From 1c9b65125d2a60e747f18b22339807e49ec35f90 Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Tue, 7 May 2024 23:01:54 -0500 Subject: [PATCH] Fix Bouncy Bubble targeting & Hau encounter dialogue --- src/data/dialogue.ts | 3 ++- src/data/move.ts | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index 8fd9fc125..ec9fde7eb 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -1639,7 +1639,8 @@ export const trainerTypeDialogue = { }, [TrainerType.HAU]: { encounter: [ - `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. Let's test it out!`, + `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, ], victory: [ `That was awesome! I think I kinda understand your vibe a little better now!`, diff --git a/src/data/move.ts b/src/data/move.ts index af4ce4fa6..802a3f047 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5978,7 +5978,8 @@ export function initMoves() { .attr(FriendshipPowerAttr), new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7) .attr(HitHealAttr, 1.0) - .triageMove(), + .triageMove() + .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)