + name: "泪眼汪汪", + effect: "变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。" + }, + "zingZap": { + name: "麻麻刺刺", + effect: "撞向对手,并发出强电,使其感到麻麻刺刺的。有时会使对手畏缩。" + }, + "naturesMadness": { + name: "自然之怒", + effect: "向对手释放自然之怒。对手的HP会减半。" + }, + "multiAttack": { + name: "多属性攻击", + effect: "一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。" + }, + "tenMillionVoltThunderbolt": { + name: "智皮卡Z千万伏特", + effect: "戴着帽子的皮卡丘将通过Z力量增强的电击全力释放给对手。容易击中要害。" + }, + "mindBlown": { + name: "惊爆大头", + effect: "让自己的头爆炸,来攻击周围的一切。自己也会受到伤害。" + }, + "plasmaFists": { + name: "等离子闪电拳", + effect: "用覆盖着电流的拳头进行攻击。使一般属性的招式变成电属性。" + }, + "photonGeyser": { + name: "光子喷涌", + effect: "用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。" + }, + "lightThatBurnsTheSky": { + name: "究极奈克洛Z焚天灭世炽光爆", + effect: "奈克洛兹玛会无视对手的特性效果,在攻击和特攻之间,用数值相对较高的一项给予对方伤害。" + }, + "searingSunrazeSmash": { + name: "索尔迦雷欧Z日光回旋下苍穹", + effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。" + }, + "menacingMoonrazeMaelstrom": { + name: "露奈雅拉Z月华飞溅落灵霄", + effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。" + }, + "letsSnuggleForever": { + name: "谜拟丘Z亲密无间大乱揍", + effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。" + }, + "splinteredStormshards": { + name: "鬃岩狼人Z狼啸石牙飓风暴", + effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。" + }, + "clangorousSoulblaze": { + name: "杖尾鳞甲龙Z炽魂热舞烈音爆", + effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。" + }, + "zippyZap": { + name: "电电加速", + effect: "迅猛无比的电击。必定能够先制攻击,击中对方的要害。" + }, + "splishySplash": { + name: "滔滔冲浪", + effect: "往巨浪中注入电能后冲撞对手进行攻击。有时会让对手陷入麻痹状态。" + }, + "floatyFall": { + name: "飘飘坠落", + effect: "轻飘飘地浮起来后,再猛地俯冲下去进行攻击。有时会使对手畏缩。" + }, + "pikaPapow": { + name: "闪闪雷光", + effect: "皮卡丘越喜欢训练家,电击的威力就越强。攻击必定会命中。" + }, + "bouncyBubble": { + name: "活活气泡", + effect: "投掷水球进行攻击。吸水后能回复等同于造成的伤害一半的HP。" + }, + "buzzyBuzz": { + name: "麻麻电击", + effect: "放出电击攻击对手。让对手陷入麻痹状态。" + }, + "sizzlySlide": { + name: "熊熊火爆", + effect: "用燃起大火的身体猛烈地冲撞对手。让对手陷入灼伤状态。" + }, + "glitzyGlow": { + name: "哗哗气场", + effect: "利用念力强攻,粉碎对方信心。制造一道能减弱对手特殊攻击的神奇墙壁。" + }, + "baddyBad": { + name: "坏坏领域", + effect: "恶行恶相地进行攻击。制造一道能减弱对手物理攻击的神奇墙壁。" + }, + "sappySeed": { + name: "茁茁炸弹", + effect: "长出巨大的藤蔓,播撒种子进行攻击。种子每回合都会吸取对手的HP。" + }, + "freezyFrost": { + name: "冰冰霜冻", + effect: "利用冰冷的黑雾结晶进行攻击。使全体宝可梦的能力变回原点。" + }, + "sparklySwirl": { + name: "亮亮风暴", + effect: "利用芬芳刺鼻的龙卷风吞噬对方。能治愈我方宝可梦的异常状态。" + }, + "veeveeVolley": { + name: "砰砰击破", + effect: "伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。" + }, + "doubleIronBash": { + name: "钢拳双击", + effect: "以胸口的螺帽为中心旋转,并连续2次挥动手臂打击对手。有时会使对手畏缩。" + }, + "maxGuard": { + name: "极巨防壁", + effect: "完全抵挡对手的攻击。连续使出则容易失败。" + }, + "dynamaxCannon": { + name: "极巨炮", + effect: "将凝缩在体内的能量从核心放出进行攻击。" + }, + "snipeShot": { + name: "狙击", + effect: "能无视具有吸引对手招式效果的特性或招式的影响。可以向选定的对手进行攻击。" + }, + "jawLock": { + name: "紧咬不放", + effect: "使双方直到一方昏厥为止无法替换宝可梦。其中一方退场则可以解除效果。" + }, + "stuffCheeks": { + name: "大快朵颐", + effect: "吃掉携带的树果,大幅提高防御。" + }, + "noRetreat": { + name: "背水一战", + effect: "提高自己的所有能力,但无法替换或逃走。" + }, + "tarShot": { + name: "沥青射击", + effect: "泼洒黏糊糊的沥青,降低对手的速度。火属性会变成对手的弱点。" + }, + "magicPowder": { + name: "魔法粉", + effect: "向对手喷洒魔法粉,使对手变为超能力属性。" + }, + "dragonDarts": { + name: "龙箭", + effect: "让多龙梅西亚进行2次攻击。如果对手有2只宝可梦,则对它们各进行1次攻击。" + }, + "teatime": { + name: "茶会", + effect: "举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。" + }, + "octolock": { + name: "蛸固", + effect: "让对手无法逃走。对手被固定后,每回合都会降低防御和特防。" + }, + "boltBeak": { + name: "电喙", + effect: "用带电的喙啄刺对手。如果比对手先出手攻击,招式的威力会变成2倍。" + }, + "fishiousRend": { + name: "鳃咬", + effect: "用坚硬的腮咬住对手。如果比对手先出手攻击,招式的威力会变成2倍。" + }, + "courtChange": { + name: "换场", + effect: "用神奇的力量交换双方的场地效果。" + }, + "maxFlare": { + name: "极巨火爆", + effect: "极巨化宝可梦使出的火属性攻击。可在5回合内让日照变得强烈。" + }, + "maxFlutterby": { + name: "极巨虫蛊", + effect: "极巨化宝可梦使出的虫属性攻击。会降低对手的特攻。" + }, + "maxLightning": { + name: "极巨闪电", + effect: "极巨化宝可梦使出的电属性攻击。可在5回合内将脚下变成电气场地。" + }, + "maxStrike": { + name: "极巨攻击", + effect: "极巨化宝可梦使出的一般属性攻击。会降低对手的速度。" + }, + "maxKnuckle": { + name: "极巨拳斗", + effect: "极巨化宝可梦使出的格斗属性攻击。会提高我方的攻击。" + }, + "maxPhantasm": { + name: "极巨幽魂", + effect: "极巨化宝可梦使出的幽灵属性攻击。会降低对手的防御。" + }, + "maxHailstorm": { + name: "极巨寒冰", + effect: "极巨化宝可梦使出的冰属性攻击。在5回合内会下雪。" + }, + "maxOoze": { + name: "极巨酸毒", + effect: "极巨化宝可梦使出的毒属性攻击。会提高我方的特攻。" + }, + "maxGeyser": { + name: "极巨水流", + effect: "极巨化宝可梦使出的水属性攻击。可在5回合内降下大雨。" + }, + "maxAirstream": { + name: "极巨飞冲", + effect: "极巨化宝可梦使出的飞行属性攻击。会提高我方的速度。" + }, + "maxStarfall": { + name: "极巨妖精", + effect: "极巨化宝可梦使出的妖精属性攻击。可在5回合内将脚下变成薄雾场地。" + }, + "maxWyrmwind": { + name: "极巨龙骑", + effect: "极巨化宝可梦使出的龙属性攻击。会降低对手的攻击。" + }, + "maxMindstorm": { + name: "极巨超能", + effect: "极巨化宝可梦使出的超能力属性攻击。可在5回合内将脚下变成精神场地。" + }, + "maxRockfall": { + name: "极巨岩石", + effect: "极巨化宝可梦使出的岩石属性攻击。可在5回合内卷起沙暴。" + }, + "maxQuake": { + name: "极巨大地", + effect: "极巨化宝可梦使出的地面属性攻击。会提高我方的特防。" + }, + "maxDarkness": { + name: "极巨恶霸", + effect: "极巨化宝可梦使出的恶属性攻击。会降低对手的特防。" + }, + "maxOvergrowth": { + name: "极巨草原", + effect: "极巨化宝可梦使出的草属性攻击。可在5回合内将脚下变成青草场地。" + }, + "maxSteelspike": { + name: "极巨钢铁", + effect: "极巨化宝可梦使出的钢属性攻击。