Add setting for gamepad support
parent
0692a343a0
commit
1ff206287a
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@ -128,6 +128,7 @@ export default class BattleScene extends SceneBase {
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public moveAnimations: boolean = true;
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public hpBarSpeed: integer = 0;
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public fusionPaletteSwaps: boolean = true;
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public gamepadSupport: boolean = true;
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public enableTouchControls: boolean = false;
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public enableVibration: boolean = false;
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@ -1299,7 +1300,7 @@ export default class BattleScene extends SceneBase {
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* again.
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*/
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gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean {
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if (!button)
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if (!button || !this.gamepadSupport)
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return false;
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let ret = false;
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@ -19,6 +19,7 @@ export enum Setting {
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HP_Bar_Speed = "HP_BAR_SPEED",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Gamepad_Support = "GAMEPAD_SUPPORT",
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Touch_Controls = "TOUCH_CONTROLS",
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Vibration = "VIBRATION"
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}
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@ -47,6 +48,7 @@ export const settingOptions: SettingOptions = {
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[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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[Setting.Vibration]: [ 'Auto', 'Disabled' ]
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};
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@ -130,6 +132,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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} else
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return false;
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break;
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case Setting.Gamepad_Support:
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scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
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break;
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case Setting.Touch_Controls:
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scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
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const touchControls = document.getElementById('touchControls');
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