Fix being able to buy Sacred Ash without fainted party members
parent
4b77ba8c39
commit
257e222b83
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@ -1653,8 +1653,9 @@ export default class BattleScene extends SceneBase {
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return Math.floor(moneyValue / 10) * 10;
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return Math.floor(moneyValue / 10) * 10;
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}
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}
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addModifier(modifier: Modifier, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise<void> {
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addModifier(modifier: Modifier, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise<boolean> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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let success = false;
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const soundName = modifier.type.soundName;
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const soundName = modifier.type.soundName;
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this.validateAchvs(ModifierAchv, modifier);
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this.validateAchvs(ModifierAchv, modifier);
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const modifiersToRemove: PersistentModifier[] = [];
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const modifiersToRemove: PersistentModifier[] = [];
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@ -1664,20 +1665,20 @@ export default class BattleScene extends SceneBase {
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modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId)));
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modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId)));
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if ((modifier as PersistentModifier).add(this.modifiers, !!virtual, this)) {
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if ((modifier as PersistentModifier).add(this.modifiers, !!virtual, this)) {
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if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier)
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if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier)
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modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]);
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success = modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]);
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if (playSound && !this.sound.get(soundName))
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if (playSound && !this.sound.get(soundName))
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this.playSound(soundName);
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this.playSound(soundName);
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} else if (!virtual) {
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} else if (!virtual) {
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const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier);
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const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier);
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this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true);
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this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true);
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return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(() => resolve());
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return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(success => resolve(success));
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}
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}
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for (let rm of modifiersToRemove)
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for (let rm of modifiersToRemove)
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this.removeModifier(rm);
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this.removeModifier(rm);
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if (!ignoreUpdate && !virtual)
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if (!ignoreUpdate && !virtual)
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return this.updateModifiers(true, instant).then(() => resolve());
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return this.updateModifiers(true, instant).then(() => resolve(success));
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} else if (modifier instanceof ConsumableModifier) {
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} else if (modifier instanceof ConsumableModifier) {
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if (playSound && !this.sound.get(soundName))
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if (playSound && !this.sound.get(soundName))
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this.playSound(soundName);
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this.playSound(soundName);
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@ -1700,19 +1701,26 @@ export default class BattleScene extends SceneBase {
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if (modifier.shouldApply(args)) {
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if (modifier.shouldApply(args)) {
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const result = modifier.apply(args);
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const result = modifier.apply(args);
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if (result instanceof Promise)
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if (result instanceof Promise)
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modifierPromises.push(result);
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modifierPromises.push(result.then(s => success ||= s));
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else
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success ||= result;
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}
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}
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}
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}
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return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve());
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return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve(success));
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} else {
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} else {
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const args = [ this ];
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const args = [ this ];
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if (modifier.shouldApply(args))
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if (modifier.shouldApply(args)) {
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modifier.apply(args);
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const result = modifier.apply(args);
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if (result instanceof Promise) {
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return result.then(success => resolve(success));
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} else
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success ||= result;
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}
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}
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}
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}
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}
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resolve();
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resolve(success);
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});
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});
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}
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}
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@ -1001,9 +1001,11 @@ export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
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if (this.fainted || this.healStatus)
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if (this.fainted || this.healStatus)
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pokemon.resetStatus();
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pokemon.resetStatus();
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pokemon.hp = Math.min(pokemon.hp + Math.max(Math.ceil(Math.max(Math.floor((this.restorePercent * 0.01) * pokemon.getMaxHp()), restorePoints)), 1), pokemon.getMaxHp());
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pokemon.hp = Math.min(pokemon.hp + Math.max(Math.ceil(Math.max(Math.floor((this.restorePercent * 0.01) * pokemon.getMaxHp()), restorePoints)), 1), pokemon.getMaxHp());
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return true;
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}
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}
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return true;
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return false;
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}
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}
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}
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}
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@ -4162,10 +4162,15 @@ export class SelectModifierPhase extends BattlePhase {
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const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
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const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
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const result = this.scene.addModifier(modifier, false, playSound);
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const result = this.scene.addModifier(modifier, false, playSound);
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if (cost) {
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if (cost) {
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this.scene.money -= cost;
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result.then(success => {
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this.scene.updateMoneyText();
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if (success) {
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this.scene.playSound('buy');
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this.scene.money -= cost;
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(this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText();
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this.scene.updateMoneyText();
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this.scene.playSound('buy');
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(this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText();
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} else
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this.scene.ui.playError();
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});
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} else {
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} else {
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const doEnd = () => {
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const doEnd = () => {
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this.scene.ui.clearText();
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this.scene.ui.clearText();
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