input detection for keyboards is working
parent
c6d3f93b3f
commit
164838c669
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@ -5,81 +5,79 @@ const cfg_keyboard_azerty = {
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padID: 'keyboard',
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padType: 'azerty',
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gamepadMapping: {
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NEED TO ADD KEYCODE FROM EVENT HERE
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KEY_A: 0,
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KEY_B: 0,
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KEY_C: 0,
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KEY_D: 0,
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KEY_E: 0,
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KEY_F: 0,
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KEY_G: 0,
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KEY_H: 0,
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KEY_I: 0,
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KEY_J: 0,
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KEY_K: 0,
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KEY_L: 0,
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KEY_M: 0,
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KEY_N: 0,
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KEY_O: 0,
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KEY_P: 0,
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KEY_Q: 0,
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KEY_R: 0,
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KEY_S: 0,
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KEY_T: 0,
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KEY_U: 0,
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KEY_V: 0,
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KEY_W: 0,
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KEY_X: 0,
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KEY_Y: 0,
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KEY_Z: 0,
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KEY_0: 0,
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KEY_1: 0,
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KEY_2: 0,
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KEY_3: 0,
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KEY_4: 0,
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KEY_5: 0,
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KEY_6: 0,
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KEY_7: 0,
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KEY_8: 0,
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KEY_9: 0,
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KEY_CTRL: 0,
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KEY_DEL: 0,
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KEY_END: 0,
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KEY_ENTER: 0,
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KEY_ESC: 0,
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KEY_F1: 0,
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KEY_F2: 0,
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KEY_F3: 0,
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KEY_F4: 0,
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KEY_F5: 0,
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KEY_F6: 0,
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KEY_F7: 0,
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KEY_F8: 0,
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KEY_F9: 0,
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KEY_F10: 0,
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KEY_F11: 0,
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KEY_F12: 0,
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KEY_HOME: 0,
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KEY_INSERT: 0,
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KEY_PAGE_DOWN: 0,
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KEY_PAGE_UP: 0,
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KEY_PLUS: 0,
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KEY_MINUS: 0,
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KEY_QUOTATION: 0,
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KEY_SHIFT: 0,
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KEY_LEFT_SHIFT: 0,
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KEY_SPACE: 0,
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KEY_TAB: 0,
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KEY_TILDE: 0,
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KEY_ARROW_UP: 0,
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KEY_ARROW_DOWN: 0,
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KEY_ARROW_LEFT: 0,
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KEY_ARROW_RIGHT: 0,
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KEY_LEFT_BRACKET: 0,
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KEY_RIGHT_BRACKET: 0,
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KEY_SEMICOLON: 0,
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KEY_ASTERISK: 0,
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T_Backspace_Alt_Key_Dark: 0
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KEY_A: Phaser.Input.Keyboard.KeyCodes.A,
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KEY_B: Phaser.Input.Keyboard.KeyCodes.B,
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KEY_C: Phaser.Input.Keyboard.KeyCodes.C,
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KEY_D: Phaser.Input.Keyboard.KeyCodes.D,
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KEY_E: Phaser.Input.Keyboard.KeyCodes.E,
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KEY_F: Phaser.Input.Keyboard.KeyCodes.F,
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KEY_G: Phaser.Input.Keyboard.KeyCodes.G,
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KEY_H: Phaser.Input.Keyboard.KeyCodes.H,
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KEY_I: Phaser.Input.Keyboard.KeyCodes.I,
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KEY_J: Phaser.Input.Keyboard.KeyCodes.J,
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KEY_K: Phaser.Input.Keyboard.KeyCodes.K,
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KEY_L: Phaser.Input.Keyboard.KeyCodes.L,
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KEY_M: Phaser.Input.Keyboard.KeyCodes.M,
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KEY_N: Phaser.Input.Keyboard.KeyCodes.N,
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KEY_O: Phaser.Input.Keyboard.KeyCodes.O,
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KEY_P: Phaser.Input.Keyboard.KeyCodes.P,
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KEY_Q: Phaser.Input.Keyboard.KeyCodes.Q,
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KEY_R: Phaser.Input.Keyboard.KeyCodes.R,
