Add party menu options and WiP summary UI
After Width: | Height: | Size: 342 B |
After Width: | Height: | Size: 198 B |
After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 200 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 248 B |
After Width: | Height: | Size: 309 B |
After Width: | Height: | Size: 317 B |
After Width: | Height: | Size: 253 B |
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@ -127,8 +127,14 @@ export default class BattleScene extends Phaser.Scene {
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this.loadAtlas('party_pb', 'ui');
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this.loadAtlas('party_pb', 'ui');
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this.loadImage('party_message', 'ui');
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this.loadImage('party_message', 'ui');
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this.loadImage('party_message_large', 'ui');
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this.loadImage('party_message_large', 'ui');
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this.loadImage('party_message_options', 'ui');
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this.loadImage('party_options_top', 'ui');
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this.loadImage('party_options_center', 'ui');
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this.loadImage('party_options_bottom', 'ui');
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this.loadAtlas('party_cancel', 'ui');
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this.loadAtlas('party_cancel', 'ui');
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this.loadImage('summary_bg', 'ui');
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// Load arena images
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// Load arena images
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Utils.getEnumValues(Biome).map(at => {
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Utils.getEnumValues(Biome).map(at => {
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const atKey = Biome[at].toLowerCase();
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const atKey = Biome[at].toLowerCase();
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@ -15,6 +15,11 @@ export default class PartyUiHandler extends MessageUiHandler {
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private partyCancelButton: PartyCancelButton;
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private partyCancelButton: PartyCancelButton;
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private partyMessageBox: Phaser.GameObjects.Image;
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private partyMessageBox: Phaser.GameObjects.Image;
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private optionsMode: boolean;
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private optionsCursor: integer;
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private optionsContainer: Phaser.GameObjects.Container;
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private optionsCursorObj: Phaser.GameObjects.Image;
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private lastCursor: integer = 0;
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private lastCursor: integer = 0;
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private isModal: boolean;
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private isModal: boolean;
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private selectCallback: Function;
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private selectCallback: Function;
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@ -74,6 +79,9 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.partyCancelButton = partyCancelButton;
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this.partyCancelButton = partyCancelButton;
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this.optionsContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -1);
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partyContainer.add(this.optionsContainer);
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this.partySlots = [];
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this.partySlots = [];
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}
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}
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@ -112,28 +120,56 @@ export default class PartyUiHandler extends MessageUiHandler {
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return;
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return;
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}
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}
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let success = false;
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if (this.optionsMode) {
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if (keyCode === keyCodes.Z) {
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if (keyCode === keyCodes.Z) {
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if (this.cursor < 6) {
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if (!this.optionsCursor) {
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let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
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let filterResult: string = this.selectFilter(this.scene.getParty()[this.cursor]);
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if (filterResult === null) {
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if (filterResult === null) {
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this.clearOptions();
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if (this.selectCallback) {
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if (this.selectCallback) {
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const selectCallback = this.selectCallback;
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const selectCallback = this.selectCallback;
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this.selectCallback = null;
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this.selectCallback = null;
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selectCallback(this.cursor);
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selectCallback(this.cursor);
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return;
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} else if (this.cursor)
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} else if (this.cursor)
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor);
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else
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return;
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this.processInput(keyCodes.X);
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} else {
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} else {
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this.clearOptions();
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this.partyMessageBox.setTexture('party_message_large');
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this.partyMessageBox.setTexture('party_message_large');
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this.message.y -= 15;
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this.message.y -= 15;
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this.showText(filterResult as string, null, () => {
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this.showText(filterResult as string, null, () => {
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this.partyMessageBox.setTexture('party_message');
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this.partyMessageBox.setTexture('party_message');
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this.message.text = defaultMessage;
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this.message.setText(defaultMessage);
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this.message.y += 15;
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this.message.y += 15;
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}, null, true);
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}, null, true);
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}
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}
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} else if (this.optionsCursor === 1) {
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this.clearOptions();
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ui.playSelect();
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ui.setMode(Mode.SUMMARY);
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} else
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this.processInput(keyCodes.X);
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} else if (keyCode === keyCodes.X) {
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this.clearOptions();
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ui.playSelect();
