Merge branch 'pagefaultgames:main' into main
commit
20a3777e4f
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@ -3320,7 +3320,7 @@ export function initAbilities() {
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new Ability(Abilities.EMERGENCY_EXIT, 7)
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.unimplemented(),
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new Ability(Abilities.WATER_COMPACTION, 7)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER, BattleStat.DEF, 2),
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2),
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new Ability(Abilities.MERCILESS, 7)
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.unimplemented(),
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new Ability(Abilities.SHIELDS_DOWN, 7)
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@ -68,6 +68,17 @@ export class BattlerTag {
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? allMoves[this.sourceMove].name
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: null;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* This is meant to be inherited from by any battler tag with custom attributes
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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this.turnCount = source.turnCount;
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this.sourceMove = source.sourceMove;
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this.sourceId = source.sourceId;
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}
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}
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export interface WeatherBattlerTag {
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@ -299,6 +310,15 @@ export class SeedTag extends BattlerTag {
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super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.sourceIndex = source.sourceIndex;
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}
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canAdd(pokemon: Pokemon): boolean {
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return !pokemon.isOfType(Type.GRASS);
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}
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@ -404,6 +424,15 @@ export class EncoreTag extends BattlerTag {
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super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.moveId = source.moveId as Moves;
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}
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canAdd(pokemon: Pokemon): boolean {
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if (pokemon.isMax())
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return false;
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@ -553,6 +582,15 @@ export abstract class DamagingTrapTag extends TrappedTag {
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this.commonAnim = commonAnim;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.commonAnim = source.commonAnim as CommonAnim;
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}
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canAdd(pokemon: Pokemon): boolean {
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return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag);
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}
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@ -709,6 +747,15 @@ export class ContactDamageProtectedTag extends ProtectedTag {
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this.damageRatio = damageRatio;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.damageRatio = source.damageRatio;
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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@ -735,6 +782,16 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
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this.levels = levels;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.stat = source.stat as BattleStat;
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this.levels = source.levels;
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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@ -855,6 +912,15 @@ export class AbilityBattlerTag extends BattlerTag {
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this.ability = ability;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.ability = source.ability as Abilities;
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}
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}
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export class TruantTag extends AbilityBattlerTag {
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@ -912,6 +978,16 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
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super(tagType, ability, BattlerTagLapseType.CUSTOM, 1);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.stat = source.stat as Stat;
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this.multiplier = source.multiplier;
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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@ -953,6 +1029,15 @@ export class WeatherHighestStatBoostTag extends HighestStatBoostTag implements W
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super(tagType, ability);
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this.weatherTypes = weatherTypes;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.weatherTypes = source.weatherTypes.map(w => w as WeatherType);
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}
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}
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export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements TerrainBattlerTag {
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@ -962,6 +1047,15 @@ export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements T
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super(tagType, ability);
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this.terrainTypes = terrainTypes;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.terrainTypes = source.terrainTypes.map(w => w as TerrainType);
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}
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}
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export class HideSpriteTag extends BattlerTag {
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@ -989,6 +1083,15 @@ export class TypeImmuneTag extends BattlerTag {
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constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number) {
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super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.immuneType = source.immuneType as Type;
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}
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}
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export class MagnetRisenTag extends TypeImmuneTag {
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@ -1010,6 +1113,17 @@ export class TypeBoostTag extends BattlerTag {
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this.oneUse = oneUse;
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.boostedType = source.boostedType as Type;
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this.boostValue = source.boostValue;
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this.oneUse = source.oneUse;
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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}
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@ -1056,6 +1170,15 @@ export class SaltCuredTag extends BattlerTag {
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super(BattlerTagType.SALT_CURED, BattlerTagLapseType.TURN_END, 1, Moves.SALT_CURE, sourceId);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.sourceIndex = source.sourceIndex;
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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@ -1091,6 +1214,15 @@ export class CursedTag extends BattlerTag {
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super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.sourceIndex = source.sourceIndex;
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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@ -1231,4 +1363,15 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
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}
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}
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/**
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* When given a battler tag or json representing one, creates an actual BattlerTag object with the same data.