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KEY_S: Phaser.Input.Keyboard.KeyCodes.S,
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KEY_T: Phaser.Input.Keyboard.KeyCodes.T,
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KEY_U: Phaser.Input.Keyboard.KeyCodes.U,
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KEY_V: Phaser.Input.Keyboard.KeyCodes.V,
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KEY_W: Phaser.Input.Keyboard.KeyCodes.W,
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KEY_X: Phaser.Input.Keyboard.KeyCodes.X,
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KEY_Y: Phaser.Input.Keyboard.KeyCodes.Y,
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KEY_Z: Phaser.Input.Keyboard.KeyCodes.Z,
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KEY_0: Phaser.Input.Keyboard.KeyCodes.ZERO,
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KEY_1: Phaser.Input.Keyboard.KeyCodes.ONE,
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KEY_2: Phaser.Input.Keyboard.KeyCodes.TWO,
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KEY_3: Phaser.Input.Keyboard.KeyCodes.THREE,
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KEY_4: Phaser.Input.Keyboard.KeyCodes.FOUR,
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KEY_5: Phaser.Input.Keyboard.KeyCodes.FIVE,
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KEY_6: Phaser.Input.Keyboard.KeyCodes.SIX,
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KEY_7: Phaser.Input.Keyboard.KeyCodes.SEVEN,
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KEY_8: Phaser.Input.Keyboard.KeyCodes.EIGHT,
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KEY_9: Phaser.Input.Keyboard.KeyCodes.NINE,
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KEY_CTRL: Phaser.Input.Keyboard.KeyCodes.CTRL,
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KEY_DEL: Phaser.Input.Keyboard.KeyCodes.DELETE,
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KEY_END: Phaser.Input.Keyboard.KeyCodes.END,
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KEY_ENTER: Phaser.Input.Keyboard.KeyCodes.ENTER,
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KEY_ESC: Phaser.Input.Keyboard.KeyCodes.ESC,
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KEY_F1: Phaser.Input.Keyboard.KeyCodes.F1,
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KEY_F2: Phaser.Input.Keyboard.KeyCodes.F2,
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KEY_F3: Phaser.Input.Keyboard.KeyCodes.F3,
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KEY_F4: Phaser.Input.Keyboard.KeyCodes.F4,
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KEY_F5: Phaser.Input.Keyboard.KeyCodes.F5,
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KEY_F6: Phaser.Input.Keyboard.KeyCodes.F6,
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KEY_F7: Phaser.Input.Keyboard.KeyCodes.F7,
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KEY_F8: Phaser.Input.Keyboard.KeyCodes.F8,
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KEY_F9: Phaser.Input.Keyboard.KeyCodes.F9,
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KEY_F10: Phaser.Input.Keyboard.KeyCodes.F10,
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KEY_F11: Phaser.Input.Keyboard.KeyCodes.F11,
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KEY_F12: Phaser.Input.Keyboard.KeyCodes.F12,
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KEY_HOME: Phaser.Input.Keyboard.KeyCodes.HOME,
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KEY_INSERT: Phaser.Input.Keyboard.KeyCodes.INSERT,
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KEY_PAGE_DOWN: Phaser.Input.Keyboard.KeyCodes.PAGE_DOWN,
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KEY_PAGE_UP: Phaser.Input.Keyboard.KeyCodes.PAGE_UP,
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KEY_PLUS: Phaser.Input.Keyboard.KeyCodes.NUMPAD_ADD, // Assuming numpad plus
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KEY_MINUS: Phaser.Input.Keyboard.KeyCodes.NUMPAD_SUBTRACT, // Assuming numpad minus
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KEY_QUOTATION: Phaser.Input.Keyboard.KeyCodes.QUOTES,
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KEY_SHIFT: Phaser.Input.Keyboard.KeyCodes.SHIFT,
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KEY_SPACE: Phaser.Input.Keyboard.KeyCodes.SPACE,
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KEY_TAB: Phaser.Input.Keyboard.KeyCodes.TAB,
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KEY_TILDE: Phaser.Input.Keyboard.KeyCodes.BACKTICK,
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KEY_ARROW_UP: Phaser.Input.Keyboard.KeyCodes.UP,
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KEY_ARROW_DOWN: Phaser.Input.Keyboard.KeyCodes.DOWN,
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KEY_ARROW_LEFT: Phaser.Input.Keyboard.KeyCodes.LEFT,
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KEY_ARROW_RIGHT: Phaser.Input.Keyboard.KeyCodes.RIGHT,
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KEY_LEFT_BRACKET: Phaser.Input.Keyboard.KeyCodes.OPEN_BRACKET,
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KEY_RIGHT_BRACKET: Phaser.Input.Keyboard.KeyCodes.CLOSED_BRACKET,
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KEY_SEMICOLON: Phaser.Input.Keyboard.KeyCodes.SEMICOLON,
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KEY_BACKSPACE: Phaser.Input.Keyboard.KeyCodes.BACKSPACE,
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KEY_ALT: Phaser.Input.Keyboard.KeyCodes.ALT
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},
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icons: {
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KEY_A: "T_A_Key_Dark.png",
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@ -143,13 +141,12 @@ const cfg_keyboard_azerty = {
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KEY_ENTER: "T_Enter_Alt_Key_Dark.png",
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KEY_ESC: "T_Esc_Key_Dark.png",
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KEY_HOME: "T_Home_Key_Dark.png",
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KEY_INSERT: "T_Insert_Key_Dark.png",
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KEY_INSERT: "T_Ins_Key_Dark.png",
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KEY_PLUS: "T_Plus_Tall_Key_Dark.png",
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KEY_MINUS: "T_Minus_Key_Dark.png",
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KEY_QUOTATION: "T_Quotation_Key_Dark.png",
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KEY_SHIFT: "T_Shift_Key_Dark.png",
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KEY_LEFT_SHIFT: "T_Shift_Super_Wide_Key_Dark.png",
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KEY_SPACE: "T_Space_Key_Dark.png",
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KEY_TAB: "T_Tab_Key_Dark.png",
