fix visual selection of default gamepad
parent
22e7845480
commit
3d66808016
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@ -117,7 +117,9 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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super.show(args);
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super.show(args);
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const settings: object = localStorage.hasOwnProperty('settingsGamepad') ? JSON.parse(localStorage.getItem('settingsGamepad')) : {};
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const settings: object = localStorage.hasOwnProperty('settingsGamepad') ? JSON.parse(localStorage.getItem('settingsGamepad')) : {};
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Object.keys(settingGamepadDefaults).forEach((setting, s) => this.setOptionCursor(s, settings.hasOwnProperty(setting) ? settings[setting] : settingGamepadDefaults[setting]));
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// in the menu, for each line, we set the cursor position for each option, either on the previously selected, or the default value.
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// if it's the default gamepad, we always want it by default to be on the very first option. never on "Change"
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Object.keys(settingGamepadDefaults).forEach((setting, s) => this.setOptionCursor(s, settings.hasOwnProperty(setting) ? ( setting === SettingGamepad.Default_Controller ? 0 : settings[setting]) : settingGamepadDefaults[setting]));
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this.settingsContainer.setVisible(true);
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this.settingsContainer.setVisible(true);
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this.setCursor(0);
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this.setCursor(0);
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