Fix Bouncy Bubble targeting & Hau encounter dialogue

pull/610/head^2
Madmadness65 2024-05-07 23:01:54 -05:00
parent 08067d9937
commit 1c9b65125d
2 changed files with 4 additions and 2 deletions

View File

@ -1639,7 +1639,8 @@ export const trainerTypeDialogue = {
}, },
[TrainerType.HAU]: { [TrainerType.HAU]: {
encounter: [ encounter: [
`I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. Let's test it out!`, `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.
$Let's test it out!`,
], ],
victory: [ victory: [
`That was awesome! I think I kinda understand your vibe a little better now!`, `That was awesome! I think I kinda understand your vibe a little better now!`,

View File

@ -5978,7 +5978,8 @@ export function initMoves() {
.attr(FriendshipPowerAttr), .attr(FriendshipPowerAttr),
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7) new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
.attr(HitHealAttr, 1.0) .attr(HitHealAttr, 1.0)
.triageMove(), .triageMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7) new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7) new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)