Implement once per battle restriction on abilities

Currently just Intrepid Sword and Dauntless Shield
pull/381/merge
Xavion3 2024-05-07 14:35:15 +10:00 committed by Samuel H
parent 52b546c924
commit 2d740f1952
2 changed files with 21 additions and 2 deletions

View File

@ -1826,6 +1826,19 @@ function getAnticipationCondition(): AbAttrCondition {
};
}
/**
* Creates an ability condition that causes the ability to fail if that ability
* has already been used by that pokemon that battle. It requires an ability to
* be specified due to current limitations in how conditions on abilities work.
* @param {Abilities} ability The ability to check if it's already been applied
* @returns {AbAttrCondition} The condition
*/
function getOncePerBattleCondition(ability: Abilities): AbAttrCondition {
return (pokemon: Pokemon) => {
return !pokemon.battleData?.abilitiesApplied.includes(ability);
}
}
export class ForewarnAbAttr extends PostSummonAbAttr {
constructor() {
super(true);
@ -2522,6 +2535,9 @@ function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (pokemon.battleData && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
pokemon.battleData.abilitiesApplied.push(ability.id);
}
if (attr.showAbility && !quiet) {
if (showAbilityInstant)
pokemon.scene.abilityBar.showAbility(pokemon, passive);
@ -3379,9 +3395,11 @@ export function initAbilities() {
new Ability(Abilities.NEUROFORCE, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25),
new Ability(Abilities.INTREPID_SWORD, 8)
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true),
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true)
.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
new Ability(Abilities.DAUNTLESS_SHIELD, 8)
.attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true),
.attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true)
.condition(getOncePerBattleCondition(Abilities.DAUNTLESS_SHIELD)),
new Ability(Abilities.LIBERO, 8)
.unimplemented(),
new Ability(Abilities.BALL_FETCH, 8)

View File

@ -3133,6 +3133,7 @@ export class PokemonBattleData {
public hitCount: integer = 0;
public endured: boolean = false;
public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = [];
}
export class PokemonBattleSummonData {