会提高我方的防御。" + }, + "clangorousSoul": { + name: "魂舞烈音爆", + effect: "削减少许自己的HP,使所有能力都提高。" + }, + "bodyPress": { + name: "扑击", + effect: "用身体撞向对手进行攻击。防御越高,给予的伤害就越高。" + }, + "decorate": { + name: "装饰", + effect: "通过装饰,大幅提高对方的攻击和特攻。" + }, + "drumBeating": { + name: "鼓击", + effect: "用鼓点来控制鼓的根部进行攻击,从而降低对手的速度。" + }, + "snapTrap": { + name: "捕兽夹", + effect: "使用捕兽夹,在4~5回合内,夹住对手进行攻击。" + }, + "pyroBall": { + name: "火焰球", + effect: "点燃小石子,形成火球攻击对手。有时会使对手陷入灼伤状态。" + }, + "behemothBlade": { + name: "巨兽斩", + effect: "以全身力气举起强大的剑,猛烈地劈向对手进行攻击。" + }, + "behemothBash": { + name: "巨兽弹", + effect: "将全身变化为坚固的盾,猛烈地撞向对手进行攻击。" + }, + "auraWheel": { + name: "气场轮", + effect: "用储存在颊囊里的能量进行攻击,并提高自己的速度。其属性会随着莫鲁贝可的样子而改变。" + }, + "breakingSwipe": { + name: "广域破坏", + effect: "用坚韧的尾巴猛扫对手进行攻击,从而降低对手的攻击。" + }, + "branchPoke": { + name: "木枝突刺", + effect: "使用尖锐的树枝刺向对手进行攻击。" + }, + "overdrive": { + name: "破音", + effect: "奏响吉他和贝斯,释放出发出巨响的剧烈震动攻击对手。" + }, + "appleAcid": { + name: "苹果酸", + effect: "使用从酸苹果中提取出来的酸性液体进行攻击。降低对手的特防。" + }, + "gravApple": { + name: "万有引力", + effect: "从高处落下苹果,给予对手伤害。可降低对手的防御。" + }, + "spiritBreak": { + name: "灵魂冲击", + effect: "用足以让对手一蹶不振的气势进行攻击。会降低对手的特攻。" + }, + "strangeSteam": { + name: "神奇蒸汽", + effect: "喷出烟雾攻击对手。有时会使对手混乱。" + }, + "lifeDew": { + name: "生命水滴", + effect: "喷洒出神奇的水,回复自己和场上同伴的HP。" + }, + "obstruct": { + name: "拦堵", + effect: "完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。" + }, + "falseSurrender": { + name: "假跪真撞", + effect: "装作低头认错的样子,用凌乱的头发进行突刺。攻击必定会命中。" + }, + "meteorAssault": { + name: "流星突击", + effect: "大力挥舞粗壮的茎进行攻击。但同时自己也会被晃晕,下一回合自己将无法动弹。" + }, + "eternabeam": { + name: "无极光束", + effect: "无极汰那变回原来的样子后,发动的最强攻击。下一回合自己将无法动弹。" + }, + "steelBeam": { + name: "铁蹄光线", + effect: "将从全身聚集的钢铁化为光束,激烈地发射出去。自己也会受到伤害。" + }, + "expandingForce": { + name: "广域战力", + effect: "利用精神力量攻击对手。在精神场地上威力会有所提高,能对所有对手造成伤害。" + }, + "steelRoller": { + name: "铁滚轮", + effect: "在破坏场地的同时攻击对手。如果脚下没有任何场地状态存在,使出此招式时便会失败。" + }, + "scaleShot": { + name: "鳞射", + effect: "发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。" + }, + "meteorBeam": { + name: "流星光束", + effect: "第1回合聚集宇宙之力提高特攻,第2回合攻击对手。" + }, + "shellSideArm": { + name: "臂贝武器", + effect: "从物理攻击和特殊攻击中选择可造成较多伤害的方式进行攻击。有时会让对手陷入中毒状态。" + }, + "mistyExplosion": { + name: "薄雾炸裂", + effect: "对自己周围的所有宝可梦进行攻击,但使出后,自己会陷入昏厥。在薄雾场地上,招式威力会提高。" + }, + "grassyGlide": { + name: "青草滑梯", + effect: "仿佛在地面上滑行般地攻击对手。在青草场地上,必定能够先制攻击。" + }, + "risingVoltage": { + name: "电力上升", + effect: "用从地面升腾而起的电击进行攻击。当对手处于电气场地上时,招式威力会变成2倍。" + }, + "terrainPulse": { + name: "大地波动", + effect: "借助场地的力量进行攻击。视使出招式时场地状态不同,招式的属性和威力会有所变化。" + }, + "skitterSmack": { + name: "爬击", + effect: "从对手背后爬近后进行攻击。会降低对手的特攻。" + }, + "burningJealousy": { + name: "妒火", + effect: "用嫉妒的能量攻击对手。会让在该回合内能力有所提高的宝可梦陷入灼伤状态。" + }, + "lashOut": { + name: "泄愤", + effect: "攻击对手以发泄对其感到的恼怒情绪。如果在该回合内自身能力遭到降低,招式的威力会变成2倍。" + }, + "poltergeist": { + name: "灵骚", + effect: "操纵对手的持有物进行攻击。当对手没有携带道具时,使出此招式时便会失败。" + }, + "corrosiveGas": { + name: "腐蚀气体", + effect: "用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。" + }, + "coaching": { + name: "指导", + effect: "通过进行正确合理的指导,提高我方全员的攻击和防御。" + }, + "flipTurn": { + name: "快速折返", + effect: "在攻击之后急速返回,和后备宝可梦进行替换。" + }, + "tripleAxel": { + name: "三旋击", + effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。" + }, + "dualWingbeat": { + name: "双翼", + effect: "将翅膀撞向对手进行攻击。连续2次给予伤害。" + }, + "scorchingSands": { + name: "热沙大地", + effect: "将滚烫的沙子砸向对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "jungleHealing": { + name: "丛林治疗", + effect: "与丛林融为一体,回复自己和场上同伴的HP和状态。" + }, + "wickedBlow": { + name: "暗冥强击", + effect: "将恶之流派修炼至大成的猛烈一击。必定会击中要害。" + }, + "surgingStrikes": { + name: "水流连打", + effect: "将水之流派修炼至大成的仿若行云流水般的3次连击。必定会击中要害。" + }, + "thunderCage": { + name: "雷电囚笼", + effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。" + }, + "dragonEnergy": { + name: "巨龙威能", + effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。" + }, + "freezingGlare": { + name: "冰冷视线", + effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。" + }, + "fieryWrath": { + name: "怒火中烧", + effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。" + }, + "thunderousKick": { + name: "雷鸣蹴击", + effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。" + }, + "glacialLance": { + name: "雪矛", + effect: "向对手投掷掀起暴风雪的冰矛进行攻击。" + }, + "astralBarrage": { + name: "星碎", + effect: "用大量的小灵体向对手发起攻击。" + }, + "eerieSpell": { + name: "诡异咒语", + effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。" + }, + "direClaw": { + name: "克命爪", + effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。" + }, + "psyshieldBash": { + name: "屏障猛攻", + effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。" + }, + "powerShift": { + name: "力量转换", + effect: "将自己的攻击与防御互相交换。" + }, + "stoneAxe": { + name: "岩斧", + effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。" + }, + "springtideStorm": { + name: "阳春风暴", + effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。" + }, + "mysticalPower": { + name: "神秘之力", + effect: "放出不可思议的力量攻击。