From 1941939931cc8766329467c3ab807a478f1a4cca Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Sun, 14 Apr 2024 08:19:31 -0500 Subject: [PATCH] Fix Jungle Healing healing the user twice It still does not have the status condition healing bit yet. --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 8ea1df3cf..a1e7a75f3 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5117,7 +5117,7 @@ export function initMoves() { .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(StatusEffectAttr, StatusEffect.BURN), new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8) - .attr(HealAttr, 0.25) + .attr(HealAttr, 0.25, true, false) .target(MoveTarget.USER_AND_ALLIES), new AttackMove(Moves.WICKED_BLOW, "Wicked Blow", Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.", -1, 0, 8) .attr(CritOnlyAttr)