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}
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else {
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switch (keyCode) {
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case keyCodes.UP:
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success = this.setCursor(this.optionsCursor ? this.optionsCursor - 1 : 2);
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break;
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case keyCodes.DOWN:
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success = this.setCursor(this.optionsCursor < 2 ? this.optionsCursor + 1 : 0);
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break;
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}
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}
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} else {
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if (keyCode === keyCodes.Z) {
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if (this.cursor < 6) {
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this.showOptions();
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ui.playSelect();
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} else if (this.isModal)
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} else if (this.isModal)
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ui.playError();
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ui.playError();
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else
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else
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@ -155,7 +191,6 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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}
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const slotCount = this.partySlots.length;
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const slotCount = this.partySlots.length;
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let success = false;
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switch (keyCode) {
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switch (keyCode) {
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case keyCodes.UP:
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case keyCodes.UP:
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@ -173,29 +208,12 @@ export default class PartyUiHandler extends MessageUiHandler {
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
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break;
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break;
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}
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}
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}
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if (success)
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if (success)
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ui.playSelect();
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ui.playSelect();
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}
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}
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setCursor(cursor: integer): boolean {
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const changed = this.cursor !== cursor;
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if (changed) {
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this.lastCursor = this.cursor;
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this.cursor = cursor;
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if (this.lastCursor < 6)
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this.partySlots[this.lastCursor].deselect();
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else if (this.lastCursor === 6)
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this.partyCancelButton.deselect();
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if (cursor < 6)
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this.partySlots[cursor].select();
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else if (cursor === 6)
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this.partyCancelButton.select();
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}
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return changed;
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}
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populatePartySlots() {
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populatePartySlots() {
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const party = (this.scene as BattleScene).getParty();
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const party = (this.scene as BattleScene).getParty();
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@ -215,6 +233,91 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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}
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}
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}
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setCursor(cursor: integer): boolean {
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let changed: boolean;
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if (this.optionsMode) {
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changed = this.optionsCursor !== cursor;
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this.optionsCursor = cursor;
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if (!this.optionsCursorObj) {
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this.optionsCursorObj = this.scene.add.image(0, 0, 'cursor');
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this.optionsCursorObj.setOrigin(0, 0);
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this.optionsContainer.add(this.optionsCursorObj);
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}
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console.log(this.optionsCursor)
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this.optionsCursorObj.setPosition(-86, -19 - (16 * (2 - this.optionsCursor)));
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} else {
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changed = this.cursor !== cursor;
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if (changed) {
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this.lastCursor = this.cursor;
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this.cursor = cursor;
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if (this.lastCursor < 6)
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this.partySlots[this.lastCursor].deselect();
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else if (this.lastCursor === 6)
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this.partyCancelButton.deselect();
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if (cursor < 6)
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this.partySlots[cursor].select();
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else if (cursor === 6)
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this.partyCancelButton.select();
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}
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}
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return changed;
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}
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showOptions() {
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if (this.cursor === 6)
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return;
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this.optionsMode = true;
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this.partyMessageBox.setTexture('party_message_options');
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this.message.setText('Do what with this Pokémon?');
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const optionsBottom = this.scene.add.image(0, 0, 'party_options_bottom');
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optionsBottom.setOrigin(1, 1);
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this.optionsContainer.add(optionsBottom);
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const options = [
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this.isModal ? 'SEND OUT' : 'SHIFT',
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'SUMMARY',
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'CANCEL'
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];
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for (let o = 0; o < options.length; o++) {
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const yCoord = -6 - 16 * o;
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const optionBg = this.scene.add.image(0, yCoord, 'party_options_center');
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const optionText = addTextObject(this.scene, -79, yCoord - 16, options[options.length - (o + 1)], TextStyle.WINDOW);