会提高自己的特攻。" + }, + "ragingFury": { + name: "大愤慨", + effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。" + }, + "waveCrash": { + name: "波动冲", + effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。" + }, + "chloroblast": { + name: "叶绿爆震", + effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害," + }, + "mountainGale": { + name: "冰山风", + effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。" + }, + "victoryDance": { + name: "胜利之舞", + effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。" + }, + "headlongRush": { + name: "突飞猛扑", + effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。" + }, + "barbBarrage": { + name: "毒千针", + effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。" + }, + "esperWing": { + name: "气场之翼", + effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。" + }, + "bitterMalice": { + name: "冤冤相报", + effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。" + }, + "shelter": { + name: "闭关", + effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。" + }, + "tripleArrows": { + name: "三连箭", + effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。" + }, + "infernalParade": { + name: "群魔乱舞", + effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。" + }, + "ceaselessEdge": { + name: "秘剑・千重涛", + effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。" + }, + "bleakwindStorm": { + name: "枯叶风暴", + effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。" + }, + "wildboltStorm": { + name: "鸣雷风暴", + effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。" + }, + "sandsearStorm": { + name: "热沙风暴", + effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。" + }, + "lunarBlessing": { + name: "新月祈祷", + effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。" + }, + "takeHeart": { + name: "勇气填充", + effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。" + }, + "gMaxWildfire": { + name: "超极巨深渊灭焰", + effect: "超极巨化的喷火龙使出的火属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxBefuddle": { + name: "超极巨蝶影蛊惑", + effect: "超极巨化的巴大蝶使出的虫属性攻击。会让对手陷入中毒、麻痹或睡眠状态。" + }, + "gMaxVoltCrash": { + name: "超极巨万雷轰顶", + effect: "超极巨化的皮卡丘使出的电属性攻击。会让对手陷入麻痹状态。" + }, + "gMaxGoldRush": { + name: "超极巨特大金币", + effect: "超极巨化的喵喵使出的一般属性攻击。会让对手陷入混乱状态,并可获得金钱。" + }, + "gMaxChiStrike": { + name: "超极巨会心一击", + effect: "超极巨化的怪力使出的格斗属性攻击。会变得容易击中要害。" + }, + "gMaxTerror": { + name: "超极巨幻影幽魂", + effect: "超极巨化的耿鬼使出的幽灵属性攻击。会踩住对手的影子,让其无法被替换。" + }, + "gMaxResonance": { + name: "超极巨极光旋律", + effect: "超极巨化的拉普拉斯使出的冰属性攻击。可在5回合内减弱受到的伤害。" + }, + "gMaxCuddle": { + name: "超极巨热情拥抱", + effect: "超极巨化的伊布使出的一般属性攻击。会让对手陷入着迷状态。" + }, + "gMaxReplenish": { + name: "超极巨资源再生", + effect: "超极巨化的卡比兽使出的一般属性攻击。会让吃掉的树果再生。" + }, + "gMaxMalodor": { + name: "超极巨臭气冲天", + effect: "超极巨化的灰尘山使出的毒属性攻击。会让对手陷入中毒状态。" + }, + "gMaxStonesurge": { + name: "超极巨岩阵以待", + effect: "超极巨化的暴噬龟使出的水属性攻击。会发射无数锐利的岩石。" + }, + "gMaxWindRage": { + name: "超极巨旋风袭卷", + effect: "超极巨化的钢铠鸦使出的飞行属性攻击。可消除反射壁和光墙。" + }, + "gMaxStunShock": { + name: "超极巨异毒电场", + effect: "超极巨化的颤弦蝾螈使出的电属性攻击。会让对手陷入中毒或麻痹状态。" + }, + "gMaxFinale": { + name: "超极巨幸福圆满", + effect: "超极巨化的霜奶仙使出的妖精属性攻击。可回复我方的HP。" + }, + "gMaxDepletion": { + name: "超极巨劣化衰变", + effect: "超极巨化的铝钢龙使出的龙属性攻击。可减少对手最后使用的招式的PP。" + }, + "gMaxGravitas": { + name: "超极巨天道七星", + effect: "超极巨化的以欧路普使出的超能力属性攻击。在5回合内重力会产生变化。" + }, + "gMaxVolcalith": { + name: "超极巨炎石喷发", + effect: "超极巨化的巨炭山使出的岩石属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxSandblast": { + name: "超极巨沙尘漫天", + effect: "超极巨化的沙螺蟒使出的地面属性攻击。在4~5回合内会狂刮沙暴。" + }, + "gMaxSnooze": { + name: "超极巨睡魔降临", + effect: "超极巨化的长毛巨魔使出的恶属性攻击。会通过打大哈欠让对手产生睡意。" + }, + "gMaxTartness": { + name: "超极巨酸不溜丢", + effect: "超极巨化的苹裹龙使出的草属性攻击。会降低对手的闪避率。" + }, + "gMaxSweetness": { + name: "超极巨琼浆玉液", + effect: "超极巨化的丰蜜龙使出的草属性攻击。会治愈我方的异常状态。" + }, + "gMaxSmite": { + name: "超极巨天谴雷诛", + effect: "超极巨化的布莉姆温使出的妖精属性攻击。会让对手陷入混乱状态。" + }, + "gMaxSteelsurge": { + name: "超极巨钢铁阵法", + effect: "超极巨化的大王铜象使出的钢属性攻击。会发射无数锐利的刺。" + }, + "gMaxMeltdown": { + name: "超极巨液金熔击", + effect: "超极巨化的美录梅塔使出的钢属性攻击。会让对手无法连续使出相同的招式。" + }, + "gMaxFoamBurst": { + name: "超极巨激漩泡涡", + effect: "超极巨化的巨钳蟹使出的水属性攻击。会大幅降低对手的速度。" + }, + "gMaxCentiferno": { + name: "超极巨百火焚野", + effect: "超极巨化的焚焰蚣使出的火属性攻击。可在4~5回合内将对手困在火焰中。" + }, + "gMaxVineLash": { + name: "超极巨灰飞鞭灭", + effect: "超极巨化的妙蛙花使出的草属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxCannonade": { + name: "超极巨水炮轰灭", + effect: "超极巨化的水箭龟使出的水属性攻击。可在4回合内给予对手伤害。" + }, + "gMaxDrumSolo": { + name: "超极巨狂擂乱打", + effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。" + }, + "gMaxFireball": { + name: "超极巨破阵火球", + effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。" + }, + "gMaxHydrosnipe": { + name: "超极巨狙击神射", + effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。" + }, + "gMaxOneBlow": { + name: "超极巨夺命一击", + effect: "超极巨化的武道熊师使出的恶属性攻击。是可以无视极巨防壁的一击。" + }, + "gMaxRapidFlow": { + name: "超极巨流水连击", + effect: "超极巨化的武道熊师使出的水属性攻击。是可以无视极巨防壁的连击。" + }, + "teraBlast": { + name: "太晶爆发", + effect: "太晶化时,会放出太晶属性的能量攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。(其他属性)/用攻击和特攻数值较高的一项给予伤害。对正处于太晶化的对手效果绝佳。自己的攻击和特攻会降低。(星晶)" + }, + "silkTrap": { + name: "线阱", + effect: "用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。" + }, + "axeKick": { + name: "下压踢", + effect: "将踢起的脚跟往下劈向对手进行攻击。有时会使对手混乱。如果劈偏则自己会受到伤害。" + }, + "lastRespects": { + name: "扫墓", + effect: "为了化解伙伴的悔恨而进行攻击。