Expand tutorials

pull/16/head
Flashfyre 2024-02-14 10:44:55 -05:00
parent 2da283c600
commit 24bf116b37
8 changed files with 116 additions and 23 deletions

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@ -630,11 +630,8 @@ export class EncounterPhase extends BattlePhase {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
}
// TODO: Remove
//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
super.end();
handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end());
}
tryOverrideForBattleSpec(): boolean {

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@ -1,12 +1,14 @@
import BattleScene from "./battle-scene";
import AwaitableUiHandler from "./ui/awaitable-ui-handler";
import { Mode } from "./ui/ui";
export enum Tutorial {
Intro = "INTRO",
Access_Menu = "ACCESS_MENU",
Menu = "MENU",
Starter_Select = "STARTER_SELECT",
Select_Item = "SELECT_ITEM",
Gacha = "GACHA",
Egg_List = "EGG_LIST"
Egg_Gacha = "EGG_GACHA"
}
const tutorialHandlers = {
@ -17,19 +19,51 @@ const tutorialHandlers = {
$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.`, null, () => resolve(), null, true);
});
},
[Tutorial.Menu]: (scene: BattleScene) => {
[Tutorial.Access_Menu]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
if (scene.enableTouchControls)
return resolve();
scene.ui.showText(`To access the menu, press M or Escape. The menu contains settings and various features.`, null, () => resolve(), null, true);
scene.showFieldOverlay(1000).then(() => scene.ui.showText(`To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`, null, () => scene.hideFieldOverlay(1000).then(() => resolve()), null, true));
});
},
[Tutorial.Menu]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
scene.ui.showText(`From this menu you can access the settings.
$From the settings you can change game speed, window style, and other options.
$There are also various other features here, so be sure to check them all!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
});
},
[Tutorial.Starter_Select]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.showText(`From this screen, you can select the starters for your party.
$Each starter has a value. Your party can have up to 6 members as long as the total does not exceed 10.
$You can also select gender, ability, and form depending on the variants you've caught or hatched.
$The IVs for a species are also the best of every one you've caught, so try to get lots of the same species!`, null, () => resolve(), null, true);
scene.ui.showText(`From this screen, you can select your starters.\nThese are your initial party members.
$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
});
},
[Tutorial.Select_Item]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
scene.ui.showText(`After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items.
$Most non-consumable item effects will stack in various ways.
$Some items will only show up if they can be used, such as evolution items.
$You may also choose to transfer a held item (and any duplicates) between Pokémon instead of choosing an item.
$The transfer option will appear in the bottom right once you have obtained a held item.
$You may purchase consumable items with money, and a larger variety will be available the further you get.
$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`, null, () => scene.ui.showText('', null, () => scene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
});
});
},
[Tutorial.Egg_Gacha]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.ui.showText(`From this screen, you can redeem your vouchers for\nPokémon eggs.
$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
$Some Pokémon can only even be obtained from eggs.
$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`, null, () => scene.ui.showText('', null, () => resolve()), null, true);
});
},
};
@ -42,8 +76,13 @@ export function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<
if (scene.gameData.getTutorialFlags()[tutorial])
return resolve(false);
const handler = scene.ui.getHandler();
if (handler instanceof AwaitableUiHandler)
handler.tutorialActive = true;
tutorialHandlers[tutorial](scene).then(() => {
scene.gameData.saveTutorialFlag(tutorial, true);
if (handler instanceof AwaitableUiHandler)
handler.tutorialActive = false;
resolve(true);
});
});

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@ -1,12 +1,26 @@
import BattleScene from "../battle-scene";
import BattleScene, { Button } from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
export default abstract class AwaitableUiHandler extends UiHandler {
protected awaitingActionInput: boolean;
protected onActionInput: Function;
public tutorialActive: boolean = false;
constructor(scene: BattleScene, mode: Mode) {
super(scene, mode);
}
processTutorialInput(button: Button): boolean {
if ((button === Button.ACTION || button === Button.CANCEL) && this.onActionInput) {
this.getUi().playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
this.awaitingActionInput = false;
return true;
}
return false;
}
}