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optionBg.setOrigin(1, 1);
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optionText.setOrigin(0, 0);
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this.optionsContainer.add(optionBg);
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this.optionsContainer.add(optionText);
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}
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const optionsTop = this.scene.add.image(0, -6 - 16 * options.length, 'party_options_top');
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optionsTop.setOrigin(1, 1);
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this.optionsContainer.add(optionsTop);
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this.setCursor(0);
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}
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clearOptions() {
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this.optionsMode = false;
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this.optionsContainer.removeAll(true);
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this.eraseOptionsCursor();
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this.partyMessageBox.setTexture('party_message');
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this.message.setText(defaultMessage);
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}
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eraseOptionsCursor() {
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if (this.optionsCursorObj)
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this.optionsCursorObj.destroy();
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this.optionsCursorObj = null;
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}
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clear() {
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clear() {
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super.clear();
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super.clear();
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this.partyContainer.setVisible(false);
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this.partyContainer.setVisible(false);
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@ -0,0 +1,48 @@
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import BattleScene from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export default class SummaryUiHandler extends UiHandler {
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private summaryContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene) {
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||||||
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super(scene, Mode.SUMMARY);
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}
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setup() {
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const ui = this.getUi();
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this.summaryContainer = this.scene.add.container(0, 0);
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||||||
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this.summaryContainer.setVisible(false);
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ui.add(this.summaryContainer);
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const summaryBg = this.scene.add.image(0, 0, 'summary_bg');
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this.summaryContainer.add(summaryBg);
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summaryBg.setOrigin(0, 1);
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}
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show(args: any[]) {
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super.show(args);
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this.summaryContainer.setVisible(true);
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||||||
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}
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processInput(keyCode: integer) {
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||||||
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const ui = this.getUi();
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||||||
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const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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||||||
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}
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||||||
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||||||
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setCursor(cursor: integer): boolean {
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||||||
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const changed = this.cursor !== cursor;
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||||||
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if (changed) {
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||||||
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}
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||||||
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||||||
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return changed;
|
||||||
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}
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||||||
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||||||
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clear() {
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||||||
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super.clear();
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||||||
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this.summaryContainer.setVisible(false);
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||||||
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}
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||||||
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}
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@ -8,6 +8,7 @@ import MessageUiHandler from './message-ui-handler';
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||||||
import SwitchCheckUiHandler from './switch-check-ui-handler';
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import SwitchCheckUiHandler from './switch-check-ui-handler';
|
||||||
import ModifierSelectUiHandler from './modifier-select-ui-handler';
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import ModifierSelectUiHandler from './modifier-select-ui-handler';
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||||||
import BallUiHandler from './ball-ui-handler';
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import BallUiHandler from './ball-ui-handler';
|
||||||
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import SummaryUiHandler from './summary-ui-handler';
|
||||||
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|
||||||
export enum Mode {
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export enum Mode {
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||||||
MESSAGE = 0,
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MESSAGE = 0,
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||||||
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@ -16,7 +17,8 @@ export enum Mode {
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||||||
BALL,
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BALL,
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||||||
SWITCH_CHECK,
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SWITCH_CHECK,
|
||||||
MODIFIER_SELECT,
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MODIFIER_SELECT,
|
||||||
PARTY
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PARTY,
|
||||||
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SUMMARY
|
||||||
};
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};
|
||||||
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|
||||||
export default class UI extends Phaser.GameObjects.Container {
|
export default class UI extends Phaser.GameObjects.Container {
|
||||||
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@ -34,7 +36,8 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
new BallUiHandler(scene),
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new BallUiHandler(scene),
|
||||||
new SwitchCheckUiHandler(scene),
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new SwitchCheckUiHandler(scene),
|
||||||
new ModifierSelectUiHandler(scene),
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new ModifierSelectUiHandler(scene),
|
||||||
new PartyUiHandler(scene)
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new PartyUiHandler(scene),
|
||||||
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new SummaryUiHandler(scene)
|
||||||
];
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];
|
||||||
}
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}
|
||||||
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||||||
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