Add EXP All to endless mode at wave 10
parent
6fce502b88
commit
133c1c364a
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@ -2981,6 +2981,8 @@ export class VictoryPhase extends PokemonPhase {
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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} else {
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} else {
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const superExpWave = !this.scene.gameMode.isEndless ? 20 : 10;
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const superExpWave = !this.scene.gameMode.isEndless ? 20 : 10;
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if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10)
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE));
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if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave))
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if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave))
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex % 30) !== superExpWave || this.scene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM));
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex % 30) !== superExpWave || this.scene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM));
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if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
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if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
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