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* @param {BattlerTag | any} source A battler tag
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* @return {BattlerTag} The valid battler tag
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*/
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export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
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const tag = getBattlerTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId);
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tag.loadTag(source);
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return tag;
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}
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216
src/data/move.ts
216
src/data/move.ts
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@ -5753,79 +5753,116 @@ export function initMoves() {
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.ignoresProtect(),
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/* Unused */
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new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
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.ignoresVirtual(),
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new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
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.unimplemented()
|
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.ignoresVirtual(),
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new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
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.unimplemented(),
|
||||
.unimplemented()
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||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
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||||
.unimplemented(),
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||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7)
|
||||
.attr(SandHealAttr)
|
||||
|
@ -5933,23 +5970,32 @@ export function initMoves() {
|
|||
/* Unused */
|
||||
new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
|
||||
.makesContact(false)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true),
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7)
|
||||
.attr(TerrainChangeAttr, TerrainType.PSYCHIC),
|
||||
.attr(TerrainChangeAttr, TerrainType.PSYCHIC)
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
|
@ -5987,7 +6033,8 @@ export function initMoves() {
|
|||
.partial(),
|
||||
/* Unused */
|
||||
new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
|
||||
.condition(failIfDampCondition)
|
||||
|
@ -6003,21 +6050,27 @@ export function initMoves() {
|
|||
/* Unused */
|
||||
new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
|
||||
.attr(PhotonGeyserCategoryAttr)
|
||||
.ignoresAbilities(),
|
||||
.ignoresAbilities()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7)
|
||||
.ignoresAbilities(),
|
||||
.ignoresAbilities()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
|
||||
.ignoresAbilities(),
|
||||
.ignoresAbilities()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
|
||||
.attr(ClearTerrainAttr)
|
||||
.makesContact(false),
|
||||
.makesContact(false)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.partial(),
|
||||
.partial()
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
|
||||
.attr(CritOnlyAttr),
|
||||
|
@ -6054,7 +6107,8 @@ export function initMoves() {
|
|||
.punchingMove(),
|
||||
/* Unused */
|
||||
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
|
||||
.attr(ProtectAttr),
|
||||
.attr(ProtectAttr)
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
||||
|
@ -6098,58 +6152,76 @@ export function initMoves() {
|
|||
/* Unused */
|
||||
new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.NEAR_ENEMY)
|
||||
.unimplemented(),
|
||||
.unimplemented()
|
||||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8)
|
||||
.attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3)
|
||||
|
|
|
@ -2313,7 +2313,7 @@ export function initSpecies() {
|
|||
new PokemonSpecies(Species.QUAXWELL, 9, false, false, false, "Practicing Pokémon", Type.WATER, null, 1.2, 21.5, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 410, 70, 85, 65, 65, 60, 65, 45, 50, 144, GrowthRate.MEDIUM_SLOW, 87.5, false),
|
||||
new PokemonSpecies(Species.QUAQUAVAL, 9, false, false, false, "Dancer Pokémon", Type.WATER, Type.FIGHTING, 1.8, 61.9, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 530, 85, 120, 80, 85, 75, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false),
|
||||
new PokemonSpecies(Species.LECHONK, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 0.5, 10.2, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 254, 54, 45, 40, 35, 45, 35, 255, 50, 51, GrowthRate.MEDIUM_FAST, 50, false),
|
||||
new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 100, false, false,
|
||||
new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 50, false, false,
|
||||
new PokemonForm("Male", "male", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, false, ""),
|
||||
new PokemonForm("Female", "female", Type.NORMAL, null, 1, 120, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 115, 90, 70, 59, 90, 65, 100, 50, 171),
|
||||
),
|
||||
|
|
|
@ -3234,4 +3234,13 @@ export class PokemonMove {
|
|||
getName(): string {
|
||||
return this.getMove().name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies an existing move or creates a valid PokemonMove object from json representing one
