|
|
|
@ -277,7 +277,7 @@ export class GameData {
|
|
|
|
|
const maxIntAttrValue = Math.pow(2, 31);
|
|
|
|
|
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin && !localStorage.getItem('data')) {
|
|
|
|
|
if (!bypassLogin) {
|
|
|
|
|
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(error => {
|
|
|
|
@ -293,15 +293,12 @@ export class GameData {
|
|
|
|
|
console.error(error);
|
|
|
|
|
return resolve(false);
|
|
|
|
|
}
|
|
|
|
|
localStorage.removeItem('data');
|
|
|
|
|
resolve(true);
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const encFunc = bypassLogin
|
|
|
|
|
? (data: string) => btoa(data)
|
|
|
|
|
: (data: string) => AES.encrypt(data, saveKey);
|
|
|
|
|
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
|
|
|
|
|
|
|
|
|
localStorage.setItem('data', encFunc(systemData));
|
|
|
|
|
localStorage.setItem('data', btoa(systemData));
|
|
|
|
|
|
|
|
|
|
this.scene.ui.savingIcon.hide();
|
|
|
|
|
|
|
|
|
@ -312,7 +309,7 @@ export class GameData {
|
|
|
|
|
|
|
|
|
|
public loadSystem(): Promise<boolean> {
|
|
|
|
|
return new Promise<boolean>(resolve => {
|
|
|
|
|
if (bypassLogin && !localStorage.getItem('data'))
|
|
|
|
|
if (bypassLogin && !localStorage.hasOwnProperty('data'))
|
|
|
|
|
return resolve(false);
|
|
|
|
|
|
|
|
|
|
const handleSystemData = (systemDataStr: string) => {
|
|
|
|
@ -424,7 +421,7 @@ export class GameData {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin && !localStorage.getItem('data')) {
|
|
|
|
|
if (!bypassLogin) {
|
|
|
|
|
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(response => {
|
|
|
|
@ -442,12 +439,8 @@ export class GameData {
|
|
|
|
|
|
|
|
|
|
handleSystemData(response);
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const decFunc = bypassLogin
|
|
|
|
|
? (data: string) => atob(data)
|
|
|
|
|
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
|
|
|
|
handleSystemData(decFunc(localStorage.getItem('data')));
|
|
|
|
|
}
|
|
|
|
|
} else
|
|
|
|
|
handleSystemData(atob(localStorage.getItem('data')));
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -564,6 +557,40 @@ export class GameData {
|
|
|
|
|
} as SessionSaveData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
|
|
|
|
return new Promise<boolean>(resolve => {
|
|
|
|
|
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
|
|
|
|
if (success !== null && !success)
|
|
|
|
|
return resolve(false);
|
|
|
|
|
|
|
|
|
|
const sessionData = this.getSessionSaveData(scene);
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin) {
|
|
|
|
|
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(error => {
|
|
|
|
|
if (error) {
|
|
|
|
|
if (error.startsWith('session out of date')) {
|
|
|
|
|
this.scene.clearPhaseQueue();
|
|
|
|
|
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
|
|
|
|
}
|
|
|
|
|
console.error(error);
|
|
|
|
|
return resolve(false);
|
|
|
|
|
}
|
|
|
|
|
console.debug('Session data saved');
|
|
|
|
|
resolve(true);
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
|
|
|
|
|
|
|
|
|
console.debug('Session data saved');
|
|
|
|
|
|
|
|
|
|
resolve(true);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
getSession(slotId: integer): Promise<SessionSaveData> {
|
|
|
|
|
return new Promise(async (resolve, reject) => {
|
|
|
|
|
if (slotId < 0)
|
|
|
|
@ -578,7 +605,7 @@ export class GameData {
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) {
|
|
|
|
|
if (!bypassLogin) {
|
|
|
|
|
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(async response => {
|
|
|
|
@ -591,12 +618,9 @@ export class GameData {
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
|
|
|
|
|
if (sessionData) {
|
|
|
|
|
const decFunc = bypassLogin
|
|
|
|
|
? (data: string) => atob(data)
|
|
|
|
|
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
|
|
|
|
await handleSessionData(decFunc(sessionData));
|
|
|
|
|
} else
|
|
|
|
|
if (sessionData)
|
|
|
|
|
await handleSessionData(atob(sessionData));
|
|
|
|
|
else
|
|
|
|
|
return resolve(null);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
@ -707,7 +731,7 @@ export class GameData {
|
|
|
|
|
deleteSession(slotId: integer): Promise<boolean> {
|
|
|
|
|
return new Promise<boolean>(resolve => {
|
|
|
|
|
if (bypassLogin) {
|
|
|
|
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
|
|
|
|
|
localStorage.removeItem('sessionData');
|
|
|
|
|
return resolve(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -717,7 +741,6 @@ export class GameData {
|
|
