Implement Beat Up
parent
20a09c2b92
commit
161ceb4daa
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@ -804,6 +804,7 @@ export enum MultiHitType {
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_3,
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_3,
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_3_INCR,
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_3_INCR,
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_1_TO_10,
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_1_TO_10,
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BEAT_UP,
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}
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}
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export class HealAttr extends MoveEffectAttr {
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export class HealAttr extends MoveEffectAttr {
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@ -1069,6 +1070,11 @@ export class MultiHitAttr extends MoveAttr {
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hitTimes = 10;
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hitTimes = 10;
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}
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}
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break;
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break;
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case MultiHitType.BEAT_UP:
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// No status means the ally pokemon can contribute to Beat Up
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hitTimes = user.scene.getParty().reduce((total, pokemon) => {
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return total + (pokemon.id === user.id ? 1 : pokemon?.status && pokemon.status.effect !== StatusEffect.NONE ? 0 : 1)
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}, 0);
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}
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}
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(args[0] as Utils.IntegerHolder).value = hitTimes;
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(args[0] as Utils.IntegerHolder).value = hitTimes;
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return true;
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return true;
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@ -1866,6 +1872,45 @@ export class MovePowerMultiplierAttr extends VariablePowerAttr {
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}
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}
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}
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}
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/**
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* Helper function to calculate the the base power of an ally's hit when using Beat Up.
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* @param user The Pokemon that used Beat Up.
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* @param allyIndex The party position of the ally contributing to Beat Up.
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* @returns The base power of the Beat Up hit.
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*/
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const beatUpFunc = (user: Pokemon, allyIndex: number): number => {
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const party = user.scene.getParty();
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for (let i = allyIndex; i < party.length; i++) {
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const pokemon = party[i];
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// The user contributes to Beat Up regardless of status condition.
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// Allies can contribute only if they do not have a non-volatile status condition.
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if (pokemon.id !== user.id && pokemon?.status && pokemon.status.effect !== StatusEffect.NONE) {
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continue;
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}
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return (pokemon.species.getBaseStat(Stat.ATK) / 10) + 5;
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}
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}
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export class BeatUpAttr extends VariablePowerAttr {
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/**
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* Gets the next party member to contribute to a Beat Up hit, and calculates the base power for it.
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* @param user Pokemon that used the move
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* @param _target N/A
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* @param _move Move with this attribute
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* @param args N/A
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const power = args[0] as Utils.NumberHolder;
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const allyIndex = user.turnData.hitCount - user.turnData.hitsLeft;
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power.value = beatUpFunc(user, allyIndex);
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return true;
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}
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}
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const doublePowerChanceMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => {
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const doublePowerChanceMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => {
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let message: string = null;
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let message: string = null;
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user.scene.executeWithSeedOffset(() => {
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user.scene.executeWithSeedOffset(() => {
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@ -4831,8 +4876,9 @@ export function initMoves() {
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.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
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.attr(TrapAttr, BattlerTagType.WHIRLPOOL)
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.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
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.attr(HitsTagAttr, BattlerTagType.UNDERWATER, true),
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new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
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new AttackMove(Moves.BEAT_UP, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 2)
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.makesContact(false)
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.attr(MultiHitAttr, MultiHitType.BEAT_UP)
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.unimplemented(),
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.attr(BeatUpAttr)
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.makesContact(false),
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new AttackMove(Moves.FAKE_OUT, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, 100, 3, 3)
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new AttackMove(Moves.FAKE_OUT, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, 100, 3, 3)
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.attr(FlinchAttr)
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.attr(FlinchAttr)
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.condition(new FirstMoveCondition()),
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.condition(new FirstMoveCondition()),
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@ -16,6 +16,7 @@ import { GameMode } from '../game-mode';
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
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import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
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import { VariantSet } from './variant';
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import { VariantSet } from './variant';
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import i18next, { Localizable } from '../plugins/i18n';
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import i18next, { Localizable } from '../plugins/i18n';
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import { Stat } from "./pokemon-stat";
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export enum Region {
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export enum Region {
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NORMAL,
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NORMAL,
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@ -192,6 +193,15 @@ export abstract class PokemonSpeciesForm {
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return false;
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return false;
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}
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}
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/**
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* Gets the species' base stat amount for the given stat.
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* @param stat The desired stat.
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* @returns The species' base stat amount.
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*/
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getBaseStat(stat: Stat): integer {
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return this.baseStats[stat]
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}
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getBaseExp(): integer {
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getBaseExp(): integer {
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let ret = this.baseExp;
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let ret = this.baseExp;
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switch (this.getFormSpriteKey()) {
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switch (this.getFormSpriteKey()) {
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