|
||||
* @param {PokemonMove | any} source The data for the move to copy
|
||||
* @return {PokemonMove} A valid pokemonmove object
|
||||
*/
|
||||
static loadMove(source: PokemonMove | any): PokemonMove {
|
||||
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -147,6 +147,9 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
|||
const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex);
|
||||
let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2);
|
||||
|
||||
if (this.isDouble() && partyTemplate.size < 2)
|
||||
partyTemplate.size = 2;
|
||||
|
||||
for (let i = 0; i < partyTemplate.size; i++) {
|
||||
let multiplier = 1;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,8 +1,8 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const tutorial: SimpleTranslationEntries = {
|
||||
"intro": `欢迎来到宝可梦:PokéRogue!这是一款以战斗为核心的宝可梦同人游戏,融合了 roguelite 元素。
|
||||
$本游戏未进行商业化,我们不拥有宝可梦或使用的版权资产的所有权。
|
||||
"intro": `欢迎来到PokéRogue!这是一款以战斗为核心的融合了roguelite元素的宝可梦同人游戏。
|
||||
$本游戏未进行商业化,我们没有Pokémon或Pokémon使用的版权资产的所有权。
|
||||
$游戏仍在开发中,但已可完整游玩。\n如需报告错误,请使用 Discord 社区。
|
||||
$如果游戏运行缓慢,请确保在浏览器设置中打开了“硬件加速”。`,
|
||||
|
||||
|
@ -12,20 +12,20 @@ export const tutorial: SimpleTranslationEntries = {
|
|||
$在设置中,您可以更改游戏速度、窗口样式和其他选项。
|
||||
$这里还有各种其他功能,请务必全部查看!`,
|
||||
|
||||
"starterSelect": `在此屏幕中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。
|
||||
$每个初始宝可梦都有一个价值。您的队伍最多可以拥有\n6 名成员,只要总价值不超过 10。
|
||||
"starterSelect": `在此页面中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。
|
||||
$每个初始宝可梦都有一个费用。您的队伍最多可以拥有\n6 名成员,只要总费用不超过 10。
|
||||
$您还可以根据\n您捕获或孵化的变种选择性别、特性和形态。
|
||||
$一个物种的个体值也是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`,
|
||||
$一个物种的个体值是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`,
|
||||
|
||||
"pokerus": `每天随机 3 个可选的初始宝可梦会有紫色边框。
|
||||
$如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其摘要!`,
|
||||
$如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其概况!`,
|
||||
|
||||
"statChange": `只要您的宝可梦没有被召回,属性变化就会在战斗中持续存在。
|
||||
$在训练家战斗之前和进入新的生物群落之前,您的宝可梦会被召回。
|
||||
$您还可以通过按住 C 或 Shift 键来查看场上宝可梦的属性变化。`,
|
||||
$在训练家战斗之前和进入新的宝可梦群落之前,您的宝可梦会被召回。
|
||||
$您还可以通过按住 C 或 Shift 键来查看场上宝可梦的能力变化。`,
|
||||
|
||||
"selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。
|
||||
$这些物品包括消耗品、宝可梦携带物品和被动永久物品。
|
||||
$这些物品包括消耗品、宝可梦携带物品和永久被动道具。
|
||||
$大多数非消耗品的效果会以各种方式叠加。
|
||||
$某些物品只有在可以使用时才会出现,例如进化物品。
|
||||
$您还可以使用转移选项在宝可梦之间转移携带物品。
|
||||
|
@ -33,10 +33,10 @@ export const tutorial: SimpleTranslationEntries = {
|
|||
$您可以用金钱购买消耗品,并且随着您游戏的深入,将会有更多种类的消耗品可供选择。
|
||||
$请务必在选择随机物品之前购买这些消耗品,因为一旦您选择,游戏就会进入下一场战斗。`,
|
||||
|
||||
"eggGacha": `在此屏幕中,您可以使用您的兑换券兑换\n宝可梦蛋。
|
||||
$蛋需要孵化,并且在每场战斗后都会更接近孵化。稀有蛋需要更长时间才能孵化。
|
||||
$孵化的宝可梦也不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。
|
||||
"eggGacha": `在此页面中,您可以使用您的兑换券兑换\n宝可梦蛋。
|
||||
$蛋需要孵化,并且在每场战斗后都会减少孵化周期。稀有蛋需要更长时间才能孵化。
|
||||
$孵化的宝可梦不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。
|
||||
$从蛋中孵化的宝可梦通常比\n野生宝可梦具有更好的个体值。
|
||||
$有些宝可梦甚至只能从蛋中获得。
|
||||
$有 3 种不同的机器可供选择,每种机器都有不同的\n奖励,请选择最适合您的!`,
|
||||
$有些宝可梦只能从蛋中获得。
|
||||
$有 3 种不同的扭蛋机可供选择,每种扭蛋机都有不同的\n奖励,请选择最适合您的!`,
|
||||
} as const;
|
|
@ -418,7 +418,7 @@ export class GameData {
|
|||
.then(response => response.text())
|
||||
.then(response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
if (response.startsWith('failed to open save file')) {
|
||||
if (response.startsWith('sql: no rows in result set')) {
|
||||
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
|
||||
return resolve(true);
|
||||
} else if (response.indexOf('Too many connections') > -1) {
|
||||
|
|
|
@ -11,6 +11,7 @@ import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/
|
|||
import { TrainerSlot } from "../data/trainer-config";
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { Variant } from "#app/data/variant";
|
||||
import { loadBattlerTag } from '../data/battler-tags';
|
||||
|
||||
export default class PokemonData {
|
||||
public id: integer;
|
||||
|
@ -112,9 +113,18 @@ export default class PokemonData {
|
|||
if (!forHistory && source.summonData) {
|
||||
this.summonData.battleStats = source.summonData.battleStats;
|
||||
this.summonData.moveQueue = source.summonData.moveQueue;
|
||||
this.summonData.tags = []; // TODO
|
||||
this.summonData.moveset = source.summonData.moveset;
|
||||
this.summonData.disabledMove = source.summonData.disabledMove;
|
||||
this.summonData.disabledTurns = source.summonData.disabledTurns;
|
||||
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
|
||||
|
||||
this.summonData.ability = source.summonData.ability;
|
||||
this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
|
||||
this.summonData.types = source.summonData.types;
|
||||
|
||||
if (source.summonData.tags)
|
||||
this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
|
||||
else
|
||||
this.summonData.tags = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1098,7 +1098,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
// starterMoveData doesn't have base form moves or is using the single form format
|
||||
if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset))
|
||||
this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset };
|
||||
const starterMoveData = this.scene.gameData.starterData[speciesId].moveset[props.formIndex];
|
||||
const starterMoveData = this.scene.gameData.starterData[speciesId].moveset;
|
||||
|
||||
// starterMoveData doesn't have active form moves
|
||||
if (!starterMoveData.hasOwnProperty(props.formIndex))
|
||||
|
|
Loading…
Reference in New Issue