Reuse prevent endure for status move damage
parent
8e911ed39e
commit
3583174ac9
|
@ -630,7 +630,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
|
||||
if (isHp) {
|
||||
value = value + this.level + 10;
|
||||
if (this.hasAbility(Abilities.WONDER_GUARD, false, true) || this.species.speciesId == Species.SHEDINJA)
|
||||
if (this.hasAbility(Abilities.WONDER_GUARD, false, true))
|
||||
value = 1;
|
||||
if (this.hp > value || this.hp === undefined)
|
||||
this.hp = value;
|
||||
|
@ -1657,7 +1657,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return result;
|
||||
}
|
||||
|
||||
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, statusDamage: boolean = false): integer {
|
||||
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
|
||||
if (this.isFainted())
|
||||
return 0;
|
||||
const surviveDamage = new Utils.BooleanHolder(false);
|
||||
|
@ -1667,7 +1667,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING)
|
||||
else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY))
|
||||
surviveDamage.value = this.lapseTag(BattlerTagType.STURDY)
|
||||
if (!statusDamage && !surviveDamage.value)
|
||||
if (!surviveDamage.value)
|
||||
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
|
||||
if (surviveDamage.value)
|
||||
damage = this.hp - 1;
|
||||
|
|
|
@ -2992,7 +2992,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|||
break;
|
||||
}
|
||||
if (damage) {
|
||||
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage, statusDamage));
|
||||
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage, false, statusDamage));
|
||||
pokemon.updateInfo();
|
||||
}
|
||||
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end());
|
||||
|
|
Loading…
Reference in New Issue