被打倒的我方宝可梦越多,招式的威力越高。" + }, + "luminaCrash": { + name: "琉光冲激", + effect: "放出连精神都能影响到的奇妙怪光进行攻击。会大幅降低对方的特防。" + }, + "orderUp": { + name: "上菜", + effect: "以潇洒的身手进行攻击。若口中有米立龙,会按其样子提高能力。" + }, + "jetPunch": { + name: "喷射拳", + effect: "将激流覆盖于拳头,以肉眼无法辨识的速度打出拳击。必定能够先制攻击。" + }, + "spicyExtract": { + name: "辣椒精华", + effect: "放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。" + }, + "spinOut": { + name: "疾速转轮", + effect: "通过往腿上增加负荷,以激烈的旋转给予对手伤害。自己的速度会大幅降低。" + }, + "populationBomb": { + name: "鼠数儿", + effect: "伙伴们会纷纷赶来集合,以群体行动给予对手攻击。连续命中1~10次。" + }, + "iceSpinner": { + name: "冰旋", + effect: "脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。" + }, + "glaiveRush": { + name: "巨剑突击", + effect: "有勇无谋的舍身突击。使出招式后,对手的攻击必定会命中,且伤害会变成2倍。" + }, + "revivalBlessing": { + name: "复生祈祷", + effect: "通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。" + }, + "saltCure": { + name: "盐腌", + effect: "使对手陷入盐腌状态,每回合给予对手伤害。对手为钢或水属性时会更痛苦。" + }, + "tripleDive": { + name: "三连钻", + effect: "以默契的跳跃溅起水花击向对手。连续3次给予伤害。" + }, + "mortalSpin": { + name: "晶光转转", + effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能让对手陷入中毒状态。" + }, + "doodle": { + name: "描绘", + effect: "把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。" + }, + "filletAway": { + name: "甩肉", + effect: "削减自己的HP,大幅提高攻击和特攻以及速度。" + }, + "kowtowCleave": { + name: "仆刀", + effect: "下跪让对手大意后发起袭击劈向对手。攻击必定会命中。" + }, + "flowerTrick": { + name: "千变万花", + effect: "将做了手脚的花束扔向对手进行攻击。必定会命中,且会击中要害。" + }, + "torchSong": { + name: "闪焰高歌", + effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。会提高自己的特攻。" + }, + "aquaStep": { + name: "流水旋舞", + effect: "以盈盈欲滴的轻快步伐戏耍对手并给予其伤害。会提高自己的速度。" + }, + "ragingBull": { + name: "怒牛", + effect: "狂怒暴牛的猛烈冲撞。招式的属性随形态改变,光墙和反射壁等招式也能破坏。" + }, + "makeItRain": { + name: "淘金潮", + effect: "扔出大量硬币攻击。自己的特攻会降低,战斗后还可以拿到钱。" + }, + "psyblade": { + name: "精神剑", + effect: "用无形的利刃劈开对手。处于电气场地时,招式威力会变成1.5倍。" + }, + "hydroSteam": { + name: "水蒸气", + effect: "将煮得翻滚的开水猛烈地喷向对手。日照强烈时,招式威力不但不会降低,还会变成1.5倍。" + }, + "ruination": { + name: "大灾难", + effect: "引发毁灭性的灾厄,使对手的HP减半。" + }, + "collisionCourse": { + name: "全开猛撞", + effect: "边变形边凶暴地落下,并引发起古老的大爆炸。若针对到弱点,威力会进一步。" + }, + "electroDrift": { + name: "闪电猛冲", + effect: "边变形边高速奔走,并以未知的电击贯穿对手。若针对到弱点,威力会进一步。" + }, + "shedTail": { + name: "断尾", + effect: "削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。" + }, + "chillyReception": { + name: "冷笑话", + effect: "留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。" + }, + "tidyUp": { + name: "大扫除", + effect: "将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。" + }, + "snowscape": { + name: "雪景", + effect: "在5回合内会下雪。冰属性的防御会提高。" + }, + "pounce": { + name: "虫扑", + effect: "飞扑向对手攻击。会降低对手的速度。" + }, + "trailblaze": { + name: "起草", + effect: "跳出草丛进行攻击。通过轻快的步伐会提高自己的速度。" + }, + "chillingWater": { + name: "泼冷水", + effect: "泼洒冰冷得足以让对手失去活力的水进行攻击。会降低对手的攻击。" + }, + "hyperDrill": { + name: "强力钻", + effect: "急速旋转尖锐的身体部位贯穿对手。可以无视守住和看穿等招式。" + }, + "twinBeam": { + name: "双光束", + effect: "从两眼发射出神奇的光线攻击。连续2次给予伤害。" + }, + "rageFist": { + name: "愤怒之拳", + effect: "将愤怒化为力量攻击。受到攻击的次数越多,招式的威力越高。" + }, + "armorCannon": { + name: "铠农炮", + effect: "熊熊燃烧自己的铠甲,将其做成炮弹射出攻击。自己的防御和特防会降低。" + }, + "bitterBlade": { + name: "悔念剑", + effect: "将对世间的留恋聚集于剑尖,并斩击对手。可以回复给予对手伤害的一半HP。" + }, + "doubleShock": { + name: "电光双击", + effect: "将全身所有的电力放出,给予对手大大的伤害。自己的电属性将会消失。" + }, + "gigatonHammer": { + name: "巨力锤", + effect: "连同身体转起巨大的锤子进行攻击。这个招式无法连续使出2次。" + }, + "comeuppance": { + name: "复仇", + effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。" + }, + "aquaCutter": { + name: "水波刀", + effect: "如刀刃般喷射出加压的水切开对手。容易击中要害。" + }, + "blazingTorque": { + name: "灼热暴冲", + effect: "―――" + }, + "wickedTorque": { + name: "黑暗暴冲", + effect: "―――" + }, + "noxiousTorque": { + name: "剧毒暴冲", + effect: "―――" + }, + "combatTorque": { + name: "格斗暴冲", + effect: "―――" + }, + "magicalTorque": { + name: "魔法暴冲", + effect: "―――" + }, + "bloodMoon": { + name: "血月", + effect: "从赤红如血的满月发射出全部的气势。这个招式无法连续使出2次。" + }, + "matchaGotcha": { + name: "刷刷茶炮", + effect: "发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。" + }, + "syrupBomb": { + name: "糖浆炸弹", + effect: "使粘稠的麦芽糖浆爆炸,让对手陷入满身糖状态,在3回合内持续降低其速度。" + }, + "ivyCudgel": { + name: "棘藤棒", + effect: "用缠有藤蔓的棍棒殴打。属性会随所戴的面具而改变。容易击中要害。" + }, + "electroShot": { + name: "电光束", + effect: "第1回合收集电力提高特攻,第2回合将高压的电力发射出去。下雨天气时能立刻发射。" + }, + "teraStarstorm": { + name: "晶光星群", + effect: "照射出结晶的力量来驱逐敌人。太乐巴戈斯在星晶形态下使出时,能对所有对手造成伤害。" + }, + "fickleBeam": { + name: "随机光", + effect: "发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。" + }, + "burningBulwark": { + name: "火焰守护", + effect: "用超高温的体毛防住对手攻击的同时,让接触到自己的对手灼伤。" + }, + "thunderclap": { + name: "迅雷", + effect: "可以比对手先使出电击进行攻击。对手使出的招式如果不是攻击招式则会失败。" + }, + "mightyCleave": { + name: "强刃攻击", + effect: "用积蓄在头部的光来斩切对手。可以无视守护进行攻击。" + }, + "tachyonCutter": { + name: "迅子利刃", + effect: "接连发射出粒子的利刃,连续2次给予伤害。攻击必定会命中。" + }, + "hardPress": { + name: "硬压", + effect: "用手臂或钳子压迫对手。对手剩余的HP越多,威力越大。" + }, + "dragonCheer": { + name: "龙声鼓舞", + effect: "以龙之鼓舞提高士气,让我方的招式变得容易击中要害。对龙属性的鼓舞效果会更强。" + }, + "alluringVoice": { + name: "魅诱之声", + effect: "用天使般的歌声攻击对手。会让此回合内能力有提高的宝可梦陷入混乱状态。" + }, + "temperFlare": { + name: "豁出去", + effect: "以自暴自弃的气势进行攻击。