Implement Misty Explosion
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92d8bf0ed7
commit
189b20737d
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@ -5863,8 +5863,10 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.partial(),
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.partial(),
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new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
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new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1)
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.partial(),
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.attr(SacrificialAttr)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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.partial(),
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.partial(),
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new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
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new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
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