diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 280228bfd..9d793310b 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -767,9 +767,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { for (let e = 0; e < evolutionChain.length; e++) { // TODO: Might need to pass specific form index in simulated evolution chain const speciesLevelMoves = getPokemonSpeciesForm(evolutionChain[e][0] as Species, this.formIndex).getLevelMoves(); - levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || (lm[0] >= evolutionChain[e][1] && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1])))); + levelMoves.push(...speciesLevelMoves.filter(lm => (includeEvolutionMoves && !lm[0]) || ((!e || lm[0] > 1) && (e === evolutionChain.length - 1 || lm[0] <= evolutionChain[e + 1][1])))); } - const uniqueMoves: Moves[] = []; + levelMoves.sort((lma: [integer, integer], lmb: [integer, integer]) => lma[0] < lmb[0] ? 1 : -1); + const uniqueMoves: Moves[] = [];`` levelMoves = levelMoves.filter(lm => { if (uniqueMoves.find(m => m === lm[1])) return false; @@ -926,15 +927,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { }); if (attackMovePool.length) { - const randomAttackMove = Utils.randSeedWeightedItem(attackMovePool.reverse()); + const randomAttackMove = Utils.randSeedEasedWeightedItem(attackMovePool); this.moveset.push(new PokemonMove(randomAttackMove, 0, 0)); movePool.splice(movePool.findIndex(m => m === randomAttackMove), 1); } while (movePool.length && this.moveset.length < 4) { - const randomMove = Utils.randSeedWeightedItem(movePool.reverse()); + const randomMove = Utils.randSeedEasedWeightedItem(movePool); this.moveset.push(new PokemonMove(randomMove, 0, 0)); - console.log(allMoves[randomMove]); movePool.splice(movePool.indexOf(randomMove), 1); } diff --git a/src/ui/ui-theme.ts b/src/ui/ui-theme.ts index ebae817b1..3aa044249 100644 --- a/src/ui/ui-theme.ts +++ b/src/ui/ui-theme.ts @@ -61,7 +61,7 @@ export function updateWindowType(scene: BattleScene, windowTypeIndex: integer): const windowObjects: [Phaser.GameObjects.NineSlice, WindowVariant][] = []; const themedObjects: Phaser.GameObjects.Image[] = []; const traverse = (object: any) => { - if (object.hasOwnProperty('children')) { + if (object.hasOwnProperty('children') && object.children instanceof Phaser.GameObjects.DisplayList) { const children = object.children as Phaser.GameObjects.DisplayList; for (let child of children.getAll()) traverse(child); diff --git a/src/utils.ts b/src/utils.ts index 15ef65587..924092962 100644 --- a/src/utils.ts +++ b/src/utils.ts @@ -96,6 +96,16 @@ export function randSeedWeightedItem(items: T[]): T { : Phaser.Math.RND.weightedPick(items); } +export function randSeedEasedWeightedItem(items: T[], easingFunction: string = 'Sine.easeIn'): T { + if (!items.length) + return null; + if (items.length === 1) + return items[0]; + const value = Phaser.Math.RND.realInRange(0, 1); + const easedValue = Phaser.Tweens.Builders.GetEaseFunction(easingFunction)(value); + return items[Math.floor(easedValue * items.length)]; +} + export function getSunday(date: Date): Date { const day = date.getDay(); const diff = date.getDate() - day;