Implement once per battle restriction on abilities
Currently just Intrepid Sword and Dauntless Shieldpull/381/merge
parent
52b546c924
commit
2d740f1952
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@ -1826,6 +1826,19 @@ function getAnticipationCondition(): AbAttrCondition {
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};
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}
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/**
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* Creates an ability condition that causes the ability to fail if that ability
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* has already been used by that pokemon that battle. It requires an ability to
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* be specified due to current limitations in how conditions on abilities work.
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* @param {Abilities} ability The ability to check if it's already been applied
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* @returns {AbAttrCondition} The condition
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*/
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function getOncePerBattleCondition(ability: Abilities): AbAttrCondition {
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return (pokemon: Pokemon) => {
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return !pokemon.battleData?.abilitiesApplied.includes(ability);
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}
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}
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export class ForewarnAbAttr extends PostSummonAbAttr {
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constructor() {
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super(true);
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@ -2522,6 +2535,9 @@ function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any
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return applyNextAbAttr();
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pokemon.scene.setPhaseQueueSplice();
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const onApplySuccess = () => {
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if (pokemon.battleData && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
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pokemon.battleData.abilitiesApplied.push(ability.id);
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}
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if (attr.showAbility && !quiet) {
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if (showAbilityInstant)
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pokemon.scene.abilityBar.showAbility(pokemon, passive);
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@ -3379,9 +3395,11 @@ export function initAbilities() {
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new Ability(Abilities.NEUROFORCE, 7)
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25),
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new Ability(Abilities.INTREPID_SWORD, 8)
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.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true),
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.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true)
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.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
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new Ability(Abilities.DAUNTLESS_SHIELD, 8)
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.attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true),
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.attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true)
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.condition(getOncePerBattleCondition(Abilities.DAUNTLESS_SHIELD)),
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new Ability(Abilities.LIBERO, 8)
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.unimplemented(),
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new Ability(Abilities.BALL_FETCH, 8)
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@ -3133,6 +3133,7 @@ export class PokemonBattleData {
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public hitCount: integer = 0;
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public endured: boolean = false;
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public berriesEaten: BerryType[] = [];
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public abilitiesApplied: Abilities[] = [];
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}
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export class PokemonBattleSummonData {
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