Reuse prevent endure for status move damage

pull/850/head
Griffin Zody 2024-05-14 17:37:59 -06:00
parent 8e911ed39e
commit 3583174ac9
2 changed files with 4 additions and 4 deletions

View File

@ -630,7 +630,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
if (isHp) {
value = value + this.level + 10;
if (this.hasAbility(Abilities.WONDER_GUARD, false, true) || this.species.speciesId == Species.SHEDINJA)
if (this.hasAbility(Abilities.WONDER_GUARD, false, true))
value = 1;
if (this.hp > value || this.hp === undefined)
this.hp = value;
@ -1657,7 +1657,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return result;
}
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, statusDamage: boolean = false): integer {
damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
if (this.isFainted())
return 0;
const surviveDamage = new Utils.BooleanHolder(false);
@ -1667,7 +1667,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
surviveDamage.value = this.lapseTag(BattlerTagType.ENDURING)
else if (this.hp > 1 && this.getTag(BattlerTagType.STURDY))
surviveDamage.value = this.lapseTag(BattlerTagType.STURDY)
if (!statusDamage && !surviveDamage.value)
if (!surviveDamage.value)
this.scene.applyModifiers(SurviveDamageModifier, this.isPlayer(), this, surviveDamage);
if (surviveDamage.value)
damage = this.hp - 1;

View File

@ -2992,7 +2992,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
break;
}
if (damage) {
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage, statusDamage));
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage, false, statusDamage));
pokemon.updateInfo();
}
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end());