first implementation, needs testing with healer
parent
d34ece258c
commit
372635227a
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@ -2106,6 +2106,18 @@ export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
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}
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}
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export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
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applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
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for(let oppo of pokemon.getOpponents()) {
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if(oppo.status.effect == StatusEffect.SLEEP) {
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oppo.damageAndUpdate(Math.ceil(oppo.getMaxHp() * (1 / 8)), HitResult.OTHER);
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return true;
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}
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}
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return false;
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}
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}
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export class PostBiomeChangeAbAttr extends AbAttr { }
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export class PostBiomeChangeWeatherChangeAbAttr extends PostBiomeChangeAbAttr {
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@ -3050,7 +3062,7 @@ export function initAbilities() {
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.ignorable()
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.partial(),
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new Ability(Abilities.BAD_DREAMS, 4)
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.unimplemented(),
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.attr(PostTurnHurtIfSleepingAbAttr),
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new Ability(Abilities.PICKPOCKET, 5)
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.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT)),
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new Ability(Abilities.SHEER_FORCE, 5)
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@ -7,17 +7,17 @@ import { WeatherType } from "./data/weather";
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export const SEED_OVERRIDE = '';
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export const STARTER_SPECIES_OVERRIDE = 0;
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export const STARTER_FORM_OVERRIDE = 0;
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export const STARTING_LEVEL_OVERRIDE = 0;
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export const STARTING_LEVEL_OVERRIDE = 20;
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export const STARTING_WAVE_OVERRIDE = 0;
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export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
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export const STARTING_MONEY_OVERRIDE = 0;
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export const WEATHER_OVERRIDE = WeatherType.NONE;
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export const DOUBLE_BATTLE_OVERRIDE = false;
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export const ABILITY_OVERRIDE = Abilities.NONE;
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export const ABILITY_OVERRIDE = Abilities.BAD_DREAMS;
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export const PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const MOVE_OVERRIDE = Moves.NONE;
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export const MOVE_OVERRIDE_2 = Moves.NONE;
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export const MOVE_OVERRIDE = Moves.SLEEP_POWDER;
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export const MOVE_OVERRIDE_2 = Moves.HYDRO_CANNON;
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export const OPP_SPECIES_OVERRIDE = 0;
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export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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