如果上一回合招式没有命中,威力就会翻倍。" + }, + "supercellSlam": { + name: "闪电强袭", + effect: "让身体带电后压向对手。如果没有命中则自己会受到伤害。" + }, + "psychicNoise": { + name: "精神噪音", + effect: "用令对手不舒服的音波进行攻击。让对手在2回合内无法通过招式、特性或携带的道具回复HP。" + }, + "upperHand": { + name: "快手还击", + effect: "察觉到对手的动作后用掌根攻击,让对手畏缩。如果对手使出的招式不是先制攻击,则会失败。" + }, + "malignantChain": { + name: "邪毒锁链", + effect: "用由毒形成的锁链缠住对手注入毒素加以侵蚀。有时会让对手陷入剧毒状态。" + } } as const; \ No newline at end of file diff --git a/src/locales/zh_CN/tutorial.ts b/src/locales/zh_CN/tutorial.ts index 6c8926cac..3362fd147 100644 --- a/src/locales/zh_CN/tutorial.ts +++ b/src/locales/zh_CN/tutorial.ts @@ -1,8 +1,8 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const tutorial: SimpleTranslationEntries = { - "intro": `欢迎来到宝可梦:PokéRogue!这是一款以战斗为核心的宝可梦同人游戏,融合了 roguelite 元素。 - $本游戏未进行商业化,我们不拥有宝可梦或使用的版权资产的所有权。 + "intro": `欢迎来到PokéRogue!这是一款以战斗为核心的融合了roguelite元素的宝可梦同人游戏。 + $本游戏未进行商业化,我们没有Pokémon或Pokémon使用的版权资产的所有权。 $游戏仍在开发中,但已可完整游玩。\n如需报告错误,请使用 Discord 社区。 $如果游戏运行缓慢,请确保在浏览器设置中打开了“硬件加速”。`, @@ -12,20 +12,20 @@ export const tutorial: SimpleTranslationEntries = { $在设置中,您可以更改游戏速度、窗口样式和其他选项。 $这里还有各种其他功能,请务必全部查看!`, - "starterSelect": `在此屏幕中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。 - $每个初始宝可梦都有一个价值。您的队伍最多可以拥有\n6 名成员,只要总价值不超过 10。 + "starterSelect": `在此页面中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。 + $每个初始宝可梦都有一个费用。您的队伍最多可以拥有\n6 名成员,只要总费用不超过 10。 $您还可以根据\n您捕获或孵化的变种选择性别、特性和形态。 - $一个物种的个体值也是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`, + $一个物种的个体值是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`, "pokerus": `每天随机 3 个可选的初始宝可梦会有紫色边框。 - $如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其摘要!`, + $如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其概况!`, "statChange": `只要您的宝可梦没有被召回,属性变化就会在战斗中持续存在。 - $在训练家战斗之前和进入新的生物群落之前,您的宝可梦会被召回。 - $您还可以通过按住 C 或 Shift 键来查看场上宝可梦的属性变化。`, + $在训练家战斗之前和进入新的宝可梦群落之前,您的宝可梦会被召回。 + $您还可以通过按住 C 或 Shift 键来查看场上宝可梦的能力变化。`, "selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。 - $这些物品包括消耗品、宝可梦携带物品和被动永久物品。 + $这些物品包括消耗品、宝可梦携带物品和永久被动道具。 $大多数非消耗品的效果会以各种方式叠加。 $某些物品只有在可以使用时才会出现,例如进化物品。 $您还可以使用转移选项在宝可梦之间转移携带物品。 @@ -33,10 +33,10 @@ export const tutorial: SimpleTranslationEntries = { $您可以用金钱购买消耗品,并且随着您游戏的深入,将会有更多种类的消耗品可供选择。 $请务必在选择随机物品之前购买这些消耗品,因为一旦您选择,游戏就会进入下一场战斗。`, - "eggGacha": `在此屏幕中,您可以使用您的兑换券兑换\n宝可梦蛋。 - $蛋需要孵化,并且在每场战斗后都会更接近孵化。稀有蛋需要更长时间才能孵化。 - $孵化的宝可梦也不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。 + "eggGacha": `在此页面中,您可以使用您的兑换券兑换\n宝可梦蛋。 + $蛋需要孵化,并且在每场战斗后都会减少孵化周期。稀有蛋需要更长时间才能孵化。 + $孵化的宝可梦不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。 $从蛋中孵化的宝可梦通常比\n野生宝可梦具有更好的个体值。 - $有些宝可梦甚至只能从蛋中获得。 - $有 3 种不同的机器可供选择,每种机器都有不同的\n奖励,请选择最适合您的!`, + $有些宝可梦只能从蛋中获得。 + $有 3 种不同的扭蛋机可供选择,每种扭蛋机都有不同的\n奖励,请选择最适合您的!`, } as const; \ No newline at end of file From e6ba60364e44b0f3a0e0dfef928bf206897b547d Mon Sep 17 00:00:00 2001 From: Xavion3 Date: Thu, 9 May 2024 15:37:51 +1000 Subject: [PATCH 06/14] Save battler tags (#516) * Save battler tags Also saves the rest of the summonData except for transform specific things. * Add missing values for type boost tag. * Add intellisense comments --- src/data/battler-tags.ts | 145 ++++++++++++++++++++++++++++++++++++- src/field/pokemon.ts | 9 +++ src/system/pokemon-data.ts | 14 +++- 3 files changed, 165 insertions(+), 3 deletions(-) diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index 0fea80c37..ecf401e1d 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -68,6 +68,17 @@ export class BattlerTag { ? allMoves[this.sourceMove].name : null; } + + /** + * When given a battler tag or json representing one, load the data for it. + * This is meant to be inherited from by any battler tag with custom attributes + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + this.turnCount = source.turnCount; + this.sourceMove = source.sourceMove; + this.sourceId = source.sourceId; + } } export interface WeatherBattlerTag { @@ -299,6 +310,15 @@ export class SeedTag extends BattlerTag { super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId); } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.sourceIndex = source.sourceIndex; + } + canAdd(pokemon: Pokemon): boolean { return !pokemon.isOfType(Type.GRASS); } @@ -404,6 +424,15 @@ export class EncoreTag extends BattlerTag { super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId); } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.moveId = source.moveId as Moves; + } + canAdd(pokemon: Pokemon): boolean { if (pokemon.isMax()) return false; @@ -553,6 +582,15 @@ export abstract class DamagingTrapTag extends TrappedTag { this.commonAnim = commonAnim; } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.commonAnim = source.commonAnim as CommonAnim; + } + canAdd(pokemon: Pokemon): boolean { return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag); } @@ -709,6 +747,15 @@ export class ContactDamageProtectedTag extends ProtectedTag { this.damageRatio = damageRatio; } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.damageRatio = source.damageRatio; + } + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { const ret = super.lapse(pokemon, lapseType); @@ -735,6 +782,16 @@ export class ContactStatChangeProtectedTag extends ProtectedTag { this.levels = levels; } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.stat = source.stat as BattleStat; + this.levels = source.levels; + } + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { const ret = super.lapse(pokemon, lapseType); @@ -855,6 +912,15 @@ export class AbilityBattlerTag extends BattlerTag { this.ability = ability; } + + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.ability = source.ability as Abilities; + } } export class TruantTag extends AbilityBattlerTag { @@ -912,6 +978,16 @@ export class HighestStatBoostTag extends AbilityBattlerTag { super(tagType, ability, BattlerTagLapseType.CUSTOM, 1); } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.stat = source.stat as Stat; + this.multiplier = this.multiplier; + } + onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); @@ -953,6 +1029,15 @@ export class WeatherHighestStatBoostTag extends HighestStatBoostTag implements W super(tagType, ability); this.weatherTypes = weatherTypes; } + + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.weatherTypes = source.weatherTypes.map(w => w as WeatherType); + } } export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements TerrainBattlerTag { @@ -962,6 +1047,15 @@ export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements T super(tagType, ability); this.terrainTypes = terrainTypes; } + + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.terrainTypes = source.terrainTypes.map(w => w as TerrainType); + } } export class HideSpriteTag extends BattlerTag { @@ -989,6 +1083,15 @@ export class TypeImmuneTag extends BattlerTag { constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number) { super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove); } + + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.immuneType = source.immuneType as Type; + } } export class MagnetRisenTag extends TypeImmuneTag { @@ -1010,6 +1113,17 @@ export class TypeBoostTag extends BattlerTag { this.oneUse = oneUse; } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.boostedType = source.boostedType as Type; + this.boostValue = source.boostValue; + this.oneUse = source.oneUse; + } + lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); } @@ -1056,6 +1170,15 @@ export class SaltCuredTag extends BattlerTag { super(BattlerTagType.SALT_CURED, BattlerTagLapseType.TURN_END, 1, Moves.SALT_CURE, sourceId); } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.sourceIndex = source.sourceIndex; + } + onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); @@ -1091,6 +1214,15 @@ export class CursedTag extends BattlerTag { super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId); } + /** + * When given a battler tag or json representing one, load the data for it. + * @param {BattlerTag | any} source A battler tag + */ + loadTag(source: BattlerTag | any): void { + super.loadTag(source); + this.sourceIndex = source.sourceIndex; + } + onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); @@ -1231,4 +1363,15 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId); } } - \ No newline at end of file + +/** +* When given a battler tag or json representing one, creates an actual BattlerTag object with the same data. +* @param {BattlerTag | any} source A battler tag +* @return {BattlerTag} The valid battler tag +*/ +export function loadBattlerTag(source: BattlerTag | any): BattlerTag { + const tag = getBattlerTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId); + tag.loadTag(source); + return tag; +} + diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 758e25246..88329a2c2 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -3232,4 +3232,13 @@ export class PokemonMove { getName(): string { return this.getMove().name; } + + /** + * Copies an existing move or creates a valid PokemonMove object from json representing one + * @param {PokemonMove | any} source The data for the move to copy + * @return {PokemonMove} A valid pokemonmove object + */ + static loadMove(source: PokemonMove | any): PokemonMove { + return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual); + } } diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts index b9589020e..dfbb9be57 100644 --- a/src/system/pokemon-data.ts +++ b/src/system/pokemon-data.ts @@ -11,6 +11,7 @@ import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/ import { TrainerSlot } from "../data/trainer-config"; import { Moves } from "../data/enums/moves"; import { Variant } from "#app/data/variant"; +import { loadBattlerTag } from '../data/battler-tags'; export default class PokemonData { public id: integer; @@ -112,9 +113,18 @@ export default class PokemonData { if (!forHistory && source.summonData) { this.summonData.battleStats = source.summonData.battleStats; this.summonData.moveQueue = source.summonData.moveQueue; - this.summonData.tags = []; // TODO - this.summonData.moveset = source.summonData.moveset; + this.summonData.disabledMove = source.summonData.disabledMove; + this.summonData.disabledTurns = source.summonData.disabledTurns; + this.summonData.abilitySuppressed = source.summonData.abilitySuppressed; + + this.summonData.ability = source.summonData.ability; + this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m)); this.summonData.types = source.summonData.types; + + if (source.summonData.tags) + this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t)); + else + this.summonData.tags = []; } } } From aba97c6ddc1efedfc2847b5e4d544d724070abea Mon Sep 17 00:00:00 2001 From: Xavion3 Date: Thu, 9 May 2024 15:38:46 +1000 Subject: [PATCH 07/14] Make max and z moves unable to be chosen with metronome (#641) --- src/data/move.ts | 216 +++++++++++++++++++++++++++++++---------------- 1 file changed, 144 insertions(+), 72 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 49865a9e5..99c4457a5 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5753,79 +5753,116 @@ export function initMoves() { .ignoresProtect(), /* Unused */ new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), /* End Unused */ new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7) .attr(SandHealAttr) @@ -5933,23 +5970,32 @@ export function initMoves() { /* Unused */ new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) .makesContact(false) - .partial(), + .partial() + .ignoresVirtual(), new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) - .partial(), + .partial() + .ignoresVirtual(), new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) - .partial(), + .partial() + .ignoresVirtual(), new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7) - .partial(), + .partial() + .ignoresVirtual(), new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7) - .partial(), + .partial() + .ignoresVirtual(), new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true), + .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true) + .ignoresVirtual(), new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7) - .attr(TerrainChangeAttr, TerrainType.PSYCHIC), + .attr(TerrainChangeAttr, TerrainType.PSYCHIC) + .ignoresVirtual(), /* End Unused */ new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7) .target(MoveTarget.ALL_NEAR_ENEMIES) @@ -5987,7 +6033,8 @@ export function initMoves() { .partial(), /* Unused */ new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) - .partial(), + .partial() + .ignoresVirtual(), /* End Unused */ new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7) .condition(failIfDampCondition) @@ -6003,21 +6050,27 @@ export function initMoves() { /* Unused */ new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7) .attr(PhotonGeyserCategoryAttr) - .ignoresAbilities(), + .ignoresAbilities() + .ignoresVirtual(), new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7) - .ignoresAbilities(), + .ignoresAbilities() + .ignoresVirtual(), new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7) - .ignoresAbilities(), + .ignoresAbilities() + .ignoresVirtual(), new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7) - .partial(), + .partial() + .ignoresVirtual(), new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7) .attr(ClearTerrainAttr) - .makesContact(false), + .makesContact(false) + .ignoresVirtual(), new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES) - .partial(), + .partial() + .ignoresVirtual(), /* End Unused */ new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7) .attr(CritOnlyAttr), @@ -6054,7 +6107,8 @@ export function initMoves() { .punchingMove(), /* Unused */ new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8) - .attr(ProtectAttr), + .attr(ProtectAttr) + .ignoresVirtual(), /* End Unused */ new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) .attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1) @@ -6098,58 +6152,76 @@ export function initMoves() { /* Unused */ new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.NEAR_ENEMY) - .unimplemented(), + .unimplemented() + .ignoresVirtual(), /* End Unused */ new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8) .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3) From fd088c9360dabbde0f2a4ffc2a0f15edb0ca4782 Mon Sep 17 00:00:00 2001 From: Xavion3 Date: Thu, 9 May 2024 15:39:20 +1000 Subject: [PATCH 08/14] Prevent doubles trainers generating with one pokemon (#642) --- src/field/trainer.ts | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/field/trainer.ts b/src/field/trainer.ts index d52085b65..4a7458652 100644 --- a/src/field/trainer.ts +++ b/src/field/trainer.ts @@ -147,6 +147,9 @@ export default class Trainer extends Phaser.GameObjects.Container { const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex); let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2); + if (this.isDouble() && partyTemplate.size < 2) + partyTemplate.size = 2; + for (let i = 0; i < partyTemplate.size; i++) { let multiplier = 1; From 802daecd65d9ae0ed1a8632d4b2dd979a7ef71d9 Mon Sep 17 00:00:00 2001 From: Xavion3 Date: Thu, 9 May 2024 15:39:45 +1000 Subject: [PATCH 09/14] Fix starters with multiple forms being unable to change move (#667) --- src/ui/starter-select-ui-handler.