Partially implement Odor Sleuth
parent
ced74efc52
commit
17c6c309e1
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@ -1100,6 +1100,26 @@ export class MagnetRisenTag extends TypeImmuneTag {
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}
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}
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export class IdentifyTag extends BattlerTag {
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public type: Type;
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constructor(tagType: BattlerTagType, sourceMove: Moves, type: Type, length: number) {
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super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove);
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this.type = type;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.type = source.type as Type;
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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return true;
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}
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}
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export class TypeBoostTag extends BattlerTag {
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public boostedType: Type;
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public boostValue: number;
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@ -1358,6 +1378,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
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case BattlerTagType.MAGNET_RISEN:
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return new MagnetRisenTag(tagType, sourceMove);
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case BattlerTagType.ODOR_SLEUTH:
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return new IdentifyTag(tagType, sourceMove, Type.GHOST, turnCount);
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case BattlerTagType.NONE:
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default:
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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@ -55,5 +55,6 @@ export enum BattlerTagType {
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CURSED = "CURSED",
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CHARGED = "CHARGED",
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GROUNDED = "GROUNDED",
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MAGNET_RISEN = "MAGNET_RISEN"
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MAGNET_RISEN = "MAGNET_RISEN",
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ODOR_SLEUTH = "ODOR_SLEUTH"
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}
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@ -1775,6 +1775,20 @@ export class ResetStatsAttr extends MoveEffectAttr {
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}
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}
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export class IdentifyAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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target.summonData.battleStats[BattleStat.EVA] = 0;
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target.updateInfo();
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target.scene.queueMessage(`${getPokemonMessage(user, " identified\n")}${getPokemonMessage(target, "!")}`);
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return true;
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}
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}
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/**
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* Attribute used for moves which swap the user and the target's stat changes.
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*/
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@ -4656,7 +4670,7 @@ export function initMoves() {
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new AttackMove(Moves.ZAP_CANNON, Type.ELECTRIC, MoveCategory.SPECIAL, 120, 50, 5, 100, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.ballBombMove(),
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new StatusMove(Moves.FORESIGHT, Type.NORMAL, -1, 40, -1, 0, 2)
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new StatusMove(Moves.FORESIGHT, Type.NORMAL, -1, 40, -1, 0, 2) // TODO
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.unimplemented(),
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new SelfStatusMove(Moves.DESTINY_BOND, Type.GHOST, -1, 5, -1, 0, 2)
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.ignoresProtect()
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@ -5007,7 +5021,9 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPATK, -2, true)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE),
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new StatusMove(Moves.ODOR_SLEUTH, Type.NORMAL, -1, 40, -1, 0, 3)
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.unimplemented(),
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.attr(IdentifyAttr)
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.attr(AddBattlerTagAttr, BattlerTagType.ODOR_SLEUTH, false, false, 20)
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.partial(),
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new AttackMove(Moves.ROCK_TOMB, Type.ROCK, MoveCategory.PHYSICAL, 60, 95, 15, 100, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.makesContact(false),
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@ -5114,7 +5130,7 @@ export function initMoves() {
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new StatusMove(Moves.GRAVITY, Type.PSYCHIC, -1, 5, -1, 0, 4)
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.attr(AddArenaTagAttr, ArenaTagType.GRAVITY, 5)
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.target(MoveTarget.BOTH_SIDES),
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new StatusMove(Moves.MIRACLE_EYE, Type.PSYCHIC, -1, 40, -1, 0, 4)
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new StatusMove(Moves.MIRACLE_EYE, Type.PSYCHIC, -1, 40, -1, 0, 4) // TODO
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.unimplemented(),
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new AttackMove(Moves.WAKE_UP_SLAP, Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 4)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.SLEEP ? 2 : 1)
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@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
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import { variantData } from '#app/data/variant';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, IdentifyAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -19,7 +19,7 @@ import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEv
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import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from '../data/tms';
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import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases';
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import { BattleStat } from '../data/battle-stat';
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import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStatBoostTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags';
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import { BattlerTag, BattlerTagLapseType, EncoreTag, HelpingHandTag, HighestStatBoostTag, IdentifyTag, TypeBoostTag, getBattlerTag } from '../data/battler-tags';
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import { BattlerTagType } from "../data/enums/battler-tag-type";
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import { Species } from '../data/enums/species';
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import { WeatherType } from '../data/weather';
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@ -779,6 +779,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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types.splice(flyingIndex, 1);
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}
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const identifyTags = this.findTags(t => t instanceof IdentifyTag);
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console.log(identifyTags);
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if (forDefend && identifyTags.length) {
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identifyTags.forEach(tag => {
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const type = (tag as IdentifyTag).type;
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const typeIndex = types.indexOf(type);
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if (typeIndex > -1)
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types.splice(typeIndex, 1);
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});
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}
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if (!types.length) // become UNKNOWN if no types are present
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types.push(Type.UNKNOWN);
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@ -789,6 +800,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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console.log(types);
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return types;
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}
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