|
|
|
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
|
|
|
|
|
if (response.ok) {
|
|
|
|
|
loggedInUser.lastSessionSlot = -1;
|
|
|
|
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
|
|
|
|
|
resolve(true);
|
|
|
|
|
}
|
|
|
|
|
return response.text();
|
|
|
|
@ -748,10 +771,8 @@ export class GameData {
|
|
|
|
|
return resolve([false, false]);
|
|
|
|
|
const sessionData = this.getSessionSaveData(scene);
|
|
|
|
|
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
|
|
|
|
if (response.ok) {
|
|
|
|
|
if (response.ok)
|
|
|
|
|
loggedInUser.lastSessionSlot = -1;
|
|
|
|
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
|
|
|
|
|
}
|
|
|
|
|
return response.json();
|
|
|
|
|
}).then(jsonResponse => {
|
|
|
|
|
if (!jsonResponse.error)
|
|
|
|
@ -804,13 +825,13 @@ export class GameData {
|
|
|
|
|
}) as SessionSaveData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
|
|
|
|
|
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
|
|
|
|
return new Promise<boolean>(resolve => {
|
|
|
|
|
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
|
|
|
|
if (success !== null && !success)
|
|
|
|
|
return resolve(false);
|
|
|
|
|
if (sync)
|
|
|
|
|
this.scene.ui.savingIcon.show();
|
|
|
|
|
this.scene.ui.savingIcon.show();
|
|
|
|
|
const data = this.getSystemSaveData();
|
|
|
|
|
const sessionData = this.getSessionSaveData(scene);
|
|
|
|
|
|
|
|
|
|
const maxIntAttrValue = Math.pow(2, 31);
|
|
|
|
@ -822,12 +843,11 @@ export class GameData {
|
|
|
|
|
sessionSlotId: scene.sessionSlotId
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (!bypassLogin && sync) {
|
|
|
|
|
if (!bypassLogin) {
|
|
|
|
|
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
|
|
|
|
.then(response => response.text())
|
|
|
|
|
.then(error => {
|
|
|
|
|
if (sync)
|
|
|
|
|
this.scene.ui.savingIcon.hide();
|
|
|
|
|
this.scene.ui.savingIcon.hide();
|
|
|
|
|
if (error) {
|
|
|
|
|
if (error.startsWith('client version out of date')) {
|
|
|
|
|
this.scene.clearPhaseQueue();
|
|
|
|
@ -839,18 +859,14 @@ export class GameData {
|
|
|
|
|
console.error(error);
|
|
|
|
|
return resolve(false);
|
|
|
|
|
}
|
|
|
|
|
localStorage.removeItem('data');
|
|
|
|
|
localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
|
|
|
|
|
resolve(true);
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const encFunc = bypassLogin
|
|
|
|
|
? (data: string) => btoa(data)
|
|
|
|
|
: (data: string) => AES.encrypt(data, saveKey);
|
|
|
|
|
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
|
|
|
|
|
|
|
|
|
localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
|
|
|
|
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
|
|
|
|
|
|
|
|
|
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData)));
|
|
|
|
|
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
|
|
|
|
|
|
|
|
|
console.debug('Session data saved');
|
|
|
|
|
|
|
|
|
@ -894,12 +910,8 @@ export class GameData {
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const data = localStorage.getItem(dataKey);
|
|
|
|
|
if (data) {
|
|
|
|
|
const decFunc = bypassLogin
|
|
|
|
|
? (data: string) => atob(data)
|
|
|
|
|
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
|
|
|
|
handleData(decFunc(data));
|
|
|
|
|
}
|
|
|
|
|
if (data)
|
|
|
|
|
handleData(atob(data));
|
|
|
|
|
resolve(!!data);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
@ -967,7 +979,7 @@ export class GameData {
|
|
|
|
|
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
|
|
|
|
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
|
|
|
|
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
|
|
|
|
if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) {
|
|
|
|
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
|
|
|
|
updateUserInfo().then(success => {
|
|
|
|
|
if (!success)
|
|
|
|
|
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
|
|
|
@ -978,15 +990,11 @@ export class GameData {
|
|
|
|
|
console.error(error);
|
|
|
|
|
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
|
|
|
|
|
}
|
|
|
|
|
localStorage.removeItem(dataKey);
|
|
|
|
|
window.location = window.location;
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
|
|
|
|
|
? (data: string) => btoa(data)
|
|
|
|
|
: (data: string) => AES.encrypt(data, saveKey);
|
|
|
|
|
localStorage.setItem(dataKey, encFunc(dataStr));
|
|
|
|
|
localStorage.setItem(dataKey, btoa(dataStr));
|
|
|
|
|
window.location = window.location;
|
|
|
|
|
}
|
|
|
|
|
}, () => {
|
|
|
|
|