Update move.ts

adds the rest of the biomes
pull/197/head
serif 2024-04-15 12:20:15 -04:00 committed by Samuel H
parent 76edb00e31
commit 39eed2a275
1 changed files with 9 additions and 0 deletions

View File

@ -2828,6 +2828,8 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
case TerrainType.NONE: case TerrainType.NONE:
switch (user.scene.arena.biomeType) { switch (user.scene.arena.biomeType) {
case Biome.TOWN: case Biome.TOWN:
case Biome.METROPOLIS:
case Biome.SLUM:
moveId = Moves.TRI_ATTACK; moveId = Moves.TRI_ATTACK;
break; break;
case Biome.PLAINS: case Biome.PLAINS:
@ -2880,6 +2882,13 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
case Biome.SPACE: case Biome.SPACE:
moveId = Moves.DARK_PULSE; moveId = Moves.DARK_PULSE;
break; break;
case Biome.FACTORY:
case Biome.LABORATORY:
moveId = Moves.FLASH_CANNON;
break;
case Biome.POWER_PLANT:
moveId = Moves.THUNDERBOLT;
break;
case Biome.END: case Biome.END:
moveId = Moves.ETERNABEAM; moveId = Moves.ETERNABEAM;
break; break;