fix snes controller support
parent
ba42f072e1
commit
3938975710
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@ -6,7 +6,7 @@ import {Button} from "../enums/buttons";
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*/
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const pad_unlicensedSNES = {
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padID: '081f-e401',
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padType: 'xbox',
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padType: 'snes',
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gamepadMapping : {
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RC_S: 2,
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RC_E: 1,
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@ -501,7 +501,6 @@ export class InputsController {
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return pad_dualshock;
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}
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return pad_unlicensedSNES;
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return pad_generic;
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}
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@ -663,7 +662,8 @@ export class InputsController {
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* @returns Array Tuple containing the pad type and the currently assigned icon for the button index.
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*/
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getPressedButtonLabel(button: Phaser.Input.Gamepad.Button): [string, string] {
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return [this.configs[this.chosenGamepad].padType, getCurrenlyAssignedIconFromInputIndex(this.configs[this.chosenGamepad], button.index)];
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const type = this.configs[this.chosenGamepad].padType;
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return [type === 'snes' ? 'xbox' : type, getCurrenlyAssignedIconFromInputIndex(this.configs[this.chosenGamepad], button.index)];
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}
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/**
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@ -144,7 +144,7 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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}
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// For null options, add an icon for the key.
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const key = getKeyForSettingName(config as GamepadConfig, SettingGamepad[setting]);
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const icon = this.scene.add.sprite(0, 0, config.padType);
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const icon = this.scene.add.sprite(0, 0, config.padType === 'snes' ? 'xbox' : config.padType);
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icon.setScale(0.1);
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icon.setOrigin(0, -0.1);
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inputsIcons[key] = icon;
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@ -429,7 +429,7 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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const lastCursor = this.optionCursors[settingIndex];
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// Check if the setting is not part of the bindings (i.e., it's a regular setting).
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if (!this.bindingSettings.includes(setting)) {
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if (!this.bindingSettings.includes(setting) && !setting.includes('BUTTON_')) {
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// Get the label of the last selected option and revert its color to the default.
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const lastValueLabel = this.optionValueLabels[settingIndex][lastCursor];
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lastValueLabel.setColor(this.getTextColor(TextStyle.WINDOW));
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