Update starter value reduction thresholds to be per-cost
parent
11bd7fdbca
commit
26bef151f4
|
@ -1067,14 +1067,35 @@ export class GameData {
|
|||
let thresholdA: integer;
|
||||
let thresholdB: integer;
|
||||
|
||||
if (baseValue >= 8)
|
||||
[ thresholdA, thresholdB ] = [ 3, 10 ];
|
||||
else if (baseValue >= 6)
|
||||
[ thresholdA, thresholdB ] = [ 5, 20 ];
|
||||
else if (baseValue >= 4)
|
||||
[ thresholdA, thresholdB ] = [ 10, 30 ];
|
||||
else
|
||||
switch (baseValue) {
|
||||
case 1:
|
||||
[ thresholdA, thresholdB ] = [ 25, 100 ];
|
||||
break;
|
||||
case 2:
|
||||
[ thresholdA, thresholdB ] = [ 20, 70 ];
|
||||
break;
|
||||
case 3:
|
||||
[ thresholdA, thresholdB ] = [ 15, 50 ];
|
||||
break;
|
||||
case 4:
|
||||
[ thresholdA, thresholdB ] = [ 10, 30 ];
|
||||
break;
|
||||
case 5:
|
||||
[ thresholdA, thresholdB ] = [ 8, 25 ];
|
||||
break;
|
||||
case 6:
|
||||
[ thresholdA, thresholdB ] = [ 5, 15 ];
|
||||
break;
|
||||
case 7:
|
||||
[ thresholdA, thresholdB ] = [ 4, 12 ];
|
||||
break;
|
||||
case 8:
|
||||
[ thresholdA, thresholdB ] = [ 3, 10 ];
|
||||
break;
|
||||
default:
|
||||
[ thresholdA, thresholdB ] = [ 2, 5 ];
|
||||
break;
|
||||
}
|
||||
|
||||
if (caughtHatchedCount >= thresholdA) {
|
||||
value = decrementValue(value);
|
||||
|
|
Loading…
Reference in New Issue