Toxic accuracy skip, fix thousand waves
parent
a2e57bf1f7
commit
2623313970
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@ -1832,6 +1832,19 @@ export class ThunderAccuracyAttr extends VariableAccuracyAttr {
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}
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}
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export class ToxicAccuracyAttr extends VariableAccuracyAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.isOfType(Type.POISON)) {
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const accuracy = args[0] as Utils.NumberHolder;
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accuracy.value = -1;
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return true;
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}
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return false;
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}
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}
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export class BlizzardAccuracyAttr extends VariableAccuracyAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) {
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@ -1871,8 +1884,11 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy
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export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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if (target.isOfType(Type.WATER))
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if (target.isOfType(Type.WATER)) {
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multiplier.value *= 4; // Increased twice because initial reduction against water
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return true;
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}
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return false;
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}
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}
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@ -3060,7 +3076,8 @@ export function initMoves() {
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.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, 'dug a hole!', BattlerTagType.UNDERGROUND)
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.ignoresVirtual(),
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new StatusMove(Moves.TOXIC, "Toxic", Type.POISON, 90, 10, "A move that leaves the target badly poisoned. Its poison damage worsens every turn.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.TOXIC),
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.attr(StatusEffectAttr, StatusEffect.TOXIC)
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.attr(ToxicAccuracyAttr),
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new AttackMove(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, "The target is hit by a weak telekinetic force. This may also confuse the target.", 10, 0, 1)
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.attr(ConfuseAttr),
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new AttackMove(Moves.PSYCHIC, "Psychic", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, "The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.", 10, 0, 1)
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@ -4341,7 +4358,7 @@ export function initMoves() {
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.THOUSAND_WAVES, "Thousand Waves", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.", -1, 0, 6)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.LANDS_WRATH, "Land's Wrath", Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, "The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.", -1, 0, 6)
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