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 087f24362..514bb173a 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -1098,7 +1098,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { // starterMoveData doesn't have base form moves or is using the single form format if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset)) this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset }; - const starterMoveData = this.scene.gameData.starterData[speciesId].moveset[props.formIndex]; + const starterMoveData = this.scene.gameData.starterData[speciesId].moveset; // starterMoveData doesn't have active form moves if (!starterMoveData.hasOwnProperty(props.formIndex)) From b231b887aa0adedfd1534101c7081af72509e468 Mon Sep 17 00:00:00 2001 From: Benjamin Odom Date: Thu, 9 May 2024 01:40:23 -0500 Subject: [PATCH 10/14] Update ability.ts (#671) --- src/data/ability.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/ability.ts b/src/data/ability.ts index 04cd18ada..f2220c850 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -3305,7 +3305,7 @@ export function initAbilities() { new Ability(Abilities.EMERGENCY_EXIT, 7) .unimplemented(), new Ability(Abilities.WATER_COMPACTION, 7) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER, BattleStat.DEF, 2), + .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2), new Ability(Abilities.MERCILESS, 7) .unimplemented(), new Ability(Abilities.SHIELDS_DOWN, 7) From c1cff02a18d7b9612ac8dda980426ccd48c775c8 Mon Sep 17 00:00:00 2001 From: maru Date: Thu, 9 May 2024 06:22:33 -0400 Subject: [PATCH 11/14] Fix bug with accounts being unable to create new saves --- src/system/game-data.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/system/game-data.ts b/src/system/game-data.ts index 30cc7c96d..e342f337a 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -418,7 +418,7 @@ export class GameData { .then(response => response.text()) .then(response => { if (!response.length || response[0] !== '{') { - if (response.startsWith('failed to open save file')) { + if (response.startsWith('no rows in result set')) { this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true); return resolve(true); } else if (response.indexOf('Too many connections') > -1) { From 7f0362e124b629e509722fbea4e544dfb27dd3d3 Mon Sep 17 00:00:00 2001 From: maru Date: Thu, 9 May 2024 07:30:19 -0400 Subject: [PATCH 12/14] Fix it for real this time --- src/system/game-data.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/system/game-data.ts b/src/system/game-data.ts index e342f337a..2be2ee155 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -418,7 +418,7 @@ export class GameData { .then(response => response.text()) .then(response => { if (!response.length || response[0] !== '{') { - if (response.startsWith('no rows in result set')) { + if (response.startsWith('sql: no rows in result set')) { this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true); return resolve(true); } else if (response.indexOf('Too many connections') > -1) { From 407d9b7c49d5d4814e0e80b335afcf31b3545dab Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Thu, 9 May 2024 10:21:01 -0500 Subject: [PATCH 13/14] Minor fix for Oinkologne's gender ratio It was unintentionally set to be 100% male instead of 50/50. --- src/data/pokemon-species.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 7f33d9ec7..d5581d9cd 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -2313,7 +2313,7 @@ export function initSpecies() { new PokemonSpecies(Species.QUAXWELL, 9, false, false, false, "Practicing Pokémon", Type.WATER, null, 1.2, 21.5, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 410, 70, 85, 65, 65, 60, 65, 45, 50, 144, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.QUAQUAVAL, 9, false, false, false, "Dancer Pokémon", Type.WATER, Type.FIGHTING, 1.8, 61.9, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 530, 85, 120, 80, 85, 75, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.LECHONK, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 0.5, 10.2, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 254, 54, 45, 40, 35, 45, 35, 255, 50, 51, GrowthRate.MEDIUM_FAST, 50, false), - new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 100, false, false, + new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 50, false, false, new PokemonForm("Male", "male", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, false, ""), new PokemonForm("Female", "female", Type.NORMAL, null, 1, 120, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 115, 90, 70, 59, 90, 65, 100, 50, 171), ), From d5681a6e030a6f9137300c450d1edad8e13a3418 Mon Sep 17 00:00:00 2001 From: Xavion3 Date: Fri, 10 May 2024 02:33:47 +1000 Subject: [PATCH 14/14] Fix loading protosynthesis/quark drive boosts (#687) --- src/data/battler-tags.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index ecf401e1d..ba00b0906 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -985,7 +985,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag { loadTag(source: BattlerTag | any): void { super.loadTag(source); this.stat = source.stat as Stat; - this.multiplier = this.multiplier; + this.multiplier = source.multiplier; } onAdd(pokemon: Pokemon): void {