Fix rival having 1 less party member than intended and add EXP All at wave 25
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a06323c8ab
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3d8edb8e9b
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@ -368,7 +368,11 @@ export const trainerTypeDialogue = {
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$@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!`
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],
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victory: [
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`@c{neutral_eclosed}Oh. I guess I was overconfident.`
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`@c{neutral_eclosed}Oh. I guess I was overconfident.
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$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n
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$@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n
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$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all.
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$@c{smile}Anyway, take care!`
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]
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},
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{
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@ -380,7 +384,11 @@ export const trainerTypeDialogue = {
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$@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!`
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],
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victory: [
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`@c{neutral}I… wasn't supposed to lose that time…`
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`@c{neutral}I… wasn't supposed to lose that time…
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$@c{smile}Aw well. That just means I'll have to train even harder for next time!
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$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
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$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
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$@c{smile_wave}Keep at it!`
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]
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}
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],
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@ -159,8 +159,8 @@ export const trainerPartyTemplates = {
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CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, TrainerPartyMemberStrength.STRONG, false, true)),
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RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
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RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
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RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE, false, true)),
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RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE, false, true)),
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RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, false, true)),
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RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true)),
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RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
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RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER))
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@ -822,9 +822,11 @@ export const trainerConfigs: TrainerConfigs = {
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[TrainerType.LEON]: new TrainerConfig(++t).initForChampion([ Species.DRAGAPULT, [ Species.ZACIAN, Species.ZAMAZENTA ], Species.SEISMITOAD, Species.AEGISLASH, Species.MR_RIME ]),
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[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL)
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.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY ], TrainerSlot.TRAINER, true))
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.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE)
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.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY ], TrainerSlot.TRAINER, true))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE, Species.WATTREL ], TrainerSlot.TRAINER, true)),
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2)
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.setModifierRewardFuncs(() => modifierTypes.EXP_SHARE)
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.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE, Species.FLORAGATO, Species.CROCALOR, Species.QUAXWELL ], TrainerSlot.TRAINER, true))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE, Species.WATTREL ], TrainerSlot.TRAINER, true))
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.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)),
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@ -450,7 +450,7 @@ export class BattlePhase extends Phase {
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const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2;
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[ sprites[i], tintSprites[i] ].map(sprite => {
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if (visible)
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sprite.x = trainerSlot ? 0 : i ? 16 : -16;
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sprite.x = trainerSlot || sprites.length < 2 ? 0 : i ? 16 : -16;
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sprite.setVisible(visible);
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sprite.clearTint();
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})
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