Add HP Bar Speed setting and fix Grip Claw HP skip bug
parent
d9849c5e70
commit
2a6042ff7e
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@ -120,6 +120,7 @@ export default class BattleScene extends SceneBase {
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public windowType: integer = 0;
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public windowType: integer = 0;
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public experimentalSprites: boolean = false;
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public experimentalSprites: boolean = false;
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public moveAnimations: boolean = true;
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public moveAnimations: boolean = true;
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public hpBarSpeed: integer = 0;
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public fusionPaletteSwaps: boolean = true;
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public fusionPaletteSwaps: boolean = true;
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public enableTouchControls: boolean = false;
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public enableTouchControls: boolean = false;
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public enableVibration: boolean = false;
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public enableVibration: boolean = false;
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@ -1760,7 +1760,7 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
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}
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}
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const randItemIndex = pokemon.randSeedInt(itemModifiers.length);
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const randItemIndex = pokemon.randSeedInt(itemModifiers.length);
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const randItem = itemModifiers[randItemIndex];
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const randItem = itemModifiers[randItemIndex];
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heldItemTransferPromises.push(pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, false, false, true).then(success => {
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heldItemTransferPromises.push(pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, false, false).then(success => {
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if (success) {
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if (success) {
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transferredModifierTypes.push(randItem.type);
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transferredModifierTypes.push(randItem.type);
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itemModifiers.splice(randItemIndex, 1);
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itemModifiers.splice(randItemIndex, 1);
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@ -16,6 +16,7 @@ export enum Setting {
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Sprite_Set = "SPRITE_SET",
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Sprite_Set = "SPRITE_SET",
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Move_Animations = "MOVE_ANIMATIONS",
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Move_Animations = "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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HP_Bar_Speed = "HP_BAR_SPEED",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
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Player_Gender = "PLAYER_GENDER",
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Player_Gender = "PLAYER_GENDER",
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Touch_Controls = "TOUCH_CONTROLS",
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Touch_Controls = "TOUCH_CONTROLS",
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@ -43,6 +44,7 @@ export const settingOptions: SettingOptions = {
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Move_Animations]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
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[Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
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@ -62,6 +64,7 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Sprite_Set]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Move_Animations]: 1,
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[Setting.Move_Animations]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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[Setting.HP_Bar_Speed]: 0,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Fusion_Palette_Swaps]: 1,
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[Setting.Player_Gender]: 0,
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[Setting.Player_Gender]: 0,
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[Setting.Touch_Controls]: 0,
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[Setting.Touch_Controls]: 0,
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@ -113,6 +116,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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case Setting.Show_Stats_on_Level_Up:
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case Setting.Show_Stats_on_Level_Up:
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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scene.showLevelUpStats = settingOptions[setting][value] === 'On';
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break;
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break;
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case Setting.HP_Bar_Speed:
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scene.hpBarSpeed = value;
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break;
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case Setting.Fusion_Palette_Swaps:
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case Setting.Fusion_Palette_Swaps:
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scene.fusionPaletteSwaps = !!value;
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scene.fusionPaletteSwaps = !!value;
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break;
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break;
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@ -349,7 +349,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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};
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};
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const updatePokemonHp = () => {
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const updatePokemonHp = () => {
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const duration = !instant ? Utils.clampInt(Math.abs((this.lastHp) - pokemon.hp) * 5, 250, 5000) : 0;
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let duration = !instant ? Utils.clampInt(Math.abs((this.lastHp) - pokemon.hp) * 5, 250, 5000) : 0;
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const speed = (this.scene as BattleScene).hpBarSpeed;
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if (speed)
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duration = speed >= 3 ? 0 : duration / Math.pow(2, speed);
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this.scene.tweens.add({
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this.scene.tweens.add({
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targets: this.hpBar,
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targets: this.hpBar,
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ease: 'Sine.easeOut',
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ease: 'Sine.easeOut',
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