Don't increment seen shiny count for trainers
parent
184a028e66
commit
26b1bb5f03
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@ -702,7 +702,7 @@ export class EncounterPhase extends BattlePhase {
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}
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if (!this.loaded)
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this.scene.gameData.setPokemonSeen(enemyPokemon);
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this.scene.gameData.setPokemonSeen(enemyPokemon, true, battle.battleType === BattleType.TRAINER);
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if (enemyPokemon.species.speciesId === Species.ETERNATUS) {
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if (this.scene.gameMode.isClassic && (battle.battleSpec === BattleSpec.FINAL_BOSS || this.scene.gameMode.isWaveFinal(battle.waveIndex))) {
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@ -993,13 +993,13 @@ export class GameData {
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this.starterData = starterData;
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}
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setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true): void {
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setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true, trainer: boolean = false): void {
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const dexEntry = this.dexData[pokemon.species.speciesId];
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dexEntry.seenAttr |= pokemon.getDexAttr();
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if (incrementCount) {
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dexEntry.seenCount++;
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this.gameStats.pokemonSeen++;
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if (pokemon.isShiny())
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if (!trainer && pokemon.isShiny())
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this.gameStats.shinyPokemonSeen++;
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}
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}
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