Merge branch 'pagefaultgames:main' into main

pull/726/merge^2
Lugiad 2024-05-14 03:22:03 +02:00 committed by GitHub
commit 38e1b9a710
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4 changed files with 81 additions and 55 deletions

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@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
}
}
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
constructor(message: string) {
super(true);
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.queueMessage(this.message);
return true;
}
}
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType;
private turnCount: integer;
@ -3061,7 +3078,8 @@ export function initAbilities() {
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.AIR_LOCK, 3)
.attr(SuppressWeatherEffectAbAttr, true),
.attr(SuppressWeatherEffectAbAttr, true)
.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
new Ability(Abilities.TANGLED_FEET, 4)
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
.ignorable(),

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@ -1,5 +1,5 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const abilityTriggers: SimpleTranslationEntries = {
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
} as const;
'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
} as const;

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@ -775,7 +775,7 @@ export class EncounterPhase extends BattlePhase {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (!this.loaded) {
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1).then(success => {
this.scene.gameData.saveAll(this.scene, true).then(success => {
this.scene.disableMenu = false;
if (!success)
return this.scene.reset(true);

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@ -277,7 +277,7 @@ export class GameData {
const maxIntAttrValue = Math.pow(2, 31);
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
if (!bypassLogin && !localStorage.getItem('data')) {
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
.then(response => response.text())
.then(error => {
@ -293,15 +293,12 @@ export class GameData {
console.error(error);
return resolve(false);
}
localStorage.removeItem('data');
resolve(true);
});
} else {
const encFunc = bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', encFunc(systemData));
localStorage.setItem('data', btoa(systemData));
this.scene.ui.savingIcon.hide();
@ -312,7 +309,7 @@ export class GameData {
public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.getItem('data'))
if (bypassLogin && !localStorage.hasOwnProperty('data'))
return resolve(false);
const handleSystemData = (systemDataStr: string) => {
@ -424,7 +421,7 @@ export class GameData {
}
}
if (!bypassLogin && !localStorage.getItem('data')) {
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
.then(response => response.text())
.then(response => {
@ -442,12 +439,8 @@ export class GameData {
handleSystemData(response);
});
} else {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleSystemData(decFunc(localStorage.getItem('data')));
}
} else
handleSystemData(atob(localStorage.getItem('data')));
});
}
@ -564,6 +557,40 @@ export class GameData {
} as SessionSaveData;
}
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
const sessionData = this.getSessionSaveData(scene);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
if (error.startsWith('session out of date')) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
resolve(true);
}
});
});
}
getSession(slotId: integer): Promise<SessionSaveData> {
return new Promise(async (resolve, reject) => {
if (slotId < 0)
@ -578,7 +605,7 @@ export class GameData {
}
};
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) {
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
.then(response => response.text())
.then(async response => {
@ -591,12 +618,9 @@ export class GameData {
});
} else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
if (sessionData) {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
await handleSessionData(decFunc(sessionData));
} else
if (sessionData)
await handleSessionData(atob(sessionData));
else
return resolve(null);
}
});
@ -707,7 +731,7 @@ export class GameData {
deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
localStorage.removeItem('sessionData');
return resolve(true);
}
@ -717,7 +741,6 @@ export class GameData {
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
resolve(true);
}
return response.text();
@ -748,10 +771,8 @@ export class GameData {
return resolve([false, false]);
const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok) {
if (response.ok)
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
}
return response.json();
}).then(jsonResponse => {
if (!jsonResponse.error)
@ -804,13 +825,13 @@ export class GameData {
}) as SessionSaveData;
}
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
if (sync)
this.scene.ui.savingIcon.show();
this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData();
const sessionData = this.getSessionSaveData(scene);
const maxIntAttrValue = Math.pow(2, 31);
@ -822,12 +843,11 @@ export class GameData {
sessionSlotId: scene.sessionSlotId
};
if (!bypassLogin && sync) {
if (!bypassLogin) {
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text())
.then(error => {
if (sync)
this.scene.ui.savingIcon.hide();
this.scene.ui.savingIcon.hide();
if (error) {
if (error.startsWith('client version out of date')) {
this.scene.clearPhaseQueue();
@ -839,18 +859,14 @@ export class GameData {
console.error(error);
return resolve(false);
}
localStorage.removeItem('data');
localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
resolve(true);
});
} else {
const encFunc = bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData)));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
@ -894,12 +910,8 @@ export class GameData {
});
} else {
const data = localStorage.getItem(dataKey);
if (data) {
const decFunc = bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
handleData(decFunc(data));
}
if (data)
handleData(atob(data));
resolve(!!data);
}
});
@ -967,7 +979,7 @@ export class GameData {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) {
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
@ -978,15 +990,11 @@ export class GameData {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
localStorage.removeItem(dataKey);
window.location = window.location;
});
});
} else {
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey);
localStorage.setItem(dataKey, encFunc(dataStr));
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location;
}
}, () => {