Fix issues with caught Pokemon IVs not propogating and spliced endless mode not unlocking
parent
16b580451c
commit
2655828fb9
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@ -32,6 +32,8 @@ import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { GameMode } from "./game-mode";
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import { Species } from "./data/species";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { DexEntry } from "./system/game-data";
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import { pokemonPrevolutions } from "./data/pokemon-evolutions";
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export class CheckLoadPhase extends BattlePhase {
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private loaded: boolean;
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@ -2320,6 +2322,7 @@ export class GameOverPhase extends BattlePhase {
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this.scene.ui.fadeOut(fadeDuration).then(() => {
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.handleUnlocks(this.scene.getParty());
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this.scene.reset();
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this.scene.newBattle();
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this.end();
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@ -2327,7 +2330,7 @@ export class GameOverPhase extends BattlePhase {
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});
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}
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end(): void {
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handleUnlocks(party: PlayerPokemon[]): void {
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if (this.victory) {
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if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
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this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
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@ -2336,8 +2339,6 @@ export class GameOverPhase extends BattlePhase {
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if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE])
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this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
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}
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super.end();
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}
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}
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@ -2816,12 +2817,16 @@ export class AttemptCapturePhase extends PokemonPhase {
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if (pokemon.ivs.filter(iv => iv === 31).length === 6)
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this.scene.validateAchv(achvs.PERFECT_IVS);
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const dexEntry = this.scene.gameData.dexData[pokemon.species.speciesId];
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let dexEntry: DexEntry;
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let speciesId = pokemon.species.speciesId;
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do {
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dexEntry = this.scene.gameData.dexData[speciesId];
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const dexIvs = dexEntry.ivs;
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for (let i = 0; i < dexIvs.length; i++) {
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if (dexIvs[i] < pokemon.ivs[i])
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dexIvs[i] = pokemon.ivs[i];
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}
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} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
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this.scene.ui.showText(`${pokemon.name} was caught!`, null, () => {
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const end = () => {
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@ -9,10 +9,10 @@ export enum Unlockables {
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export function getUnlockableName(unlockable: Unlockables) {
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switch (unlockable) {
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case Unlockables.ENDLESS_MODE:
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return gameModeNames[GameMode.ENDLESS];
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return `${gameModeNames[GameMode.ENDLESS]} Mode`;
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case Unlockables.MINI_BLACK_HOLE:
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return 'Mini Black Hole';
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case Unlockables.SPLICED_ENDLESS_MODE:
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return gameModeNames[GameMode.SPLICED_ENDLESS];
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return `${gameModeNames[GameMode.SPLICED_ENDLESS]} Mode`;
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}
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}
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