Add shiny and variant debug override
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b43a6ec764
commit
21482a641b
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@ -76,6 +76,8 @@ export const MOVE_OVERRIDE = Moves.NONE;
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export const OPP_SPECIES_OVERRIDE = 0;
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export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_MOVE_OVERRIDE = Moves.NONE;
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export const OPP_SHINY_OVERRIDE = true;
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export const OPP_VARIANT_OVERRIDE = 0;
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const DEBUG_RNG = false;
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@ -1,5 +1,5 @@
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import Phaser from 'phaser';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../battle-scene';
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import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
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import { variantData } from '#app/data/variant';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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@ -2549,9 +2549,15 @@ export class EnemyPokemon extends Pokemon {
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this.generateAndPopulateMoveset();
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this.trySetShiny();
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if (this.shiny)
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if (OPP_SHINY_OVERRIDE) {
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this.shiny = true;
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this.initShinySparkle();
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}
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if (this.shiny) {
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this.variant = this.generateVariant();
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if (OPP_VARIANT_OVERRIDE)
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this.variant = OPP_VARIANT_OVERRIDE;
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}
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this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
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