got the basics working for moves like growl etc, need to check all sources of stat changes
parent
7769c06393
commit
37244bc62f
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@ -1702,7 +1702,7 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
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}
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export class PreStatChangeAbAttr extends AbAttr {
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applyPreStatChange(pokemon: Pokemon, passive: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
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applyPreStatChange(pokemon: Pokemon, user: Pokemon, passive: boolean, stat: BattleStat, levels: integer, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
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return false;
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}
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}
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@ -1716,7 +1716,7 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
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this.protectedStat = protectedStat;
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}
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applyPreStatChange(pokemon: Pokemon, passive: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreStatChange(pokemon: Pokemon, user: Pokemon, passive: boolean, stat: BattleStat, levels: integer, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (this.protectedStat === undefined || stat === this.protectedStat) {
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cancelled.value = true;
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return true;
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@ -1730,6 +1730,28 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
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}
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}
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export class ReflectStatAbAttr extends PreStatChangeAbAttr {
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private reflectedStat: BattleStat;
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constructor(reflectedStat?: BattleStat) {
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super();
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this.reflectedStat = reflectedStat;
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}
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applyPreStatChange(pokemon: Pokemon, sourcePokemon: Pokemon, passive: boolean, stat: BattleStat, levels: integer, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if ((this.reflectedStat === undefined || stat === this.reflectedStat) && pokemon !== sourcePokemon) {
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cancelled.value = true;
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const statChangePhase = new StatChangePhase(pokemon.scene, sourcePokemon.getBattlerIndex(), false, [stat], levels);
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pokemon.scene.unshiftPhase(statChangePhase);
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return true;
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}
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return false;
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}
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}
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export class PreSetStatusAbAttr extends AbAttr {
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applyPreSetStatus(pokemon: Pokemon, passive: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
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return false;
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@ -2813,8 +2835,8 @@ export function applyPreSwitchOutAbAttrs(attrType: { new(...args: any[]): PreSwi
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}
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export function applyPreStatChangeAbAttrs(attrType: { new(...args: any[]): PreStatChangeAbAttr },
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pokemon: Pokemon, stat: BattleStat, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PreStatChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreStatChange(pokemon, passive, stat, cancelled, args), args);
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pokemon: Pokemon, sourcePokemon: Pokemon, stat: BattleStat, levels: integer, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PreStatChangeAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPreStatChange(pokemon, sourcePokemon, passive, stat, levels, cancelled, args), args);
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}
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export function applyPostStatChangeAbAttrs(attrType: { new(...args: any[]): PostStatChangeAbAttr },
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@ -3604,8 +3626,8 @@ export function initAbilities() {
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new Ability(Abilities.PROPELLER_TAIL, 8)
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.attr(BlockRedirectAbAttr),
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new Ability(Abilities.MIRROR_ARMOR, 8)
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.ignorable()
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.unimplemented(),
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.attr(ReflectStatAbAttr)
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.ignorable(),
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new Ability(Abilities.GULP_MISSILE, 8)
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.attr(UnsuppressableAbilityAbAttr)
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.attr(NoTransformAbilityAbAttr)
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@ -439,7 +439,7 @@ class StickyWebTag extends ArenaTrapTag {
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if (!cancelled.value) {
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pokemon.scene.queueMessage(`The opposing ${pokemon.name} was caught in a sticky web!`);
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const statLevels = new Utils.NumberHolder(-1);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value, true, false, true, pokemon.scene.getPokemonById(this.sourceId)));
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}
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}
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@ -1733,7 +1733,7 @@ export class StatChangeAttr extends MoveEffectAttr {
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if (move.chance < 0 || move.chance === 100 || user.randSeedInt(100) < move.chance) {
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const levels = this.getLevels(user);
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user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage));
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user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage, false, true, user));
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return true;
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}
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@ -1813,7 +1813,7 @@ export class AcupressureStatChangeAttr extends MoveEffectAttr {
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randStats = randStats.filter(s => target.summonData.battleStats[s] < 6);
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if (randStats.length > 0) {
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let boostStat = [randStats[Utils.randInt(randStats.length)]];
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user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2));
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user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2, true, false, true, user));
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return true;
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}
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return false;
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PreStatChangeAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -2739,8 +2739,19 @@ export class StatChangePhase extends PokemonPhase {
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private showMessage: boolean;
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private ignoreAbilities: boolean;
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private canBeCopied: boolean;
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private sourcePokemon: Pokemon;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true) {
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constructor(
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scene: BattleScene,
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battlerIndex: BattlerIndex,
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selfTarget: boolean,
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stats: BattleStat[],
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levels: integer,
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showMessage: boolean = true,
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ignoreAbilities: boolean = false,
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canBeCopied: boolean = true,
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sourcePokemon?: Pokemon,
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) {
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super(scene, battlerIndex);
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this.selfTarget = selfTarget;
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@ -2749,6 +2760,7 @@ export class StatChangePhase extends PokemonPhase {
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this.showMessage = showMessage;
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this.ignoreAbilities = ignoreAbilities;
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this.canBeCopied = canBeCopied;
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this.sourcePokemon = sourcePokemon;
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}
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start() {
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@ -2773,7 +2785,7 @@ export class StatChangePhase extends PokemonPhase {
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this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
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if (!cancelled.value && !this.selfTarget && this.levels < 0)
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applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
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applyPreStatChangeAbAttrs(PreStatChangeAbAttr, this.getPokemon(), this.sourcePokemon, stat, this.levels, cancelled);
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return !cancelled.value;
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});
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