Implement Misty Explosion

pull/235/head
lucfd 2024-04-22 03:10:11 -04:00 committed by GitHub
parent 92d8bf0ed7
commit 189b20737d
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1 changed files with 4 additions and 2 deletions

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@ -5863,8 +5863,10 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.POISON) .attr(StatusEffectAttr, StatusEffect.POISON)
.partial(), .partial(),
new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_OTHERS) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1)
.partial(), .attr(SacrificialAttr)
.makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8) new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
.partial(), .partial(),
new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8) new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)