Fix PP Up calculation not working properly
parent
96f0d9158b
commit
25972b68ea
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@ -122,7 +122,7 @@ export default class FightUiHandler extends UiHandler {
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const pokemonMove = moveset[cursor];
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const pokemonMove = moveset[cursor];
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this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase());
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this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase());
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const maxPP = pokemonMove.getMove().pp + pokemonMove.ppUp;
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const maxPP = pokemonMove.getMovePp();
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const pp = maxPP - pokemonMove.ppUsed;
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const pp = maxPP - pokemonMove.ppUsed;
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this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
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this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
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