Add Sacred Ash and Golden Pokeball modifiers
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@ -6,7 +6,7 @@ import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { interp } from "./temp_interpreter";
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import { Stat } from "./pokemon-stat";
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import { ExpBoosterModifier, getNewModifierType, getNewModifierTypes as getModifierTypesForWave, ModifierType, PokemonBaseStatModifier, PokemonModifierType, regenerateModifierPoolThresholds } from "./modifier";
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import { ExpBoosterModifier, ExtraModifierModifier, getModifierTypesForWave, ModifierType, PokemonModifierType, regenerateModifierPoolThresholds } from "./modifier";
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import PartyUiHandler from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor as getPokeballTintColor, PokeballType } from "./pokeball";
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import { pokemonLevelMoves } from "./pokemon-level-moves";
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@ -761,7 +761,9 @@ export class SelectModifierPhase extends BattlePhase {
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super.start();
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regenerateModifierPoolThresholds(this.scene.getParty());
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const types: Array<ModifierType> = getModifierTypesForWave(this.scene.waveIndex, 3);
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const modifierCount = new Utils.IntegerHolder(3);
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this.scene.applyModifiers(ExtraModifierModifier, modifierCount);
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const types: Array<ModifierType> = getModifierTypesForWave(this.scene.waveIndex, modifierCount.value);
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, types, (cursor: integer) => {
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if (cursor < 0) {
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@ -223,16 +223,19 @@ export abstract class ConsumablePokemonModifier extends PokemonModifier {
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export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
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private restorePercent: integer;
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private fainted: boolean;
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constructor(type: ModifierType, pokemonId: integer, restorePercent: integer, ) {
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constructor(type: ModifierType, pokemonId: integer, restorePercent: integer, fainted?: boolean) {
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super(type, pokemonId);
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this.restorePercent = restorePercent;
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this.fainted = !!fainted;
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}
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apply(args: any[]): boolean {
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const pokemon = args[0] as Pokemon;
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pokemon.hp = Math.min(pokemon.hp + Math.max((this.restorePercent * 0.01) * pokemon.getMaxHp(), this.restorePercent), pokemon.getMaxHp());
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if (!pokemon.hp === this.fainted)
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pokemon.hp = Math.min(pokemon.hp + Math.max((this.restorePercent * 0.01) * pokemon.getMaxHp(), this.restorePercent), pokemon.getMaxHp());
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return true;
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}
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@ -294,6 +297,18 @@ export class ShinyRateBoosterModifier extends Modifier {
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}
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}
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export class ExtraModifierModifier extends Modifier {
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constructor(type: ModifierType) {
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super(type);
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}
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apply(args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value += this.stackCount;
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return true;
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}
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}
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export enum ModifierTier {
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COMMON,
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GREAT,
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@ -344,8 +359,9 @@ export abstract class PokemonModifierType extends ModifierType {
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export class PokemonHpRestoreModifierType extends PokemonModifierType {
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protected restorePercent: integer;
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constructor(name: string, restorePercent: integer, iconImage?: string) {
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super(name, `Restore ${restorePercent} HP or ${restorePercent}% HP for one POKéMON, whichever is higher`, (_type, args) => new PokemonHpRestoreModifier(this, args[0], this.restorePercent),
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constructor(name: string, restorePercent: integer, newModifierFunc?: Function, iconImage?: string) {
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super(name, `Restore ${restorePercent} HP or ${restorePercent}% HP for one POKéMON, whichever is higher`,
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newModifierFunc || ((_type, args) => new PokemonHpRestoreModifier(this, args[0], this.restorePercent, false)),
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(pokemon: PlayerPokemon) => {
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if (pokemon.hp >= pokemon.getMaxHp())
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return PartyUiHandler.NoEffectMessage;
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@ -358,7 +374,7 @@ export class PokemonHpRestoreModifierType extends PokemonModifierType {
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export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
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constructor(name: string, restorePercent: integer, iconImage?: string) {
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super(name, restorePercent, iconImage);
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super(name, restorePercent, (_type, args) => new PokemonHpRestoreModifier(this, args[0], this.restorePercent, true), iconImage);
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this.description = `Revive one POKéMON and restore ${restorePercent}% HP`;
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this.selectFilter = (pokemon: PlayerPokemon) => {
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@ -380,8 +396,14 @@ export class PokemonBaseStatBoosterModifierType extends PokemonModifierType {
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}
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class AllPokemonFullHpRestoreModifierType extends ModifierType {
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constructor(name: string, description?: string, newModifierFunc?: Function, iconImage?: string) {
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super(name, description || `Restore 100% HP for all POKéMON`, newModifierFunc || ((_type, _args) => new PokemonHpRestoreModifier(this, -1, 100, false)), iconImage);
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}
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}
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class AllPokemonFullReviveModifierType extends AllPokemonFullHpRestoreModifierType {
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constructor(name: string, iconImage?: string) {
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super(name, `Restore 100% HP for all POKéMON`, (_type, _args) => new PokemonHpRestoreModifier(this, -1, 100), iconImage);
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super(name, `Revives all fainted POKéMON, restoring 100% HP`, (_type, _args) => new PokemonHpRestoreModifier(this, -1, 100, true), iconImage);
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}
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}
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@ -445,10 +467,14 @@ const modifierPool = {
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.MASTER]: [
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new AddPokeballModifierType(PokeballType.MASTER_BALL, 1, 'mb'),
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new WeightedModifierType(new ModifierType('SHINY CHARM', 'Dramatically increases the chance of a wild POkéMON being shiny', (type, _args) => new ShinyRateBoosterModifier(type)), 2)
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new WeightedModifierType(new AllPokemonFullReviveModifierType('SACRED ASH'), (party: Array<PlayerPokemon>) => {
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return party.filter(p => !p.hp).length >= Math.ceil(party.length / 2) ? 1 : 0;
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}),
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new WeightedModifierType(new ModifierType('SHINY CHARM', 'Dramatically increases the chance of a wild POKéMON being shiny', (type, _args) => new ShinyRateBoosterModifier(type)), 2)
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].map(m => { m.setTier(ModifierTier.MASTER); return m; }),
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[ModifierTier.LUXURY]: [
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new ExpBoosterModifierType('GOLDEN EGG', 100)
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new ExpBoosterModifierType('GOLDEN EGG', 100),
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new ModifierType(`GOLDEN ${getPokeballName(PokeballType.POKEBALL)}`, 'Adds 1 extra ITEM option at the end of every battle', (type, _args) => new ExtraModifierModifier(type), 'pb_gold')
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].map(m => { m.setTier(ModifierTier.LUXURY); return m; }),
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};
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@ -483,7 +509,7 @@ export function regenerateModifierPoolThresholds(party: Array<PlayerPokemon>) {
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console.log(modifierPoolThresholds)
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}
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export function getNewModifierTypes(waveIndex: integer, count: integer): Array<ModifierType> {
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export function getModifierTypesForWave(waveIndex: integer, count: integer): Array<ModifierType> {
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if (waveIndex % 10 === 0)
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return modifierPool[ModifierTier.LUXURY];
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const ret = [];
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