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@ -164,9 +161,9 @@ const cfg_keyboard_azerty = {
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KEY_RIGHT_BRACKET: "T_Brackets_R_Key_Dark.png",
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KEY_SEMICOLON: "T_Semicolon_Key_Dark.png",
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KEY_ASTERISK: "T_Asterisk_Key_Dark.png",
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KEY_BACKSPACE: "T_Backspace_Alt_Key_Dark.png"
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KEY_BACKSPACE: "T_Backspace_Alt_Key_Dark.png",
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KEY_ALT: "T_Alt_Key_Dark.png"
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},
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setting: {
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KEY_ARROW_UP: SettingKeyboard.Button_Up,
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@ -14,6 +14,7 @@ import {
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} from "./configs/gamepad-utils";
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import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
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import cfg_keyboard_azerty from "#app/configs/cfg_keyboard_azerty";
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import {SettingKeyboard} from "#app/system/settings-keyboard";
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export interface GamepadMapping {
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[key: string]: number;
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@ -725,7 +726,7 @@ export class InputsController {
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}
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getPressedKeyLabel(key): string {
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return getCurrenlyAssignedIconFromKeyboardKey(this.configs[this.chosenKeyboard], key);
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return getCurrenlyAssignedIconFromKeyboardKey(this.keyboardConfigs[this.chosenKeyboard], key);
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}
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/**
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@ -738,8 +739,8 @@ export class InputsController {
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return getCurrentlyAssignedIconToSettingName(this.configs[this.chosenGamepad], target);
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}
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getKeyboardCurrentlyAssignedIconToDisplay(target: SettingGamepad): string {
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return getCurrentlyAssignedIconToSettingName(this.configs[this.chosenKeyboard], target);
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getKeyboardCurrentlyAssignedIconToDisplay(target: SettingKeyboard): string {
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return getCurrentlyAssignedIconToSettingName(this.keyboardConfigs[this.chosenKeyboard], target);
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}
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/**
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@ -113,6 +113,7 @@ export default class KeyboardBindingUiHandler extends UiHandler {
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if (!this.listening || this.buttonPressed !== null) return;
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this.buttonPressed = key;
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const buttonIcon = this.scene.inputController.getPressedKeyLabel(key);
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if (!buttonIcon) return;
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const assignedButtonIcon = this.scene.inputController.getKeyboardCurrentlyAssignedIconToDisplay(this.target);
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this.newButtonIcon.setFrame(buttonIcon);
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this.targetButtonIcon.setFrame(assignedButtonIcon);
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@ -332,6 +332,7 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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const cursor = this.cursor + this.scrollCursor; // Calculate the absolute cursor position.
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switch (button) {
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case Button.UP: // Move up in the menu.
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if (!this.optionValueLabels) return false;
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if (cursor) { // If not at the top, move the cursor up.
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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@ -347,6 +348,7 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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}
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break;
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case Button.DOWN: // Move down in the menu.
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if (!this.optionValueLabels) return false;
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if (cursor < this.optionValueLabels.length - 1) {
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if (this.cursor < rowsToDisplay - 1)
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success = this.setCursor(this.cursor + 1);
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@ -362,12 +364,12 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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}
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break;
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case Button.LEFT: // Move selection left within the current option set.
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if (!this.optionCursors) return;
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if (!this.optionCursors || !this.optionValueLabels) return;
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if (this.optionCursors[cursor])
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success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
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break;
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case Button.RIGHT: // Move selection right within the current option set.
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if (!this.optionCursors) return;
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if (!this.optionCursors || !this.optionValueLabels) return;
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if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1)
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success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
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break;
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