Fix Bouncy Bubble targeting & Hau encounter dialogue
parent
08067d9937
commit
1c9b65125d
|
@ -1639,7 +1639,8 @@ export const trainerTypeDialogue = {
|
||||||
},
|
},
|
||||||
[TrainerType.HAU]: {
|
[TrainerType.HAU]: {
|
||||||
encounter: [
|
encounter: [
|
||||||
`I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. Let's test it out!`,
|
`I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.
|
||||||
|
$Let's test it out!`,
|
||||||
],
|
],
|
||||||
victory: [
|
victory: [
|
||||||
`That was awesome! I think I kinda understand your vibe a little better now!`,
|
`That was awesome! I think I kinda understand your vibe a little better now!`,
|
||||||
|
|
|
@ -5978,7 +5978,8 @@ export function initMoves() {
|
||||||
.attr(FriendshipPowerAttr),
|
.attr(FriendshipPowerAttr),
|
||||||
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
|
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
|
||||||
.attr(HitHealAttr, 1.0)
|
.attr(HitHealAttr, 1.0)
|
||||||
.triageMove(),
|
.triageMove()
|
||||||
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
|
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
|
||||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||||
new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)
|
new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)
|
||||||
|
|
Loading…
Reference in New Issue