From 2cb5aad8b1a1fe6411a03b8c816b8244652b50a2 Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Fri, 26 Apr 2024 20:01:24 -0500 Subject: [PATCH] Mark Core Enforcer as partial No coding for it yet, but it can function as a regular attack in the meantime. --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index c9be9f9bd..1872f6cd0 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -5577,7 +5577,7 @@ export function initMoves() { .partial(), new AttackMove(Moves.CORE_ENFORCER, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 7) .target(MoveTarget.ALL_NEAR_ENEMIES) - .unimplemented(), + .partial(), new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7) .attr(StatChangeAttr, BattleStat.ATK, -1), new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)