Fix RNG issues with egg moves
parent
ce60d46fd1
commit
1fed59837b
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@ -369,25 +369,21 @@ export class EggHatchPhase extends Phase {
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let ret: PlayerPokemon;
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let ret: PlayerPokemon;
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let speciesOverride: Species;
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let speciesOverride: Species;
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if (this.egg.isManaphyEgg()) {
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this.scene.executeWithSeedOffset(() => {
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this.scene.executeWithSeedOffset(() => {
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if (this.egg.isManaphyEgg()) {
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const rand = Utils.randSeedInt(8);
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const rand = Utils.randSeedInt(8);
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speciesOverride = rand ? Species.PHIONE : Species.MANAPHY;
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speciesOverride = rand ? Species.PHIONE : Species.MANAPHY;
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}, this.egg.id, EGG_SEED.toString());
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} else if (this.egg.tier === EggTier.MASTER
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} else if (this.egg.tier === EggTier.MASTER
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&& this.egg.gachaType === GachaType.LEGENDARY) {
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&& this.egg.gachaType === GachaType.LEGENDARY) {
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this.scene.executeWithSeedOffset(() => {
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if (!Utils.randSeedInt(2))
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if (!Utils.randSeedInt(2))
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speciesOverride = getLegendaryGachaSpeciesForTimestamp(this.scene, this.egg.timestamp);
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speciesOverride = getLegendaryGachaSpeciesForTimestamp(this.scene, this.egg.timestamp);
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}, this.egg.id, EGG_SEED.toString());
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}
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}
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if (speciesOverride) {
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if (speciesOverride) {
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this.scene.executeWithSeedOffset(() => {
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const pokemonSpecies = getPokemonSpecies(speciesOverride);
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const pokemonSpecies = getPokemonSpecies(speciesOverride);
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ret = this.scene.addPlayerPokemon(pokemonSpecies, 5, undefined, undefined, undefined, false);
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ret = this.scene.addPlayerPokemon(pokemonSpecies, 5, undefined, undefined, undefined, false);
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}, this.egg.id, EGG_SEED.toString());
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} else {
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} else {
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let minStarterValue: integer;
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let minStarterValue: integer;
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let maxStarterValue: integer;
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let maxStarterValue: integer;
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@ -419,11 +415,7 @@ export class EggHatchPhase extends Phase {
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.filter(s => !pokemonPrevolutions.hasOwnProperty(s) && getPokemonSpecies(s).isObtainable() && ignoredSpecies.indexOf(s) === -1);
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.filter(s => !pokemonPrevolutions.hasOwnProperty(s) && getPokemonSpecies(s).isObtainable() && ignoredSpecies.indexOf(s) === -1);
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if (this.egg.gachaType === GachaType.TYPE) {
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if (this.egg.gachaType === GachaType.TYPE) {
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let tryOverrideType: boolean;
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let tryOverrideType = !Utils.randSeedInt(2);
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this.scene.executeWithSeedOffset(() => {
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tryOverrideType = !Utils.randSeedInt(2);
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}, this.egg.id, EGG_SEED.toString());
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if (tryOverrideType) {
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if (tryOverrideType) {
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const type = getTypeGachaTypeForTimestamp(this.scene, this.egg.timestamp);
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const type = getTypeGachaTypeForTimestamp(this.scene, this.egg.timestamp);
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@ -447,7 +439,6 @@ export class EggHatchPhase extends Phase {
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let species: Species;
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let species: Species;
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this.scene.executeWithSeedOffset(() => {
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const rand = Utils.randSeedInt(totalWeight);
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const rand = Utils.randSeedInt(totalWeight);
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for (let s = 0; s < speciesWeights.length; s++) {
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for (let s = 0; s < speciesWeights.length; s++) {
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if (rand < speciesWeights[s]) {
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if (rand < speciesWeights[s]) {
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@ -459,12 +450,10 @@ export class EggHatchPhase extends Phase {
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const pokemonSpecies = getPokemonSpecies(species);
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const pokemonSpecies = getPokemonSpecies(species);
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ret = this.scene.addPlayerPokemon(pokemonSpecies, 5, undefined, undefined, undefined, false);
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ret = this.scene.addPlayerPokemon(pokemonSpecies, 5, undefined, undefined, undefined, false);
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}, this.egg.id, EGG_SEED.toString());
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}
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}
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ret.trySetShiny(this.egg.gachaType === GachaType.SHINY ? 1024 : 512);
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ret.trySetShiny(this.egg.gachaType === GachaType.SHINY ? 1024 : 512);
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this.scene.executeWithSeedOffset(() => {
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const secondaryId = Utils.randSeedInt(4294967295);
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const secondaryId = Utils.randSeedInt(4294967295);
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const secondaryIvs = [
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const secondaryIvs = [
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Utils.binToDec(Utils.decToBin(secondaryId).substring(0, 5)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(0, 5)),
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@ -474,11 +463,10 @@ export class EggHatchPhase extends Phase {
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Utils.binToDec(Utils.decToBin(secondaryId).substring(20, 25)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(20, 25)),
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Utils.binToDec(Utils.decToBin(secondaryId).substring(25, 30))
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Utils.binToDec(Utils.decToBin(secondaryId).substring(25, 30))
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];
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];
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for (let s = 0; s < ret.ivs.length; s++)
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for (let s = 0; s < ret.ivs.length; s++)
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ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
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ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
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}, ret.id, EGG_SEED.toString());
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this.scene.executeWithSeedOffset(() => {
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const rand = Utils.randSeedInt(10);
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const rand = Utils.randSeedInt(10);
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this.eggMoveIndex = rand ? Math.floor((rand - 1) / 3) : 3;
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this.eggMoveIndex = rand ? Math.floor((rand - 1) / 3) : 3;
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@ -911,7 +911,7 @@ export class GameData {
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const value = Math.pow(2, eggMoveIndex);
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const value = Math.pow(2, eggMoveIndex);
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if (this.starterEggMoveData[speciesId] & eggMoveIndex) {
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if (this.starterEggMoveData[speciesId] & value) {
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resolve(false);
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resolve(false);
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return;
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return;
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}
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}
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