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@ -9,6 +9,7 @@ import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Type } from "../data/type";
import { addWindow } from "./window";
import { Tutorial, handleTutorial } from "../tutorial";
const defaultText = 'Select a machine.';
@ -239,6 +240,8 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.eggGachaContainer.setVisible(true);
handleTutorial(this.scene, Tutorial.Egg_Gacha);
return true;
}
@ -477,6 +480,23 @@ export default class EggGachaUiHandler extends MessageUiHandler {
});
}
showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
if (!text)
text = defaultText;
if (text?.indexOf('\n') === -1) {
this.eggGachaMessageBox.setSize(320, 32);
this.eggGachaMessageBox.setY(0);
this.message.setY(8);
} else {
this.eggGachaMessageBox.setSize(320, 46);
this.eggGachaMessageBox.setY(-14);
this.message.setY(-6);
}
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
showError(text: string): void {
this.showText(text, null, () => this.showText(defaultText), Utils.fixedInt(1500));
}

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@ -6,6 +6,7 @@ import { addWindow } from "./window";
import MessageUiHandler from "./message-ui-handler";
import { GameDataType } from "../system/game-data";
import { OptionSelectConfig } from "./abstact-option-select-ui-handler";
import { Tutorial, handleTutorial } from "../tutorial";
export enum MenuOptions {
GAME_SETTINGS,
@ -155,6 +156,8 @@ export default class MenuUiHandler extends MessageUiHandler {
this.scene.playSound('menu_open');
handleTutorial(this.scene, Tutorial.Menu);
return true;
}

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@ -5,6 +5,7 @@ import { addTextObject, getModifierTierTextTint, getTextColor, TextStyle } from
import AwaitableUiHandler from "./awaitable-ui-handler";
import { Mode } from "./ui";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import { handleTutorial, Tutorial } from "../tutorial";
export const SHOP_OPTIONS_ROW_LIMIT = 6;
@ -163,8 +164,12 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
this.setCursor(0);
this.setRowCursor(1);
this.awaitingActionInput = true;
this.onActionInput = args[2];
handleTutorial(this.scene, Tutorial.Select_Item).then(() => {
this.setCursor(0);
this.awaitingActionInput = true;
this.onActionInput = args[2];
});
});
return true;

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@ -47,6 +47,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private pokemonCaughtCountText: Phaser.GameObjects.Text;
private genOptionsText: Phaser.GameObjects.Text;
private instructionsText: Phaser.GameObjects.Text;
private starterSelectMessageBox: Phaser.GameObjects.NineSlice;
private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
private statsContainer: StatsContainer;
@ -291,12 +292,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.starterSelectMessageBoxContainer.setVisible(false);
this.starterSelectContainer.add(this.starterSelectMessageBoxContainer);
const starterSelectMessageBox = addWindow(this.scene, 1, -1, 318, 28);
starterSelectMessageBox.setOrigin(0, 1);
this.starterSelectMessageBoxContainer.add(starterSelectMessageBox);
this.starterSelectMessageBox = addWindow(this.scene, 1, -1, 318, 28);
this.starterSelectMessageBox.setOrigin(0, 1);
this.starterSelectMessageBoxContainer.add(this.starterSelectMessageBox);
this.message = addTextObject(this.scene, 8, -8, '', TextStyle.WINDOW, { maxLines: 1 });
this.message.setOrigin(0, 1);
this.message = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
this.message.setOrigin(0, 0);
this.starterSelectMessageBoxContainer.add(this.message);
const date = new Date();
@ -366,7 +367,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.setGenMode(true);
this.setCursor(0);
//handleTutorial(this.scene, Tutorial.Starter_Select);
handleTutorial(this.scene, Tutorial.Starter_Select);
return true;
}
@ -377,7 +378,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
this.starterSelectMessageBoxContainer.setVisible(true);
if (text?.indexOf('\n') === -1) {
this.starterSelectMessageBox.setSize(318, 28);
this.message.setY(-22);
} else {
this.starterSelectMessageBox.setSize(318, 42);
this.message.setY(-37);
}
this.starterSelectMessageBoxContainer.setVisible(!!text?.length);
}
processInput(button: Button): boolean {

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@ -29,6 +29,7 @@ import RegistrationFormUiHandler from './registration-form-ui-handler';
import LoadingModalUiHandler from './loading-modal-ui-handler';
import * as Utils from "../utils";
import GameStatsUiHandler from './game-stats-ui-handler';
import AwaitableUiHandler from './awaitable-ui-handler';
export enum Mode {
MESSAGE,
@ -174,7 +175,12 @@ export default class UI extends Phaser.GameObjects.Container {
if (this.overlayActive)
return false;
return this.getHandler().processInput(button);
const handler = this.getHandler();
if (handler instanceof AwaitableUiHandler && handler.tutorialActive)
return handler.processTutorialInput(button);
return handler.processInput(button);
}
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {