Fail conditions are working properly, can now handle sleep as well in edge case (#160)
parent
1f9834d1f6
commit
396f1bafd8
|
@ -960,15 +960,17 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const statusToApply: StatusEffect = user.status?.effect;
|
||||
|
||||
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
|
||||
user.resetStatus();
|
||||
user.updateInfo();
|
||||
|
||||
if (target.status) {
|
||||
return false;
|
||||
}
|
||||
if (!target.status || (target.status.effect === statusToApply && move.chance < 0))
|
||||
return target.trySetStatus(statusToApply, true);
|
||||
var statusAfflictResult = target.trySetStatus(statusToApply, true);
|
||||
if (statusAfflictResult) {
|
||||
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
|
||||
user.resetStatus();
|
||||
user.updateInfo();
|
||||
}
|
||||
return statusAfflictResult;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -4471,7 +4473,13 @@ export function initMoves() {
|
|||
.unimplemented(),
|
||||
new StatusMove(Moves.PSYCHO_SHIFT, Type.PSYCHIC, 100, 10, -1, 0, 4)
|
||||
.attr(PsychoShiftEffectAttr)
|
||||
.condition((user, target, move) => user.status?.effect === StatusEffect.BURN || user.status?.effect === StatusEffect.POISON || user.status?.effect === StatusEffect.TOXIC || user.status?.effect === StatusEffect.PARALYSIS),
|
||||
.condition((user, target, move) => (user.status?.effect === StatusEffect.BURN
|
||||
|| user.status?.effect === StatusEffect.POISON
|
||||
|| user.status?.effect === StatusEffect.TOXIC
|
||||
|| user.status?.effect === StatusEffect.PARALYSIS
|
||||
|| user.status?.effect === StatusEffect.SLEEP)
|
||||
&& target.canSetStatus(user.status?.effect)
|
||||
),
|
||||
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
|
||||
.makesContact()
|
||||
.unimplemented(),
|
||||
|
|
Loading…
Reference in New Issue